I'm guessing "zookeeper" is something like "petmaster". Can't offer any build advice, sadly, but I'm sure lots of other people will jump in on this.
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Super Stats: Level 6:Endurance(Primary) Level 10:Presence(Secondary) Level 15:Constitution(Secondary)
Talents: Level 1:Divinity Level 6:Prodigy Level 9:Shrug It Off Level 12:Boundless Reserves Level 15:Survival Training Level 18:Field Ops Training Level 21:Jack of All Trades
My old Superstats were Int/Pre/Con; I'm trying End this time since I don't really have to worry about recharge. I also dropped Void Horror for Grasping Shadows, and only have Redemption for when I start teaming (soon). I just dinged 40 with the old build (solo all the way) and then respecced into this one.
Since it was my first CO toon, I had some trouble until getting Skarn's Bane, but it's been a very safe toon since AoPM.
Thank you im gonna try it out but anyone else im looking for something with alot of pets in it something like Pulswaves Hexed build but more up to date. I really appreciate u all's help
The one I gave is active, where the pets and I have a more "equal" role. However, I like a build challenge, and here's one based on what I know from mine, Pulsewave's info, and combined with theorycrafting from CO-Wiki (via web.archive.org) and Bluhman's powerset guide on Steam. Max pets, one AoE/self heal, and minimum # of powers to support them.
Super Stats: Level 6:Intelligence(Primary) Level 10:Presence(Secondary) Level 15:Constitution(Secondary)
Talents: Level 1:The Radiant Level 6:Diplomatic Level 9:Healthy Mind Level 12:Shrug It Off Level 15:Brilliant Level 18:Intimidating Level 21:Jack of All Trades
Int here over End for recharge reduction. IDF may be better than Compassion for survivability. MSA may be better than Overdrive since more recharge powers than maintains. Fire/Ice/Toxic damage pets synergize when near to Fire Snake due to its dmg reduction power. Arctic Beast Rk3 does bring some AoE goodness due to Arctic Winds - it does keep mobs bunched up pretty well. 14 pets when all out (5 controllable; 9 not).
When playing this, being in the thick of the pets would be best for IDF and Lifedrain. If pets die, resummon away. I think this build would level just fine too.
Comments
Freeform?
Archetype?
If it's an AT like The Inventor ( nice pet class AT), then I suggest using the All-In-One Silver guide.
http://champions-online.proboards.com/thread/362/all-silver-guides-thread
I use it for all my AT toons and it's a good way to get a feel for what works for that class.
Also, you can use it to get some ideas for what to use for a freeform.
Hope it helps some.
- David Brin, "Those Eyes"
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PowerHouse (Link to this build)
Name: Wyldhunt
Archetype: Freeform
Super Stats:
Level 6: Endurance (Primary)
Level 10: Presence (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: Divinity
Level 6: Prodigy
Level 9: Shrug It Off
Level 12: Boundless Reserves
Level 15: Survival Training
Level 18: Field Ops Training
Level 21: Jack of All Trades
Powers:
Level 1: Shadow Bolt
Level 1: Ebon Void (Voracious Darkness)
Level 6: Compassion
Level 8: Lifedrain (Rank 2, Vampiric Sympathy)
Level 11: Grasping Shadows (Unyielding Agony)
Level 14: Summon Shadows (Rank 2, Devouring Darkness)
Level 17: Command Animals (Rank 2, Rank 3)
Level 20: Ritual of Primal Summoning (Rank 2, Unbound Ritual)
Level 23: Overdrive
Level 26: Arctic Beast (Rank 2, Rank 3)
Level 29: Skarn's Bane (Rank 2, Rank 3, Challenging Strikes)
Level 32: Aura of Primal Majesty (Rank 2, Rank 3)
Level 35: Pyromancer's Blades (Rank 2, Rank 3)
Level 38: Redemption
Travel Powers:
Level 6: Flight
Level 35: Teleportation
Specializations:
Endurance: Readiness (3/3)
Endurance: Gear Utilization (2/3)
Endurance: Power Overwhelming (3/3)
Endurance: Hardened (2/2)
Commander: Rapid Response (2/2)
Commander: Multitasker (3/3)
Commander: Durable (2/3)
Commander: Savage (3/3)
Sentry: Fortified Gear (3/3)
Sentry: Precise (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Persevere (1/2)
Mastery: Commander Mastery (1/1)
My old Superstats were Int/Pre/Con; I'm trying End this time since I don't really have to worry about recharge. I also dropped Void Horror for Grasping Shadows, and only have Redemption for when I start teaming (soon). I just dinged 40 with the old build (solo all the way) and then respecced into this one.
Since it was my first CO toon, I had some trouble until getting Skarn's Bane, but it's been a very safe toon since AoPM.
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Presence (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Radiant
Level 6: Diplomatic
Level 9: Healthy Mind
Level 12: Shrug It Off
Level 15: Brilliant
Level 18: Intimidating
Level 21: Jack of All Trades
Powers:
Level 1: Eldritch Bolts (Wizard's Discretion)
Level 1: Aura of Primal Majesty
Level 6: Tyrannon's Familiar
Level 8: Ebon Void (Voracious Darkness)
Level 11: Pyromancer's Blades (Rank 2, Rank 3)
Level 14: Lifedrain (Rank 2, Vampiric Sympathy)
Level 17: Ritual of Ebon Summoning (Rank 2, Unbound Ritual)
Level 20: Molecular Self-Assembly
Level 23: Summon Shadows (Rank 2, Devouring Darkness)
Level 26: Fire Snake (Rank 2, Rank 3)
Level 29: March of the Dead (Rank 2, Rank 3)
Level 32: Inertial Dampening Field (Rank 2, Rank 3)
Level 35: Command Animals
Level 38: Arctic Beast (Rank 2, Rank 3)
Travel Powers:
Level 6: Flight
Level 35: Teleportation
Specializations:
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Commander: Rapid Response (2/2)
Commander: Multitasker (3/3)
Commander: Well Trained (2/2)
Commander: Savage (3/3)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentinel: Genesis (2/2)
Mastery: Commander Mastery (1/1)
Int here over End for recharge reduction. IDF may be better than Compassion for survivability. MSA may be better than Overdrive since more recharge powers than maintains. Fire/Ice/Toxic damage pets synergize when near to Fire Snake due to its dmg reduction power. Arctic Beast Rk3 does bring some AoE goodness due to Arctic Winds - it does keep mobs bunched up pretty well. 14 pets when all out (5 controllable; 9 not).
When playing this, being in the thick of the pets would be best for IDF and Lifedrain. If pets die, resummon away. I think this build would level just fine too.