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Your Nemesis does not know you

jedite2012jedite2012 Posts: 334 Arc User
edited December 2013 in Champions Online Discussion
One of the disappointment to the Nemesis system, your Nemesis will no know who you are until you stop him/her at the museum.

Yeah sure you can write a description about your relationship to your nemesis but that doesn't change the fact he or she doesn't know you.

It is getting harder and harder to come up with a Nemesis for my characters because all they are to my champion is just another bad guy who gets in my way, there is no love or dedication to my Nemesis.

Even if they do continue to polish the Nemesis system i doubt it because they even said they are bored with it nemesis system and don't care to improve it (OK that was my words, they just have no plans for the Nemesis system right now)

If they make minor additions to it that will be fine for a start.

Let us write our Nemesis Dialogue just to make them feel more alive and have a better relationship to our champions.

Just something for us to look forward to when we reach level 25.
[SIGPIC][/SIGPIC]
Post edited by jedite2012 on

Comments

  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited December 2013
    I don't concider them as my Nemesis. Just some 'Higher Than Street Thug Level Villains'.
    The Nemesis System doesn't really support whole 'Your One and Most Evil Enemy Of Them All' concept.
    The System is nice add to the 'Game Play That Has Now Become A Bit Dull', since Nemesis missions are only ones i'm doing, so that i can make a new one and repeat.
    But hey, Halfasserly and all that.
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited December 2013
    I would feel weird, writing a script for my nemesis to recite...like what, do I mail it to him with a note attached "Hey next time you rob a place recite this when I show up, and let's put on a good show for the peeps!".
  • warcanchwarcanch Posts: 1,140 Arc User
    edited December 2013
    None nearly so bad as when you create your "next" Nemesis and you have to go break him/her/it out of jail first (Prison Break).

    It's my NEW Nemesis .... and they were already in jail? Hmm
    .

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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited December 2013
    This scene has been taken out of context from the NemesisDocksDustOffs.

    Nimiziz#345987: 'LOLYOLOSWAG*ENISTENTAKLEGRAPEL33TCODBOOBS!!$?&?$@??*(!!1!1'
    Playa#1:(Owner of Nimiziz#345987) LOLSWAGYOLO!!1!
    Playa#2:(standing afk at the entrance)
    Playa#3:(hiding behind the crate)
    GaemSytemNotice: 'You have 1 minute 55 seconds!'
    Playa#4:(Fights against 1 Minion with HeavenlyPowered Endurance Builder)
    Playa#5:(Kills Nimiziz#345987 with TGM when 1 minute 54 seconds left in timer, takes the Q box, Resources and Teleports back to Ren Center)
    The End.
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  • vitalityprimevitalityprime Posts: 478 Arc User
    edited December 2013
    spinnytop wrote: »
    I would feel weird, writing a script for my nemesis to recite...like what, do I mail it to him with a note attached "Hey next time you rob a place recite this when I show up, and let's put on a good show for the peeps!".

    It just depends on how you view the game.

    If you view it as nothing more than another game you play, then I can understand that.

    However, a lot of people view it as a creative outlet.

    So in esscence...this is their digital, "animated", comic that they are creating and controlling.

    A comic writer creates everything from the main character, the story, and their enemies.
    _________
    VARIANT



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  • purin1purin1 Posts: 433 Arc User
    edited December 2013
    spinnytop wrote: »
    I would feel weird, writing a script for my nemesis to recite...like what, do I mail it to him with a note attached "Hey next time you rob a place recite this when I show up, and let's put on a good show for the peeps!".

    Just.... just... ah never mind... not even gonna bother.
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  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited December 2013
    What Nemesis?

    We have nemeses in this game?

    Ahh... You mean this costume that we can create for generic villain.

    For a moment I was like... "Wow, we can create a nemesis in this game? Where?"

    :biggrin:

    My latest nemeses are ImHereSoYouCanFarmMe and ImHereSoYouCanFarmMe2.

    They all share my all-purpose, extremely sophisticated, ultimate costume design:

    2dio7km.jpg

    That's about how seriously nemesis system can be taken.

    There were fine threads from Thundrax about what could be improved with our nemesis, but Cryptic missed the mark

    No nemesis system, move along.
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited December 2013
    Scripting 'The Speech of Destruction' for your Nemesis will be in Foundry. When ever and if it gets here. At 2015.
    "Nemesis System" is just a One-In-A-Dozen Villain Creator.
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  • chaelkchaelk Posts: 7,732 Arc User
    edited December 2013
    I think of the nemesis system as perfect for killing off those idea that are too stupid even to be used as characters and considering some of characters, thats saying a lot
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  • deathsentry2012deathsentry2012 Posts: 149 Arc User
    edited December 2013
    User generated content would be great for this and an excellent creative outlet. Mission architect in CoH was great for that
  • zahinderzahinder Posts: 2,382 Arc User
    edited December 2013
    Just for perspective, in STO and NW, Foundry consists of 0 visibility of any mission that isn't a grindy farm with no story, unless you get FANTASTICALLY lucky and get on the tabs.

    At which point you will have a handful of people with millions of plays and most people struggling to get a dozen, mainly from begging their guild or for trading with other people desperate for plays.

    Which is fine if you don't care at all whether more than five people ever play your missions -- for those folks it's amazing, and the 40-50 hours it can take to make a good mission is time well-spent.

    For anyone who actually would like an audience, some way for people to, say, discover and find cool stuff they might enjoy, it's extremely frustrating and demoralizing.

    Also, every patch and release breaks Foundry, sometimes for months. In some cases, this requires more dozens of hours to fix new bugs or replace assets that have suddenly changed or moved or otherwise behave differently. Most of the time the result is nobody can edit or access Foundry for a long time.

    Bugs on day one will persist for years.


    There is pretty much zero chance any CO Foundry would be any better than the identical previous two examples, and considerable likelihood it'd be worse.



    Don't inflict this game with Foundry. It will just make you cry.
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited December 2013
    It's all only a minor nuisance. A flawed UGC is better than none.

    But nevermind. We will never get foundry just because of purely practical reasons - there is no gain in adding it to CO, considering how much work is needed for this (and it's still unclear if CO version of Cryptic engine can have Foundry).

    I never had problems with people prefering hack&slash missions. After all, it's a game and the Foundry is a tool for gamers, not "artists".

    Reason why I've quit NW Foundry was not a technical difficulty, but because the whole game was set in one the most shallow fantasy settings. I can't stand 4th ed DnD, no matter how hard I try to pretend that it's a good setting.
  • thatcursedwolfthatcursedwolf Posts: 484 Arc User
    edited December 2013
    zahinder wrote: »
    Which is fine if you don't care at all whether more than five people ever play your missions -- for those folks it's amazing, and the 40-50 hours it can take to make a good mission is time well-spent.

    For anyone who actually would like an audience, some way for people to, say, discover and find cool stuff they might enjoy, it's extremely frustrating and demoralizing.

    Also, every patch and release breaks Foundry, sometimes for months. In some cases, this requires more dozens of hours to fix new bugs or replace assets that have suddenly changed or moved or otherwise behave differently. Most of the time the result is nobody can edit or access Foundry for a long time.

    So just like Mission Architect then?
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited December 2013
    It just depends on how you view the game.

    If you view it as nothing more than another game you play, then I can understand that.

    However, a lot of people view it as a creative outlet.

    So in esscence...this is their digital, "animated", comic that they are creating and controlling.

    A comic writer creates everything from the main character, the story, and their enemies.

    It kills my immersion watching my nemesis say something that I remember typing a few minutes ago.

    Me personally, if I want my nemesis to say something different during a cutscene or whatever... it's easy, i just pretend that they do. It's even easier considering their speech bubble is often floating off somewhere beyond the top of the screen where i can't even see it since most of my nemesaurases are so tall.

    The game is a creative outlet for me as well... but it seems sort of hollow if I'm the only one seeing the thing I made (and seems like a waste of dev and game resources).
    zahinder wrote: »
    Don't inflict this game with Foundry. It will just make you cry.

    But I want to make missions that are less about story and more about combat... my creative drive is more toward interesting fights, less so toward prose and poetry.
  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited December 2013
    So just like Mission Architect then?
    No. Not that bad. Not ideal, but not THAT bad.

    Actually, it depends from community. It's relatively easy to find nice Foundry episodes on KDF side of STO. It's harder, but still doable, at Fed side. The worst in NW. But then, NW community doesn't shine in many aspects.
  • decorumfriendsdecorumfriends Posts: 2,802 Arc User
    edited December 2013
    I just handwave anything in the game that doesn't match up to the character's story in my head. In much the same way I always handwaved the parts of comic continuity I didn't care for and pretended they never happened.

    Avengers: The Crossing? Never happened. Iron Boy? Internet hoax. Any appearance of Longshot beyond his own mini? Not in my continuity. :biggrin:
    'Dec out

    QDSxNpT.png
  • elementalistgaiaelementalistgaia Posts: 20 Arc User
    edited December 2013

    Avengers: The Crossing?.

    Totally off topic but I just love how that sounds like White Wolf made a 2deep4u Role Playing Game based on Marvel. :biggrin:
  • deathsentry2012deathsentry2012 Posts: 149 Arc User
    edited December 2013
    I found that CoH m architect was a good tool for creative outlet and suffered the same ills mentioned earlier though as an avid author I never ran into bug impacts that lasted for months. I fell in the category of writing prose for story but was also focused on trying to setup great fights and arcs. Would love to do the same here but know it will never happen. In any event I'll move to Cot when that gets UGC tho will still play here for the flexibility
  • crypticbuxomcrypticbuxom Posts: 4,626 Arc User
    edited December 2013
    Another primary feature of the game half-assed in implementation.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited December 2013
    Another primary feature of the game half-assed in implementation.

    Yeah this game sucks! let's go play something else! ...you... you go and start... I'll catch up later... o3o
  • theravenforcetheravenforce Posts: 7,145 Arc User
    edited December 2013
    I've recently been considering making actual toons as nemesis rather than relying on the system we have in place, whilst my toons cannot directly interact with their respective nemesis (unless I use an alternate account), it's a lot easier for me to use them RP wise if I can actually control them.

    For example:

    Mentella and her nemesis Psion The Psinister

    Nemesis System needs work, there is no doubt about that, I do get the vibe that we aren't going to see anything anytime soon, but I think once balancing (or attempts to balance things which may desecrate some builds) is done we won't see much in the way of content, perhaps with the exception of that Blaze and Frosticious Alert, but again... that seems to have slipped under the radar.
  • crypticbuxomcrypticbuxom Posts: 4,626 Arc User
    edited December 2013
    spinnytop wrote: »
    Yeah this game sucks! let's go play something else! ...you... you go and start... I'll catch up later... o3o

    Not once have I ever said this game sucks.

    I just cannot give praise to broken features that are advertised as one of the best things about the game.
  • evillegacy1evillegacy1 Posts: 66 Arc User
    edited December 2013
    Nemesis system. Great idea, terrible execution IMO.

    First they don't show up enough to be or feel like a nemesis. Sometimes the chair trick works sometimes it don't and even then no gurantee the enemy drop a clue even if one haven't played for days or already checked to make sure their is no mish and all the usual easy already know what to check stuff checked.

    Bugged missions. Like the jail break one that seem to constantly bug out. Which basically halt progress on the nemesis storyline.

    Did I say it don't show up enough? They are supposed to be the Joker to the Batman, Lex Luther to the Superman. Don't have to show up in every day or episode but should show up often. They are really no more than some random dude that pop up every now and then, maybe, that half the time is forgotten about due to the lack of frequent arrival.

    And lastl;y it seem they are not keen on doing anything about it. There have been posts that look like it predates 2010 about the bugs then there is post about the same bugs still with hardly even "We are looking into it." There is plenty of "hey guys if you find bugs, make sure you report them." The reality is for what? Why even bother reporting bugs for the nemesis system, THE system that could have been known as the CO exlcusive, or trademark. Instead I hope it's not considered the CO trademark in it's current form because it needs lot of work and tweaking and less neglect. Maybe Alerts instead. They seem to been working on those recently.

    But overall the game is cool. But that doesn't mean I'm going yto be blind to the stuff I think I need to be fixed or at least should be looked at. AKA be a fake cake. Praising it to no end, as if it was totally perfect and and praise PWE likes gods, then when they say, "Well not enough money" and do something that may mean this game ends wit ha big farewell message, then it's "Oh I never liked PWE anyways and they should burn in hell." like another group did to their company. There are good things there are bad things. And it does no one any service to try and focus only on the good things, "Well at least he didn't make an F. It's a D." when it should be also viewed as he should have made a B at least or an A. Because then it gets complacent, and "Oh No one ever said it was an issue." and never aim for better and instead settle for mediocrity when it's known they can do much much better.
  • broadnaxbroadnax Posts: 47 Arc User
    edited December 2013
    So just like Mission Architect then?

    No, the search function in MA was much better and made it easier to find actual missions, not just powerleveling grinders. It had multiple search options to narrow the focus of your search. Even if you just used the "next 50" link, you could at least keep surfing through available missions until you found something. That is one of the more frustrating thing about the STO Foundry; you can't even keep scrolling or paging to find more missions.

    The search functionality in the Foundry is really lacking in this regard. They've recently added categories that can be checked, but they serve little purpose until somebody fills the check boxes in.

    In CoH, MA authors came up with their own little tag ([sfma] meaning "story focused mission architect) so that you could use a text search to find said missions. It helped, but only for those players who knew about it. But there were many more search features and the ability to just page through lists of missions that made it better than the current Foundry search.

    The Foundry offers far more in the way of mechanics to enhance one's story delivery (I've played some fantastic stories in STO), but the MA was a simpler tool to use and had better search options.
  • broadnaxbroadnax Posts: 47 Arc User
    edited December 2013
    spinnytop wrote: »
    But I want to make missions that are less about story and more about combat... my creative drive is more toward interesting fights, less so toward prose and poetry.

    I love combat, but I want an interesting story to go with it. Now, I don't necessarily need a big story for each step of the mission, but I do want it to feel like more than just running around the landscape killing the same thugs over and over again.

    That was something I liked in the Mission Architect in CoH; you could make missions that involved a lot of textual story, and you could also make missions where you just chose interesting maps to set up great battles on. It was entirely up to you.

    I've considered setting up missions on the landscape to run with my family where I kind of tell the story as we go, picking mobs in certain areas, locations or objects on the landscape as "items of interest", and so forth, just to add a little more story to the game. The only real problem there is I'd have to pick a "boss" critter on the landscape (if needed) to be the Big Baddie because I can't spawn my own villains there.
  • jedite2012jedite2012 Posts: 334 Arc User
    edited December 2013
    Yeah really dislike the nem system atm

    I have trouble create Nemesis if they are in my characters past because i cant make it believable because of the limitation of the nem system

    Example

    Y me and X is my nem


    X: you foiled my scheme hero, to this day you will pay Y

    What i want

    X: We meet again daughter Y, you wont stop me this time

    If i want it to be believable i have to make a generic nemesis that i have never seen before and i have to stop him because I'm the hero

    that's just an example If i wanted a family member as a villain..we cant have them in this game
    [SIGPIC][/SIGPIC]
  • chaoswolf820chaoswolf820 Posts: 734 Arc User
    edited December 2013
    Nemesis system. Great idea, terrible execution IMO.

    First they don't show up enough to be or feel like a nemesis. Sometimes the chair trick works sometimes it don't and even then no gurantee the enemy drop a clue even if one haven't played for days or already checked to make sure their is no mish and all the usual easy already know what to check stuff checked.

    Bugged missions. Like the jail break one that seem to constantly bug out. Which basically halt progress on the nemesis storyline.

    Did I say it don't show up enough? They are supposed to be the Joker to the Batman, Lex Luther to the Superman. Don't have to show up in every day or episode but should show up often. They are really no more than some random dude that pop up every now and then, maybe, that half the time is forgotten about due to the lack of frequent arrival.

    And lastl;y it seem they are not keen on doing anything about it. There have been posts that look like it predates 2010 about the bugs then there is post about the same bugs still with hardly even "We are looking into it." There is plenty of "hey guys if you find bugs, make sure you report them." The reality is for what? Why even bother reporting bugs for the nemesis system, THE system that could have been known as the CO exlcusive, or trademark. Instead I hope it's not considered the CO trademark in it's current form because it needs lot of work and tweaking and less neglect. Maybe Alerts instead. They seem to been working on those recently.

    But overall the game is cool. But that doesn't mean I'm going yto be blind to the stuff I think I need to be fixed or at least should be looked at. AKA be a fake cake. Praising it to no end, as if it was totally perfect and and praise PWE likes gods, then when they say, "Well not enough money" and do something that may mean this game ends wit ha big farewell message, then it's "Oh I never liked PWE anyways and they should burn in hell." like another group did to their company. There are good things there are bad things. And it does no one any service to try and focus only on the good things, "Well at least he didn't make an F. It's a D." when it should be also viewed as he should have made a B at least or an A. Because then it gets complacent, and "Oh No one ever said it was an issue." and never aim for better and instead settle for mediocrity when it's known they can do much much better.

    Can't echo this enough.
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