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Active Defenses: cooldown reduction?

wrathsoul1wrathsoul1 Posts: 680 Arc User
edited December 2013 in Power Discussion
How much did you managed to reduce the cooldown of your active defense? Using cooldown reduction/Int gear, specializations and advantages and what not?
Post edited by wrathsoul1 on

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    flamingbunnymanflamingbunnyman Posts: 2,035 Arc User
    edited December 2013
    Once I'm level 40 and geared up, I've usually got about 100% cooldown reduction, so that cuts them down to 45s. I've pushed them almost to 200% (30s).

    I've heard of people pulling off Perma-AD and/or Perma-AO by alternating between two, but I think that involved heavy reliance on Revitalize before it got nerfed.
    _________________________________________________
    @flamingbunnyman in game. Formerly @Roderick in City of Heroes.
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    wrathsoul1wrathsoul1 Posts: 680 Arc User
    edited December 2013
    Once I'm level 40 and geared up, I've usually got about 100% cooldown reduction, so that cuts them down to 45s. I've pushed them almost to 200% (30s).

    I've heard of people pulling off Perma-AD and/or Perma-AO by alternating between two, but I think that involved heavy reliance on Revitalize before it got nerfed.

    Speaking of which, how is the cooldown reduction calculated?
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    vitalityprimevitalityprime Posts: 478 Arc User
    edited December 2013
    Once I'm level 40 and geared up, I've usually got about 100% cooldown reduction, so that cuts them down to 45s. I've pushed them almost to 200% (30s).

    I've heard of people pulling off Perma-AD and/or Perma-AO by alternating between two, but I think that involved heavy reliance on Revitalize before it got nerfed.

    If you're almost at 200% (30s)...then you're basically at perma as well.
    _________
    VARIANT



    "Nearly all men can withstand adversity, but if you want to test a man's character, give him power."

    -Abraham Lincoln-
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    wrathsoul1wrathsoul1 Posts: 680 Arc User
    edited December 2013
    If you're almost at 200% (30s)...then you're basically at perma as well.

    So you can only reduce it to 30s?
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    ayonachanayonachan Posts: 557 Arc User
    edited December 2013
    Lowest I can idle with is 22 seconds.
    Lowest I can push myself to(solo) is 20 seconds.

    I can also perma-ad/ao myself(solo) if I so choose to without the need of revitalize.

    By 'perma' I mean literally MD all day long non-stop.
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    flamingbunnymanflamingbunnyman Posts: 2,035 Arc User
    edited December 2013
    ayonachan wrote: »
    Lowest I can idle with is 22 seconds.
    Lowest I can push myself to(solo) is 20 seconds.

    I can also perma-ad/ao myself(solo) if I so choose to without the need of revitalize.

    By 'perma' I mean literally MD all day long non-stop.

    Wait, you can get ONE AD perma, not alternating between two? :eek:
    _________________________________________________
    @flamingbunnyman in game. Formerly @Roderick in City of Heroes.
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    ayonachanayonachan Posts: 557 Arc User
    edited December 2013
    Wait, you can get ONE AD perma, not alternating between two? :eek:

    Yes I can perma MD/ES myself if I so choose to. (ES being significantly easier to do while MD being a bit harder but completely possible)
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    aiqaaiqa Posts: 2,620 Arc User
    edited December 2013
    ayonachan wrote: »
    Yes I can perma MD/ES myself if I so choose to. (ES being significantly easier to do while MD being a bit harder but completely possible)

    Rec primary, stacking int, protector spec, appropriate gear, aura of arcane clarity.. hmm, I don't thank that is enough? Nanobots have a higher cooldown so could not be used in between every single AD.
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    ayonachanayonachan Posts: 557 Arc User
    edited December 2013
    aiqa wrote: »
    Rec primary, stacking int, protector spec, appropriate gear, aura of arcane clarity.. hmm, I don't thank that is enough? Nanobots have a higher cooldown so could not be used in between every single AD.

    No. Recovery Primary does not give enough cooldown reduction to make it worthwhile. Int stacking is the only way to perma MD yourself(active offenses can have 18 second durations so they can be perma'd by Recovery Primary)

    Now, I can perma AD/AO myself if I actually put work into it.

    Masterful Dodge lasts 15 seconds with a cooldown of 20 seconds.
    Rank 3 Nanobot Swarm turns 20 second cooldowns into 15 second cooldowns.
    Rank 3 Nanobot Swarm has a cooldown of 28 Seconds.

    u1ua.jpg

    The old dump of useless junk

    42 int + 93 cooldown makes 67.8
    138 int and 46 cooldown makes 67.2 s
    271 int makes 64
    122 int and 93 cooldown makes 62.1
    138 int and 93 cooldown makes 61.1
    175 int and 93 cooldown makes 59
    218 int and 93 cooldown makes 57
    271 int and 93 cooldown makes 54
    138 int and 93+93 cooldown makes 52
    308 int and 93 cooldown makes 52
    513 int makes 51
    175 int and 93+93 cooldown makes 50
    262 int and 93+46 cooldown makes 50
    351 int and 93 cooldown makes 50
    255 int and 93+93 cooldown makes 47
    425 int and 93 cooldown makes 47
    558 int and 46 cooldown makes 46
    299 int and 93+93 cooldown makes 45
    308 int and 93+93 cooldown makes 45
    395 int and 93+46 cooldown makes 45
    343 int and 93+93 cooldown makes 44
    513 int and 93 cooldown makes 44
    469 int and 93+46 cooldown makes 43
    551 int and 93 cooldown makes 43
    558 int and 93 cooldown makes 43
    5 int and 389 cooldown makes 42
    404 int and 93+93 cooldown makes 42
    441 int and 93+93 cooldown makes 41
    602 int and 93 cooldown makes 41
    5 int and 389+46 cooldown makes 40
    484 int and 93+93 cooldown makes 40
    602 int and 93+46 cooldown makes 39
    5 int and 389+93 cooldown makes 38
    551 int and 93+93 cooldown makes 38
    646 int and 93+46 cooldown makes 38
    138 int and 389+46 cooldown makes 37
    595 int and 93+93 cooldown makes 37
    691 int and 93+46 cooldown makes 37
    271 int and 389 cooldown makes 36
    684 int and 93+93 cooldown makes 35
    271 int and 389+46 cooldown makes 34
    175 int and 389+93 cooldown makes 34
    404 int and 389 cooldown makes 33
    308 int and 389+93 cooldown makes 32
    441 int and 389+93 cooldown makes 30
    558 int and 389+46 cooldown makes 29
    646 int and 389 cooldown makes 29
    551 int and 389+93 cooldown makes 28
    558 int and 389+93 cooldown makes 28
    595 int and 389+93 cooldown makes 28
    602 int and 389+93 cooldown makes 27
    640 int and 389+93 cooldown makes 27
    691 int and 389+46 cooldown makes 27
    646 int and 389+93 cooldown makes 27
    684 int and 389+93 cooldown makes 26
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    wrathsoul1wrathsoul1 Posts: 680 Arc User
    edited December 2013
    What about Defensive Expertise (in the Protector tree)? If you max it out, you get 21% Cooldown Reduction on your active defense.
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    ayonachanayonachan Posts: 557 Arc User
    edited December 2013
    Look back to post #6
    ayonachan wrote: »
    Lowest I can idle with is 22 seconds.
    Lowest I can push myself to(solo) is 20 seconds.

    I can also perma-ad/ao myself(solo) if I so choose to without the need of revitalize.

    By 'perma' I mean literally MD all day long non-stop.

    Using Recovery as my Primary SS I get 23 seconds with 8 seconds in-between them.
    514 Int(77%)
    389+93 Cooldown Reduction from Gear
    21% Defensive Expertise 3
    23% Second Wind 2
    39% Aura of Clarity 3

    Using Int as my primary SS I get 22 seconds with 8 seconds in-between them.
    691 Int(104%)
    389+93 Cooldown Reduction from Gear
    21% Defensive Expertise 3
    38% Aura of Clarity 3

    ________________

    Before the revitalize 'nerf' 25 seconds was the lowest(""highest"") that the old revitalize could perma-md yourself.

    Now after the revitalize 'nerf'

    Rank 3 revitalize with:
    25 second cd has a 5 second delay before MD is up again.
    22 second cd has a 3 second delay before MD is up again.


    And now I need to go do stuff so until later~~
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    joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited December 2013
    ayonachan wrote: »
    Look back to post #6



    Using Recovery as my Primary SS I get 23 seconds with 8 seconds in-between them.
    514 Int(77%)
    389+93 Cooldown Reduction from Gear
    21% Defensive Expertise 3
    23% Second Wind 2
    39% Aura of Clarity 3

    Using Int as my primary SS I get 22 seconds with 8 seconds in-between them.
    691 Int(104%)
    389+93 Cooldown Reduction from Gear
    21% Defensive Expertise 3
    38% Aura of Clarity 3

    ________________

    Before the revitalize 'nerf' 25 seconds was the lowest(""highest"") that the old revitalize could perma-md yourself.

    Now after the revitalize 'nerf'

    Rank 3 revitalize with:
    25 second cd has a 5 second delay before MD is up again.
    22 second cd has a 3 second delay before MD is up again.


    And now I need to go do stuff so until later~~

    Have you tried REC Primary and speccing nothing but INT?
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    wrathsoul1wrathsoul1 Posts: 680 Arc User
    edited December 2013
    joybuzzerx wrote: »
    Have you tried REC Primary and speccing nothing but INT?

    Lemme guess: for Second Wind?
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    joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited December 2013
    wrathsoul1 wrote: »
    Lemme guess: for Second Wind?

    Well, yeah. :p

    Using a Passive such as PFF, which keeps you from needing to spec CON, you don't really need to spec REC, so you grab Second Wind and fuel it with INT specced up the wahzoo!
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    wrathsoul1wrathsoul1 Posts: 680 Arc User
    edited December 2013
    joybuzzerx wrote: »
    Well, yeah. :p

    Using a Passive such as PFF, which keeps you from needing to spec CON, you don't really need to spec REC, so you grab Second Wind and fuel it with INT specced up the wahzoo!

    VIPER can bypass PFF. I think something akin to Invulnerability would work better.
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