How much did you managed to reduce the cooldown of your active defense? Using cooldown reduction/Int gear, specializations and advantages and what not?
Once I'm level 40 and geared up, I've usually got about 100% cooldown reduction, so that cuts them down to 45s. I've pushed them almost to 200% (30s).
I've heard of people pulling off Perma-AD and/or Perma-AO by alternating between two, but I think that involved heavy reliance on Revitalize before it got nerfed.
_________________________________________________ @flamingbunnyman in game. Formerly @Roderick in City of Heroes.
Once I'm level 40 and geared up, I've usually got about 100% cooldown reduction, so that cuts them down to 45s. I've pushed them almost to 200% (30s).
I've heard of people pulling off Perma-AD and/or Perma-AO by alternating between two, but I think that involved heavy reliance on Revitalize before it got nerfed.
Speaking of which, how is the cooldown reduction calculated?
Once I'm level 40 and geared up, I've usually got about 100% cooldown reduction, so that cuts them down to 45s. I've pushed them almost to 200% (30s).
I've heard of people pulling off Perma-AD and/or Perma-AO by alternating between two, but I think that involved heavy reliance on Revitalize before it got nerfed.
If you're almost at 200% (30s)...then you're basically at perma as well.
Yes I can perma MD/ES myself if I so choose to. (ES being significantly easier to do while MD being a bit harder but completely possible)
Rec primary, stacking int, protector spec, appropriate gear, aura of arcane clarity.. hmm, I don't thank that is enough? Nanobots have a higher cooldown so could not be used in between every single AD.
Rec primary, stacking int, protector spec, appropriate gear, aura of arcane clarity.. hmm, I don't thank that is enough? Nanobots have a higher cooldown so could not be used in between every single AD.
No. Recovery Primary does not give enough cooldown reduction to make it worthwhile. Int stacking is the only way to perma MD yourself(active offenses can have 18 second durations so they can be perma'd by Recovery Primary)
Now, I can perma AD/AO myself if I actually put work into it.
Masterful Dodge lasts 15 seconds with a cooldown of 20 seconds.
Rank 3 Nanobot Swarm turns 20 second cooldowns into 15 second cooldowns.
Rank 3 Nanobot Swarm has a cooldown of 28 Seconds.
The old dump of useless junk
42 int + 93 cooldown makes 67.8
138 int and 46 cooldown makes 67.2 s
271 int makes 64
122 int and 93 cooldown makes 62.1
138 int and 93 cooldown makes 61.1
175 int and 93 cooldown makes 59
218 int and 93 cooldown makes 57
271 int and 93 cooldown makes 54
138 int and 93+93 cooldown makes 52
308 int and 93 cooldown makes 52
513 int makes 51
175 int and 93+93 cooldown makes 50
262 int and 93+46 cooldown makes 50
351 int and 93 cooldown makes 50
255 int and 93+93 cooldown makes 47
425 int and 93 cooldown makes 47
558 int and 46 cooldown makes 46
299 int and 93+93 cooldown makes 45
308 int and 93+93 cooldown makes 45
395 int and 93+46 cooldown makes 45
343 int and 93+93 cooldown makes 44
513 int and 93 cooldown makes 44
469 int and 93+46 cooldown makes 43
551 int and 93 cooldown makes 43
558 int and 93 cooldown makes 43
5 int and 389 cooldown makes 42
404 int and 93+93 cooldown makes 42
441 int and 93+93 cooldown makes 41
602 int and 93 cooldown makes 41
5 int and 389+46 cooldown makes 40
484 int and 93+93 cooldown makes 40
602 int and 93+46 cooldown makes 39
5 int and 389+93 cooldown makes 38
551 int and 93+93 cooldown makes 38
646 int and 93+46 cooldown makes 38
138 int and 389+46 cooldown makes 37
595 int and 93+93 cooldown makes 37
691 int and 93+46 cooldown makes 37
271 int and 389 cooldown makes 36
684 int and 93+93 cooldown makes 35
271 int and 389+46 cooldown makes 34
175 int and 389+93 cooldown makes 34
404 int and 389 cooldown makes 33
308 int and 389+93 cooldown makes 32
441 int and 389+93 cooldown makes 30
558 int and 389+46 cooldown makes 29
646 int and 389 cooldown makes 29
551 int and 389+93 cooldown makes 28
558 int and 389+93 cooldown makes 28
595 int and 389+93 cooldown makes 28
602 int and 389+93 cooldown makes 27
640 int and 389+93 cooldown makes 27
691 int and 389+46 cooldown makes 27
646 int and 389+93 cooldown makes 27
684 int and 389+93 cooldown makes 26
Lowest I can idle with is 22 seconds.
Lowest I can push myself to(solo) is 20 seconds.
I can also perma-ad/ao myself(solo) if I so choose to without the need of revitalize.
By 'perma' I mean literally MD all day long non-stop.
Using Recovery as my Primary SS I get 23 seconds with 8 seconds in-between them.
514 Int(77%)
389+93 Cooldown Reduction from Gear
21% Defensive Expertise 3
23% Second Wind 2
39% Aura of Clarity 3
Using Int as my primary SS I get 22 seconds with 8 seconds in-between them.
691 Int(104%)
389+93 Cooldown Reduction from Gear
21% Defensive Expertise 3
38% Aura of Clarity 3
________________
Before the revitalize 'nerf' 25 seconds was the lowest(""highest"") that the old revitalize could perma-md yourself.
Now after the revitalize 'nerf'
Rank 3 revitalize with:
25 second cd has a 5 second delay before MD is up again.
22 second cd has a 3 second delay before MD is up again.
Using Recovery as my Primary SS I get 23 seconds with 8 seconds in-between them.
514 Int(77%)
389+93 Cooldown Reduction from Gear
21% Defensive Expertise 3
23% Second Wind 2
39% Aura of Clarity 3
Using Int as my primary SS I get 22 seconds with 8 seconds in-between them.
691 Int(104%)
389+93 Cooldown Reduction from Gear
21% Defensive Expertise 3
38% Aura of Clarity 3
________________
Before the revitalize 'nerf' 25 seconds was the lowest(""highest"") that the old revitalize could perma-md yourself.
Now after the revitalize 'nerf'
Rank 3 revitalize with:
25 second cd has a 5 second delay before MD is up again.
22 second cd has a 3 second delay before MD is up again.
And now I need to go do stuff so until later~~
Have you tried REC Primary and speccing nothing but INT?
Using a Passive such as PFF, which keeps you from needing to spec CON, you don't really need to spec REC, so you grab Second Wind and fuel it with INT specced up the wahzoo!
Using a Passive such as PFF, which keeps you from needing to spec CON, you don't really need to spec REC, so you grab Second Wind and fuel it with INT specced up the wahzoo!
VIPER can bypass PFF. I think something akin to Invulnerability would work better.
Comments
I've heard of people pulling off Perma-AD and/or Perma-AO by alternating between two, but I think that involved heavy reliance on Revitalize before it got nerfed.
@flamingbunnyman in game. Formerly @Roderick in City of Heroes.
Speaking of which, how is the cooldown reduction calculated?
If you're almost at 200% (30s)...then you're basically at perma as well.
VARIANT
"Nearly all men can withstand adversity, but if you want to test a man's character, give him power."
-Abraham Lincoln-
So you can only reduce it to 30s?
Lowest I can push myself to(solo) is 20 seconds.
I can also perma-ad/ao myself(solo) if I so choose to without the need of revitalize.
By 'perma' I mean literally MD all day long non-stop.
Wait, you can get ONE AD perma, not alternating between two? :eek:
@flamingbunnyman in game. Formerly @Roderick in City of Heroes.
Yes I can perma MD/ES myself if I so choose to. (ES being significantly easier to do while MD being a bit harder but completely possible)
Rec primary, stacking int, protector spec, appropriate gear, aura of arcane clarity.. hmm, I don't thank that is enough? Nanobots have a higher cooldown so could not be used in between every single AD.
No. Recovery Primary does not give enough cooldown reduction to make it worthwhile. Int stacking is the only way to perma MD yourself(active offenses can have 18 second durations so they can be perma'd by Recovery Primary)
Now, I can perma AD/AO myself if I actually put work into it.
Masterful Dodge lasts 15 seconds with a cooldown of 20 seconds.
Rank 3 Nanobot Swarm turns 20 second cooldowns into 15 second cooldowns.
Rank 3 Nanobot Swarm has a cooldown of 28 Seconds.
The old dump of useless junk
42 int + 93 cooldown makes 67.8
138 int and 46 cooldown makes 67.2 s
271 int makes 64
122 int and 93 cooldown makes 62.1
138 int and 93 cooldown makes 61.1
175 int and 93 cooldown makes 59
218 int and 93 cooldown makes 57
271 int and 93 cooldown makes 54
138 int and 93+93 cooldown makes 52
308 int and 93 cooldown makes 52
513 int makes 51
175 int and 93+93 cooldown makes 50
262 int and 93+46 cooldown makes 50
351 int and 93 cooldown makes 50
255 int and 93+93 cooldown makes 47
425 int and 93 cooldown makes 47
558 int and 46 cooldown makes 46
299 int and 93+93 cooldown makes 45
308 int and 93+93 cooldown makes 45
395 int and 93+46 cooldown makes 45
343 int and 93+93 cooldown makes 44
513 int and 93 cooldown makes 44
469 int and 93+46 cooldown makes 43
551 int and 93 cooldown makes 43
558 int and 93 cooldown makes 43
5 int and 389 cooldown makes 42
404 int and 93+93 cooldown makes 42
441 int and 93+93 cooldown makes 41
602 int and 93 cooldown makes 41
5 int and 389+46 cooldown makes 40
484 int and 93+93 cooldown makes 40
602 int and 93+46 cooldown makes 39
5 int and 389+93 cooldown makes 38
551 int and 93+93 cooldown makes 38
646 int and 93+46 cooldown makes 38
138 int and 389+46 cooldown makes 37
595 int and 93+93 cooldown makes 37
691 int and 93+46 cooldown makes 37
271 int and 389 cooldown makes 36
684 int and 93+93 cooldown makes 35
271 int and 389+46 cooldown makes 34
175 int and 389+93 cooldown makes 34
404 int and 389 cooldown makes 33
308 int and 389+93 cooldown makes 32
441 int and 389+93 cooldown makes 30
558 int and 389+46 cooldown makes 29
646 int and 389 cooldown makes 29
551 int and 389+93 cooldown makes 28
558 int and 389+93 cooldown makes 28
595 int and 389+93 cooldown makes 28
602 int and 389+93 cooldown makes 27
640 int and 389+93 cooldown makes 27
691 int and 389+46 cooldown makes 27
646 int and 389+93 cooldown makes 27
684 int and 389+93 cooldown makes 26
Using Recovery as my Primary SS I get 23 seconds with 8 seconds in-between them.
514 Int(77%)
389+93 Cooldown Reduction from Gear
21% Defensive Expertise 3
23% Second Wind 2
39% Aura of Clarity 3
Using Int as my primary SS I get 22 seconds with 8 seconds in-between them.
691 Int(104%)
389+93 Cooldown Reduction from Gear
21% Defensive Expertise 3
38% Aura of Clarity 3
________________
Before the revitalize 'nerf' 25 seconds was the lowest(""highest"") that the old revitalize could perma-md yourself.
Now after the revitalize 'nerf'
Rank 3 revitalize with:
25 second cd has a 5 second delay before MD is up again.
22 second cd has a 3 second delay before MD is up again.
And now I need to go do stuff so until later~~
Have you tried REC Primary and speccing nothing but INT?
Lemme guess: for Second Wind?
Well, yeah.
Using a Passive such as PFF, which keeps you from needing to spec CON, you don't really need to spec REC, so you grab Second Wind and fuel it with INT specced up the wahzoo!
VIPER can bypass PFF. I think something akin to Invulnerability would work better.