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Champs finally coming to consoles?

devtrackerdevtracker Posts: 66 Arc User
edited December 2013 in Champions Online Discussion
Perfect World Entertainment, the mega-publisher behind games like Neverwinter, Torchlight II, RaiderZ, and Star Trek Online, has just announced that it is launching a new in-house division dedicated to console development. According to general manager of publishing Andrew Brown, investing in console development offers Perfect World a way to "better connect with players."

The console division will be dedicated to bringing new and existing PWE titles to consoles. Brown seemed optimistic about expanding into the console world, explaining, "You can expect Perfect World to be a major player in the console marketplace." No specific games were named for release.

http://massively.joystiq.com/2013/12/19/perfect-world-putting-new-resources-toward-console-development/

I wonder if Champs will finally be coming to consoles as was originally planned? :eek:
Post edited by devtracker on

Comments

  • thatcursedwolfthatcursedwolf Posts: 484 Arc User
    edited December 2013
    Even if I keep playing on the computer having the UI finally be fully gamepad integrated would be nice.

    Pop up dialogs, I'm looking at you.
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  • devtrackerdevtracker Posts: 66 Arc User
    edited December 2013
    Even if I keep playing on the computer having the UI finally be fully gamepad integrated would be nice.

    Pop up dialogs, I'm looking at you.

    I'm not a console gamer, and probably never will be. However, more exposure means more players, and that means more revenue and development for the game. So for that reason alone I hope this happens.
  • dr490nbr347hidr490nbr347hi Posts: 260 Arc User
    edited December 2013
    I don't see many console people choosing this over DCUO.

    (Well, That depends on which platforms it comes to...)
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  • biffsmackwellbiffsmackwell Posts: 4,739 Arc User
    edited December 2013
    I don't see many console people choosing this over DCUO.

    Why not? If they're strictly console players, then Champs will be new to them. They'll hear about all the different powersets, extensive costumes, freeform building... what would they not like about it?

    Further, why would they have to choose one over the other? Play both games for different experiences.
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  • nephtnepht Posts: 6,883 Arc User
    edited December 2013
    I don't see many console people choosing this over DCUO.

    (Well, That depends on which platforms it comes to...)

    Plenty of people I play DCUO on PS with often say they wish they could play CO on their PS.
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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited December 2013
    There was no mention about CO in that article. Even the tags had STO and Star trek Online on it.
    So, nope.
    Like Microsoft is going to pick up and old and once denied game again...
    And it's not like we can transfer all the stuff in the PS3/4-XBOX360/1 anyway.
    So IF CO goes to consoles thats a last nail to Pc COs and it's develoment.
    Most likely of Cryptic games to be in the consoles is NW. Since it plays and looks like a console game.
    Or the 'Secret Project'.
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  • jonsillsjonsills Posts: 6,318 Arc User
    edited December 2013
    Oddly, Finn, the article on this topic linked in the STO forums mentioned CO, but not STO. What an intriguing coincidence... :smile:
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  • starboardnacellestarboardnacelle Posts: 66 Arc User
    edited December 2013
    I don't see how the idea of a console port spells doom for the game. If anything, the influx of revenue from the new players on other platforms would give Perfect World more reason to give Cryptic North a bigger budget. They really need to optimize the engine, though. Particle effects bog down performance way too much, and Westside completely chokes the framerate for anyone using an i3 processor.
  • ariesmajorariesmajor Posts: 394 Arc User
    edited December 2013
    Wasn't this game already out on Xbox?
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited December 2013
    ariesmajor wrote:
    Wasn't this game already out on Xbox?

    Yes, it was.
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  • starboardnacellestarboardnacelle Posts: 66 Arc User
    edited December 2013
    flyingfinn wrote: »
    oda4n2qwnzvmnzu4mdi4ywe5njc2njvmzdjhzdnlyjk.jpg

    I actually prefer the simplicity of Defender's older design to what he has now. Am I alone in thinking this?
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited December 2013
    The dangers of On Alert! made him to upgrade his armor.
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  • bluhmanbluhman Posts: 2,410 Arc User
    edited December 2013
    ariesmajor wrote: »
    Wasn't this game already out on Xbox?

    It was planned to be, but never reached that fruition. There's even xbox360 preset graphics settings in DemoRecord, as well as a very basic radial combat menu system implemented for 360 controllers. Shouldn't even have to mention the game's compatibility with the 360 controller as well.

    Big reason it never reached that point is pretty much the same reason nothing else major has really happened with this game so far: Atari didn't think it was worth it and the team basically cut most of their development on the 360 port.

    It basically comes down to whether PWE will be willing to put in the effort for the port at this point - ideally it actually wouldn't be too difficult, considering how much is already in place. Problem is deciphering what the old, now long gone devs have done, as well as PWE providing catalyzing support.
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  • bwdaresbwdares Posts: 1,517 Arc User
    edited December 2013
    This just sounds like another thing the money we spend for this game will go to.
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  • evillegacy1evillegacy1 Posts: 66 Arc User
    edited December 2013
    CO on console? That is intriguing.
  • canadascottcanadascott Posts: 1,257 Arc User
    edited December 2013
    I'd be surprised if CO gets ported. It's the Charlie Brown Christmas tree of MMOs. No matter how much we love it or dress it up, Lucy's not going to think we're right for the Christmas play, and I don't think even a Christmas miracle can change that. :)
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  • chaelkchaelk Posts: 7,732 Arc User
    edited December 2013
    Why not? If they're strictly console players, then Champs will be new to them. They'll hear about all the different powersets, extensive costumes, freeform building... what would they not like about it?

    Further, why would they have to choose one over the other? Play both games for different experiences.

    the stupid restrictions on costume creation on silvers.

    the FF which you have to sub or pay $50 for

    the small list of free powersets
    how do we do PvP? well the queue is broken and theres no rewards but you can duel

    they'll complain. too many think F2P means all for free
    Theres been talk on NW and STO forums about going to consoles.
    No mention here. well apart from this
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  • r9xchaosr9xchaos Posts: 533
    edited December 2013
    Please not, because of this:

    If they have to take care of 2 versions of the game then we will loose quality...
    it like your cutting the hair of 2 people at the same time...

    focus on champs how it is actually...
    i also do not think tha SO MANY people have console.. i do have a portal one but i like playing games like champs on PC.
  • jedite2012jedite2012 Posts: 334 Arc User
    edited December 2013
    Don't think Subscription MMO can work on consoles such as Xbox 360

    We are already paying for gold on the 360 and we have to pay extra $15 for gold subscription in CO
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  • evillegacy1evillegacy1 Posts: 66 Arc User
    edited December 2013
    jedite2012 wrote: »
    Don't think Subscription MMO can work on consoles such as Xbox 360

    We are already paying for gold on the 360 and we have to pay extra $15 for gold subscription in CO

    It might work, but maybe not in a sense of double tapping subscriptions. At one point it thought unheard of and "no way" that one would pay subscription for anything on a console. Now it's almost normality to pay subscription for features on console.

    With consoles having subscription features, internet connection and network, it's only a matter of time before an MMO hits console. It might require a change to the classical PC MMO subscription model.

    In the future it might end up people can play online through console in the same interaction network with people that play through PC.

    Now how that would work for classical MMOs like CO and those that came prior, I'm not sure since their sub and finance schematics probably wasn't set up for console in the likes of console subscription based games. Although I would imagine that it would be more like pay for the box or download for the console and then pay the console subscription to access the online game.
  • wrathsoul1wrathsoul1 Posts: 680 Arc User
    edited December 2013
    Is there a Perfect World MMO that hit consoles?
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited December 2013
    No.
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  • rianfrostrianfrost Posts: 578 Arc User
    edited December 2013
    jedite2012 wrote: »
    Don't think Subscription MMO can work on consoles such as Xbox 360

    We are already paying for gold on the 360 and we have to pay extra $15 for gold subscription in CO

    i was under the impression that for phantasy star universe, you had o buy a "hunters license" which was essentially a subscription, on console as well, am i incorrect in this? I played on pc.
  • kojirohellfirekojirohellfire Posts: 2,075 Arc User
    edited December 2013
    Well, if it does, it might finally be the booster shot in the arm that Champions needs. However, I'll prepare myself for the worst in the case that CO is completely overlooked in such an initiative again.
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited December 2013
    .....................................................................................j0283911.gif

    So all this time they've been saving all the resources, while tweaking the game engine for the console release of Champions Online.
    Yea, right.
    Oh, i read on the paper couple of days ago about flying pigs. And some guy had monkeys flying out of his butt.
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