I've been finding consistently lower damage crit spikes on certain builds of mine that use a lot damage resist debuffs - penetration, shredded, depleted uranium core. I wonder if Cryptic changed the debuff mechanics, i.e. there are no longer any negative damage resist numbers. Anyone else see this in game? Thanks.
Negative resistances still exist. Some debuffs will not go into the negative, though. Depleted Uranium Core is one of them. Other one's I know about off the top of my head is the 10% all from Shredded, and the added 10% from Demolish's advantage.
Edit: Severity was altered though, it seems to be diminishing at high values, which might be why you're seeing lower numbers.
Negative resistances still exist. Some debuffs will not go into the negative, though. Depleted Uranium Core is one of them. Other one's I know about off the top of my head is the 10% all from Shredded, and the added 10% from Demolish's advantage.
Edit: Severity was altered though, it seems to be diminishing at high values, which might be why you're seeing lower numbers.
Are you saying the Severity percent is no longer accurate. That's a massive change. How far off have you seen it?
Hmm, just ran some dps tests and on my 121% severity character. My crits are at roughly 103% severity. Intriguing.
Severity changes hit with the crit changes, and to my knowledge were intended. Guess I haven't been paying attention to my logs as closely as I should.
Edit: Tried with Dragon Claws on a 117% severity character, so the severity should be at 167% on a crit. Crit hits were acting at roughly 135% severity.
I'm not so sure it's that similar. If the tooltip says 121% severity should mean 121% severity FFS. Now, I better check Avoidance and see if there's a similar stupid nerf.
I'm not so sure it's that similar. If the tooltip says 121% severity should mean 121% severity FFS. Now, I better check Avoidance and see if there's a similar stupid nerf.
Could any of this be due to offense now being on the same layer as severity?
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I did some testing today on a toon with just 17 Offense. Using Depleted Uranium Core, Shredded, Expose Weakness, Penetrating Strikes, Initiative for damage resist debuffs and tested it with Sniper Rifle and Dragon's Claws.
As far as I can tell, there's nothing wrong with severity. I compared non-crit vs. crit hits and in every case, the average difference matched the crit severity.
So I started looking at the damage resist debuffs by comparing tooltip damage to results. I couldn't find anything wrong with any one of them and combining several debuffs seemed to work fine too. Combining them all however was a problem, I seemed to have lost about 20% in dmg res debuffs out of a total of 59% in debuffs.
That 20% seems about right vs. pre patch numbers, i.e. Scarab would do 29K Reaper's Embrace, now the max is about 23K.
Doesn't seem to be a hard cap, I mixed up the combos and taking away one seemed to reduce the dmg. So not really sure what is happening.
P.S. After testing, I am pretty sure the regular dummies have 10% dmg resist and the Regen ones have 20% but I'd love independent confirmation.
Regular dummies have 10%, Regen are about 21%.
I think debuffs are working fine. I tried against a regular test dummy, my debuffs are as followed:
15% from a DUC (DUC cannot dip into the negative)
10% from Expose Weakness
30% from Firesnake
12% from Defile
Log is telling me I'm running at 49.5% -res.
DUC knocks the training dummy to 0 res and 5% of it cannot be used. The rest of the debuffs should drop him to -52% resistance. Considering there are decimals and whatnot at play, this seems fine.
Against a regen dummy, same debuffs. Log is telling me I'm at 29.7%. This might be where your tests are being thrown as the regen dummies appear to follow debuff resistance like normal high ranking entities do. They give you a slightly more accurate view of what to expect.
Tried again this time just running Expose Weakness and DUC, log is telling me I'm at 4.5% -res. This seems accurate, 15% from DUC, 10% from EW.
Added Defile into the mix, now the log says 13% -res. So we start to see DR hit when you're at about 25% -res. This is normal for high end targets.
Edit: Just for shiggles I tried running with a -200% debuff, log is telling me I'm at -30%. That implies that the lowest you can drop a Supervillain+ ranked target is 30% into the negative.
Critical Severity is definitely hitting DR. Recheck your logs as I tried testing with 8% offense and 18% offense, my results did not vary. My high severity characters are operating at a much lower severity. It seems to be hitting a sharp DR around 100%.
This is a snippet from a character with 117% sev and running -10% resistance on a regen dummy. Base magnitude represents the hit before resistances are taken into account. Magnitude shows the actual damage. Take a look at the base magnitude on the crit and noncrit. Based on the noncrit, my crits should be around 1790.
Edit: Just for shiggles I tried running with a -200% debuff, log is telling me I'm at -30%. That implies that the lowest you can drop a Supervillain+ ranked target is 30% into the negative.
Well, I agree that seems to be the case now.
All my testing was on a 17 Offense toon so I have no data on high Offense toons but I believe your numbers.
Critical Severity is definitely hitting DR. Recheck your logs as I tried testing with 8% offense and 18% offense, my results did not vary. My high severity characters are operating at a much lower severity. It seems to be hitting a sharp DR around 100%.
This is a snippet from a character with 117% sev and running -10% resistance on a regen dummy. Base magnitude represents the hit before resistances are taken into account. Magnitude shows the actual damage. Take a look at the base magnitude on the crit and noncrit. Based on the noncrit, my crits should be around 1790.
Offense is on the same layer as severity, what happens when you remove your offense bonus from your damage then multiply by your severity and then add the offense bonus back in? Does it match your actual crit damage?
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All my testing was on a 17 Offense toon so I have no data on high Offense toons but I believe your numbers.
I was a bit mistaken (thanks Isometry for pointing this out!), severity rating is suffering diminishing returns (or the curve was changed). ie if I just pick flat severity boosts (like most of the ones granted by specs) my damage reflects my severity. However if I take Dexterity Mastery, I get about 3% severity from it as opposed to the 17% or so it claims to give on my character sheet.
Regular dummies have 10%, Regen are about 21%.
Critical Severity is definitely hitting DR. Recheck your logs as I tried testing with 8% offense and 18% offense, my results did not vary. My high severity characters are operating at a much lower severity. It seems to be hitting a sharp DR around 100%.
You mean, like a character with DEX primary critting around 200% base damage, even though the character sheet shows a critical severity of 110-120%? Wow. That's more depressing news for my Unleashed after the dodge nerf, but good news for my only FF toon who is currently INT primary with DEX secondary.
Guess I'll go slash some dummies and see for myself ASAP. I'm no expert on damage calculation mechanics though, so further confirmation would be appreciated.
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Edit: Severity was altered though, it seems to be diminishing at high values, which might be why you're seeing lower numbers.
Are you saying the Severity percent is no longer accurate. That's a massive change. How far off have you seen it?
Severity changes hit with the crit changes, and to my knowledge were intended. Guess I haven't been paying attention to my logs as closely as I should.
Edit: Tried with Dragon Claws on a 117% severity character, so the severity should be at 167% on a crit. Crit hits were acting at roughly 135% severity.
HERE
Some people seemed not to take it seriously, lol
Damage Strength Debuff's have been altered significantly, the thread also lists a number of other bugs.
AFAIK, this isn't intended and is being investigated by the Developers.
My Characters on PRIMUS
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Avoidance should be fine, it hits a hard DR at about 90%.
Could any of this be due to offense now being on the same layer as severity?
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As far as I can tell, there's nothing wrong with severity. I compared non-crit vs. crit hits and in every case, the average difference matched the crit severity.
So I started looking at the damage resist debuffs by comparing tooltip damage to results. I couldn't find anything wrong with any one of them and combining several debuffs seemed to work fine too. Combining them all however was a problem, I seemed to have lost about 20% in dmg res debuffs out of a total of 59% in debuffs.
That 20% seems about right vs. pre patch numbers, i.e. Scarab would do 29K Reaper's Embrace, now the max is about 23K.
Doesn't seem to be a hard cap, I mixed up the combos and taking away one seemed to reduce the dmg. So not really sure what is happening.
P.S. After testing, I am pretty sure the regular dummies have 10% dmg resist and the Regen ones have 20% but I'd love independent confirmation.
I think debuffs are working fine. I tried against a regular test dummy, my debuffs are as followed:
15% from a DUC (DUC cannot dip into the negative)
10% from Expose Weakness
30% from Firesnake
12% from Defile
Log is telling me I'm running at 49.5% -res.
DUC knocks the training dummy to 0 res and 5% of it cannot be used. The rest of the debuffs should drop him to -52% resistance. Considering there are decimals and whatnot at play, this seems fine.
Against a regen dummy, same debuffs. Log is telling me I'm at 29.7%. This might be where your tests are being thrown as the regen dummies appear to follow debuff resistance like normal high ranking entities do. They give you a slightly more accurate view of what to expect.
Tried again this time just running Expose Weakness and DUC, log is telling me I'm at 4.5% -res. This seems accurate, 15% from DUC, 10% from EW.
Added Defile into the mix, now the log says 13% -res. So we start to see DR hit when you're at about 25% -res. This is normal for high end targets.
Edit: Just for shiggles I tried running with a -200% debuff, log is telling me I'm at -30%. That implies that the lowest you can drop a Supervillain+ ranked target is 30% into the negative.
Critical Severity is definitely hitting DR. Recheck your logs as I tried testing with 8% offense and 18% offense, my results did not vary. My high severity characters are operating at a much lower severity. It seems to be hitting a sharp DR around 100%.
This is a snippet from a character with 117% sev and running -10% resistance on a regen dummy. Base magnitude represents the hit before resistances are taken into account. Magnitude shows the actual damage. Take a look at the base magnitude on the crit and noncrit. Based on the noncrit, my crits should be around 1790.
All my testing was on a 17 Offense toon so I have no data on high Offense toons but I believe your numbers.
Offense is on the same layer as severity, what happens when you remove your offense bonus from your damage then multiply by your severity and then add the offense bonus back in? Does it match your actual crit damage?
That Dork In The Suspenders, signing out.
WARNING: Not An Actual Internet Reviewer
Get the Forums Enhancement Extension!
I was a bit mistaken (thanks Isometry for pointing this out!), severity rating is suffering diminishing returns (or the curve was changed). ie if I just pick flat severity boosts (like most of the ones granted by specs) my damage reflects my severity. However if I take Dexterity Mastery, I get about 3% severity from it as opposed to the 17% or so it claims to give on my character sheet.
Guess I'll go slash some dummies and see for myself ASAP. I'm no expert on damage calculation mechanics though, so further confirmation would be appreciated.