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The ****ing Nemesis Clues

circleofpsi#4619 circleofpsi Posts: 2,960 Arc User
edited December 2013 in Champions Online Discussion
This might be the oddest complaint but they just drive me god damm nuts. these "Nemesis Clue Cards" are annoying, pointless, waste of time and just out right damm purposeless.

You get nothing but a wee bit XP and cash. and when your a level 40 its even more pointless. What I want to see is these silly things removed from the game and adding more of the Instanced Missions.


and even most of the crap Card missions as I call them now just to insult them are just plan outright annoying. the only ones I find good of the card missions are.

1. Those Quirky Qularr
2. Welcome to Earth
3. Guns! Guns! Guns!
4. Long Walk, Short Roof: I like this due to the fact its the only..faster way to get on one of the towers and funny to play with. Poor citizens.


Please feel free to share your thoughts!

:cool:
Psi.
Post edited by circleofpsi#4619 on

Comments

  • outofworkeroutofworker Posts: 89 Arc User
    edited December 2013
    I get what you're saying.
    However I am in the camp of "We need more Nemesis stuff" so I can't agree with this.

    all you really have to do is hit 'DECLINE', toss away the card and nobody's hurt. right?
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  • had2mergehad2merge Posts: 49 Arc User
    edited December 2013
    I did nemesis missions on alot of my toons, mostly due to the fact that they give you Nemesis tokens. Which I was able to use to buy Nemesis gear, to put on alts.
    Having lots of pages of alts, that free scale-as-I-level gear is sweet!

    Plus, you can get some nifty action figures with those tokens, if you like action figures, too :)

    Only Nemesis missions I didn't care for where the ones in open world. Putting my high level nemesis in the path of a low level playing area, kinda sucked for the lower player in the area that came across them before I did.
  • jonsillsjonsills Posts: 6,214 Arc User
    edited December 2013
    My only problem with the Nem Missions is that they all have precisely the same dialog for the Minions, no matter what those Minions are. Happifun's Nem is Autochatban, a robot that despises noise and seeks to make the world silent. It uses robotic henchmen. Those henchmen have the same Bronx-accented tough-guy incidental dialog as, say, the Escaped Prisoners working for Spider-Bat's Nem, Deathjest.

    (Well, there's also the fact that everybody gets the same chain of Nem Missions, but I can rewrite dialog in my head to make it make sense; for instance, in "Deathray Demolition", Autochatban was in fact building a device to make the world quiet by suppressing biochemical activity of every kind.)
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  • roughbearmattachroughbearmattach Posts: 4,782 Arc User
    edited December 2013
    I like these missions. They give you nem tokens.

    Your nemesis token award increases each time your complete a nemesis story arc. What gave 5 nem tokens the first time might net you 12 the third time.

    I have many alts, and I have multiple sets of heirloom gear to outfit them until they hit level 40.
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  • circleofpsi#4619 circleofpsi Posts: 2,960 Arc User
    edited December 2013
    I honestly don;t give a **** about the tokens they can be easily rearward with the other missions I brought up. Its not hard just to scale up how much you get.
    Psi.
  • spinnytopspinnytop Posts: 16,314 Arc User
    edited December 2013
    I like all the nemesis missions, because they're the closest thing to a Foundry that we have.
  • nephtnepht Posts: 6,746 Arc User
    edited December 2013
    cryneting wrote: »
    This might be the oddest complaint but they just drive me god damm nuts. these "Nemesis Clue Cards" are annoying, pointless, waste of time and just out right damm purposeless.

    You get nothing but a wee bit XP and cash. and when your a level 40 its even more pointless. What I want to see is these ****y things removed from the game and adding more of the Instanced Missions.


    and even most of the ****y Card missions as I call them now just to insult them are just plan outright annoying. the only ones I find good of the card missions are.

    1. Those Quirky Qularr
    2. Welcome to Earth
    3. Guns! Guns! Guns!
    4. Long Walk, Short Roof: I like this due to the fact its the only..faster way to get on one of the towers and funny to play with. Poor citizens.


    So...why make the post?.....i just wanted to get this off my chest and see how others think of this card missions.


    Please feel free to share your thoughts!

    :cool:

    Comes in swears says they want bits of the game removed cause they don't like it even though other people might then swears some more then give permission for players to comment on the forums.

    Great start to your time here on the forums o7
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  • circleofpsi#4619 circleofpsi Posts: 2,960 Arc User
    edited December 2013
    Sorry Nept if you feel offended you...geez
    Psi.
  • chaelkchaelk Posts: 7,250 Arc User
    edited December 2013
    cryneting wrote: »
    This might be the oddest complaint but they just drive me god damm nuts. these "Nemesis Clue Cards" are annoying, pointless, waste of time and just out right damm purposeless.

    You get nothing but a wee bit XP and cash. and when your a level 40 its even more pointless. What I want to see is these silly things removed from the game and adding more of the Instanced Missions.


    and even most of the crap Card missions as I call them now just to insult them are just plan outright annoying. the only ones I find good of the card missions are.

    1. Those Quirky Qularr
    2. Welcome to Earth
    3. Guns! Guns! Guns!
    4. Long Walk, Short Roof: I like this due to the fact its the only..faster way to get on one of the towers and funny to play with. Poor citizens.


    Please feel free to share your thoughts!

    :cool:
    1. If you don't want them, DON'T create a nemesis. Problem solved. You are NOT required to create a nemesis.


    2. By instanced missions, I'm assuming you mean the double clue ones, so while those are there, what do all the NON 40's do for nemesis missions?
    Good thing some of them are linked and you HAVE to do some of the simple ones.

    <insert sarcasm here>
    really, someone wants to get rid of the low value missions and get more high value ones...OH what a surprise.
    just like all the people who want buffs to the powers they use and Nerfs to the powers they lose against.

    Just plain greed and self interest.
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  • flyingfinnflyingfinn Posts: 8,323 Arc User
    edited December 2013
    Nemesis System can afford to remove some minor stuff since the addition of some major stuff added into it past years. And the years to come.
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  • kojirohellfirekojirohellfire Posts: 1,973 Arc User
    edited December 2013
    Right, that's just what this content-starved game really needs, more removal of content. :rolleyes:
  • xmyuikixxmyuikix Posts: 81 Arc User
    edited December 2013
    Right, that's just what this content-starved game really needs, more removal of content. :rolleyes:

    Yep! Didn't you know that its all about grinding mindlessly to level 40 for barely any end game content and repeating the cycle all over again! :biggrin:
  • chaelkchaelk Posts: 7,250 Arc User
    edited December 2013
    xmyuikix wrote: »
    Yep! Didn't you know that its all about grinding mindlessly to level 40 for barely any end game content and repeating the cycle all over again! :biggrin:

    Yes, thats what I do. Except I skip thebarely any end game part.
    <insert sarcasm here>
    Hey thats ,means its boring and unnecessary for me, So can we remove what passes for level 40 stuff and replace it with low level stuff
    and 1 pt to Finn for typing that sentence without his moustache dropping of at what a whopper it is
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  • circleofpsi#4619 circleofpsi Posts: 2,960 Arc User
    edited December 2013
    Ok guys cased is closed you guys win
    Psi.
  • spinnytopspinnytop Posts: 16,314 Arc User
    edited December 2013
    chaelk wrote: »
    ...
    just like all the people who want buffs to the powers they use and Nerfs to the powers they lose against.

    Just plain greed and self interest.

    But how do you feel about people who ask for nerfs to the powers that they themselves use and win with against people using powers that they demand should be equally viable? :O
  • jonsillsjonsills Posts: 6,214 Arc User
    edited December 2013
    spinnytop wrote: »
    But how do you feel about people who ask for nerfs to the powers that they themselves use and win with against people using powers that they demand should be equally viable? :O
    I'll let you know the first time I actually see that happen.
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

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  • kenpojujitsu3kenpojujitsu3 Posts: 1,297 Arc User
    edited December 2013
    Right, that's just what this content-starved game really needs, more removal of content. :rolleyes:

    My thoughts exactly.
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  • spinnytopspinnytop Posts: 16,314 Arc User
    edited December 2013
    jonsills wrote: »
    I'll let you know the first time I actually see that happen.

    I can't believe I'm saying this to you... but you clearly don't read the forums enough :|
  • spinnytopspinnytop Posts: 16,314 Arc User
    edited December 2013
    Right, that's just what this content-starved game really needs, more removal of content. :rolleyes:

    They could at least make that content optional. I hate when I am forced to do content and have no way of not doing it. They should make it so we don't have to pick up the nemesis clues, or at least make it so that if we accidentally accept the mission, that we can just remove it from our mission log. Or if any of that is not possible, make it so that there is a way that we can make it so that we somehow don't have a nemesis. Cryptic! Why you force me do? D:<
  • nephtnepht Posts: 6,746 Arc User
    edited December 2013
    spinnytop wrote: »
    I can't believe I'm saying this to you... but you clearly don't read the forums enough :|

    Play nice Foxi XD
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  • kojirohellfirekojirohellfire Posts: 1,973 Arc User
    edited December 2013
    spinnytop wrote: »
    They could at least make that content optional. I hate when I am forced to do content and have no way of not doing it. They should make it so we don't have to pick up the nemesis clues, or at least make it so that if we accidentally accept the mission, that we can just remove it from our mission log. Or if any of that is not possible, make it so that there is a way that we can make it so that we somehow don't have a nemesis. Cryptic! Why you force me do? D:<

    Thanks, that actually made me laugh.
  • twg042370twg042370 Posts: 592 Arc User
    edited December 2013
    I want to see it started earlier. Like lvl 17 or 20. That way you're not just spinning wheels (more than usual) at lvl 40 doing it all over again.

    While I'm at it, I'd like to see the R3 travel power come in at lvl 30 so you can zip around those final three maps a bit faster.
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  • chaelkchaelk Posts: 7,250 Arc User
    edited December 2013
    cryneting wrote: »
    Ok guys cased is closed you guys win

    absolutely no problem, I'm still waiting for a nerf to 2gun mojo and ricochet shot. The damage on them is ridiculous


    While I'm at it, I'd like to see the R3 travel power come in at lvl 30 so you can zip around those final three maps a bit faster.


    what final 3 maps, I do 29 to 40 all on Monster Island, well except for a breif side trip to Canada at 32 for the yeti missions
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  • kojirohellfirekojirohellfire Posts: 1,973 Arc User
    edited December 2013
    They're sasquatch, not yeti. Yeti live in the Himalayas.
  • chaelkchaelk Posts: 7,250 Arc User
    edited December 2013
    They migrated. The himalayas had too many mountain climbers and yeti hunters there.
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  • decorumfriendsdecorumfriends Posts: 2,747 Arc User
    edited December 2013
    ...

    I want to read that story now. The Tale of How the Yeti Migrated to the Americas over the Bering Strait. :smile:
    'Dec out

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