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List of Suggestions/changes

bellatorrexbellatorrex Posts: 171 Arc User
edited December 2013 in Suggestions Box
Alright, just going to list things I feel should be added or changed in the game. Admittedly, this will be superficial since I am a costume designer more than anything, so sorry to those that were hoping for powers or whatnot. I feel there are those that are better at handling that anyway.

Suggestions/Changes

Separate all facial hair mouth accessory into their own category (make them available in all head catagories such as full helmet and hood for the lawl effect) this way there will be more customization with mouth accessory.

All cloth, leather, metal, and brush metal textures in everything, while also if a texture is brush metal by default and had a dirt/grain like effect in the material, it shouldn't continued in other types bar brushed metal for those materials aren't "brushed" anymore.

Cut to the chase, all all mouth, eye, top, side accessories be used in all head categories. No sense limiting that creativity. We'll decide what will look good and what will not ^^.

Eliminate integrated shoulders section and put those pieces into chest wear. No sense in allowing chest wear usable pieces be limited in customization.

Create tucked coat options in the jackets. What I mean by this is tucking the coat sleeves into long gloves. To continue, also allow bracers usable with jackets... all bracers, same with shoulders, neck, and emblem accessories. (And probably belts.)

More emblem options such as a standard police badge, walkie talkie, etc. (Add your own choices to the suggestion.)

Tight mix set-up: Some tights have tight patterns (such as classic wedge) that gives them a more popping effect. The mix set-up would allow you to use two patterns at once, such as using the classic wedge tight design with it's pattern then, add the knit pattern on the parts not affected by wedge (basically, like everything around the design, slightly hard to explain but basically if it's not part of the wedge pattern pop, it i now knitted.) Two pattern pop effects cannot be on the same spot, instead the second one will start where the point of that pattern starts, as if the first pattern is on top of it covering it up on some spots.

More limb types and head types: Such as the action figure limbs and torso which would give ball jointed looks while also having the action figure head (includes a ball jointed neck) which would give a more come to life action figure effect or even new robot ideas. Also could work for cyborgs and such.

More tight patterns, including the partial and full masks. It makes no sense that the rest of the tights can get tiger pattern but no the masks?

More top accessories such as bear ears (could also double as tiger ears), Single screw sticking out, siren, etc. (add your own choices.)

More mouth accessories such as a proper face plate (think Shredder's), oni style face (to go with the samurai eye piece), etc. (same as the above similar styled suggestions, add your own choices too.)

You guys know the drill by now with eyes and side.

More Hair options/facial hair options.

Allow asymmetrical gloving options in the form of allowing a short and long glove together on opposing hands. (Add your own choices too.)

Last suggestion/change for now: have more variations of the same leg pieces. I mean you could easily make something similar to jet boots (the costume piece) but take off the wing and take some of the bulk off the back leg and make it into a shin, calf, and knee armor plating to give more of a mecha feel, keeping the squarish feature.

Now I know most of these if any of these would see the light of day (oh, btw, why does steampunk bushy mustache have a metal option but not the pointy?) But, I figure if you guys keep up the good work overall (server issues aside, don't always know if it is you guys or us having the troubles) but, I think if you keep doing good work and putting things out for us to buy, you can slowly build up the funds needed to make a lot of new changes... oh yeah, knew I forgot something..

Change: Slowly re-design the blody and head slider system to make it more customizable and to allow greater variations in the bodies. Because right now even with how it is, it truly isn't at the scope it should be. (oh, and maybe... re-add the body type pre-sets such as super heroic, athletic, slim, tiny, teen, things like that?)
________________________________________
Handle: @Kurobasa
Post edited by bellatorrex on

Comments

  • outofworkeroutofworker Posts: 89 Arc User
    edited December 2013
    in order for me to fully grokk this, I have one question first...

    How exactly does that tech work?
    Specifically, how does the Cryptic interior workings separate out all that stuff?
    Is this too hard to do? is it a typical Cryptic "TECH" problem (IE: We don't have the tech)

    Or is it just this item needs to be 'flagged' to a certain category and the sorting out is done automatically?

    It seems to me, that its the former. because if its the latter than a LOT of costume pieces are flagged inappropriately and that just seems lazy to me.
    ~ Life is too short to take seriously ~
  • jasinblazejasinblaze Posts: 1,366 Arc User
    edited December 2013
    i believe if they eliminate a category it will invalidate many costumes.
  • bellatorrexbellatorrex Posts: 171 Arc User
    edited December 2013
    Never said my suggestions were great, and well... kinda figured it would invalidate but had to throw out that suggestion anyway. I'd just be happy with more bracer/glove combo options (though preferably if they mesh better...) some proper face plates that don't vents or anything (Hey, if Shredder can rock a simple face plate, so can we) and more tights plus maybe some costume pieces that would put more in mind of anime mecha stuff... Been trying to make a homage or two to some and can't get them the way I want... it would be nice if you know.. we had two sets of leg accessories (the one we got now then one that goes on the shin/calf area alone... for sometimes I want to use short boots/feet but also want some armor... like say I would like to see the mech beast foot with heavy armored boot's armor from the ankle up.)

    ...I know my suggestions aren't good because they aren't powers, but I figure enough people are doing those as it is.
    ________________________________________
    Handle: @Kurobasa
  • meedacthunistmeedacthunist Posts: 2,967 Arc User1
    edited December 2013
    Tight mix set-up: Some tights have tight patterns (such as classic wedge) that gives them a more popping effect. The mix set-up would allow you to use two patterns at once, such as using the classic wedge tight design with it's pattern then, add the knit pattern on the parts not affected by wedge (basically, like everything around the design, slightly hard to explain but basically if it's not part of the wedge pattern pop, it i now knitted.) Two pattern pop effects cannot be on the same spot, instead the second one will start where the point of that pattern starts, as if the first pattern is on top of it covering it up on some spots.

    This one is not possible on CO models. CO models have support for one texture (actual pattern) and one detail overlay (lightning map). On top of that can be only a chest piece or emblem.
    The only way you could have more than one pattern on body part is making a tight chestpiece with this pattern. Like it is now.
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