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Auras Now Available on the C-Store

dwightmcdwightmc Posts: 95 Arc User
edited December 2013 in Super News Network
Hey Champions, we?re excited to announce customizable Auras, a brand-new feature, is now available on the C-Store! Personalize your hero's look with effects like the Snowflake Cloud and Krackle Aura!

Read more about the Aura System here: http://co.perfectworld.com/news/?p=1058101
Post edited by dwightmc on

Comments

  • zer0x0nezer0x0ne Posts: 113 Arc User
    edited December 2013
    $12 per character to unlock the extra six Aura slots and subscribers get nothing extra at all?

    Yeah. Whoo. Exciting.

    Looks like you've created the Champions Online cash grab to end all Champions Online cash grabs. Good job.


    "I would be curious of your circles because I know I've never heard of you.​​" - championshewolf
  • taintedmesstaintedmess Posts: 446 Arc User
    edited December 2013
    zer0x0ne wrote: »
    $12 per character to unlock the extra six Aura slots and subscribers get nothing extra at all?

    Yeah. Whoo. Exciting.

    Looks like you've created the Champions Online cash grab to end all Champions On-line cash grabs. Good job.

    If your a subscriber you can get one of those aura packs a month pretty much free of charge by using your stipend
  • zer0x0nezer0x0ne Posts: 113 Arc User
    edited December 2013
    If your a subscriber you can get one of those aura packs a month pretty much free of charge by using your stipend
    That's really not the issue.


    "I would be curious of your circles because I know I've never heard of you.​​" - championshewolf
  • canadascottcanadascott Posts: 1,257 Arc User
    edited December 2013
    zer0x0ne wrote: »
    $12 per character to unlock the extra six Aura slots and subscribers get nothing extra at all?

    Yeah. Whoo. Exciting.

    Looks like you've created the Champions Online cash grab to end all Champions Online cash grabs. Good job.

    Nope. It's 600 zen or $6 to unlock the extra slots. So it's only semi-the Champions Online cash grab to end all Champions Online cash grabs. Given that the game needs to make money to convince the company to invest resources in it, rather than in the more profitable STO and NWO, they'll probably find more ways to monetize that you won't like.
    /CanadaBanner4.jpg
  • cybersoldier1981cybersoldier1981 Posts: 2,501 Arc User
    edited December 2013
    They're cool. I hope we get more options soon.
  • zer0x0nezer0x0ne Posts: 113 Arc User
    edited December 2013
    Nope. It's 600 zen or $6 to unlock the extra slots. So it's only semi-the Champions Online cash grab to end all Champions Online cash grabs. Given that the game needs to make money to convince the company to invest resources in it, rather than in the more profitable STO and NWO, they'll probably find more ways to monetize that you won't like.
    There are six extra slots, at $6.00 per pack of three. Hence, $12.00. Per character that you want to unlock them on.

    There are much better ways to produce a profit from a game than cheap money grabbing.


    "I would be curious of your circles because I know I've never heard of you.​​" - championshewolf
  • jonsillsjonsills Posts: 6,318 Arc User
    edited December 2013
    This is nothing.

    EvE charges (or once charged) $60 US for a monocle. One that only you would ever see, when looking at your character portrait. And one that had absolutely no effect on gameplay whatsoever. (At least we can show off our auras to other players!)

    In some games, there have been items that have sold for thousands of dollars.

    Twelve bucks to get eight frigging aura slots (which would look terrible, by the way) sounds pretty trivial in comparison...
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

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  • thebrainstemthebrainstem Posts: 50 Arc User
    edited December 2013
    zer0x0ne wrote: »
    There are six extra slots, at $6.00 per pack of three. Hence, $12.00. Per character that you want to unlock them on.

    There are much better ways to produce a profit from a game than cheap money grabbing.

    Both aura slot packs unlock both always on AND in-combat aura slots. The three pack unlocks three of each. You don't have to purchase the always-on and in-combat slots separately.
    ___________
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  • zer0x0nezer0x0ne Posts: 113 Arc User
    edited December 2013
    Both aura slot packs unlock both always on AND in-combat aura slots. The three pack unlocks three of each. You don't have to purchase the always-on and in-combat slots separately.
    Okay. Even at half if what I originally thought it was though, it's still too high a cost to expect in order to unlock them per character. Keeping it in comparison with something similar, you can unlock costume slots account-wide for a marginal price, as well as inventory slots for hideout banks, which all your characters share.

    I believe this is one of the bigger cash sinks introduced into the game since the in-game store was originally opened.

    Things can only escalate from here. I have to say I'm a bit surprised at the level of complacency that people exhibit when it comes to things like this.


    "I would be curious of your circles because I know I've never heard of you.​​" - championshewolf
  • crypticbuxomcrypticbuxom Posts: 4,621 Arc User
    edited December 2013
    My issue is that the Zen prices for the sets is a bit much. I have over 30 toons I actively use and if I want them fully decked out I need to purchase all those slots and multiple aura packs so I don't spend hours a week just switching the auras around every time I switch a character.

    I would be fine if the aura slots were 125 and the aura sets were 300 Zen and I would by two copies of each. But for the price of a costume set that is useable on all my characters? They would have gotten all that zen for each aura pack from me but now I'm not spending anything.

    They either make it so those packs unlock the options for all my characters like a proper costume option or I'm not buying in. Legacy Auras on the other hand are good.

    IMO, aura parts should have been sold piece meal for 50 zen each if they wanted repeat purchases. This is outright greedy. But its completely unreasonable to expect Cryptic to not screw everything up in some way or another.
  • ashensnowashensnow Posts: 2,048 Arc User
    edited December 2013
    zer0x0ne wrote: »
    I have to say I'm a bit surprised at the level of complacency that people exhibit when it comes to things like this.

    In my case it is not complacency. I actually like the implementation and pricing. I understand how those with more of a tendency to play alts might feel differently, but does every character need the extra options ?

    'Caine, miss you bud. Fly high.
  • edited December 2013
    This content has been removed.
  • kallethenkallethen Posts: 1,576 Arc User
    edited December 2013
    Aura slot prices aren't too bad when compared to somewhat similar purchases. The aura slots are priced very close (a little cheaper I think) to the inventory bag slot price. Which is what I was honestly expecting with a realistic view.

    Aura storage prices are a good deal cheaper than bank slots (and extremely cheaper than shared storage slots).

    The one stickler, IMO, is the prices of the aura packs themselves. Considering that costume packs can be used by all toons at once while aura items themselves can only be used by one toon at a time, I do agree they should be 100-200 Zen cheaper.

    However, I'm also a player that probably would have a variety of different toons anwyays...
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  • spordeliaspordelia Posts: 460 Arc User
    edited December 2013
    Have I told you how much I love you guys for this? Really, Thank You and major kudos to all the Devs involved in the happening of Auras. Way to go, team. One of the best additions to this game in a long time, IMO! Going to be fun... :smile:
  • morlac126morlac126 Posts: 12 Arc User
    edited December 2013
    Nope. It's 600 zen or $6 to unlock the extra slots. So it's only semi-the Champions Online cash grab to end all Champions Online cash grabs. Given that the game needs to make money to convince the company to invest resources in it, rather than in the more profitable STO and NWO, they'll probably find more ways to monetize that you won't like.

    Well, if Champions Online had actual RAIDS and other ENDGAME and a more class based power progression for characters instead of "free-for-all woohoo I got chainsaw and mental powers with my power armor miniguns" bullcrap then more people would probably play. heck if it had actual structured classes and ENDGAME CONTENT like their former creation (City of Heroes) had then this game would be way more profitable than currently.

    And I still hope for the day when this dream might come true bc I love CO almost as much as I loved CoH.
  • jonsillsjonsills Posts: 6,318 Arc User
    edited December 2013
    If CO had all that class-based claptrap, it'd be just like every other MMO out there. How would that get more people to play? Why download yet another class-restricted game when you've already got a plethora? 'Cause I really don't think the tights alone are going to be that big a draw...
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

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  • morlac126morlac126 Posts: 12 Arc User
    edited December 2013
    jonsills wrote: »
    If CO had all that class-based claptrap, it'd be just like every other MMO out there. How would that get more people to play? Why download yet another class-restricted game when you've already got a plethora? 'Cause I really don't think the tights alone are going to be that big a draw...

    City of Heroes had tons more players than this game does anymore.
  • bwdaresbwdares Posts: 1,517 Arc User
    edited December 2013
    morlac126 wrote: »
    City of Heroes had tons more players than this game does anymore.

    I'm sorry, which one is still around?
    #Mechanon!(completed) #New Zones! #Foundry!
  • crosschancrosschan Posts: 920 Arc User
    edited December 2013
    ....and now for The Crosschan Longwinded Post(you may want to refresh your beverage and get a snack before continueing. Thanks for reading). :wink:

    Honestly, I'm with Buxom and Zero on this one. While it's nice to see new systems implimented(and the 1st test of CN to see if they abandon this for the next shiny like old Cryptic), I find myself more impressed with the removal of the aura effects than most of the potential additions. I, too, play the alt game as I would guess a large percentage of the Gold/LTS do since new toons are the majority of the "end game."

    It's not just the aura delivery system...I have too many toons to consider almost any "per toon" option to be viable and I daresay I am not alone in this. Account slots and multi-claim BoP auras would, IMO, have justified a pricepoint on par with costume sets. Heck, I've been known to buy a travel power for 1-2 toons in the past but in that example I have the options, at the drop of a hat, to use it on any toon I have or will make in the future.

    Also, using examples like the monocle in Eve or the mounts in WoW/NW are somewhat in the extreme bracket but even if they weren't....this is none of those game. This is Champions Online and, IMO, the design/pricing/delivery system must be designed with this game's tendancies in mind. In my brief time in STO, for example, some people have 2 toons...some have 3. Some of my friends in NW have 4-5 toons. Some of my friends in CO have 20-50+ and that's not as extreme as some might think in all honesty.

    Also, I sadly have to agree with Zero on something here. Yes, Cryptic has sucked boulders through a paper straw in the past in reguards to the potential of this game. Yes, Cryptic North(in it's brief time on the scene) is making a very, IMO, positive impact on this game. The problem here is US. Our standards have been dragged through the mud so much that "We're going to take some time to focus on bugs" got people singing in the streets with joy. Now don't get me wrong I am appreciative of CN for the bug repairs and the majority of what they do BUT bug repairs in a MMO? This is more of CN picking up the ball that Cryptic couldn't figure out how to pick up in the 1st place. Ongoing bug repairs should be MMO 101 and should not be praiseworthy or some major event. That it is, and rightfully so for this time and place, so praiseworthy is both a testament to how low Cryptic let this game get and how starved we vets are for something positive to hold onto.

    TT said before that CO makes profit in reguards to some of the doomies crying out that the plug was going to be pulled on this game(and this was BEFORE CN). That's great. I am glad a company can make money on a product I enjoy playing but all these blind "goodwill gestures" and "complacency" that basically come accross as, "Maybe if I keep giving them money they will suddenly notice us and we'll get the content this game so richly deserves?" Buying the Z-Store Costume sets because you want them and are happy to be able to buy something in this game is one thing but I know people who didn't even like the costume sets who bought them just to encourage the possibility that more may come. IMO the product sells itself on it's own merits. I bought all the new Z-Store Costume sets and you know what....I used them. I own them because I want to own them. I use them because I had use for them. This is a company...not a charity. I own their products because their products appeal to me plain and simple. I also don't own a single one of the Z-Store Emblem Sets because, to be quite frank, they're hideous and IMO are multiple steps down when compared to the emblems I get to use for free when I do use emblems.

    We may very well be turning the corner. We may very well be putting the bad behind us. Cryptic North might possibly be the Messiahs of CO. If so, that's great. As a player of this game the better it gets the happier I am about it. I'm not like some(not all) of these X-CoX bitter disgruntled wannabe doom makers who track Massively articles just so they can wax poetically about how their "superior" game died(newsflash: IT DIED) and how CO somehow doesn't deserve to succeed because of this little detail. Even a "superior" corpse is still a corpse.

    Honestly, I just ask that the vets(many of whom I consider friends) take a moment to pick themselves up by their coat tails, brush off, and be objectional about this. If the product is good...BUY IT. Do not charity drive and accept substandard design/pricing models in the hopes of a better tomorrow. We either get a better tomorrow or we don't. We got Cryptic North and they seem to have the manpower to make things happen. I say we give them the space to run with it. I say this is one of the 1st stumbling steps in that otherwise positive looking process when the trends of a large(whom I do not speak for mind you) playerbase does not gel with the model.

    Now if you happen to like this model/setup like Ashen then more power to you. I'm glad you're glad...I simply disagree. For me I see this whole thing as the removal of effects I didn't particularly care for(for concept, not appearance) with the options to replace a few if I choose to do so. I do not like the "per toon" options. I do not like the "single claim" options. If I want a toon with a sparkly head then I'll open my Z-Store tab and claim an [Inborn Tenacity] since I have UNLIMITED Multi-claim copies of that. If I want glowing eyes I'll either use the Cursed/Scourge Eyes or buy some Heirloom. Glowing Hands....Takofanes/Cursed/Scourge. Glowing Feet....the same. I have multi-toon options. Heck, if I want Krackle...it comes on Power Flight in two forms. Those who like this have their options and those, like myself, who do not have their options. The difference is very simple....my options are mostly free(Power Flight is 525Z) and therefore money I will not be giving to Cryptic at this time. Money that could have been made in a model which better follows the trends and styles of this game IMO.

    Ok, lots of words. If you read this then thanks. I honestly, without any proof at all mind you, suspect that the models and such are too late to be changed and that Lordgar and Cryptic North lack the rank to be able to make such changes. I suspect these changes decisions were made on a higher level and that level will not be venturing to these forums to listen to what myself and others have to say on the subject. They'll just check a spreadsheet, see sales, and move on. The Power in this situation is that spreadsheet so if you like this then make your mark. If you don't, like me, then make your mark on the spreadsheet by not showing up on it.
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  • jonsillsjonsills Posts: 6,318 Arc User
    edited December 2013
    Hey, I just broke out those ridiculous examples to point out that as "money grabs" go, this one's pretty pitiful. Purchasing all the aura slots for one toon would require about an hour and fifteen minutes' pay at my state's minimum wage. They could have gone with the example of, say, the WoW sparkle pony, a mount that cost 25 real-world US dollars, and whose only benefit (aside from being sparkly) was that when you got up to a level where you could have a flying mount, it would fly. (Of course, you could always purchase a regular flying mount for in-game money, that didn't cost anything but time...)

    I'm also puzzled by people who refer to Cryptic as "money-grubbing" in chats. Of course they're money-grubbing. They're a for-profit corporation. Were you under the impression this was a charitable operation or something?
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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  • venetar90venetar90 Posts: 2 Arc User
    edited December 2013
    bwdares wrote: »
    I'm sorry, which one is still around?

    According to the quarterly reports from ncsoft CoH was plenty profitable for a F2P game. They pulled the plug on it bc "it wasn't in line with the company's new direction"or some nonsense. You know damn well it got wrongfully killed for some reason and one of the few reasons that this game is still floating is CO inherited some of CoHs former players. Temporarily anyways until like me found out what low standards for repeatable endgame group play there is. Sorry for my standards on what I think a MMO should be, based on plenty of other MMOs I have played in the past.
    [/SIGPIC][SIGPIC]
  • chaelkchaelk Posts: 7,732 Arc User
    edited December 2013
    actually if you did a bit of research, you would find that the STUDIO was put into liquidation in August. This means anything useful is kept anything not considered worth keeping is gotten rid of.

    YEs I've noticed the people who immediately started complaining that it isn't like THEIR game. Who want it chnaged to be like their game.

    Also the advertisers for the various follow on games both in-game and on the forums.
    The first one is in alpha testing right now, hopefully you are helping to test since you prefer that type of game.

    Lets see
    Why aren't their classes?
    Why can't silvers have FF?
    Why aren't their more group missions?
    When are you getting your next update?
    when are you getting your next power sets?
    why isn't this TP like it was in COX?
    whyisn't this power COX, it was better there?
    Yesterday.
    "all missions in CO should be instanced like in COX"
    and the answer is
    Because it is a different game and was written for a different style of play. Solo, the journey , not the end.



    as for repeateable end game play.. why did I leave other games.. that would be apart from elitist jerks. BORING gear grind, endgame.

    GO on NW & STO, end game is all they get apparently.You whizz through to max level and then start the grind.
    Comment from someone on chat about updates in STO. "If you don't like PvP and gear grind end game. shut up and go stand over there."
    NW updates, more end game.

    but anyway, topic at hand.
    I am an alt-aholic, 2 accounts worth. I agree with Crosschan, i see absolutely NO reason to buy single use , effectively , costumes, even if they can be swapped between characters.

    I got my Ego form aura working after some hints on which settings to change.
    I have to put it on Medium FX quality then click the colour tab. Sometimes it turns off when I go to or from alerts.I just click the tab again. I tried high but the power effects were way too bright for me.

    Why the heck would I want to put MORE birght lights on my character to make it even HARDER to see anything.
    IN the alert I ran with it on High, I had to stand away from people to be able to see anything. That was at max veiw distance.

    babbling again,
    The more profitable STO &NW.
    NW every update has an attached 'founders' pack, they have z store sales each WEEK to try and get people to buy things.
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  • venetar90venetar90 Posts: 2 Arc User
    edited December 2013
    The solo journey? SOLO JOURNEY?! The solo journey is basically a litter trail of incoherent, unconnected, campy garbage. And did I mention CAMPY? CO has enough camp to make Adam West look like Christian Bale!
    [/SIGPIC][SIGPIC]
  • ashensnowashensnow Posts: 2,048 Arc User
    edited December 2013
    venetar90 wrote: »
    it got wrongfully killed for some reason

    No, it was rightfully killed. Rightfully because the people who owned it made the decision to cancel. If you want the current owner of a product to not have the right to cancel you just need to cough up enough money to buy the product, at which point you have the right to decide to not cancel it. Keep in mind that they have the right to choose to not sell.

    I am not the CEO, or chairman of the board, or whatever of NCSoft but I expect that if COH was making WoW money it would not have been cancelled. Profitable does not necessarily mean profitable enough to avoid the axe.

    If product A is returning $1.10 for every dollar invested in it, but the company has reason to believe that product B might return $1.25 per dollar invested then the company may very well decide to pull the plug on A to invest more heavily in B. This can happen even if A was profitable.

    'Caine, miss you bud. Fly high.
  • kenpojujitsu3kenpojujitsu3 Posts: 1,320 Arc User
    edited December 2013
    bwdares wrote: »
    I'm sorry, which one is still around?

    Precisely.
    crosschan wrote: »
    ....and now for The Crosschan Longwinded Post(you may want to refresh your beverage and get a snack before continueing. Thanks for reading). :wink:

    Honestly, I'm with Buxom and Zero on this one. While it's nice to see new systems implimented(and the 1st test of CN to see if they abandon this for the next shiny like old Cryptic), I find myself more impressed with the removal of the aura effects than most of the potential additions. I, too, play the alt game as I would guess a large percentage of the Gold/LTS do since new toons are the majority of the "end game."

    It's not just the aura delivery system...I have too many toons to consider almost any "per toon" option to be viable and I daresay I am not alone in this. Account slots and multi-claim BoP auras would, IMO, have justified a pricepoint on par with costume sets. Heck, I've been known to buy a travel power for 1-2 toons in the past but in that example I have the options, at the drop of a hat, to use it on any toon I have or will make in the future.

    Also, using examples like the monocle in Eve or the mounts in WoW/NW are somewhat in the extreme bracket but even if they weren't....this is none of those game. This is Champions Online and, IMO, the design/pricing/delivery system must be designed with this game's tendancies in mind. In my brief time in STO, for example, some people have 2 toons...some have 3. Some of my friends in NW have 4-5 toons. Some of my friends in CO have 20-50+ and that's not as extreme as some might think in all honesty.

    Also, I sadly have to agree with Zero on something here. Yes, Cryptic has sucked boulders through a paper straw in the past in reguards to the potential of this game. Yes, Cryptic North(in it's brief time on the scene) is making a very, IMO, positive impact on this game. The problem here is US. Our standards have been dragged through the mud so much that "We're going to take some time to focus on bugs" got people singing in the streets with joy. Now don't get me wrong I am appreciative of CN for the bug repairs and the majority of what they do BUT bug repairs in a MMO? This is more of CN picking up the ball that Cryptic couldn't figure out how to pick up in the 1st place. Ongoing bug repairs should be MMO 101 and should not be praiseworthy or some major event. That it is, and rightfully so for this time and place, so praiseworthy is both a testament to how low Cryptic let this game get and how starved we vets are for something positive to hold onto.

    TT said before that CO makes profit in reguards to some of the doomies crying out that the plug was going to be pulled on this game(and this was BEFORE CN). That's great. I am glad a company can make money on a product I enjoy playing but all these blind "goodwill gestures" and "complacency" that basically come accross as, "Maybe if I keep giving them money they will suddenly notice us and we'll get the content this game so richly deserves?" Buying the Z-Store Costume sets because you want them and are happy to be able to buy something in this game is one thing but I know people who didn't even like the costume sets who bought them just to encourage the possibility that more may come. IMO the product sells itself on it's own merits. I bought all the new Z-Store Costume sets and you know what....I used them. I own them because I want to own them. I use them because I had use for them. This is a company...not a charity. I own their products because their products appeal to me plain and simple. I also don't own a single one of the Z-Store Emblem Sets because, to be quite frank, they're hideous and IMO are multiple steps down when compared to the emblems I get to use for free when I do use emblems.

    We may very well be turning the corner. We may very well be putting the bad behind us. Cryptic North might possibly be the Messiahs of CO. If so, that's great. As a player of this game the better it gets the happier I am about it. I'm not like some(not all) of these X-CoX bitter disgruntled wannabe doom makers who track Massively articles just so they can wax poetically about how their "superior" game died(newsflash: IT DIED) and how CO somehow doesn't deserve to succeed because of this little detail. Even a "superior" corpse is still a corpse.

    Honestly, I just ask that the vets(many of whom I consider friends) take a moment to pick themselves up by their coat tails, brush off, and be objectional about this. If the product is good...BUY IT. Do not charity drive and accept substandard design/pricing models in the hopes of a better tomorrow. We either get a better tomorrow or we don't. We got Cryptic North and they seem to have the manpower to make things happen. I say we give them the space to run with it. I say this is one of the 1st stumbling steps in that otherwise positive looking process when the trends of a large(whom I do not speak for mind you) playerbase does not gel with the model.

    Now if you happen to like this model/setup like Ashen then more power to you. I'm glad you're glad...I simply disagree. For me I see this whole thing as the removal of effects I didn't particularly care for(for concept, not appearance) with the options to replace a few if I choose to do so. I do not like the "per toon" options. I do not like the "single claim" options. If I want a toon with a sparkly head then I'll open my Z-Store tab and claim an [Inborn Tenacity] since I have UNLIMITED Multi-claim copies of that. If I want glowing eyes I'll either use the Cursed/Scourge Eyes or buy some Heirloom. Glowing Hands....Takofanes/Cursed/Scourge. Glowing Feet....the same. I have multi-toon options. Heck, if I want Krackle...it comes on Power Flight in two forms. Those who like this have their options and those, like myself, who do not have their options. The difference is very simple....my options are mostly free(Power Flight is 525Z) and therefore money I will not be giving to Cryptic at this time. Money that could have been made in a model which better follows the trends and styles of this game IMO.

    Ok, lots of words. If you read this then thanks. I honestly, without any proof at all mind you, suspect that the models and such are too late to be changed and that Lordgar and Cryptic North lack the rank to be able to make such changes. I suspect these changes decisions were made on a higher level and that level will not be venturing to these forums to listen to what myself and others have to say on the subject. They'll just check a spreadsheet, see sales, and move on. The Power in this situation is that spreadsheet so if you like this then make your mark. If you don't, like me, then make your mark on the spreadsheet by not showing up on it.

    Agreed.
    ashensnow wrote: »
    No, it was rightfully killed. Rightfully because the people who owned it made the decision to cancel. If you want the current owner of a product to not have the right to cancel you just need to cough up enough money to buy the product, at which point you have the right to decide to not cancel it. Keep in mind that they have the right to choose to not sell.

    I am not the CEO, or chairman of the board, or whatever of NCSoft but I expect that if COH was making WoW money it would not have been cancelled. Profitable does not necessarily mean profitable enough to avoid the axe.

    If product A is returning $1.10 for every dollar invested in it, but the company has reason to believe that product B might return $1.25 per dollar invested then the company may very well decide to pull the plug on A to invest more heavily in B. This can happen even if A was profitable.

    Well stated as usual Ashen.
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  • itsbrou#5396 itsbrou Posts: 1,778 Arc User
    edited December 2013
    The tooltip on Snowflake Cloud says it cannot be colored, but it can.
    Brou in Cryptic games.
  • cybersoldier1981cybersoldier1981 Posts: 2,501 Arc User
    edited December 2013
    When will we get more?
  • chaelkchaelk Posts: 7,732 Arc User
    edited December 2013
    venetar90 wrote: »
    The solo journey? SOLO JOURNEY?! The solo journey is basically a litter trail of incoherent, unconnected, campy garbage. And did I mention CAMPY? CO has enough camp to make Adam West look like Christian Bale!

    amazing isn't it, the difference when you compare a game which had a stream of updates with a game which got none.
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  • bwdaresbwdares Posts: 1,517 Arc User
    edited December 2013
    When will we get more?

    Lightning and Fire Auras are on the test server, so I expect those will be released relatively soon.
    #Mechanon!(completed) #New Zones! #Foundry!
  • ashensnowashensnow Posts: 2,048 Arc User
    edited December 2013
    Thought I might expand upon my statement that I like the current set up.

    From fairly early on in the player knowledge phase of CO's conversion to FtP my concern had been about the (then) C-Store. I worried that it was insufficiently robust to really support the game. I commented that the C-Store would need very frequent updates of highly desirable content such as costume pieces/sets and/or addition of highly desirable content with a reasonably high repeat purchase value.

    With the addition of a subscriber stipend, something added after player outcry, I worried that the pattern of relatively slow C-Store addition would be insufficient to prevent stipend stockpiles. I thought that this could lead to relatively low actual cash infusion into the game when particularly desirable items were added to the store. A big part of my concern was that FtP players would be able to buy those few things in the store that they actually cared about and be faced with little or no incentive to continue buying, while subscribers similarly reached a point where they had little to buy.

    I like the idea of the current implementation of the auras because it seems like it has the potential to provide a means for subscribers and silvers alike to visit the store more often with the expectation that there will be more of value for them to buy.

    Now, I fully admit to not being much of an altist and so the impact of per character rather than per account purchases does not hit me to the degree it does others. Reflection on that aspect of the situation, particularly in light of Crosschan's comments about per character purchases working against CO's primary endgame (creating alts) did give me a sense that some degree of accommodation of a playstyle that has been encouraged since day one might be a good idea for this system.

    Like I said, I like this implementation. It works for me. It is one step in addressing my concerns about the C-Store (too little, too late remains to be seen). But I completely understand that it does not work well for others, particularly those who have been playing the game more as designed than have I. I think its possible to accommodate both views.

    'Caine, miss you bud. Fly high.
  • jonsillsjonsills Posts: 6,318 Arc User
    edited December 2013
    Now, I am afflicted with altitis - but I still don't have a problem with this, because I want each of my toons to be different. I'd only use any given C-Store aura on one toon at a time. (For instance, I'd love to have the colored krackle on Hypernova's hands as a combat aura, to represent the energy contained in his punches, but it really wouldn't fit with any of my other character concepts.)

    There is one Legacy aura that I have on two different toons, because in both cases a metallic shell is one of the most remarkable things about their appearances and so the gleam of Invulnerability makes a nice substitute for polish - but that's the only one I reused.
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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  • ramthananaxramthananax Posts: 128 Arc User
    edited December 2013
    One reason why I won't be buying auras (in their current implementation) is exactly the same reason why I won't buy any of the Become devices- because if you delete the character who currently has the object, it's gone. There's no way to get it back.

    I don't delete many characters, but I do occasionally- and if it's a high-level toon, going through each object in the inventory and making sure that it's not an account-bound object can be difficult, especially since some of the icons are very similar.

    One fix for this would be to automatically drop a deleted character's account-bound object into the overflow bag of the next character you play. Another option would be to have them revert back to the C-Store "claim" area.

    That said, I still don't like auras being treated as physical objects, and I won't be buying any until their made account-wide across all characters.
  • jonsillsjonsills Posts: 6,318 Arc User
    edited December 2013
    I don't delete many characters, but I do occasionally- and if it's a high-level toon, going through each object in the inventory and making sure that it's not an account-bound object can be difficult, especially since some of the icons are very similar.
    Really? Because every time I delete a toon (which I have had to do a few times - as a Silver, I've only got so many slots to work with), I go through all their stuff, sell off what I can't use in the future, then deposit all the money and worthwhile items in the shared bank (or, these days, in the SG bank for the Union of Concerned Superheroes, an SG that contains only my toons). I wish there had been some way to share the Drifter Salvage back in the days when it came in Grab Bags, and that there was some way to share the Snake Bucks today, because I can't begin to tell you how many Snake Bucks have hit the bit bucket over the years...
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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  • xydaxydaxydaxyda Posts: 817 Arc User
    edited December 2013
    One reason why I won't be buying auras (in their current implementation) is exactly the same reason why I won't buy any of the Become devices- because if you delete the character who currently has the object, it's gone. There's no way to get it back.

    Looks to me like you need a hideout bank!
  • meldrithpwmeldrithpw Posts: 325 Arc User
    edited December 2013
    in keeping with the past questionite and z store presentation, can we expect drifter auras as well? (I'm still waiting for the digital aura and the drippy aura.)

    Other than that, thanks so much for making auras available. Some of us had all but given up hope that it would ever happen, and then you guys pull through. You rock, and I mean that.

    -Meldrith
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited December 2013
    Now we need Eye and Weapon Auras.
    Or did i allready wrote that?
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