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Morality

wrathsoul1wrathsoul1 Posts: 674 Arc User
edited November 2013 in Suggestions Box
Not in the sense hero or villain, but how you, as a hero, would deal with a threat.

What you do in situations would be divided into two categories: the ''Ideal'' and the ''Final'' type of actions.

Let's take for example Gravitar. You know she's a spoiled womanchild who uses her gravity powers for mayhem and world domination. You just defeated her and now: what to do? You let the proper authorities take her in, knowing that she could just reverse-gravity her way out of jail (Ideal) or simply kill her on the spot, knowing you'd just implemented fear in the world's heart (Final)?

Here's how the whole morality bar would work:

-If you do a lot of ''Ideal'' actions, you're a Paragon;
-If you balance your acts, you're a Scale;
-If you do a lot of ''Final'' actions, you're a Vigilante.

Any thoughts?
Post edited by wrathsoul1 on

Comments

  • theravenforcetheravenforce Posts: 6,965 Arc User
    edited November 2013
    In the case of Gravitar, she is already completely unconscious, likely to be put in some form of power dampening cell or device until she reaches Stronghold, then placed Hot Sleep or something.

    Considering it took experimental tech to contain her and it was struggling I don't think they'd waste any time breaking out power dampening technology on her ASAP.

    For me personally, heroes try their very best/never kill, that's sort of where the line is really.
  • amarillonmcamarillonmc Posts: 181 Arc User
    edited November 2013
    Flip a coin.
    Heads for spare and Tails for kill.

    This is serious matter, it's not my duty to decide on anything that serious, so I surrender my choices to the Random Number God.

    (And yes, I'm one of the most loyal followers of the almighty Random Number God.)


    [SIGPIC][/SIGPIC]
    ...the ultimate Contrast Moe (or not).
  • flyingfinnflyingfinn Posts: 8,324 Arc User
    edited November 2013
    And this would effect in, what?
    Scale? Wouldn't the middle ground be, Neutral?
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  • wrathsoul1wrathsoul1 Posts: 674 Arc User
    edited November 2013
    In the case of Gravitar, she is already completely unconscious, likely to be put in some form of power dampening cell or device until she reaches Stronghold, then placed Hot Sleep or something.

    Considering it took experimental tech to contain her and it was struggling I don't think they'd waste any time breaking out power dampening technology on her ASAP.

    For me personally, heroes try their very best/never kill, that's sort of where the line is really.

    No wonder why I'm a bigger fan of people like the Punisher, Red Hood and teams like X-Force than the likes of Superman, Captain America and what not.

    And now, you ask me why Bond villains fail at seeing the simple solution. Did the US in this universe forgot to give people the chair or what? Hot Sleep can be slipped out of, Menton is living proof of that. Superheroes is pretty much what happens if you give the signature stupidity of your typical James Bond villain and apply it to some random guy.
  • flyingfinnflyingfinn Posts: 8,324 Arc User
    edited November 2013
    And now, you ask me why Bond villains fail at seeing the simple solution. Did the US in this universe forgot to give people the chair or what?

    If they didn't, there would have only been 1 episode of James Bond. And most villains in JB aren't from US.
    Superheroes is pretty much what happens if you give the signature stupidity of your typical James Bond villain and apply it to some random guy.

    Wouldn't that be just a villain?
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  • ashensnowashensnow Posts: 2,048 Arc User
    edited November 2013
    Killing a dangerous foe such as Gravitar in the process of attempting to stop her rampage would be an unfortunate but acceptable action.

    Murdering her while she lies on the ground unconscious is an act of villainy that merits punishment.

    'Caine, miss you bud. Fly high.
  • wrathsoul1wrathsoul1 Posts: 674 Arc User
    edited November 2013
    flyingfinn wrote: »
    Wouldn't that be just a villain?
    ....
    moustache.gif

    Nope: someone who applies honor before reason.
  • bellatorrexbellatorrex Posts: 161 Arc User
    edited November 2013
    Personally, unless the character calls for murdering every villain they meet, my characters would employ a Man of Steel (the movie and overall general feel) way of doing things: try to stop the villain, talk to them while fighting them, and, and only if then, they are beyond reason, beyond stopping what they are doing, they are going to kill innocent lives and won't stop... then, and only then they die.
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  • meedacthunistmeedacthunist Posts: 2,949 Arc User1
    edited November 2013
    You don't get one thing.

    Having superpowers doesn't place your character above the law. During rampages you are working with MCPD and UNTIL.

    Once Gravitar is unconscious, you can only approach and capture her. Killing her in this moment is a crime and authorities will know it.

    You will be marked a criminal. Someone who had used excessive force. A villain.

    Would you have chance killing her during fight, everything would be fine and dandy. But not when she's already defeated and UNTIL+MCPD is watching.

    Besides, you can't kill a recurring major villain. They have plot immortality. You can try, but they will be back, always. :biggrin:

    Also, killing downed and defenseless combatant is always an act of cowardice and murder.


    There is nothing naive in having any semblance of honor. Not even my villain would strike a downed foe, and he's a pretty morbid guy.
  • theravenforcetheravenforce Posts: 6,965 Arc User
    edited November 2013
    wrathsoul1 wrote: »
    No wonder why I'm a bigger fan of people like the Punisher, Red Hood and teams like X-Force than the likes of Superman, Captain America and what not.

    And now, you ask me why Bond villains fail at seeing the simple solution. Did the US in this universe forgot to give people the chair or what? Hot Sleep can be slipped out of, Menton is living proof of that. Superheroes is pretty much what happens if you give the signature stupidity of your typical James Bond villain and apply it to some random guy.

    Meh, I just tend to think that Heroes try their very best not to kill, even Batman, I think would rather not kill and would rather incapacitate etc.

    As for Menton, something actually happened to break him out, something went wrong, he didn't physically or mentally free himself, he doesn't even know how he got out, but he doesn't care.

    Killing a villain whilst trying to stop them as Ashen has rightly stated would be an unfortunate but socially acceptable outcome, in the name of "greater good" if you will.

    My point was, in that cut scene she is unconscious, totally out of it. To the point she has a medic team assessing the damage done to her.

    Shooting her in the head/shattering her mind with psychic powers etc would = Villain.

    Villain = Not necessarily socially acceptable among heroes.

    I could see the potential use of such a mechanic IF, the game had a more realistic slant towards Vigilante style missions, rather than the classic super hero missions you go on.

    Currently there isn't any content which is directly affected by your choice, bar Early Bird Gets the Worm mission (which has a fantastic, "You Decide" part to it) and I think a few others, like Nemesis missions.

    All in all, my personal feeling is that, unless that is the only thing you can do to stop them, you are either way in over your head or you didn't properly estimate the threat.

    I know in comic villains have been killed by heroes, but I am thinking of just in CO's instance.

    I cannot really think of an instance where it is necessary to kill the SV. If they are down for the count, my usual line of thinking is that some form of PRIMUS, UNTIL, Steelhead, MCPD, VBPD etc comes along and cleans up.

    But that's just me.
  • spinnytopspinnytop Posts: 16,315 Arc User
    edited November 2013
    As far as I can tell, after we beat Gravitar... we all just leave... then a few minutes later she regains consciousness and resumes her rampage.
  • crypticbuxomcrypticbuxom Posts: 4,573 Arc User
    edited November 2013
    Paladins don't apprehend evil. They outright murder it. They are considered justified in the eradication of those who commit acts against humanity. Those who murder and destroy at their leisure. If evil can be talked down they are cleansed (usually with murder if they cannot be purified or contained), but at the point where the evil forces the good to fight, the paladin will murder them even after they are defeated and somehow not killed. They do not lose the Lawful Good alignment.

    Its all subjective.

    If a villain is taken in and repeatedly escapes or is acquitted, continues to commit murders and cause destruction, does not commit to rehabilitation, AND the government still doesn't do anything to sentence them to death DESPITE THE FACT that they cannot be rehabilitated or contained, then its someone's duty to finish it outside the law.
  • wrathsoul1wrathsoul1 Posts: 674 Arc User
    edited November 2013
    Paladins don't apprehend evil. They outright murder it. They are considered justified in the eradication of those who commit acts against humanity. Those who murder and destroy at their leisure. If evil can be talked down they are cleansed (usually with murder if they cannot be purified or contained), but at the point where the evil forces the good to fight, the paladin will murder them even after they are defeated and somehow not killed. They do not lose the Lawful Good alignment.

    Its all subjective.

    If a villain is taken in and repeatedly escapes or is acquitted, continues to commit murders and cause destruction, does not commit to rehabilitation, AND the government still doesn't do anything to sentence them to death DESPITE THE FACT that they cannot be rehabilitated or contained, then its someone's duty to finish it outside the law.

    Like Dr. Destroyer (both Zerstoiten and the Shadow impostor) and Gravitar.
  • ashensnowashensnow Posts: 2,048 Arc User
    edited November 2013
    Gravitar has been apprehended. Not only that, she is contributing to society now !


    She is currently incarcerated in an artificial pocket dimension where superheroes can go to practice their combat skills and powers against one of the more potent paranormal combatants in the world.

    The best part is that she doesn't even realize that her rampage is "fake."


    As to Dr Destroyer....

    Well, since he cannot be killed, nor truly defeated (thwarted at best) its kind of a moot point.

    'Caine, miss you bud. Fly high.
  • jennymachxjennymachx Posts: 2,996 Arc User
    edited November 2013
    Labelling a vigilante as someone who makes "final" actions (hence killing) is off the mark.

    Vigilante means that you act outside the law. You carry out your own brand of justice without relying on what is perceived as the legally right way to approach things. It doesn't necessarily involve killing. Batman is considered a vigilante and yet he doesn't kill.

    Most of the time, the game has made it so that the result of enemies' defeat is left ambiguous, and rightfully so. The subject of death isn't really addressed in this game and it should be left to the individual player's interpretation. A morality scale mechanic works against that.
  • wrathsoul1wrathsoul1 Posts: 674 Arc User
    edited November 2013
    jennymachx wrote: »
    Labelling a vigilante as someone who makes "final" actions (hence killing) is off the mark.

    Vigilante means that you act outside the law. You carry out your own brand of justice without relying on what is perceived as the legally right way to approach things. It doesn't necessarily involve killing. Batman is considered a vigilante and yet he doesn't kill.

    Most of the time, the game has made it so that the result of enemies' defeat is left ambiguous, and rightfully so. The subject of death isn't really addressed in this game and it should be left to the individual player's interpretation. A morality scale mechanic works against that.

    Just remember: THAT kind of people exists. And if you got killed after getting reincarnated as a kid, you know you're just plain bad.
  • outofworkeroutofworker Posts: 89 Arc User
    edited November 2013
    uhm, is this a suggestion for a type of game mode? ...
    like
    "Dark champions" ~ Hudson city / what have you?

    Or is this a discussion on morality in superheroes in general?

    I have plenty to say on either subject I'm just confused. ~ Thanks if you can help clarify!
    ~ Life is too short to take seriously ~
  • wrathsoul1wrathsoul1 Posts: 674 Arc User
    edited November 2013
    uhm, is this a suggestion for a type of game mode? ...
    like
    "Dark champions" ~ Hudson city / what have you?

    Or is this a discussion on morality in superheroes in general?

    I have plenty to say on either subject I'm just confused. ~ Thanks if you can help clarify!

    Well, it's mostly a suggestion for some kind of morality system that operates on how you deal with a situation. Ranging from petty stuff (Give Foxbat a wedgie or flatout castrate him?) to life-threatening moments (kill Gravitar or let UNTIL get her jailed despite knowing she'll escape and resume her rampage).
  • meedacthunistmeedacthunist Posts: 2,949 Arc User1
    edited November 2013
    Only if it results with superpowered former-hero-now-criminal being later hunted by UNTIL because he/she murdered someone in public. Which is illegal.

    And of course no more quests from UNTIL/Primus/Steelhead for such characters (including alerts and rampages). :biggrin:


    Wanna play the Punisher? Do it like the Punisher. As an outcast.
  • flyingfinnflyingfinn Posts: 8,324 Arc User
    edited November 2013
    'Morality Meter' doesn't bring anything new to the game mission wise.
    You just have a one more bar to cloggin up the UI.
    Since we know they wont be going thru every single mission to make an 'alternative end' to it.
    Or make the meter have some sort of "Faction Influence".
    And that's good, since it would most likely brake the whole friggin game.

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  • tau41tau41 Posts: 83 Arc User
    edited November 2013
    I kinda' suspect this is less about a 'morality system' and more about the game acknowledging player choices. Being as that's a much bigger discussion than this, I'll leave it at that.
  • wrathsoul1wrathsoul1 Posts: 674 Arc User
    edited November 2013
    tau41 wrote: »
    I kinda' suspect this is less about a 'morality system' and more about the game acknowledging player choices. Being as that's a much bigger discussion than this, I'll leave it at that.

    So far, the ''biggest'' choice that can impact everything is...

    ...oh, what am I saying, there's none.
  • outofworkeroutofworker Posts: 89 Arc User
    edited November 2013
    just gonna throw this out there:

    I'm playing a superhero game called "Champions" ~ Seems to me that I'm gonna have a storyline derived from the Superman/Captain America/Boyscout morality archetype.
    I would argue that the Punisher or Jason Todd would never qualify as anyone's 'Champion"

    If I wanted to play a dark brooding vigilante type I'd either find a different game, or use my 'Roleplay Fu' to smudge the storyline a bit. I honestly do not think any 'morality' type choices would work with this game.

    Having Factions, and a form of reputation as an end-game choice? That might work, but leave the dark-vigilante style out of the main game please.
    ~ Life is too short to take seriously ~
  • flyingfinnflyingfinn Posts: 8,324 Arc User
    edited November 2013
    Next in Champions Online: Rise of the Dark Champions!!!
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  • gynomightgynomight Posts: 91 Arc User
    edited November 2013
    Adding morality types in this game seems pretty pointless. Gamers won't care, and role-players play out their morality however they want it to be.

    Also, the concept of a so-called "anti-hero" is ridiculous. Breaking the law is breaking the law, which makes "anti-heroes" criminals themselves. Real heroes are a cut above, and that's kinda the idea with a superhero game. Being a larger than life, full-fledged hero. A champion for justice.
  • wrathsoul1wrathsoul1 Posts: 674 Arc User
    edited November 2013
    gynomight wrote: »
    Adding morality types in this game seems pretty pointless. Gamers won't care, and role-players play out their morality however they want it to be.

    Also, the concept of a so-called "anti-hero" is ridiculous. Breaking the law is breaking the law, which makes "anti-heroes" criminals themselves. Real heroes are a cut above, and that's kinda the idea with a superhero game. Being a larger than life, full-fledged hero. A champion for justice.

    *facepalm*

    When you're pushed, killing is as easy as breathing. As said in the fourth Rambo movie. Want some idealism? Go watch some propaganda. Besides, there are cases where violence really is the answer.

    Think. A guy who murders people got his trial. For some reason, he got acquitted. Why? Is it because a policeman got evidence without a mandate? A relative of the killer corrupted or blackmailed the jury? Key witnesses ended up ''missing''? Regardless, he got away. And yet, someone who did some petty crime got what, 25 years? Tsk tsk.

    The term ''Justice'' really is misused. You take a gun. You shoot someone and frame a war veteran for the crime. In practice, you sent someone to prison for some crap you commited. Is that ''Justice''? No. That's ''Scapegoating''.

    Justice is simply a gladiatorial show with the bloody violence replaced by bureaucrats who can sue you because they want monopoly over, say, seed saving tech or can defend you for the right to liberalized seed rescue. Both sides are willing to end this quick, ranging from a agreement or hiring third-parties for underhanded strategies. Stalling the jury? Kidnapping? Assassination? Name it, chances are, it's in their repertoire.

    And of course, there's the ''heroes'' themselves. If you spent your life fighting crime in real life, how would your body react? Being old? Having arthritis? Feeling slow? Even more prone to slip up, thus making you less dangerous to the underworld's eyes? And then there's the mind. Being superpowered will isolate you. It will disallow you from being current at school, you'll get a hard time keeping a job and with the stress of having to care about your relatives, they become targets for those who wants to take revenge on you. Revealing your secret identity to those you love? Have fun being painted out as a deciever by them. Besides, just because you got superpowers doesn't mean you know how to fight crime. Just because you do speeches doesn't mean the villain of the week will not attack you during said speech.

    Of course, I would have included more, but I won't, since you desire to be all ''honor before reason''.
  • meedacthunistmeedacthunist Posts: 2,949 Arc User1
    edited November 2013
    You are using few exceptions where legal system doesn't work perfectly to justify having no legal system at all.

    Rules and laws were introduced into societies for a reason. It works.

    The alternative is the survival of the fittest and law of the jungle.

    Wanna realy pragmatic environment? Go to Somalia or Afghanistan and tell how you'd like it.

    Megatron would be pleased. After all, this is how Decepticons started. To impose payback on corrupted planetary government, because legal system wasn't working flawlessly.
    gynomight wrote: »
    Also, the concept of a so-called "anti-hero" is ridiculous. Breaking the law is breaking the law, which makes "anti-heroes" criminals themselves. Real heroes are a cut above, and that's kinda the idea with a superhero game. Being a larger than life, full-fledged hero. A champion for justice.

    Real hero is anyone who's saving innocent for altruist reason. Doesn't need to be all sunshines and rainbow.
    Also, "criminal" is a legal division, not a moral one.

    Technically any unregistered hero can be called a criminal when he's attacking people and destroying private property. Even if s/he's not killing people.

    The Punisher can be both a hero for people saved by him, and a criminal for law enforcement agencies, it isn't mutually exclusive.

    But I'd like, from any morality system, to reflect criminal status for a superhero breaking law by killing people when use of lethal force is not allowed. After all, that's the point with characters like the Punisher. They're outlaws and that's the price paid for their methods.

    Otherwise, what's the point in playing anti-hero?


    Everyone who's asking for realism for this one should also ask for realistic response for their characters actions.
  • guyhumualguyhumual Posts: 2,334 Arc User
    edited November 2013
  • rugrothrumborrugrothrumbor Posts: 534 Arc User
    edited November 2013
    What if I wanted to have her used for lab experimentation.
  • jonsillsjonsills Posts: 6,214 Arc User
    edited November 2013
    Back in (IIRC) the '80s, there was a limited series based on characters from the Villains & Vigilantes RPG. (The same series that gave us Dreamweaver, at a staff meeting of the superteam the Crusaders, demanding, "Why is the table shaped like a giant 'C'? Is this in case we forget we're the Crusaders or something?")

    At one point, one of the villains has a hero dead to rights, and is about to kill him, when he's stopped by the lead villain.

    "That's the worst thing you could do! It won't work, and then they'll just add attempted murder to the charges! Or worse, it will work, and then he'll just come back with a new name, a new costume, new powers, and looking for revenge!"

    The same applies to villains, I would imagine, especially based on Laserfire's experience in a theater with the undead creature that used to be the Shrew...
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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