test content
What is the Arc Client?
Install Arc

Crit Changes

eatmoreseatmores Posts: 23 Arc User
edited November 2013 in Power Discussion
With the PTS offense/crit changes getting pushed to Live along with the last update I was going through my toons when I noticed something odd. My crit damage was lower than what I expected from my crit severity.

I had my suspicions so I did some quick napkin math and it looks like the new multiplicative damage from offense does not crit.

By that I mean that I expected a crit to work like this:
total damage = ( damage + offense ) x crit
but it looks like this is what's happening:
total damage = ( damage x crit ) + offense

I'll run some more tests tonight when I have time but I would like it if someone else could confirm this. Is it intentional? A bug?
Post edited by eatmores on

Comments

  • williamkonywilliamkony Posts: 582 Arc User
    edited November 2013
    Given the associative property of multiplication ((x * y) * z = (x * z) * y)), it wouldn't be a matter of the offense being applied after the critical. I could see it being an oversight in having criticals using the additive form of offense, though. Or, perhaps, the bonus from offense being calculated pre-critical, and then actually added post-critical. (For example, 100 damage with 20% offense boost and 50% critical severity, offense is calculated to give a boost of 20 damage, critical is calculated to give a boost of 50 damage, and the total ends up being 170 damage instead of the 180 it would be with offense and critical multiplying off of each other.) Is that what you meant?
    Dasher@Tool-box, donning his armor to prance into battle and blitz the enemy! No joke!
    Cupid@Tool-box, stunningly radiant stag ready to play matchmaker between villain and arrow!
    Vixon@Tool-box, frighteningly eager to summon despair for his adversaries!
    Jebin Zedalu@Tool-box, elementalist weaponmaster. ...One of these things is not like the others!
  • eatmoreseatmores Posts: 23 Arc User
    edited November 2013
    I did some further testing and I'm all but certain that damage from offense does not crit; it's added to your total damage *after* crit severity is calculated.

    If you have an attack that hits for 1100 with 100 coming from offense and a crit severity of 100% (crits do double damage) you get the following:

    Non crit damage: 1100 (1000+100)
    Crit damage: 1000*2 + 100 = 2100 (not 1100*2=2200)

    So anyone with offense will crit for a bit less than expected. It not huge (unless you're packing a lot of offense) but it does make evaluating gear choices a bit more complicated.
Sign In or Register to comment.