With the PTS offense/crit changes getting pushed to Live along with the last update I was going through my toons when I noticed something odd. My crit damage was lower than what I expected from my crit severity.
I had my suspicions so I did some quick napkin math and it looks like the new multiplicative damage from offense does not crit.
By that I mean that I expected a crit to work like this:
total damage = ( damage + offense ) x crit
but it looks like this is what's happening:
total damage = ( damage x crit ) + offense
I'll run some more tests tonight when I have time but I would like it if someone else could confirm this. Is it intentional? A bug?
Comments
Cupid@Tool-box, stunningly radiant stag ready to play matchmaker between villain and arrow!
Vixon@Tool-box, frighteningly eager to summon despair for his adversaries!
Jebin Zedalu@Tool-box, elementalist weaponmaster. ...One of these things is not like the others!
If you have an attack that hits for 1100 with 100 coming from offense and a crit severity of 100% (crits do double damage) you get the following:
Non crit damage: 1100 (1000+100)
Crit damage: 1000*2 + 100 = 2100 (not 1100*2=2200)
So anyone with offense will crit for a bit less than expected. It not huge (unless you're packing a lot of offense) but it does make evaluating gear choices a bit more complicated.