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Where is the difficult content? :D

spinnytopspinnytop Posts: 16,450 Arc User
edited November 2013 in Champions Online Discussion
Okay so I just realized I have a reason to be excited. Here I've been waiting for them to implement challenging content... but it turns out, it's already in the game! Obviously this must be true because there are people claiming that there is stuff you would get murdered in if you don't have that all important dodge/avoid we all have right now.


But for some reason they're keeping it from us! Greedy jerks.


So come on guys, cut the bull. You have plenty of other threads to make all sorts of claims and comparisons about the dodge changes in. This thread is for you to tell us where that challenging content is that you're so worried is going to be impossible to run on anything but a min/max'd freeform tank after the changes.

If you try to talk instead about the dodge changes here, or you try to talk about why they should or shouldn't implement challenging content, I'll take it to mean that all this challenging content doesn't actually exist and you're just making it up to pretend your claims have something to back them up.

Crossing my fingers that I'm wrong about that! :D
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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited November 2013
    its all over. it's only easy for those of us who know how to build very synergistic toons. I know from experience when I was a new player, games no cakewalk.
    before On Alert.
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  • jennymachxjennymachx Posts: 3,000 Arc User
    edited November 2013
    It doesn't take long nor is it hard to figure out and make toons with good build synergy.

    If anything, the introduction of the specialization system and modded gear when On Alert hit made it easier to do just that, and could even improve existing builds as compared to pre-On Alert.

    Oh, and it was already easy before On Alert.
  • bluhmanbluhman Posts: 2,410 Arc User
    edited November 2013
    There is that whole 'fire and ice' rampage down the road. In its current state, it's like nigh unbeatable.

    Other than that... Uh, run missions on Elite but only after they make higher difficulties worth playing
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  • aetam1aetam1 Posts: 228 Arc User
    edited November 2013
    gradii wrote: »
    its all over. it's only easy for those of us who know how to build very synergistic toons. I know from experience when I was a new player, games no cakewalk.

    I started playing CO this year in may I think. At first I tried a grimoire than a radiant. After that I deleted the grimoire and tried a glacier. None of these chars got higher than lvl 15. Actually none of them really convinced me but I had little trouble in the open world with quests. It was not really a steamroll and I died a few times but not really challenging.
    When I started reading the forum and saw the cool builds that are possible I went gold. I read about a few basics (like get a dmg stat, con and an energy stat, take a heal, take active offense/defense, take a form). Since it was a bit overwhelming at first I took a build from the forums as basis and modified it to fit my style.

    With the FF everything was a cakewalk.

    Also I did not find out that dodge is the way to go until I reached lvl 40. By now I have 7 max lvl chars and I think about 5 low ones. I use 11k q gear and nemesis to level, so no dodge (but I admit I like the def set as secondaries and keep them at max lvl, that probably helps) .
    I can't comment much on the archtype experience but they seemed fine in the low levels. A few battles in the comic series might provide problems for an archtype. But I find it hard to imagine that one needs dodge gear for the open world missions. Also a new player will most likely have no idea that he should get dodge in the first place anyway.

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  • jennymachxjennymachx Posts: 3,000 Arc User
    edited November 2013
    gradii wrote: »
    not in my book. I had deadman walkin perk within a week when I started.

    I'm pretty sure that's expected of anyone who's just starting out and haven't got a good grasp of the game mechanics yet.
  • gfnotaku1gfnotaku1 Posts: 172 Arc User
    edited November 2013
    Difficult Content?

    Ummmmm....

    ....mmmm...

    well there's escort missions without a targeted heal. Or AoE attacks.
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  • aetam1aetam1 Posts: 228 Arc User
    edited November 2013
    gradii wrote: »

    btw, many extremely badass builds get by with no con stat.

    I am not doubting that and I am not saying everybody should use con. But I found it very helpful advice for my first build :)

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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited November 2013
    So, nothing specific yet... just a "everything all over" response that doesn't tell me anything.

    I'm looking for specifics here... something I can go do that will be challenging in some way.

    If I asked you to recommend a good place to eat, would you just say "Good food is all over".

    Of course, I can see the thread is already derailing as people try to avoid the question... so maybe it was all made up after all.
  • jaazaniah1jaazaniah1 Posts: 5,543 Arc User
    edited November 2013
    I've been helping a friend level up a Glacier the last few weeks. Only thing special are the Armadillo secondaries. He's up to lvl 35 now with no appreciable difficulties in general PVE or lower level lairs. Going to try him in Gravitar and some of the higher level lairs soon. Maybe he'll have more trouble there.
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  • aetam1aetam1 Posts: 228 Arc User
    edited November 2013
    spinnytop wrote: »
    I'm looking for specifics here... something I can go do that will be challenging in some way.

    Are you sure you want that answer? Really? Ok...

    Make a female cat character that can enter club caprice without being molested.







    (no offense to actual rpers there)

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  • xydaxydaxydaxyda Posts: 817 Arc User
    edited November 2013
    I could not solo resistance when I was just starting out as a badly geared Behemoth AT!

    Evil Witchcraft was just too hard >.>
  • kenpojujitsu3kenpojujitsu3 Posts: 1,320 Arc User
    edited November 2013
    aetam1 wrote: »
    Are you sure you want that answer? Really? Ok...

    Make a female cat character that can enter club caprice without being molested.







    (no offense to actual rpers there)

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  • beldinbeldin Posts: 1,708 Arc User
    edited November 2013
    bluhman wrote: »
    Other than that... Uh, run missions on Elite but only after they make higher difficulties worth playing

    Oh yeah .. lets reopen the can of worms we got with Freon Elite Runs, and than we need On-Alert 2 to "fix" the items again :tongue:

    They should just invent Perma-Death .. then we can talk again about what kind of challenge we want :wink:
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  • kharma23kharma23 Posts: 403 Arc User
    edited November 2013
    beldin wrote: »
    Oh yeah .. lets reopen the can of worms we got with Freon Elite Runs, and than we need On-Alert 2 to "fix" the items again :tongue:

    They should just invent Perma-Death .. then we can talk again about what kind of challenge we want :wink:

    Yeah, it could even be like Sword Art Online...die in the game, die for real...or is that too hardcore ?
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  • beldinbeldin Posts: 1,708 Arc User
    edited November 2013
    kharma23 wrote: »
    Yeah, it could even be like Sword Art Online...die in the game, die for real...or is that too hardcore ?

    I just though about the Hardcore Mode in Diablo2. Played that a long time, and maybe thats why i never can understand that so many MMO Players seem to be happy only if they die at least 10-20 times a day .. else its all "not challenging".

    For me the challenge is still not to die at all .. never .. so i simply hate the normal answer MMO devs have for more challenge .. that is something like one-hit-kill mechanism.
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited November 2013
    beldin wrote: »
    I just though about the Hardcore Mode in Diablo2. Played that a long time, and maybe thats why i never can understand that so many MMO Players seem to be happy only if they die at least 10-20 times a day .. else its all "not challenging".

    For me the challenge is still not to die at all .. never .. so i simply hate the normal answer MMO devs have for more challenge .. that is something like one-hit-kill mechanism.

    Sometimes it seems like people forget that there's games that fall inbetween "cake walk" and "die constantly".

    Sometimes it seems like peopel forget that there's a place between "I don't even have to use my heals while pulling the whole map" and "one-hit-kill".
  • shadowzero66shadowzero66 Posts: 331 Arc User
    edited November 2013
    spinnytop wrote: »
    Okay so I just realized I have a reason to be excited. Here I've been waiting for them to implement challenging content... but it turns out, it's already in the game! Obviously this must be true because there are people claiming that there is stuff you would get murdered in if you don't have that all important dodge/avoid we all have right now.


    But for some reason they're keeping it from us! Greedy jerks.


    So come on guys, cut the bull. You have plenty of other threads to make all sorts of claims and comparisons about the dodge changes in. This thread is for you to tell us where that challenging content is that you're so worried is going to be impossible to run on anything but a min/max'd freeform tank after the changes.

    If you try to talk instead about the dodge changes here, or you try to talk about why they should or shouldn't implement challenging content, I'll take it to mean that all this challenging content doesn't actually exist and you're just making it up to pretend your claims have something to back them up.

    Crossing my fingers that I'm wrong about that! :D

    I like how, three pages in, no one vocal against the upcoming dodge changes has chimed in with an example yet. I'm actually curious about this myself, both to see what they're using as a metric (I have suspicions, but confirmation would be nice) and to try some of this supposedly challenging content myself.
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  • crypticbuxomcrypticbuxom Posts: 4,620 Arc User
    edited November 2013
    PvP will be sooooo haaaard because I can't survive anymore from a full crit Strafing Run or more than two hits from a full charged attack without dodge when using my glass cannon build. I mean, what am I supposed to do? Build like a tank to be tanky or team duel with a support? No way!
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited November 2013
    This games always been easy. Even before people found the "bestest" builds. If you could always solo all content it was easy. And people were doing that from day 1.
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  • kemmicalskemmicals Posts: 853 Arc User
    edited November 2013
    kharma23 wrote: »
    Yeah, it could even be like Sword Art Online...die in the game, die for real...or is that too hardcore ?

    If that were the case, I'd just sit in Rencen... forever. Anyway, I like to think the respawning bit to Champions is a shot at comics and how heroes never really seem to die... There are exception to this rule, of course.
  • chaelkchaelk Posts: 7,732 Arc User
    edited November 2013
    gradii wrote: »
    not in my book. I had deadman walkin perk within a week when I started.

    How the heck did you manage 400 deaths in one week? I've only managed to get to 150 in a short time in serpent lantern.
    Doing normal stuff, I'm lucky to get to 150 by 40. yes I started before on alert.


    Maybe because I have a lot of ranged and beleive it is better to be a live chicken than a dead hero AND RUN AWAY.
    or becasue I always regardless of game, pack healing items, potions, lots of potions. knew there was agood reason to do Crafting

    tell me your secret, I haven't got any to 400 yet.
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  • chaelkchaelk Posts: 7,732 Arc User
    edited November 2013
    kemmicals wrote: »
    If that were the case, I'd just sit in Rencen... forever. Anyway, I like to think the respawning bit to Champions is a shot at comics and how heroes never really seem to die... There are exception to this rule, of course.

    Jean grey - dies repeatedly. Not sure if she's currently dead permanently. Havne't read the comics recently
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  • chaelkchaelk Posts: 7,732 Arc User
    edited November 2013
    PvP will be sooooo haaaard because I can't survive anymore from a full crit Strafing Run or more than two hits from a full charged attack without dodge when using my glass cannon build. I mean, what am I supposed to do? Build like a tank to be tanky or team duel with a support? No way!

    I like the "nerf the healing" thread, becasue tis too hard to kill people in PvP

    ROFL

    and when you find out the challenging content, can you tell me.

    All I have on my list so far, is "which room is Vikorin in?"

    not that one, not that one, not that one.
    oh thats the one with the horde of eggs
    not that one

    I think I've found every room except his.On the other hand I have found 2 extra missions in there

    sorry forgot I was still on the same thread.
    I think I tried the hardcore mode, the only problem was it made the normal mode boring, so i stopped playing
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  • embracemyswordembracemysword Posts: 308 Arc User
    edited November 2013
    spinnytop wrote: »
    Okay so I just realized I have a reason to be excited. Here I've been waiting for them to implement challenging content... but it turns out, it's already in the game! Obviously this must be true because there are people claiming that there is stuff you would get murdered in if you don't have that all important dodge/avoid we all have right now.


    But for some reason they're keeping it from us! Greedy jerks.


    So come on guys, cut the bull. You have plenty of other threads to make all sorts of claims and comparisons about the dodge changes in. This thread is for you to tell us where that challenging content is that you're so worried is going to be impossible to run on anything but a min/max'd freeform tank after the changes.

    If you try to talk instead about the dodge changes here, or you try to talk about why they should or shouldn't implement challenging content, I'll take it to mean that all this challenging content doesn't actually exist and you're just making it up to pretend your claims have something to back them up.

    Crossing my fingers that I'm wrong about that! :D

    The content you are looking for, is called PvP.
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  • embracemyswordembracemysword Posts: 308 Arc User
    edited November 2013
    It's sad to see, how alienated the community has become, over the past years.
    Wth are you guys playing CO for? Pve? Come on, don't be silly. Pve is the tool to become better, at Pvp.

    And fighting mobs is far more fun than actually competing with real people, of course.




    Rly guys, i am beginning to lose all faith in mankind.
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  • jennymachxjennymachx Posts: 3,000 Arc User
    edited November 2013
    It's sad to see, how alienated the community has become, over the past years.
    Wth are you guys playing CO for? Pve? Come on, don't be silly. Pve is the tool to become better, at Pvp.

    And fighting mobs is far more fun than actually competing with real people, of course.

    Rly guys, i am beginning to lose all faith in mankind.

    The community is "alienated" because people prefer PVE to PVP?

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    That logic..that fantastic logic...
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited November 2013
    It's sad to see, how alienated the community has become, over the past years.
    Wth are you guys playing CO for? Pve? Come on, don't be silly. Pve is the tool to become better, at Pvp.

    And fighting mobs is far more fun than actually competing with real people, of course.

    Rly guys, i am beginning to lose all faith in mankind.
    The content you are looking for, is called PvP.

    You do realize that people play together in PvE right? Who's alienated again? :3
  • mrhinkypunkmrhinkypunk Posts: 1,569 Arc User
    edited November 2013
    PvP will be sooooo haaaard because I can't survive anymore from a full crit Strafing Run or more than two hits from a full charged attack without dodge when using my glass cannon build. I mean, what am I supposed to do? Build like a tank to be tanky or team duel with a support? No way!

    It's what everyone does these days... They just play tanks in PvP. The reason I a full glass cannon SR build is so PvP doens't end up with no one able to kill each other.

    PvE doesn't really interest me to this point, I have done everything a few times over and I don't really see a point in grinding it as grinding in PvE aint fun, especially when there is no rhyme nor reason to why you are grinding the PvE. This is why I went so deep into PvP.

    The funny thing with PvP in CO is that I actually see so many level 40's who I have never seen before and yet when you do PvP or do some duels it's always the same people. Basically the community that ever PvP's is made up of probably just over 30 people.

    I do wonder if the PvE community is any bigger though as I never see many of them around.
  • kenpojujitsu3kenpojujitsu3 Posts: 1,320 Arc User
    edited November 2013
    The funny thing with PvP in CO is that I actually see so many level 40's who I have never seen before and yet when you do PvP or do some duels it's always the same people. Basically the community that ever PvP's is made up of probably just over 30 people.

    I do wonder if the PvE community is any bigger though as I never see many of them around.

    At any given time that I've playing for the last month or so there have been 4-5 instances of MC showing alone. Total count anywhere from 250-400 people. Even with zero overlap, not accounting for people in other zones or instances and assuming 30 of the PvPers you noted are on at the same time it yields at minimum 220 non-PvPers to 30 PvPers. I'd say you don't need to wonder if the PvE community is any bigger given that wide a spread unless we want to assume that at minimum 190 of those people are only RPing along with 100% of the people in the other zones/instances.
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  • gfnotaku1gfnotaku1 Posts: 172 Arc User
    edited November 2013
    gradii wrote: »
    back on topic, I'm struggling, really struggling, just to complete some of the mission content with Prodigy. Nemesis heirloom primaries blue secondaries.

    this game doesn't need to be harder. if it gets harder we can say goodbye to those builds.

    ...have you considered the problem is with build? Specifically the fact that this doesn't look like a soloing build but rather one to be used in unison with a DPS?
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited November 2013
    gradii wrote: »
    back on topic, I'm struggling, really struggling, just to complete some of the mission content with Prodigy. Nemesis heirloom primaries blue secondaries.

    this game doesn't need to be harder. if it gets harder we can say goodbye to those builds.

    There you go again, forgetting that we already pointed out that we use "those builds" and that we don't find the exact same content to be difficult. You should think about putting more of your time into asking for hints. Not hints on how to build better of course... since the rest of us use "weak" builds and do just fine... but just hints on how not to face plant constantly.

    Here's tip #1: If a group of enemies kills you when you rush into the middle of them and spam aoe... stop doing that.
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  • kenpojujitsu3kenpojujitsu3 Posts: 1,320 Arc User
    edited November 2013
    gradii wrote: »
    back on topic, I'm struggling, really struggling, just to complete some of the mission content with Prodigy. Nemesis heirloom primaries blue secondaries.

    this game doesn't need to be harder. if it gets harder we can say goodbye to those builds.

    I really don't know what to say. That character you posted and have made a few more changes to since that thread is nigh identical in the earlier levels to the Cynapse build I sent you two days prior to you posting Prodigy's build and I leveled Cynapse through the game without issue.

    One possible problem I see with your power order, from the changes you made from Cynpase, is that you chose manipulator to buff holds and then you have only ego sleep up to that point with ego sprites...but also mental leech that you can't use on sleeping targets or they'll wake up unless I'm mistaken. So you're in a situation where until level 26 you can't actually hold anything and hit it with anything significant if you solo and if you're on a team you can forget sleeping anything as most people tend to wake them right up. It'll also take you forever to stack Manipulator with just Ego Sleep so your damage is guaranteed to be in the gutter for a while when running content until you can build it up one sleep at a time.

    Also, you're AD Oh **** button is way late in the build for someone having problems. You should generally know from play if a build is going to have "growing pains" as you level it and try to pick up your emergency button MUCH sooner than level 35.
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  • kenpojujitsu3kenpojujitsu3 Posts: 1,320 Arc User
    edited November 2013
    gradii wrote: »
    none of the telepathy DoT powers wake targets.

    Shouldn't have told me that. REALLY shouldn't have told me that. It's not something I tested but if that pans out...

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  • shadowzero66shadowzero66 Posts: 331 Arc User
    edited November 2013
    gradii wrote: »
    back on topic, I'm struggling, really struggling, just to complete some of the mission content with Prodigy. Nemesis heirloom primaries blue secondaries.

    this game doesn't need to be harder. if it gets harder we can say goodbye to those builds.

    Care to give us specific mission content? Especially since you're more or less the face (heel?) of the anti-dodge change camp. We're still waiting for deliciously difficult dessert. :smile:

    Personally, I think the difficulty comes from running both AoAC (outside of theme or certain niches, AoPM outclasses it) and CC. Both require a more careful playstyle. But I've got a bunch of lowbies (11-21; one of them is also using AoAC!) and Heirloom gear that I can copy over to PTS and play using your posted build.

    Also, a Gradii build without BCR? o.0
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited November 2013
    gradii wrote: »
    also, I'm not against dodge changes in general. I'm against the way its being done right now.

    SO you're not against the dodge changes, you're just against the fact that they plan to implement them?
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  • beldinbeldin Posts: 1,708 Arc User
    edited November 2013
    gradii wrote: »
    back on topic, I'm struggling, really struggling, just to complete some of the mission content with Prodigy. Nemesis heirloom primaries blue secondaries.

    this game doesn't need to be harder. if it gets harder we can say goodbye to those builds.

    Question : if you have so much trouble with that build, why don't you try something else ?
    That build is nothing i would personally go through the trouble of leveling for 25+ hours.
    Maybe fine if you ar Kenpo and know tricks to do that in 3,5 hours but do it the normal way
    would maybe just only be painfull.

    And if you really want such a build for some special reason as level 40, level with an easy build and retcon when you're 40.
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  • nephtnepht Posts: 6,883 Arc User
    edited November 2013
    Great news heroes you can change the difficulty in options. If those that ask for open mishes to be harder...go away far away you sad little man :D
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