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Overdrive: The Picky Energy Unlock

shadowzero66shadowzero66 Posts: 331 Arc User
edited October 2014 in Gameplay Bugs
Inspired by a certain thread and the results it has produced...

MAINTAINS/TOGGLES THAT DO NOT PROC OVERDRIVE AND SHOULD
Arcane Vitality (Maintain)
Celestial Conduit (Maintain)
Conflagration (Maintain)
Ego/Id Blade Frenzy (Maintain)
Ego Storm (Maintain)
Ego Storm with Malevolent Manifestation advantage (Toggle)
Empathic Healing (Maintain)
Energy Storm, Consume Energy (Maintain)
One Hundred Hands (Maintain)
Sparkstorm (Maintain)
Sparkstorm with Electric Personality advantage (Toggle)
Sword Cyclone (Maintain)



MAINTAINS/TOGGLES THAT DO PROC OVERDRIVE AND SHOULD
Assault Rifle (Maintain)
Avalanche (Maintain)
Binding of Araton (Maintain)
Concussor Beam (Toggle)
Crippling Coils (Maintain)
Crushing Wave (Maintain)
Devour Essence (Maintain)
Ebon Rift (Maintain)
Ego Choke (Maintain)
Epidemic (Maintain)
Eye Beam (Toggle)
Eye of the Storm (Maintain)
Fury of the Dragon (Maintain)
Fire All Weapons (Maintain)
Fire Breath (Maintain)
Frost Breath (Maintain)
Gatling Gun (Maintain)
Gauntlet Chainsaw (Maintain)
Heat Wave (Maintain)
Hurricane (Maintain)
Invocation of Storm Calling (Maintain)
Iron Cyclone (Maintain)
Lead Tempest (Maintain)
Lifedrain (Maintain)
Lightning Arc (Maintain)
Lightning Storm (Maintain)
Micro Munitions (Toggle)
Mind Link (Maintain)
Mini Gun (Toggle)
Plasma Beam (Maintain)
Pulse Beam Rifle (Maintain)
Quicksand (Maintain)
Reconstruction Circuits (Toggle)
Shadow Embrace (Maintain)
Shockwave (Maintain)
Shoulder Launcher (Toggle)
Shuriken Storm (Maintain)
Skarn's Bane (Maintain)
Snow Storm (Maintain)
Storm of Arrows (Maintain)
Submachinegun Burst (Maintain)
Telekinetic Assault (Maintain)
Tractor Beam (Maintain)
Two-Gun Mojo (Maintain)
Venomous Breath (Maintain)
Vicious Cyclone (Maintain)
Whirlwind (Maintain)
Wind Breath (Maintain)

Supernautral Possession (Maintain Device, despite it saying "click")



MAINTAINS/TOGGLES THAT DO NOT PROC OVERDRIVE AND SHOULDN'T
All Form Powers (Technically Toggles, but functionally Charges)
Redirected Force (Maintain with unlimited duration)
Sneak (Toggle with unlimited duration)



THINGS THAT DO PROC OVERDRIVE AND SHOULDN'T
???



I have not yet tried non-Maintain and non-Toggle powers. I also have not gone through the Energy Builders and Block powers. The latter technically should not proc Overdrive as they are Maintain powers with unlimited duration. I'll try to get to the rest of them when I have the time. Feel free to double-check/confirm my findings and/or go through the rest of the powers. I'll update with results.

As a bonus, I've also learned that Shuriken Storm is using the old Tier 3 requirements. It requires 5 MA powers or 8 non-energy builder powers.
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Post edited by shadowzero66 on

Comments

  • edited November 2013
    This content has been removed.
  • agentnx5agentnx5 Posts: 1,999 Arc User
    edited November 2013
    I rather strongly agree with this topic. Might even try to find a way to stuff it in my signature's links to support it. Empathic healing in particular NEEDS to trigger Overdrive. As in needed to when overdrive came out a long time ago, and still needs it. Wonder why people love Conviction so much? Conviction triggers MSA. Likewise to be balanced, Empathic healing should trigger Overdrive.


    This suggestion topic also helps promote stat diversity, because REC does more for Overdrive. Would do a lot to improve the appeal of REC as a primary superstat.


    The only two mistakes I see that NO TOGGLES should trigger Overdrive. This means if you get the toggle advantages for Ego Storm or Sparkstorm you should not get the overdrive benefit. Other than that mistake, this topic is flawless and a great idea!


    This needs to happen! Spread the word people! :smile:
  • edited November 2013
    This content has been removed.
  • agentnx5agentnx5 Posts: 1,999 Arc User
    edited November 2013
    gradii wrote: »
    Power armor toggles do, and should.

    Not the same thing. Power armor toggles also have a lockout effect. I very keenly recall a time where the Malevolent Manifestation was the Flavor-of-the-Month due to it's fire & forget nature (meaning you trigger it and it locks everyone down while you can continue doing other attacks). It was that advantage in fact that had a lot to do with the nerfs holds received with On Alert.

    I'm sorry, but I can't agree with you that those are equivalent cases.
  • chimerafreekchimerafreek Posts: 404 Arc User
    edited November 2013
    I definitely agree that 100 hands should be able to work with Overdrive.

    I had a a whole theme build base around it that went down the drain the moment I learned that the two were in-compatible. :frown:
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  • edited November 2013
    This content has been removed.
  • agentnx5agentnx5 Posts: 1,999 Arc User
    edited November 2013
    gradii wrote: »
    thats fine, I'd be happy so long as it worked with all maintains.

    So we are in agreeance then?

    Recapping...

    MAINTAINS THAT DO NOT PROC OVERDRIVE AND SHOULD
    Arcane Vitality
    Celestial Conduit
    Conflagration
    Ego/Id Blade Frenzy
    Ego Storm
    Empathic Healing
    Energy Storm, Consume Energy
    One Hundred Hands
    Sparkstorm
    Sword Cyclone


    Most importantly, I'd like to see [(Empathic Healing -or- Arcane Vitality -or- Celestial Conduit) + Overdrive + REC] able to compete equally with [Conviction + MSA + INT]. It would open a lot more diversity.

    Oh and and don't forget, Compassion scales with PRE or REC whichever is higher. So having Overdrive and Compassion will have awesome synergy on a healer-character that uses one of those 3 maintain heals. :smile: Synergies, especially where you have 3 different heals to choose from, is excellent foundation for theme building!


    I definitely agree that 100 hands should be able to work with Overdrive.

    I had a a whole theme build base around it that went down the drain the moment I learned that the two were in-compatible.

    And so you should be able to make such a build work! I agree with you.

    Let's raise some awareness on this suggested fix, help spread the word.
  • golgorianremmygolgorianremmy Posts: 14 Arc User
    edited November 2013
    agentnx5 wrote: »

    MAINTAINS THAT DO NOT PROC OVERDRIVE AND SHOULD

    Celestial Conduit


    I feel like this might be part of a deeper problem, related to the hybrid nature of the power. I noticed a while back on the PTS (and this might be a known issue already) that Rebuke will not grant stacks of Guardian Mastery, regardless of whether it is being used as a nuke or a heal. It did, however, benefit from Guardian Mastery if a different blast power was used to stack it first.

    The fact that Celestial maintains don't proc Overdrive makes me wonder if there is something that needs to be looked at with how they are flagged.
  • shadowzero66shadowzero66 Posts: 331 Arc User
    edited November 2013
    Regarding the various comments made since....

    1) From a purely mechanical perspective, the advantages on Sparkstorm and Ego Storm should proc Overdrive; they are toggles with a limited duration. Malevolent Manifestation abuse is a problem that arises from its fire-and-forget CC. Specifically excluding Malevolent Manifestation from proccing Overdrive would be the same as trying to exclude it from the cost reduction of Ego Form and Id Mastery. Yes, the old version was so broken that it was likely the basis for the CC revamp and its new version is still rather powerful. Reminds me of old Imbue; it's the reason why so many powers are explicitly incapable of a critical hit now.

    2) Yes, REC scales much better for Overdrive than END or INT. This is an oddity from what I've seen with other energy unlocks. Usually, an energy unlock scales better with its specific stat(s) rather than the generic REC (Telepathic Reverberation being the exception since it oddly only scales with PRE, rather than both PRE and REC). I feel that REC should scale better for energy unlocks since it's the energy recovery stat.

    3) It seems all the MA and healing maintains were omitted from Overdrive. Make of that what you will. For Celestial Conduit (the only Celestial maintain), I don't think it's a problem with it being a hybrid power since it's still a maintain either way but more due to it being healing (as no healing maintain currently procs Overdrive). I certainly hope they'll remember to exclude Sword Cyclone when its Butcher's Blades advantage is taken. I wonder if I should form a betting pool on that... :tongue:

    4) All this talk about healing powers makes me wish they'd give us a 100-ft maintain heal and find a way to make the charged heals suck less. But that's getting off topic.

    5) Recently, I have had slight internet connection issues since one of my pieces of networking equipment died (I should be getting a replacement in about a week). It's (usually) not majorly impairing, but it'll affect when I can get around to testing. This is mainly due to the in-game log-in refusing to attempt a connection if an earlier such connection failed. Minor thing, but annoying enough to me; I don't want to go through the launcher more than I have to.
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  • avianosavianos Posts: 6,181 Arc User
    edited November 2013
    This Issue need to be Revisited! BADLY!

    I wanted to make a Ice-Shaman Build with Overdrive

    It Toggles Avalanche alright...
    ...but it DOESN'T toggles Empathic Healing nor Arcane Vitality :confused:

    Overdrive is one of the MOST Flexibly Energy Unlocks!

    But with this limitation, it makes it REALLY clipped!

    Please DEVs, fix Overdrive! :frown:
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • agentnx5agentnx5 Posts: 1,999 Arc User
    edited November 2013
    I guess I'll be stuck waiting for this to happen. *sigh* Until then, MSA is going to be the only logical choice for many of my builds. Not that that's a bad thing about MSA (on the contrary, it's perfect as-is), but it'd be nice to have other options that say in-theme visually, like Overdrive.

    Overdrive NEEDS this, honestly. And it'd help a lot with build diversity, putting less emphasis on cooldown reduction and more on builds which do maintains.

    Here's one example:

    Super Stats:
    Level 6: Presence (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Powers:
    Level 1: Eldritch Bolts
    Level 1: Aura of Ebon Destruction (Rank 2, Rank 3)
    Level 6: Sigils of Ebon Weakness (Rank 2, Rank 3)
    Level 8: Overdrive
    Level 11: Empathic Healing (Rank 2, Rank 3)
    Level 14: Storm of Arrows (Rank 2, Achilles' Heel)


    Here's another:

    Super Stats:
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Strength (Secondary)

    Powers:
    Level 1: Rain of Steel
    Level 1: Form of the Tempest (Rank 2, Rank 3)
    Level 6: Parry (Rank 2, The Elusive Monk)
    Level 8: Unstoppable (Rank 2, Rank 3)
    Level 11: Overdrive
    Level 14: Masterful Dodge (Rank 2, Rank 3)
    Level 17: Empathic Healing (Rank 2, Rank 3)
    Level 20: Sword Cyclone (Rank 2, Rank 3)


    See what I mean? It's very flexible. Flexibility is good.


    Overdrive and MSA are always kind of nice because they give solid energy (unlike things like Thermal Reverb where you HAVE TO be END primary to make it actually useful, and we all know how useless END is as a primary stat, oh AND it's got a stupidly long limit on how often it can supply energy) while not breaking a visual theme consistent with the character. Ninja or archer using maintains to proc overdrive? Don't need to know it's a power that's actually from the Power Armor tree, it's simply gaining energy as they maintain. Not flashy, very subtle.

    I feel like this might be part of a deeper problem, related to the hybrid nature of the power. I noticed a while back on the PTS (and this might be a known issue already) that Rebuke will not grant stacks of Guardian Mastery, regardless of whether it is being used as a nuke or a heal. It did, however, benefit from Guardian Mastery if a different blast power was used to stack it first.

    The fact that Celestial maintains don't proc Overdrive makes me wonder if there is something that needs to be looked at with how they are flagged.
  • shadowzero66shadowzero66 Posts: 331 Arc User
    edited November 2013
    I've got my internet connectivity sorted out. Now I'm just waiting for the veteran rewards and server connection issues to blow over. I'll be going through the rest of the powers, but most of the main things (toggles/maintains) have been done already. I don't think I'll be testing devices due to accessibility issues; I had Supernatural Possession on my test character and that was just a bonus, however enlightening it ended up being. I found it amusing that they managed to get Overdrive to proc off devices such as Supernatural Possession, but managed to leave out some powers.


    By the way, agentnx5, you might want to fix the link to this thread in your sig. It's got some extra characters tacked on the end.
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  • agentnx5agentnx5 Posts: 1,999 Arc User
    edited November 2013
    I found it amusing that they managed to get Overdrive to proc off devices such as Supernatural Possession, but managed to leave out some powers.

    Amusing? No, I'd just say it's more like amateur incompetence (except that they're professionals who get paid income to develop games) or apathy (either in the form of: laziness with workers wasting company time on being unproductive -or- higher-ups not giving enough development time hours and providing organizational management on tasks; possibly some of both).

    Whatever the excuse, amusing isn't the word I'd use to describe it.

    By the way, agentnx5, you might want to fix the link to this thread in your sig. It's got some extra characters tacked on the end.

    Fixed. Thanks!
  • shadowzero66shadowzero66 Posts: 331 Arc User
    edited November 2013
    agentnx5 wrote: »
    Amusing? No, I'd just say it's more like amateur incompetence (except that they're professionals who get paid income to develop games) or apathy (either in the form of: laziness with workers wasting company time on being unproductive -or- higher-ups not giving enough development time hours and providing organizational management on tasks; possibly some of both).

    Whatever the excuse, amusing isn't the word I'd use to describe it.

    It's true that Cryptic hasn't done much to exuberate competence. Despite the many overdue game balances and quality of life adjustments recently, I'm still keeping my expectations low. To me, it's less that Cryptic will screw up big time (and they will... quite often even), but how they screw up. The LTS debacle is a recent shining example. As a fan of the game, I guess I'm looking at this as one part entertainment and one part coping mechanism.
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited December 2013
  • blueionstormzblueionstormz Posts: 303 Arc User
    edited December 2013
    Making Overdrive function consistently in line with its description across various maintain powers would certainly be a great boon. I look forward to the day this will happen.
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  • chaelkchaelk Posts: 7,732 Arc User
    edited January 2014
    I've just been using it(or trying to) with Sword Cyclone,
    I thought maybe I didn't maintain it long enough.
    So I fully charged my energy bar.
    Full maintain- NOTHING
    tried it several more times - NOTHING
    good to know its not just my computer playing silly beggers again
    Stuffing up Freeform builds since Mid 2011
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  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited January 2014
    Yes! Please fix this power or change the description to list the maintains it works with!

    I have a concept that I would like to use Celestial Conduit more on, but use the Gatling Gun more on, because it actually works with the power.
  • superalfgornsuperalfgorn Posts: 558 Arc User
    edited January 2014
    Ooh I just started a build where I wanted REC as a PSS for the combo Overdrive + Celestial Conduit.

    Now after slogging a couple of sessions with the awfully low DPS setup of the build I discover that the whole thing does not work! :frown:

    I hope that the big bug fix drive the devs promised has not stopped!!!
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  • aikistanaikistan Posts: 2 Arc User
    edited June 2014
    Bump. Had a great concept with Celestial Conduit and Ego Blade Frenzy but can't generate the energy needed to do it even with Compassion up. Then I found this thread and now I know why.
  • shadowzero66shadowzero66 Posts: 331 Arc User
    edited June 2014
    I've been out for a few months for various reasons on my end. Can't say I'm surprised this issue hasn't been looked into by the devs. I should be getting around to more testing after the July 4 event.
    Grind for the Grind God! Tokens for the Token Throne!
  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited September 2014
    We still need these looked at! Would be nice to see Overdrive working with all the maintains like it advertises.
  • avianosavianos Posts: 6,181 Arc User
    edited October 2014
    /Thread Bump

    Still no Fix Despite the fact that we got a New Archetype which has Overdrive :

    Come on Cryptic, Unlock the FULL potential of this Energy Unlock, it's really a really good Unlock
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • warcanchwarcanch Posts: 1,136 Arc User
    edited October 2014
    avianos wrote: »
    /Thread Bump

    Still no Fix Despite the fact that we got a New Archetype which has Overdrive :

    Come on Cryptic, Unlock the FULL potential of this Energy Unlock, it's really a really good Unlock

    Which only works on Chainsaw Gauntlet and Reconstruction Circuits, in this AT. Not a good EU choice, imo.
    .

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  • avianosavianos Posts: 6,181 Arc User
    edited July 2015
    /Thread Bump if the Issue still exists, the Thread is still relevant

    In a hope we will get a DEVs attention for the Subject and get Ovedrive fixed!

    We need Overdrive to be as Flexible Energy Unlock as Molecular Self-Assembly, seriously those two Energy Unlocks are Friendly for any kind of Theme Builds
    We need Overdrive's FULL POTENTIAL

    On another note, I recently remade my Automaton into a FreeForm DPS Power Armor, and BOY OR BOY Overdrives really shines here, the Automaton waste this power for sure.

    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • avianosavianos Posts: 6,181 Arc User
    edited December 2015
    /Thread Bump ... again

    To get some attention for the Subject (as well as for the fact that Overdrive doesn't scale with END in the slightest)​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • dakrushmordakrushmor Posts: 592 Arc User
    edited January 2016
    Shuriken Storm is possibly one of powers, Devs forgot about when they massively reorganized powers. So, it has its strength increase by 50% (!!!) being ranked R1->R2.

    Unfortunately, it seems to be not a priority.
    Post edited by dakrushmor on
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