Viable means you don't die repeatedly, and do what your build is intended to do well. not unkillable but definitely not what happens to half my characters on pts.
I started playing this game in may. I am probably still kind of a noob and my char is not really min/maxed. Still my offensive role querry char can tank gravitar without a healer. Surprised the hell out of me.
Now if that will be no longer possible after the change I don't mind. It would probably be better that way. I checked my 7 max lvl chars on pts, so far I don't see any problems. But they are all FF so no idea how hard ATs will suffer. Honestly I really don't think it will be that problematic for anyone. This whole panic confuses the hell out of me, to be honest.
I am no expert but if you want you can show me a build you have trouble with and I will try to help.
Viable means you don't die repeatedly, and do what your build is intended to do well. not unkillable but definitely not what happens to half my characters on pts.
Alright, this might sound odd, but Gradii, do you have a link to a current build of yours, as well as an example of what you're having difficulty with? I want to see what you mean myself.
I just find it odd that, despite a rather large selection of people saying one thing, you always seem to pop up and state the -exact- opposite thing occurring, and then usually using said occurrence as fact.
The only character of mine I'm even slightly concerned about with the dodge/avoid change is my Disciple AT. For being brawler role mine is very sturdy with siphoning strikes and ~30% dodge and ~60% avoidance (SCR primaries with R5 and under mods and Armadillo secondaries).
Now that I found the character copy, 40 Disciple AT:
Soloed Vigil and Tiger down on PTS, went pretty much like I remember it did on live. (Yay for having the event still going on PTS for quick and easy comparison!)
Basically went from 20% dodge/avoid reduction live to 10% on PTS. Didn't really feel it.
Offense was only showing 3.1% but whatever layer it is in now has it feeling about the same.
Personal doom dispelled.
This is my Risian Corvette. There are many like it, but this one is mine.
Soloed Vigil and Tiger down on PTS, went pretty much like I remember it did on live. (Yay for having the event still going on PTS for quick and easy comparison!)
Basically went from 20% dodge/avoid reduction live to 10% on PTS. Didn't really feel it.
Offense was only showing 3.1% but whatever layer it is in now has it feeling about the same.
Personal doom dispelled.
I pretty much second this, on my Ego Blade toon PsychBlade I have like 99 Defense and 19.1% dodge chance on PTS and around 41% dodge on LIVE, I have been testing my roster in the powerhouse rooms (5-Man Hard) and Zombie Bosses, and in some instances I'm just simply going to add defense instead of dodge (I mean 9% is a bit meh IMO). I haven't seen much of a difference, things still die quickly and I can still survive.
I think the only area I'm really impacted by is my almost "care free" attitude to boss fights (Legendaries etc), I just have to use Siphoning Strikes more and get some Defense.
well mostly my trouble is while leveling. its fairly easy to stack 200+ defense on a toon at 40 to make playing it somewhat bearable without dodge, but between lvl6 and 30 it can be an absolute pain, one which makes me not want to touch offensive passives.
Hm .. when i remember it right it makes only sense to put dodge / avoidance on gear over level 30, since one of the Items you get from the Hyena Swyne Mission is the first gear you can get that has either dodge or avoidance so that it makes sense to socket a core into it.
Before that i always go with complete Nemesis Gear.
I use Nemesis gear all the way to 40, with the exception of the rare character I buy 11k Q gear for. I never have any dodge while leveling, unless I have Dex primary or a Dodge Passive. What content are you leveling in that requires stacking tons of mitigation to get through?
_________________________________________________ @flamingbunnyman in game. Formerly @Roderick in City of Heroes.
I use Nemesis gear all the way to 40, with the exception of the rare character I buy 11k Q gear for. I never have any dodge while leveling, unless I have Dex primary or a Dodge Passive. What content are you leveling in that requires stacking tons of mitigation to get through?
I'm sure a lot of people use the ''glass cannon'' frameworks, like Fire and Sorcery.
I'm sure a lot of people use the ''glass cannon'' frameworks, like Fire and Sorcery.
Still .. you can't even get items with much dodge / avoidance in the lower levels. That really starts like i said maybe at 30+ and starts really to get a big deal at 40 with Silver Champs Gear.
So in the end just for leveling there will be nearly no difference.
I use Nemesis gear all the way to 40, with the exception of the rare character I buy 11k Q gear for. I never have any dodge while leveling, unless I have Dex primary or a Dodge Passive. What content are you leveling in that requires stacking tons of mitigation to get through?
I find myself wondering the same thing because I'm really having a hard time relating to some of this stuff.
To put it in perspective the last character build I put up a few days ago (Cynapse) I leveled to 40 with no powerleveling and I was using 6 pieces of nemesis heirloom gear as I always do for levleing. I soloed Rhinoplasty (Level 35, 5 man lair) on this toon when she was level 32. This is an Aura of Arcane Clarity build (so no direct offensive or defensive buff from the passive) using nothing but the telepathy dots and mind break as attacks. The build is posted for those that want to scrutinize but before someone makes the obvious excuse "durr durr, you had ebon void with voracious darkness yo" I'd like to point out that I didn't pick that advantage until several levels later. The posted build is the order I leveled it in, it is not a retcon build.
On the Rhinoplasty run I died 3 times, all of which were to overpulling brickbuster groups by opening with ego sprites (WAYYYYY to large an AOE for that) as opposed to mind break on a single target. Dummy me, lesson learned. Also defeated Chimera, then Dr. Moreau, then defeated White Rhino so I could get all of them.
If I can do that with AoAC, telepathy dots, one active defense, one clickie heal and no dodge I...I really just don't get what all the fuss is about but no one fussing wants to say what they are having a problem with or show a build it seems so the conversations always become a bit of a circular mess.
Showed you mine (all 52 of them), show me yours that are having problems?
Edit: Those 3 deaths were 3 of 5/6 during the entire leveling process.
I normally level up to 30-32 with full Nemesis, then i start to throw out pieces mainly for Energy-Discount, and maybe the Dodge gear i mentioned from Hyena Swine.
Ok, i use mostly defiance or invuln, but the last death while leveling i remember was Corrupted Amphibian with my PA character and that was long before On Alert :biggrin:
However i also had no problems with my last character with Iceform, Fireform and Pestilence it was just a little more "unpleasend" in smash alerts when i had constanly aggro. Would maybe work better now since i now have maybe only 50% aggro in smashes and not 95% like in the past :biggrin:
well someone is lucky. I died at least 5 times so far and Prodigy is only lvl20. in fact I've died so much while soloing I am teetering on the edge of deleting her.
as for soloing rhinoplasty with AoAC? its doable with strong enough holds, mental storm and such. but only if you barely get attacked.
dying once every 2 levels or so? Geez the way you've made it sound in the past I expected you would have died 100 times by level 20
well someone is lucky. I died at least 5 times so far and Prodigy is only lvl20. in fact I've died so much while soloing I am teetering on the edge of deleting her.
as for soloing rhinoplasty with AoAC? its doable with strong enough holds, mental storm and such. but only if you barely get attacked.
I don't believe in luck. But more to the point, the build is posted. I believe I sent it directly to you before I posted it on the boards. The only hold is mental storm...which has a 10 foot radius and a nice cooldown to go with it. There is no way to use that in Rhinoplasty and "barely get attacked". The mobs simply aren't packed that tight and there are far too many in the mobs attacking at once. Have you run Rhinoplasty solo? If so, you'll know exactly how many enemies come at you when you shoot one group and you'll know that there is no way to hold all of them effectively with Mental Storm as the only control. You also can't hold Chimera, Moreau or White Rhino with it in that build.
the point was I die far more often than kenpo, even with a build which happens to use the same mechanics.
Question is, what has that all to do with the dodge nerf ? Since you die now before the nerf .. and without any dodge gear at all .. right ?
And if you think you die to much, whats wrong with trying a defense passive then ? That was exactly what i did after my very first character had a hell of problems with Sapphire in VB and Mutated Mayor Biselle.
Next character took Defiance and of course quite some CON, and suddenly it was all easy going.
Then when you have learned more about what mobs are dangerous and where you have to take care of adds and whatever else, try it again with an offense passive and maybe its suddenly easier when you know what happens when and can take better care of that.
ok, but then how the hell are you doing it? I die constantly with prodigy and she DOES have holds.
click the link in my above post to see the build.
Nothing special, pulling mobs, stacking the dots on them, using the AD and heal when I need them and letting the HPS do its work to keep me standing. People keep focusing on dodge/avoid for their survivability when HPS should be the real determining factor IMO and HPS is significantly more varied in how it can be obtained in various builds regardless of gearing.
At a glance your Prodigy build should be fine as long as you throw out two stacks of Ego sprites and don't ever use a third until 10 seconds is up to get slave mentality going. I see people spamming ego sprites over and over which defeats the purpose of slave mentality. Also stack your mental leech for the 3 dependency stacks and have that running with your sentinel aura and the two slave mentality stacks at all times. You should be very hard to kill as long as you block spikes. When survivability is an issue you leave the dots and debuffs running and only tap Mind break. Don't charge it to consume the debuffs for a damage spike because you need the debuffs to cripple mobs, boost your ego damage and more importantly give you a constant self heal.
The only glaring issue I see is that for a build like that where you have to be constantly activating different powers to remain effective your primary heal...is a maintain. This means you have to completely stop doing everything else to maintain a heal...and if you stop too long you lose your two stacks of slave mentality and 3 stacks of dependency which are your passive heals. You also risk losing your stress and regret debuffs making it take longer to kill stuff because you'll hit softer as the enemies damage resistance will stop being stripped off and the enemies will hit harder from the loss of the damage strength debuff. I'd suggest a click heal so you can tap it and keep your other stuff running as that build needs to keep its stuff running. There's no downtime in it from what I can see, it's a very active "click click click" build similar to trying to play Archery.
what heal would you recommend? and what does HPS stand for?? HP? because I dont believe every build should need con, even squishy ones.
HPS is heal per second. I don't believe that trying to reduce damage to its lowest possible amount is as viable on most builds as it is to make sure you can out heal incoming damage most or all of the time depending on the build. I lean heavily in favor of varying amounts of HPS over straight mitigation.
You're running AoAC and INT dropping the cooldowns (and likely using some Impact Prisms as well), PRE boosting your heals and DEX so you can crit. I'd be using conviction all day everyday in that build similar to what my Cynapse build does. Conviction can crit and its base cooldown is 6 seconds. Prodigy will have that cooldown significantly lower than that and the cost will be next to nothing so you'd be able to tap it repeatedly inbetween throwing your dots out.
I'm using nemesis gear for leveling will BCR work better for that or is conviction still a better choice? I also like using BCR rank 3 because you can fire and forget for a few seconds which allows you to focus more on stacking DoT's. would I be able to get good results from rank 3 BCR as well?
On that build Conviction will be a significantly better bet. You won't need it all the time because you should have Sentinel Aura + Slave MentalityX2 + DependencyX3 running most of the time on anything you can't kill in a few seconds. But when you do need it Conviction will be available in under 4 seconds while leveling with heirloom gear and less at level cap. My character at level 40 has Conviction's cooldown cut to 2 seconds currently. It heals for around 900 and crits for over 1800 when it does. You'll get less of a jump out of a critical heal because of your spec choices but the base will be fairly higher because you're using PRE and I'm not.
I'm using nemesis gear for leveling will BCR work better for that or is conviction still a better choice? I also like using BCR rank 3 because you can fire and forget for a few seconds which allows you to focus more on stacking DoT's. would I be able to get good results from rank 3 BCR as well?
Conviction has the added benefit of healing your teammates in close vicinity if you take the advantage. Something to consider.
BCR has a longer base recharge time (by 9 seconds) than Conviction so I wouldn't go with it unless you're also taking the RR advantage and MD as your AD.
not going to happen. for most content I like it that way. I only want supervillain encounters to be more challenging and engaging, but everything else can stay how it is.
Why stop at making one part of the game more challenging? Make it all more challenging.
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
because then many casual players will pick up and leave.
I'm as casual as they come, and I strongly preferred the challenge level we had in the beginning. I would totally welcome that again.
Check this out.
This is the character I'm currently running. Check out that pro-**** build. Look at that yummy dodge and avoidance! I got a 10% chance to slightly maybe almost mitigate some damage. I have a half of a percent chance to really wallop something! 19 Arms! My AoE of choice is Shockwave! I haven't trained for several levels! My only heals are items! No Active Defense! I superstat Recovery on a religious level! Offensive passive, brawler role!
Is everyone done wincing at how badly I build characters even after over four years? Okay let's continue.
This guy's only died 6 times (or was it 8?) and all in a Grab alert, because no one wanted to go first, and I was the lowest level guy in there (level 10), so yeah I died at every turn. But normal leveling? Hardly a scratch on me. No double XP on this guy, just the Smash XP buff twice and Heirloom XP. I find myself doing content anywhere from a few levels below me to a couple levels above. It's still no challenge even with this build.
I really don't see what the problem is. Question: Do you use Heirloom gear? If not I'm tempted to start another character and level them with a similar build with only found equipment and see how that goes. That'll have to wait though, I just filled up my last character slot.
because then many casual players will pick up and leave.
I'm a casual player and I would play more than ever if they picked up the action.
I think your definition of casual is a bit too broad. What you meant to say was
"Because then players who prefer the game to be easy would pick up and leave"
The question then is, how many of the people playing this game are that. You could say "well they are playing now, so they prefer it easy"... but I'm playing it right now, and I want it to be more challenging, so clearly that line of reasoning doesn't follow.
Of course I agree that they shouldn't make the entire game more challenging... just way more of it than it is now.
I'm as casual as they come, and I strongly preferred the challenge level we had in the beginning. I would totally welcome that again.
Check this out.
This is the character I'm currently running. Check out that pro-**** build. Look at that yummy dodge and avoidance! I got a 10% chance to slightly maybe almost mitigate some damage. I have a half of a percent chance to really wallop something! 19 Arms! My AoE of choice is Shockwave! I haven't trained for several levels! My only heals are items! No Active Defense! I superstat Recovery on a religious level! Offensive passive, brawler role!
Is everyone done wincing at how badly I build characters even after over four years? Okay let's continue.
This guy's only died 6 times (or was it 8?) and all in a Grab alert, because no one wanted to go first, and I was the lowest level guy in there (level 10), so yeah I died at every turn. But normal leveling? Hardly a scratch on me. No double XP on this guy, just the Smash XP buff twice and Heirloom XP. I find myself doing content anywhere from a few levels below me to a couple levels above. It's still no challenge even with this build.
I really don't see what the problem is. Question: Do you use Heirloom gear? If not I'm tempted to start another character and level them with a similar build with only found equipment and see how that goes. That'll have to wait though, I just filled up my last character slot.
More reasons for me to stick to ATs: the fact that all those powers have been already pre-determined just makes me worry only about a fitting costume and the right gear.
More reasons for me to stick to ATs: the fact that all those powers have been already pre-determined just makes me worry only about a fitting costume and the right gear.
..that's not an AT if you were trying to refer to Biff's build. But I do agree, ATs make everything a lot easier (Save for making guides on certain ones *stares at Night Avenger*)
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oh god. You're going to mix Brickbusters and Roin'esh aren't you?
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If they release the foundry and give us the ability to use "NPC Only Powers" like Destroyer's handblasts, I am going to have a ball with some PC Villains of mine ;D
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..that's not an AT if you were trying to refer to Biff's build. But I do agree, ATs make everything a lot easier (Save for making guides on certain ones *stares at Night Avenger*)
I wasn't refering to his build. After all, Behemoths have Defiance, not Unstoppable as a passive.
But to be honest, the Night Avenger's sole purpose is to use it as a template for Fighting Claws nemeses.
regardless of build some people prefer content be easy.
personally I'd prefer supervillain encounters to be a bit more challenging and engaging but thats about it.
In a game where many of the people have said, over the years, that the game is too easy, I don't think making the content easy is going to satisfy.
Anyway, the point is that even with a trashed-up build like the one I'm using, I'm not dying. I can't comprehend what you might be doing that's making leveling so hard for you that you die all the time.
You said that the game is too hard without easily being able to stack dodge to obscene levels, and I've shown you a build that not only doesn't rely on dodge at all, but with no kinds of defenses whatsoever, it's still easy.
Perhaps I'll copy your build you posted up there and see for myself.
I really don't see what the problem is. Question: Do you use Heirloom gear? If not I'm tempted to start another character and level them with a similar build with only found equipment and see how that goes. That'll have to wait though, I just filled up my last character slot.
I've done that with a number of my toons actually, because I've only got like one set of Heirloom gear and tend to fill up my slots with a lot of different mid level concept toons... That and I kind of like having the cooldown and cost reduction on my Utility gears.
how about we split it? trash mobs can be easy and supervillains can be a challenge? you know, the way it usually works with superheroes? :rolleyes::rolleyes:
Nope. Smart thing would be to make some entire instances that are just more challenging. You stay out of ours, we'll stay out of yours, everyone's happy.
You know... the same way they seperate the kindergardeners from the college students? :rolleyes::rolleyes:
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I am wise in the ways of science :biggrin:
I started playing this game in may. I am probably still kind of a noob and my char is not really min/maxed. Still my offensive role querry char can tank gravitar without a healer. Surprised the hell out of me.
Now if that will be no longer possible after the change I don't mind. It would probably be better that way. I checked my 7 max lvl chars on pts, so far I don't see any problems. But they are all FF so no idea how hard ATs will suffer. Honestly I really don't think it will be that problematic for anyone. This whole panic confuses the hell out of me, to be honest.
I am no expert but if you want you can show me a build you have trouble with and I will try to help.
My stomach is clear and my mind is full of bacon!
Alright, this might sound odd, but Gradii, do you have a link to a current build of yours, as well as an example of what you're having difficulty with? I want to see what you mean myself.
I just find it odd that, despite a rather large selection of people saying one thing, you always seem to pop up and state the -exact- opposite thing occurring, and then usually using said occurrence as fact.
PM's work for you, hmm?
Deliciously nutritious!
Now that I found the character copy, 40 Disciple AT:
PTS 17.8 % Dodge 55% Avoidance 32% Defense
Live 37.7% Dodge 58.7% Avoidance 32% Defense
Soloed Vigil and Tiger down on PTS, went pretty much like I remember it did on live. (Yay for having the event still going on PTS for quick and easy comparison!)
Basically went from 20% dodge/avoid reduction live to 10% on PTS. Didn't really feel it.
Offense was only showing 3.1% but whatever layer it is in now has it feeling about the same.
Personal doom dispelled.
I pretty much second this, on my Ego Blade toon PsychBlade I have like 99 Defense and 19.1% dodge chance on PTS and around 41% dodge on LIVE, I have been testing my roster in the powerhouse rooms (5-Man Hard) and Zombie Bosses, and in some instances I'm just simply going to add defense instead of dodge (I mean 9% is a bit meh IMO). I haven't seen much of a difference, things still die quickly and I can still survive.
I think the only area I'm really impacted by is my almost "care free" attitude to boss fights (Legendaries etc), I just have to use Siphoning Strikes more and get some Defense.
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Hm .. when i remember it right it makes only sense to put dodge / avoidance on gear over level 30, since one of the Items you get from the Hyena Swyne Mission is the first gear you can get that has either dodge or avoidance so that it makes sense to socket a core into it.
Before that i always go with complete Nemesis Gear.
@flamingbunnyman in game. Formerly @Roderick in City of Heroes.
I'm sure a lot of people use the ''glass cannon'' frameworks, like Fire and Sorcery.
Still .. you can't even get items with much dodge / avoidance in the lower levels. That really starts like i said maybe at 30+ and starts really to get a big deal at 40 with Silver Champs Gear.
So in the end just for leveling there will be nearly no difference.
I find myself wondering the same thing because I'm really having a hard time relating to some of this stuff.
To put it in perspective the last character build I put up a few days ago (Cynapse) I leveled to 40 with no powerleveling and I was using 6 pieces of nemesis heirloom gear as I always do for levleing. I soloed Rhinoplasty (Level 35, 5 man lair) on this toon when she was level 32. This is an Aura of Arcane Clarity build (so no direct offensive or defensive buff from the passive) using nothing but the telepathy dots and mind break as attacks. The build is posted for those that want to scrutinize but before someone makes the obvious excuse "durr durr, you had ebon void with voracious darkness yo" I'd like to point out that I didn't pick that advantage until several levels later. The posted build is the order I leveled it in, it is not a retcon build.
On the Rhinoplasty run I died 3 times, all of which were to overpulling brickbuster groups by opening with ego sprites (WAYYYYY to large an AOE for that) as opposed to mind break on a single target. Dummy me, lesson learned. Also defeated Chimera, then Dr. Moreau, then defeated White Rhino so I could get all of them.
If I can do that with AoAC, telepathy dots, one active defense, one clickie heal and no dodge I...I really just don't get what all the fuss is about but no one fussing wants to say what they are having a problem with or show a build it seems so the conversations always become a bit of a circular mess.
Showed you mine (all 52 of them), show me yours that are having problems?
Edit: Those 3 deaths were 3 of 5/6 during the entire leveling process.
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Ok, i use mostly defiance or invuln, but the last death while leveling i remember was Corrupted Amphibian with my PA character and that was long before On Alert :biggrin:
However i also had no problems with my last character with Iceform, Fireform and Pestilence it was just a little more "unpleasend" in smash alerts when i had constanly aggro. Would maybe work better now since i now have maybe only 50% aggro in smashes and not 95% like in the past :biggrin:
dying once every 2 levels or so? Geez the way you've made it sound in the past I expected you would have died 100 times by level 20
My super cool CC build and how to use it.
I don't believe in luck. But more to the point, the build is posted. I believe I sent it directly to you before I posted it on the boards. The only hold is mental storm...which has a 10 foot radius and a nice cooldown to go with it. There is no way to use that in Rhinoplasty and "barely get attacked". The mobs simply aren't packed that tight and there are far too many in the mobs attacking at once. Have you run Rhinoplasty solo? If so, you'll know exactly how many enemies come at you when you shoot one group and you'll know that there is no way to hold all of them effectively with Mental Storm as the only control. You also can't hold Chimera, Moreau or White Rhino with it in that build.
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Question is, what has that all to do with the dodge nerf ? Since you die now before the nerf .. and without any dodge gear at all .. right ?
And if you think you die to much, whats wrong with trying a defense passive then ? That was exactly what i did after my very first character had a hell of problems with Sapphire in VB and Mutated Mayor Biselle.
Next character took Defiance and of course quite some CON, and suddenly it was all easy going.
Then when you have learned more about what mobs are dangerous and where you have to take care of adds and whatever else, try it again with an offense passive and maybe its suddenly easier when you know what happens when and can take better care of that.
Nothing special, pulling mobs, stacking the dots on them, using the AD and heal when I need them and letting the HPS do its work to keep me standing. People keep focusing on dodge/avoid for their survivability when HPS should be the real determining factor IMO and HPS is significantly more varied in how it can be obtained in various builds regardless of gearing.
At a glance your Prodigy build should be fine as long as you throw out two stacks of Ego sprites and don't ever use a third until 10 seconds is up to get slave mentality going. I see people spamming ego sprites over and over which defeats the purpose of slave mentality. Also stack your mental leech for the 3 dependency stacks and have that running with your sentinel aura and the two slave mentality stacks at all times. You should be very hard to kill as long as you block spikes. When survivability is an issue you leave the dots and debuffs running and only tap Mind break. Don't charge it to consume the debuffs for a damage spike because you need the debuffs to cripple mobs, boost your ego damage and more importantly give you a constant self heal.
The only glaring issue I see is that for a build like that where you have to be constantly activating different powers to remain effective your primary heal...is a maintain. This means you have to completely stop doing everything else to maintain a heal...and if you stop too long you lose your two stacks of slave mentality and 3 stacks of dependency which are your passive heals. You also risk losing your stress and regret debuffs making it take longer to kill stuff because you'll hit softer as the enemies damage resistance will stop being stripped off and the enemies will hit harder from the loss of the damage strength debuff. I'd suggest a click heal so you can tap it and keep your other stuff running as that build needs to keep its stuff running. There's no downtime in it from what I can see, it's a very active "click click click" build similar to trying to play Archery.
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HPS is heal per second. I don't believe that trying to reduce damage to its lowest possible amount is as viable on most builds as it is to make sure you can out heal incoming damage most or all of the time depending on the build. I lean heavily in favor of varying amounts of HPS over straight mitigation.
You're running AoAC and INT dropping the cooldowns (and likely using some Impact Prisms as well), PRE boosting your heals and DEX so you can crit. I'd be using conviction all day everyday in that build similar to what my Cynapse build does. Conviction can crit and its base cooldown is 6 seconds. Prodigy will have that cooldown significantly lower than that and the cost will be next to nothing so you'd be able to tap it repeatedly inbetween throwing your dots out.
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Serving since September, 2009 / 65 Characters, 63 Level 40's
Conviction. Since you're using AoAC, you should be able to spam Conviction like crazy and be able to enjoy the energy returns from MSA more often.
On that build Conviction will be a significantly better bet. You won't need it all the time because you should have Sentinel Aura + Slave MentalityX2 + DependencyX3 running most of the time on anything you can't kill in a few seconds. But when you do need it Conviction will be available in under 4 seconds while leveling with heirloom gear and less at level cap. My character at level 40 has Conviction's cooldown cut to 2 seconds currently. It heals for around 900 and crits for over 1800 when it does. You'll get less of a jump out of a critical heal because of your spec choices but the base will be fairly higher because you're using PRE and I'm not.
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Serving since September, 2009 / 65 Characters, 63 Level 40's
Conviction has the added benefit of healing your teammates in close vicinity if you take the advantage. Something to consider.
BCR has a longer base recharge time (by 9 seconds) than Conviction so I wouldn't go with it unless you're also taking the RR advantage and MD as your AD.
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Why stop at making one part of the game more challenging? Make it all more challenging.
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My super cool CC build and how to use it.
Encounter: Gravitar, Ao'Qephoth, Frosticus and Kenina all in the same encounter....with brickbusters.
Reward for the successful team: A single character slot...as a drop. Instant PvP to decide who gets the drop. Last hero standing.
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How to build a freeform character...the Kenpo way
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Serving since September, 2009 / 65 Characters, 63 Level 40's
I'm as casual as they come, and I strongly preferred the challenge level we had in the beginning. I would totally welcome that again.
Check this out.
This is the character I'm currently running. Check out that pro-**** build. Look at that yummy dodge and avoidance! I got a 10% chance to slightly maybe almost mitigate some damage. I have a half of a percent chance to really wallop something! 19 Arms! My AoE of choice is Shockwave! I haven't trained for several levels! My only heals are items! No Active Defense! I superstat Recovery on a religious level! Offensive passive, brawler role!
Is everyone done wincing at how badly I build characters even after over four years? Okay let's continue.
This guy's only died 6 times (or was it 8?) and all in a Grab alert, because no one wanted to go first, and I was the lowest level guy in there (level 10), so yeah I died at every turn. But normal leveling? Hardly a scratch on me. No double XP on this guy, just the Smash XP buff twice and Heirloom XP. I find myself doing content anywhere from a few levels below me to a couple levels above. It's still no challenge even with this build.
I really don't see what the problem is. Question: Do you use Heirloom gear? If not I'm tempted to start another character and level them with a similar build with only found equipment and see how that goes. That'll have to wait though, I just filled up my last character slot.
I'm a casual player and I would play more than ever if they picked up the action.
I think your definition of casual is a bit too broad. What you meant to say was
"Because then players who prefer the game to be easy would pick up and leave"
The question then is, how many of the people playing this game are that. You could say "well they are playing now, so they prefer it easy"... but I'm playing it right now, and I want it to be more challenging, so clearly that line of reasoning doesn't follow.
Of course I agree that they shouldn't make the entire game more challenging... just way more of it than it is now.
My super cool CC build and how to use it.
10/10 would do if you were able to confuse them to attack each other. Go!
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More reasons for me to stick to ATs: the fact that all those powers have been already pre-determined just makes me worry only about a fitting costume and the right gear.
..that's not an AT if you were trying to refer to Biff's build. But I do agree, ATs make everything a lot easier (Save for making guides on certain ones *stares at Night Avenger*)
oh god. You're going to mix Brickbusters and Roin'esh aren't you?
If they release the foundry and give us the ability to use "NPC Only Powers" like Destroyer's handblasts, I am going to have a ball with some PC Villains of mine ;D
I wasn't refering to his build. After all, Behemoths have Defiance, not Unstoppable as a passive.
But to be honest, the Night Avenger's sole purpose is to use it as a template for Fighting Claws nemeses.
[at]riviania Member since Aug 2009
Some people prefer content be easy, so some content should be easy. Not all.
Simple concept, yeah?
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In a game where many of the people have said, over the years, that the game is too easy, I don't think making the content easy is going to satisfy.
Anyway, the point is that even with a trashed-up build like the one I'm using, I'm not dying. I can't comprehend what you might be doing that's making leveling so hard for you that you die all the time.
You said that the game is too hard without easily being able to stack dodge to obscene levels, and I've shown you a build that not only doesn't rely on dodge at all, but with no kinds of defenses whatsoever, it's still easy.
Perhaps I'll copy your build you posted up there and see for myself.
I've done that with a number of my toons actually, because I've only got like one set of Heirloom gear and tend to fill up my slots with a lot of different mid level concept toons... That and I kind of like having the cooldown and cost reduction on my Utility gears.
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Nope. Smart thing would be to make some entire instances that are just more challenging. You stay out of ours, we'll stay out of yours, everyone's happy.
You know... the same way they seperate the kindergardeners from the college students? :rolleyes::rolleyes:
My super cool CC build and how to use it.