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Martial arts, Archery, and Sorcery build, Artemystic!

gradiigradii Posts: 11,717 Arc User
edited November 2013 in Builds and Roles
PowerHouse (Link to this build)

Name: Artemystic

Archetype: Freeform

Super Stats:
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Presence (Secondary)

Talents:
Level 1: The Hero
Level 6: Diplomatic
Level 9: Finesse
Level 12: Coordinated
Level 15: Negotiator
Level 18: Impresario
Level 21: Lasting Impression

Powers:
Level 1: Righteous Fists
Level 1: One Hundred Hands (Rank 2, Rank 3, Ghostly Strikes)
Level 6: Straight Shot (Rank 2, Rank 3)
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Sigils of Arcane Runes (Rank 2)
Level 17: Molecular Self-Assembly
Level 20: Dragon Uppercut (Rank 2, Chi Flame)
Level 23: Bountiful Chi Resurgence (Rank 2, Rank 3)
Level 26: Torrent of Arrows (Rank 2, Relentless Recurve)
Level 29: Pyromancer's Blades
Level 32: Arcane Vitality (Rank 2, Rank 3)
Level 35: Eldritch Shield (Rank 2)
Level 38: Divine Renewal

Travel Powers:
Level 6: Acrobatics (Rank 2)
Level 35: Mystic Flight (Rank 2, Rank 3)

Specializations:
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Dexterity Mastery (1/1)
Post edited by gradii on

Comments

  • braxzanabraxzana Posts: 215 Arc User
    edited November 2013
    I can never remember what the Specializations do, so I cannot comment there...

    But the main power choices seem good to me. I would worry about the lack of a lunge, but you DO have ranged attacks you can use. I just prefer the mobility a Lunge offers (and it also helps trigger MSA, which may be a problem).

    Bear in mind, with the changes to Dodge, having AoPM and Dodge Gear (presumably) may not be sufficient for BCR w/RR to heal you. Of course the Arcane Vitality should help there.

    All in all, pretty tight build, I think (Lunge Lunge). :)

    Oh, one more tidbit --- I'd consider dropping your Flight levels and getting Versatility for Acrobatics, so you can use it in combat. AMAZING how nimble that advantage makes you feel. :)
  • edited November 2013
    This content has been removed.
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