Can Cryptic finally solve this problem? When I'm running around in teams I get pushed around by my own teammates. I'm guessing this is a connection problem. How about allow us to pass through each other like in other games? This is so infuriating. I know some people don't do it on purpose but it's getting really annoying now. Just let us pass through each other enough of this shoving around.
Also, please, make NPCs staying away from players and not pushing us all the time.
You have it right in Neverwinter, now do the same in CO. Those idiotic friendly NPC are nothing but annoying.
Can't agree more than this. Tired of using the tailor or nem creator after a few hours of trying to get a single costume right just to find out to get a error that you cannot save nor purchase the changes just to find out a troll player or a NPC pushed you out of range.
Activating the form has nothing to do with not being able to get out of a corner where your teammates and the dumb amount of pets are just clustered around you.
Speaking of the form activating, I remember the days where you can run around while activating it.
I can't tell you how many times I've been selling stuff to that officer near defender and while I'm moving through the menu to find the item a citizen pushes me, unresistedly way out of the way and I have to run back and start all over. Either then need to know we are there and avoid us like NPC's did in CoV, or they should move through us. It's bad enough the cars can hit us and shove us around without reacting to us, but being pushed around and screwing things up from NPC's and other PC's is terrible. Being a "ghost" doesn't make me feel out of the game or not super, but being a big strong robot easily shoved out of range of a store contact by a old woman I can't resist, push back, or attack does.
Better solution to the problem : Make all toggles clicks instead of charges.
wait
Best (easiest) Solution: Make the toggles charges that don't get interrupted by movement, but still root you in place.
The source of the 'interrupt on move' mechanic was from the Focus Forms, which didn't root you in place while you charged, but still could be interrupted by movement.
What doing this will do is that you won't be able to move if you're busy charging, but you can get pushed around without it ending your charge.
Before the new forms were introduced, Enrage could be charged while running. And the bottom half ran correctly without doing the jig. When the introduced new forms all other powers like Conviction and BCR started doing that wacky animation.
How about an option. You can enable it at the video tab. People that want themselves to stay solid can enable the solid option. For those that want to pass through can disable the solid option and pass through enemies and other people.
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You have it right in Neverwinter, now do the same in CO. Those idiotic friendly NPC are nothing but annoying.
FYI, if this is about people pushing you around after you respawn while youre trying to get your form up.... just take two steps to the right.
My super cool CC build and how to use it.
Can't agree more than this. Tired of using the tailor or nem creator after a few hours of trying to get a single costume right just to find out to get a error that you cannot save nor purchase the changes just to find out a troll player or a NPC pushed you out of range.
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Speaking of the form activating, I remember the days where you can run around while activating it.
I can't tell you how many times I've been selling stuff to that officer near defender and while I'm moving through the menu to find the item a citizen pushes me, unresistedly way out of the way and I have to run back and start all over. Either then need to know we are there and avoid us like NPC's did in CoV, or they should move through us. It's bad enough the cars can hit us and shove us around without reacting to us, but being pushed around and screwing things up from NPC's and other PC's is terrible. Being a "ghost" doesn't make me feel out of the game or not super, but being a big strong robot easily shoved out of range of a store contact by a old woman I can't resist, push back, or attack does.
wait
Best (easiest) Solution: Make the toggles charges that don't get interrupted by movement, but still root you in place.
The source of the 'interrupt on move' mechanic was from the Focus Forms, which didn't root you in place while you charged, but still could be interrupted by movement.
What doing this will do is that you won't be able to move if you're busy charging, but you can get pushed around without it ending your charge.
Please fix that animation at least, cryptic.