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Plants!

deadman20deadman20 Posts: 1,529 Arc User
edited March 2014 in Suggestions Box
Yeah, it's me again. This time with some power ideas for our tree-huggers in CO.

Vine Lash
* Melee Energy Builder (0~15 Feet)
+All hits have a change to apply Infection
*Ranged Energy Builder (15~50 Feet)
+First hit has chance to apply Infection
-Longer wait between attacks than Melee Strikes

Poisonous Vines
* 50 Foot Ranged attack that spawns 3 Poisonous Tendrils within 10 Feet of target's location (Uncontrollable Pet). - T2
+Each Tendril deals Toxic Damage to anyone within 15 feet of them.
+Each Tendril has a chance to apply Bleed or Deadly Toxin every hit.
-15 Second Cooldown

Constricting Vines
* 50 Foot Ranged Attack that applies a Hold+DoT on enemies in a 15 foot sphere. - T2
+DoT is Slashing Damage and comes with the Hold (Damage dealt by the hold does NOT affect how long said hold lasts)
+Any Breakfree Damage the held target deals is returned to their health.
+Charging this power increases the amount of damage the DoT does.
(Advantage - 2 - Anyone caught by the attack also earns a stack of Infection)
-15 Second Cooldown

Recuperation
* 50 Foot Single Target Tap Heal that also applies a HoT buff to allies within 15 feet of the target. - T2
+HoT also reduces damage coming from DoTs.
(Advantage - 2 - HoT heals for a percentage of Max Health instead of a flat amount)
-HoT can only be stacked once per person
-5 Second Cooldown

Vine Grapple
* 50 Foot Ranged KnockTo - T1
+Infects target, Infection increases Slashing and Toxic damage and deals Toxic Damage over 30 Seconds and stacks up to 10 times.
-5 Second Cooldown

Nature's Mist
* 50 Foot Sphere Area of Effect - T2
+Mist Lasts 15 Seconds
+Friendly Forces inside the mist receive a Heal over Time and Energy over Time
+Enemies inside have reduced Perception and can become randomly Held
-15 Second Cooldown

Thorn Shield
* Block
+Applies normal Bleed to Melee Attackers
+Chance to apply a Root to Melee Attackers
(Advantage - 1 - Melee Attackers have a chance to return energy every hit)

Nature's Gift
* 50 Foot Single Target Energy Synergy Buff - T3
+Any time you gain energy, your buffed ally gains the same amount and when your ally gains energy you gain half. Any time this happens, you both receive a small buff which improves Defense and Damage and stacks up to 30 times
+Is a Toggle and lasts for a minute.
- 45 Second Cooldown

Nature's Charm
* Support Passive
+Increases Pet's Damage, Pet's Healing, and Pet's Resistance (Power of this trait is increased in the Hybrid Role)
+Increases Tangible Hold Strength (Shares the same strength across Roles)
+Nearby Allies (50 Feet) are Healed over Time and receive a Perception Buff (Power of this trait is increased in the Support Role)
+Nearby Enemies (25 Feet) deal Reduced Damage and have Reduced Defense (Power of this trait is increased in the Support Role)

|New Additions - 10/26/12|

Outbreak
* 50 Foot Ranged attack that spawns a large plant (Uncontrollable Pet) at Target's Location - T3
+The plant roots itself into the ground and uses it's vines to randomly Snare and Infect enemies within a 25 foot sphere to it
+The plant can produce a spore cloud, which can make enemies within a 25 foot sphere around it become held in a coughing fit and receive a stack of Neuro-Spores
+The plant is capable of using Vine Grapple against targets farther away
+Neuro-Spores deals Toxic Damage over time and decrease the resistance to Toxic and Crushing damage
+The plant also uses Vine Burst with the advantage.
+The plant lasts 20 seconds.
+Should the plant expire or die, it will explode and deal massive Toxic Damage
(Advantage - 3 - This monster refuses to go down, increasing its Health and Defense and lasts the entire duration of the fight)
-30 second Cooldown
-The plant can be attacked

Vine Assault
* 50 Foot Ranged 25 Degree Cone Maintained attack - T1
+Every hit has a chance to apply Infected
+Damage increases the longer it is maintained
(Advantage - 2 - Every hit has a chance to apply a root)
-Energy cost increases the longer it is maintained

Plant Cage
* Active Defense - T2
+Creates a wall of brush around you, damaging and attempting to hold nearby enemies. Enemies affected have a chance to become Infected
+Attacks against you are sponged by your brush
-45 second Cooldown

Call of Nature
* Spawns a swarm of Butterflies (Uncontrollable Pet) which seeks out injured allies applies a HoT buff to allies within a 10 foot sphere around it - T3
+The HoT buff has a small chance to give a small amount of energy
+Has a chance to spawn a Raven (Uncontrollable Pet), which has a chance to apply Bleed on enemies every attack and a chance to cause blindness (Hold) if the strike is Critical (50% Chance to Blind on Crit, 15% Chance to Crit)
+The pets last 15 seconds
+Rank 2 creates another Butterfly Swarm and the Raven will always spawn. Rank 3 creates another Raven and now Ravens will always Blind on Crit.
-30 second Cooldown
-The pets can be attacked

|New Additions - 10/30/12|

The Druid (Innate Talent)
+10 to Pre (Primary SS), End (Secondary SS), Int (Secondary SS)
+8 to Dex
+5 to all other stats

Vine Whip
* 50 Foot Single Target Combo - Starter
+Chance to apply Infection which increases every subsequent strike
+Final hit from the combo applies Infection to target

|New Additions - 12/23/12|

Vine Burst
* 25 Foot Charged PBAoE - T1
+Chance to apply Infection based on how long the skill is charged (33~100%)
+Enemies hit become held which acts similarly to Constricting Vines
(Advantage - 2 - Anyone who escapes the hold is knocked to you and receive a snare.
-5 second Cooldown

Infection Rules
+Applying Infection on a target already affected by Bleed increases the stacks of Infection applied on the target. Multiple Bleeds cause Multiple Infections.
+Each stack reduces resistance to Toxic and Slashing damage and deals Toxic Damage over 30 Seconds
+Stacks up to 10 times
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Comments

  • pugdaddypugdaddy Posts: 248 Arc User
    edited October 2012
    This is one of the best Plant suggestions that I've seen!
  • vorshothvorshoth Posts: 596 Arc User
    edited October 2012
    I'm /vined for this suggestion, as I be-leaf it is a good one! One that will spore no survivors after using the powers within its tree!
    [SIGNATURE REDACTED]
  • lotar295lotar295 Posts: 903 Arc User
    edited October 2012
    this is one of the best plant powerset suggestions I've seen,totally /signed for this!
  • sers1sers1 Posts: 15 Arc User
    edited October 2012
    ooooh. i like! could use a PBAoE (just cause that would look awesome - multiple vines reaching out from you).

    still, /signed!
  • pugdaddypugdaddy Posts: 248 Arc User
    edited October 2012
    sers1 wrote: »
    ooooh. i like! could use a PBAoE (just cause that would look awesome - multiple vines reaching out from you).

    still, /signed!

    Something like Grasping Shadows
  • sers1sers1 Posts: 15 Arc User
    edited October 2012
    well i meant more like a full circle around you and not so much a cone. but cones would be cool too. really there's alot of potential in a set like this.
  • pugdaddypugdaddy Posts: 248 Arc User
    edited October 2012
    OK, something like Quicksand? I love how its radius slowly increases, just like if roots were digging towards someone.
  • vendincevendince Posts: 296 Arc User
    edited October 2012
    So signed, I'd love this.

    Back when I played CoH way back when I had this Plants Controller, and I'd love to be able to recreate her in CO.
  • chaelkchaelk Posts: 7,732 Arc User
    edited October 2012
    Vorshoth, leaf the puns alone. you were bushing them too hard.


    /signed, plants would be fun , probably a bit painful in desert with cacti


    don't forget
    "spore cloud" which would be a choking cloud.
    "hail of cones" Aoe- bombardment, ever been under a pine tree when a strong wind comes up....

    Summon vine(controllable)- that would be fun, a tangle of vines follows you around. with lash and entangle attacks
    Plant sheild- could cover you and act as armour or simply damage reduction, depending on plant type.
    Stuffing up Freeform builds since Mid 2011
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  • deadman20deadman20 Posts: 1,529 Arc User
    edited October 2012
    Updated, with more powers to sew the seeds of destruction upon the enemies of nature.

    Something special planned for the next update for the thread...


    You Stay Leafy, Millennium City! :wink:
    Steam Guide to Modifications and Equipment (Champions Online) - DZPlayer's Builds (Last updated: 3/26/2018)
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  • mucera78mucera78 Posts: 10 Arc User
    edited February 2013
    Hopefully i am not necroing any threads here, just saw the Plant Power suggestion topic and had two give two enthusiastic thumbs up !!

    Plant Powers are awesome and would love to see that ingame.
  • rokurocarisrokurocaris Posts: 1,074 Arc User
    edited February 2013
    mucera78 wrote: »
    Hopefully i am not necroing any threads here, just saw the Plant Power suggestion topic and had two give two enthusiastic thumbs up !!

    If a topic is more than a month without a reply, it is necro.

    Still,thanks for your support.
  • thebuckeyethebuckeye Posts: 814 Arc User
    edited February 2013
    Plant Cage
    * Active Defense - T2
    +Resistance to all damage increases slightly
    +Resistance to Crushing damage increases moderately
    +Toxic Damage is absorbed and returns health to you
    +Enemies caught near your cage become entangled and start to bleed
    +Anyone caught bleeding near your cage gives you an Energy over time buff
    -You are Rooted
    -45 second Cooldown

    Should include a 2 point advantage similar to what Ice Barrier does to remove the self root. Otherwise...

    The Captain has something to say about all this :p


    h00C3BD00

    /signed
  • deadman20deadman20 Posts: 1,529 Arc User
    edited February 2013
    Lol, you guys brought this thing back. Thanks for that. Now onto the real purpose here...

    GET YO BUTT IN HERE

    CRYPTIC!
    Steam Guide to Modifications and Equipment (Champions Online) - DZPlayer's Builds (Last updated: 3/26/2018)
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  • agentnx5agentnx5 Posts: 1,999 Arc User
    edited February 2013
    Plants plants they're good for your heart, the more you eat the more you-- oh wait what now?

    vote yes to a plant powerset (although not entirely sold on the specific power suggestions as written here, fine-tuning can come later)
  • deadman20deadman20 Posts: 1,529 Arc User
    edited August 2013
    *Necros because we need this*

    Keep fertilizing this garden! We need these seeds to GROW!

    Also, try your best to use as many plant based puns and jokes as possible!
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  • rose1352rose1352 Posts: 3 Arc User
    edited August 2013
    these need to be added to the game. we must weed out all nonbeleafers!
  • bulgarexbulgarex Posts: 2,310 Arc User
    edited August 2013
    If we can get the Champions PnP plant-villain Thorn into the game, that could intro lots of this stuff for MMO PCs.

    Also, Thorn has the power to animate plants as mobile monsters under his control. So, plant pets could also be in the cards.
  • ninjapiffninjapiff Posts: 283 Arc User
    edited August 2013
    Plant Powers = Awesome. I noticed that the 'infection' rules play off of bleeds. I suppose that would make this work well with Bestial Supernatural, huh?

    Hey, you could even give Cairngorn Stoneblood some ACTUAL druid powers now! Hooray!
    It makes sense, if you don't think about it.
    __________________________________________________
    Most often Slice N Dice@zap-the-eradicator in-game.
  • outofworkeroutofworker Posts: 89 Arc User
    edited August 2013
    just throwing in my support here as well.
    Plant powers are a theme sorely lacking in CO.

    one question though, has anyone from the 'new' Cryptic north' said they plan on looking into new power sets, or is this just wishful thinking?
    ~ Life is too short to take seriously ~
  • m1ndfr1km1ndfr1k Posts: 173 Arc User
    edited August 2013
    damn i remember that thread about tentacles(it may be some kind of plants too ^_^:smile::smile::smile:
  • despairsrequiemdespairsrequiem Posts: 126 Arc User
    edited August 2013
    signed.............
  • foxypersonfoxyperson Posts: 251 Arc User
    edited August 2013
    /signed

    Give us plant powers!
  • supersam888supersam888 Posts: 4 Arc User
    edited August 2013
    I LOVE this.
    /signed

    :)
  • jovianjjovianj Posts: 27 Arc User
    edited August 2013
    just throwing in my support here as well.
    Plant powers are a theme sorely lacking in CO.

    one question though, has anyone from the 'new' Cryptic north' said they plan on looking into new power sets, or is this just wishful thinking?

    /signed and I completely agree. Plant powers are very lacking in CO. I know since I saw CoH's Nature Affinity, I've -really- wanted plant powers in CO (these and water, but that's a subject for another thread).

    Here's hoping for plant powers!
  • deadman20deadman20 Posts: 1,529 Arc User
    edited September 2013
    Thank you for your support. Please continue to help me grow this garden so we may have some fresh greens.
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  • deadman20deadman20 Posts: 1,529 Arc User
    edited October 2013
    Bump...

    Couldn't let this wilt.
    Steam Guide to Modifications and Equipment (Champions Online) - DZPlayer's Builds (Last updated: 3/26/2018)
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  • battybattybatsbattybattybats Posts: 777 Arc User
    edited October 2013
    It'd be nice to have some things other than Vine Swinging to use with the plant themed costume set!
    And perhaps it could be done with a few ooze powers to make swamp characters and Roin'Esh characters etcetera.
    ___________________________________
    While she has been rescued
    what diabolical mastermind
    was behind the devious brain-napping of
    the Volterrific Dr Cerebellum?
  • rugrothrumborrugrothrumbor Posts: 534 Arc User
    edited October 2013
    Venus Fly Trap: You summon a man eating Venus Fly Trap that stays rooted in place but has good reach and can drain health from enemies.

    Creeping Vines: You summon vines that creep on the ground and act as a pet dealing damage and holding enemies (Diablo II Druid ability).

    Photosynthesis: A heal-over-time effect power you can add to allies.

    Here's other ideas. Power involving trees (Bark Shield?), power involving flowers.
  • m1ndfr1km1ndfr1k Posts: 173 Arc User
    edited October 2013
    yep. add this flovers of love ) LOL
  • taintedmesstaintedmess Posts: 446 Arc User
    edited October 2013
    Loving more plant power ideas hopefully crush or one of the others will feel inspired.
  • deadman20deadman20 Posts: 1,529 Arc User
    edited November 2013
    Seeds for the soil!
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  • alexofspades#2085 alexofspades Posts: 287 Arc User
    edited March 2014
    "Posted in: 10-24-2012, 06:00 PM"


    ):
    ERgLqqC.png
  • deadman20deadman20 Posts: 1,529 Arc User
    edited March 2014
    aurinkosi wrote: »
    "Posted in: 10-24-2012, 06:00 PM"


    ):

    And not a single Dev wanted to grow the garden... :frown:

    They don't appear to want to take note of Medics either.
    Steam Guide to Modifications and Equipment (Champions Online) - DZPlayer's Builds (Last updated: 3/26/2018)
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  • dakrushmordakrushmor Posts: 592 Arc User
    edited March 2014
    If they make Nature, l wanna see it having healing capabilities, compared to Radiants.
  • taintedmesstaintedmess Posts: 446 Arc User
    edited March 2014
    deadman20 wrote: »
    And not a single Dev wanted to grow the garden... :frown:

    They don't appear to want to take note of Medics either.

    I wouldn't really expect a reply not because there note paying attention but because if they started replying to power/set suggestion threads people would start taking it as a definet that that set was coming next and then when something else came out there would be rage,
  • avianosavianos Posts: 6,163 Arc User
    edited March 2014
    I'm still Supporting your Plants and Gadgeteer Healing-Support suggestions! (=3=)b

    I really want that Medic-Gun
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • beautfldssonancebeautfldssonance Posts: 53 Arc User
    edited March 2014
    Yes. I want some cool tentacle attacks to go with my Swamp King costumes. This would more than double the amount of Eldritch Abominations on my hero roster.
    _________________________________________________


    "There is a point beyond which there is no return. That point must be reached." - Kafka

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