test content
What is the Arc Client?
Install Arc

FC.31.20130824.20 PTS Update

lordgarlordgar Posts: 267 Arc User
edited October 2013 in PTS - The Archive
This build is scheduled to hit PTS at 6pm PST, 10/22/2013

Greetings!

The following build contains some updates to the upcoming Takofanes II Lockbox as well as some minor bug fixes.

Release Notes:

Preview:

  • The Debugger's "Upcoming Lockbox" store now directly sells certain items from the Takofanes II Lockbox to simplify testing.


Items:

  • Gravity Pulse (vehicle weapon) now affects a maximum of five targets per pulse.

  • Fixed an issue where vehicles would sometimes become immobile.

  • Lordly Takofanes action figure has been raised to gold quality.

  • Added a missing FX to Evil Mummy, Evil Frank, and Evil Ghost.

  • The Lockbox Booster Box includes Crafting Skill Ups again.

  • Items from the Booster Box (Favor of the Champions, XP Boost, Resources Boost) now stack to 999.


Q-Store:

  • The Q-Store now sells 12-packs of Lockboxes for 2500 Questionite, in addition to single boxes for 250.


Misc:

  • Loading screens referring to Alert rewards have been updated.


Please format any bugs you find in the following format:
Bug
Where it happens
What happens



Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go elsewhere.

In particular, do not report bugs from the live game in this thread, unless they are impacted by changes in the PTS build.
Post edited by lordgar on

Comments

  • gansetseggansetseg Posts: 48 Arc User
    edited October 2013
    Stackable XP/Resource boosts? Finally! Thanks for the quality of life buff.
  • lordgarlordgar Posts: 267 Arc User
    edited October 2013
    We are currently experiencing some delays with the new PTS update. Until we have those resolved, we are bringing PTS back up on the previous version.
  • gerberatetragerberatetra Posts: 825 Arc User
    edited October 2013
    lordgar wrote: »
    • Gravity Pulse (vehicle weapon) now affects a maximum of five targets per pulse.

    Is this going to be the trend for vehicle weapons?

    On a side note, it'd be nice if aoe in general weren't limited to 5, 10 would be better.


    Here we are now going to the West Side
    Weapons in hand as we go for a ride
    Some may come and some may stay
    Watching out for a sunny day
    Where there's love and darkness and my sidearm


    In game as @forgemccain
  • vincyrevincyre Posts: 88 Arc User
    edited October 2013
    Any chance for a toned down version of gravity pulse to be released as a force power?

    Haha, one can wish, right?
  • shadowzero66shadowzero66 Posts: 335 Arc User
    edited October 2013
    lordgar wrote: »
    Loading screens referring to Alert rewards have been updated.

    Any chance the rest of the loading screen tips will get updated as well? There are many that are outdated since On Alert. For example, placing first in an open mission no longer gives a chance for a special item. Likewise, the tips involving roles still go by the old Avenger/Brawler/Protector/Sentinel/Guardian names.
    Grind for the Grind God! Tokens for the Token Throne!
  • somebobsomebob Posts: 982 Arc User
    edited October 2013
    Is this going to be the trend for vehicle weapons?

    On a side note, it'd be nice if aoe in general weren't limited to 5, 10 would be better.

    What, you mean the limited target thing?

    Your average (all of them?) player character power (not vehicle) has a target cap of 5. I can't think of any power that exceeds that off the top of my head (but odds are I'm wrong).

    Gravity Pulse is also EXTREMELY ABSURDLY BROKENLY OVERPOWERED right now. Since they can't fix the bug/exploit in how everyone uses it (apparently), they'll fix it by bringing down the target cap to something reasonable (instead of unlimited).

    About time as far as I'm concerned.
    Owner and Lead Moderator for the Primus Database. Post your Hero today!
    Razira's Primus Database Page
    Get the Forums Enhancement Extension!
  • chaelkchaelk Posts: 7,746 Arc User
    edited October 2013
    lordgar wrote: »
    This build is scheduled to hit PTS at 6pm PST, 10/22/2013

    Greetings!

    The following build contains some updates to the upcoming Takofanes II Lockbox as well as some minor bug fixes.

    Release Notes:

    Preview:




    [*]The Lockbox Booster Box includes Crafting Skill Ups again.


    [*]Items from the Booster Box (Favor of the Champions, XP Boost, Resources Boost) now stack to 999.
    [/LIST]


    Q-Store:

      [
    *]The Q-Store now sells 12-packs of Lockboxes for 2500 Questionite, in addition to single boxes for 250.



    Misc:

    • Loading screens referring to Alert rewards have been updated.


    Please format any bugs you find in the following format:
    Bug
    Where it happens
    What happens



    Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go elsewhere.

    In particular, do not report bugs from the live game in this thread, unless they are impacted by changes in the PTS build.

    so we can now buy them . as well as get them as drops or is this going to replace random drops?
    Stuffing up Freeform builds since Mid 2011
    4e1f62c7-8ea7-4996-8f22-bae41fea063b_zpsu7p3urv1.jpg

    Get the Forums Enhancement Extension!
  • biffsmackwellbiffsmackwell Posts: 4,743 Arc User
    edited October 2013
    chaelk wrote: »
    so we can now buy them . as well as get them as drops or is this going to replace random drops?

    From the previous patch notes, it'll be both. They'll drop, and you'll be able to buy them. They'll drop as objects in the world though, not "!" icons, and you just have to walk over them to pick them up. Neverwinter-style.
  • somebobsomebob Posts: 982 Arc User
    edited October 2013
    From the previous patch notes, it'll be both. They'll drop, and you'll be able to buy them. They'll drop as objects in the world though, not "!" icons, and you just have to walk over them to pick them up. Neverwinter-style.

    Additionally, keep in mind that you can buy lockboxes in both STO and NW as well from their versions of the Q-Store (and always have been able to AFAIK). And yes, they drop in the open world as well.
    Owner and Lead Moderator for the Primus Database. Post your Hero today!
    Razira's Primus Database Page
    Get the Forums Enhancement Extension!
  • shadowzero66shadowzero66 Posts: 335 Arc User
    edited October 2013
    somebob wrote: »
    Your average (all of them?) player character power (not vehicle) has a target cap of 5. I can't think of any power that exceeds that off the top of my head (but odds are I'm wrong).

    Storm of Arrows, Entangling Mesh, and Ego Sleep each have a target limit of 7. Fire All Weapons has a target limit of 10.
    Grind for the Grind God! Tokens for the Token Throne!
  • blumoon8blumoon8 Posts: 430 Arc User
    edited October 2013
    vincyre wrote: »
    Any chance for a toned down version of gravity pulse to be released as a force power?

    Haha, one can wish, right?

    You're not the only one with that wish. lol

    I say stuff and I say things, sometimes together but only when I'm feeling adventurous.

    I'm @blu8 in game! :D
  • vincyrevincyre Posts: 88 Arc User
    edited October 2013
    Storm of Arrows, Entangling Mesh, and Ego Sleep each have a target limit of 7. Fire All Weapons has a target limit of 10.

    And I believe unleashed rage has a limit of 10, not 100% sure on that, though.
  • blademaster5121blademaster5121 Posts: 956 Arc User
    edited October 2013
    vincyre wrote: »
    And I believe unleashed rage has a limit of 10, not 100% sure on that, though.

    It does, limit 10 in a 15 feet radius.
  • bwdaresbwdares Posts: 1,522 Arc User
    edited October 2013
    This update...meh, nothing exciting, just Lockbox crap. But good job on the hard work. I don't care for it, but your doing stuff, so I will support that.
    #Mechanon!(completed) #New Zones! #Foundry!
  • chaelkchaelk Posts: 7,746 Arc User
    edited October 2013
    THANK YOU

    for making the boosts stack, getting a bag fiull of resource or xp boosts is annoying and takes a long time to unload
    also takes up a lot of bank space.
    now I'll be able to clear space for...hmm more mods
    Stuffing up Freeform builds since Mid 2011
    4e1f62c7-8ea7-4996-8f22-bae41fea063b_zpsu7p3urv1.jpg

    Get the Forums Enhancement Extension!
  • ruprechtvandoom1ruprechtvandoom1 Posts: 54 Arc User
    edited October 2013
    Happy with the changes as long as you don't start implementing those dumb admin messages a la "Herpyderp has aquired awesome lockbox lootz". Seriuosly, I hate those messages in NW and STO, and its one of the reasons I don't enjoy playing these games so much. These messages are frikkin obnoxious.
  • amosov78amosov78 Posts: 98 Arc User
    edited October 2013
    Happy with the changes as long as you don't start implementing those dumb admin messages a la "Herpyderp has aquired awesome lockbox lootz". Seriuosly, I hate those messages in NW and STO, and its one of the reasons I don't enjoy playing these games so much. These messages are frikkin obnoxious.

    You can switch those messages of in the chat options.
  • avianosavianos Posts: 6,200 Arc User
    edited October 2013
    lordgar wrote: »
    • The Q-Store now sells 12-packs of Lockboxes for 2500 Questionite, in addition to single boxes for 250.

    . . .
    Is it going to be OLD LOCKBOXES available in Q-store which don't drop anymore? (like [Takofanes' Cache of Treasures] [Hover Tank Arsenal Lockbox] [Grav Bike Arsenal Lockbox][Forum Malvanum Lockbox] and [SOCRATES' Data Cache] ?

    (Who the heck would waste Questionite for Lockboxes)

    if it is going to be variety of OLD Lockboxes in Q store (which is better idea)
    May I suggest bringing old Grab Bags in Q store as well?

    Grab Bags like the Cursed Grab Bag and the Mountain Costume Grab Bag

    People WANT the costume pieces from those BAGs, but since they are not available anymore in the game...

    (I WANT MY Cursed/Scourge Eyes darn it)
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • meedacthunistmeedacthunist Posts: 2,967 Arc User1
    edited October 2013
    While those aren't big changes, they are reasonable. Especially max target limit for Gravity Pulse.
  • secksegaisecksegai Posts: 1,354 Arc User
    edited October 2013
    While those aren't big changes, they are reasonable. Especially max target limit for Gravity Pulse.

    If they can fix the target limit that quickly, why not the crit chance on vehicles to help compensate for the loss of damage?

    Let's be real here, vehicles can't keep up with regular powers on any real level short of their ability to hit more targets.

    If we're going to fix that, could we at least get crit chance and the - res on the vehicle mods working too?
  • kenpojujitsu3kenpojujitsu3 Posts: 1,325 Arc User
    edited October 2013
    Storm of Arrows, Entangling Mesh, and Ego Sleep each have a target limit of 7. Fire All Weapons has a target limit of 10.
    vincyre wrote: »
    And I believe unleashed rage has a limit of 10, not 100% sure on that, though.

    Planar Fracture. Implosion Engine...
    secksegai wrote: »
    If they can fix the target limit that quickly, why not the crit chance on vehicles to help compensate for the loss of damage?

    Let's be real here, vehicles can't keep up with regular powers on any real level short of their ability to hit more targets.

    If we're going to fix that, could we at least get crit chance and the - res on the vehicle mods working too?

    Not going to happen because there are enough people complaining about the only things vehicles are decent at and making it sound like they are the absolute greatest thing at everything ever.
    ________________________________________________
    My Amazon author page
    How to build a freeform character...the Kenpo way
    Demon Keypo's Building Guide
    Freeform Builds Directory (Last updated: 04/23/2016)
    Serving since September, 2009 / 65 Characters, 63 Level 40's
  • voyagersixvoyagersix Posts: 232 Arc User
    edited October 2013
    Happy with the changes as long as you don't start implementing those dumb admin messages a la "Herpyderp has aquired awesome lockbox lootz". Seriuosly, I hate those messages in NW and STO, and its one of the reasons I don't enjoy playing these games so much. These messages are frikkin obnoxious.

    Those are the equivalent of casino slot machine klaxons. They are there to draw attention to that one in a million winner, to skew your perspective of the house odds so you believe winning is a common occurrence. I'm actually shocked this wasn't in CO from lockbox day one.

    I wish they'd fix the Auction House UI. The scrollbar on the right side is just obnoxious when flipping through multiple pages of items. You have to scroll up and down to the bottom of each page or you'll miss something... and resizing the UI to fit more items doesn't help. It just makes the scrollbar bigger. And then there are items without categories. There's having to clear the "level" boxes constantly. With just a little help, it could be a pleasant experience.
  • meedacthunistmeedacthunist Posts: 2,967 Arc User1
    edited October 2013
    secksegai wrote: »
    If they can fix the target limit that quickly, why not the crit chance on vehicles to help compensate for the loss of damage?

    Let's be real here, vehicles can't keep up with regular powers on any real level short of their ability to hit more targets.

    If we're going to fix that, could we at least get crit chance and the - res on the vehicle mods working too?
    Fixing various vehicle mods should be the next thing to do. I hope so.
    But Gravity Pulse had priority fix probably because it was kinda breaking open missions.
  • beldinbeldin Posts: 1,708 Arc User
    edited October 2013
    voyagersix wrote: »
    I wish they'd fix the Auction House UI. The scrollbar on the right side is just obnoxious when flipping through multiple pages of items. You have to scroll up and down to the bottom of each page or you'll miss something... and resizing the UI to fit more items doesn't help. It just makes the scrollbar bigger. And then there are items without categories. There's having to clear the "level" boxes constantly. With just a little help, it could be a pleasant experience.

    God thanks i don't have to search for Blue Elite Gear anymore there .. took me always hours to find the best stuff for the best price when i wanted to gear up a new level 40 before On Alert :eek:
    R607qMf.jpg
  • voyagersixvoyagersix Posts: 232 Arc User
    edited October 2013
    beldin wrote: »
    God thanks i don't have to search for Blue Elite Gear anymore there .. took me always hours to find the best stuff for the best price when i wanted to gear up a new level 40 before On Alert :eek:

    I don't know what they were thinking. Get rid of the scrollbar or get rid of multiple pages. One of them has to go.
  • crypticbuxomcrypticbuxom Posts: 4,630 Arc User
    edited October 2013
    Does older acquired XpP and Resource boosts stack? Because when you change what kind dropped from BoP to BoE, the Team XP Boosts already acquired were still bound.
  • lordgarlordgar Posts: 267 Arc User
    edited October 2013
    This build is now scheduled to reach PTS at 10:30am PST today.
  • cascadencecascadence Posts: 505 Arc User
    edited October 2013
    Just tested the becomes and everything seems alright, so as the contents of the lockbox
    ___________________

    [SIGPIC][/SIGPIC]
    Click up there if you want to find more about the costumes behind my heroines.
  • biffsmackwellbiffsmackwell Posts: 4,743 Arc User
    edited October 2013
    amosov78 wrote: »
    You can switch those messages of in the chat options.

    I haven't played Neverwinter in a few months, but last time I was there, there was no option to turn off those messages.
    avianos wrote: »
    . . .
    Is it going to be OLD LOCKBOXES available in Q-store which don't drop anymore?

    I don't think so. It seems like they're making their lockboxes more like Neverwinter's, and in Neverwinter, they have the current lockboxes available for Astral Diamonds (the equivalent to our Questionite). Plenty of people buy them since they don't drop with the regularity that ours did. Now that they cut back the drop chances, whenever there's a new box, there's people complaining that they don't drop enough. So there's a precedent for it.
  • enixonbbenixonbb Posts: 120 Arc User
    edited October 2013
    I haven't played Neverwinter in a few months, but last time I was there, there was no option to turn off those messages.



    I don't think so. It seems like they're making their lockboxes more like Neverwinter's, and in Neverwinter, they have the current lockboxes available for Astral Diamonds (the equivalent to our Questionite). Plenty of people buy them since they don't drop with the regularity that ours did. Now that they cut back the drop chances, whenever there's a new box, there's people complaining that they don't drop enough. So there's a precedent for it.

    whenever I new box comes out I always see a bunch of people selling them for 5-10g each so I guess there's a market early on in each box's lifetime before people've had time to "stock up"
  • edited October 2013
    This content has been removed.
  • edited October 2013
    This content has been removed.
  • edited October 2013
    This content has been removed.
  • toooldforthistoooldforthis Posts: 117 Arc User
    edited October 2013
    I'm going to have a lot more to say about the grav pulse nerf, but this needs to go out ASAP.

    The change currently on PTS has also broken a major component of the power, grav charge stacks, that has not been discussed as needing any change.

    On PTS, the stack of grav charges that occurs over time or from repeated pulsing instead now resets to 0 as soon as you let go of the power, versus its behavior on live, where it remains for 20 seconds at up to 10 stacks after the power is released.

    This is a more powerful nerf than adjusting the skill to 5 mobs only, as losing the stacks means the effective damage from the power has been cut more than half even if the mob number had been maintained. It not only gives the higher end bonuses from stacks only at the very end of a long maintain, but actually never reaches the 10 full stacks its supposed to and immediately resets to zero at the end of the charge.

    This is not a change that should be allowed to go live. Adding bugs like this serves neither players nor developers.
  • thebuckeyethebuckeye Posts: 818 Arc User
    edited October 2013
    avianos wrote: »
    . . .
    Is it going to be OLD LOCKBOXES available in Q-store which don't drop anymore? (like [Takofanes' Cache of Treasures] [Hover Tank Arsenal Lockbox] [Grav Bike Arsenal Lockbox][Forum Malvanum Lockbox] and [SOCRATES' Data Cache] ?

    (Who the heck would waste Questionite for Lockboxes)

    if it is going to be variety of OLD Lockboxes in Q store (which is better idea)
    May I suggest bringing old Grab Bags in Q store as well?

    Grab Bags like the Cursed Grab Bag and the Mountain Costume Grab Bag

    People WANT the costume pieces from those BAGs, but since they are not available anymore in the game...

    (I WANT MY Cursed/Scourge Eyes darn it)
    gradii wrote: »
    ^
    This please.

    I would like to second that emoticon :wink:
  • chaelkchaelk Posts: 7,746 Arc User
    edited October 2013
    avianos wrote: »
    . . .
    Is it going to be OLD LOCKBOXES available in Q-store which don't drop anymore? (like [Takofanes' Cache of Treasures] [Hover Tank Arsenal Lockbox] [Grav Bike Arsenal Lockbox][Forum Malvanum Lockbox] and [SOCRATES' Data Cache] ?

    (Who the heck would waste Questionite for Lockboxes)

    if it is going to be variety of OLD Lockboxes in Q store (which is better idea)
    May I suggest bringing old Grab Bags in Q store as well?

    Grab Bags like the Cursed Grab Bag and the Mountain Costume Grab Bag

    People WANT the costume pieces from those BAGs, but since they are not available anymore in the game...

    (I WANT MY Cursed/Scourge Eyes darn it)
    gradii wrote: »
    ^
    This please.
    thebuckeye wrote: »
    I would like to second that emoticon :wink:

    Thirded. If you want to see some Bags fly out the Q door. put the Service grab bags in there
    Stuffing up Freeform builds since Mid 2011
    4e1f62c7-8ea7-4996-8f22-bae41fea063b_zpsu7p3urv1.jpg

    Get the Forums Enhancement Extension!
  • edited October 2013
    This content has been removed.
  • secksegaisecksegai Posts: 1,354 Arc User
    edited October 2013
    laughinxan wrote: »
    Vehicles in general need to be looked at, when something is overpowered like AoE firepower while everything else is sucking you need to look at the whole thing.

    My suggestions for vehicles; buff the ST damage powers like anti aircraft missile and attacks with a narrower AoE cone for ST damage. I find that of all vehicles, the prototype interceptor's anti-aircraft missile to be very good for the cost on it, if sliightly op, i'd say mark 2 anti aircraft missiles should do about 70% of what the prototypes do.

    Likewise AoE's in general some should be brought up to the target cap 5 gravity pulse field when gravity pulse field is pulsed rather than maintained. Incendiary rounds likewise should be adjusted some since they've no target cap and a rather rediculous blast radius.

    I'd also remove the cooldown for heavy cannon mark 1 and 2, adjust the knock accordingly. Basically just adjust and re-adjust the vehicle weapons that are underperforming to be more devastating for their weaknesses. Then adjust things like vehicle defense powers and mods, as well as adding the ability to increase the max weapons/slots for vehicles lacking in that area up to 4 weapons, 2 defense 2 support(or some variant of 4 mods).


    Here's the thing. Grav pulse was never truly OP. Sure aside from being able to hit massive groups, which are extremely rare and situational, it actually falls behind a decent AoE attack.

    The biggest issue that comes to mind is the fact that crit chance hasn't worked on vehicles for how long now..... not to mention it's not the only mod attribute failing to apply.

    Vehicles are far more useful in speeding up the leveling process than they are at 40.

    The prototypes aren't useful for combat short of someone with no combat ability (ie dedicated h ealer). Once the range was nerf, its biggest strength fell apart. Being able to do decent (not major, just reasonable) damage from a safe distance allowed it to keep up with players utilizing their own powers.

    Bottom line is that vehicles are niche and far too limited to be OP. I've got 7 foxbat AFs for topping deathlord spawns, and all but maybe 2 had people running their grav pulse and clearing zombies galore. Sure, part of it is the scoring system, but the core issue is that vehicles don't crit while players do, and the higher base damage of a vehicle can't keep up with decent criticals.

    My decked out avalanche hardly sees use, my characters perform better overall short of flying sniper situations (or in this case hovering incendiary/rail gun), and unlike vehicles aren't restricted to only a select number of areas and missions.
  • crosschancrosschan Posts: 921 Arc User
    edited October 2013
    Hey Secks, I liked your post. So I'm going to make a very short post and then let you go at it again to kind of finish drawing the picture, so to speak. Here goes...

    Ok, so you're trouncing vehicles vs. The Death Lord...what about the many many many times we hit up The Destroid Invasion and vehicles were usually the top 5 scores?

    P.S. Kenpo-Block: Yes, scoreboards do not matter for most of the events and things like this and are mostly for fun...but still, it's kinda worth asking about. :wink:

    P.S.S. For those from the recent threads I just wanna throw out that I was consistantly top 11(11 seemed to be an odd average number for me but I did get 3rd once and 6th a few times) with an archery toon. Kieko wasn't wrong. Archery can be good. :biggrin:
    2s9bzbq.jpg
    Join Date: Aug 2009 | Title: Devslayer
  • avianosavianos Posts: 6,200 Arc User
    edited October 2013
    avianos wrote: »
    . . .
    Is it going to be OLD LOCKBOXES available in Q-store which don't drop anymore? (like [Takofanes' Cache of Treasures] [Hover Tank Arsenal Lockbox] [Grav Bike Arsenal Lockbox][Forum Malvanum Lockbox] and [SOCRATES' Data Cache] ?

    (Who the heck would waste Questionite for Lockboxes)

    if it is going to be variety of OLD Lockboxes in Q store (which is better idea)
    May I suggest bringing old Grab Bags in Q store as well?

    Grab Bags like the Cursed Grab Bag and the Mountain Costume Grab Bag

    People WANT the costume pieces from those BAGs, but since they are not available anymore in the game...

    (I WANT MY Cursed/Scourge Eyes darn it)

    gradii wrote: »
    ^
    This please.
    thebuckeye wrote: »
    I would like to second that emoticon :wink:
    chaelk wrote: »
    Thirded. If you want to see some Bags fly out the Q door. put the Service grab bags in there

    Glad to see I'm not the only one who want GRAB BAGS back! :biggrin:
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
Sign In or Register to comment.