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Cape Powers?

hodgypodgehodgypodge Posts: 24 Arc User
edited October 2013 in Suggestions Box
Nighthawk brought with him a whole host of vigilante powers, which as a side note I think would warrant their own power set, rather than being split between gadgets and martial arts. Regardless, I think the last piece of the puzzle would be incorporating some cape powers for crowd control.

For example:

Cape Flourish
Tap
Spins a cape around your hero, stunning all enemies in a 10-foot radius.
+4 sec stun
+15 sec snare


Possible advantages: Add a fear to the cape flourish, add an on-next-hit buff, or a debuff to targets effected.

Cape Grab
Click
Throws a length of cape out to your target and pulls them to you.
150 Crushing damage
Knocks the target towards you


Possible advantages: Add a stun or snare component to the grab, or "overthrow" the target well behind your character.

Microfilament Cape
Maintain
Your cape is now reinforced and can be used to shield yourself from harm.
+250% Resistance to all damage

Possible advantages: Can reflect all physical damage back to attackers, or add a stealth component.

Hide in Plain Sight
Charge
Wrap your cape around you to melt into the shadows
Places you into stealth after short charge time
Post edited by hodgypodge on

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