Funny thing is, they did that with the missions in the starting area on Monster Island. They first said they wanted to bring 2 new Mini-Arcs there to fill a level-gap .. and we never got them of course .. and at some point i noticed that level the level 30-33 missions gave more exp than later the 35+ missions.
Here's a crazy idea: Buff XP gain from missions and mobs
Crazy indeed. Mobs could use a minor upward adjustment, but mission completion rewards are plenty high enough. When I can go to Canada in the early to mid 20s, do a batch of 6-10 missions all simultaneously in the same area, and then turn them in for enough XP for a full level (and I can often do the same thing in Monster Island, too), I think the mission complete rewards are fine.
_________________________________________________ @flamingbunnyman in game. Formerly @Roderick in City of Heroes.
They did buff the xp gain from missions. They added an alert where you can get a XP buff that increases all those gains :P
No but seriously, it's already way too easy to outlevel the mission chain you're on.
I'd love if they made the whole game use the scaling level code from Comic Series/Action Packs and all enemies use the "scary monster" variable level system. It even handles scaling the mission rewards.
There's XP hour and there's Story XP hour there's XP buffs dropping from the lottery boxes and there's XP buffs from Smashes and bonus XP for teaming, more XP when sidekicked down for mobs higher level than you.
You can sidekick farther than ever for max XP gains on street mobs.
But yeah they should buff XP on the street and for missions by inserting Street Sweep XP and Mission XP hours.
Increasing gains from mobs would be neat... you'd see me in the mission zones a lot more often if I could level up just from running around killing mobs. There were some other MMOs I played where doing that was actually faster than bothering with quests.
Of course, then they would have to actually lower the xp gain from missions to compensate.
People would actually take the time to fight through enemies to get to an objective. At the very least the people that do take the time to fight through would get something out of it when a guy is waiting to swipe your objective out of your hand.
Comments
Crazy indeed. Mobs could use a minor upward adjustment, but mission completion rewards are plenty high enough. When I can go to Canada in the early to mid 20s, do a batch of 6-10 missions all simultaneously in the same area, and then turn them in for enough XP for a full level (and I can often do the same thing in Monster Island, too), I think the mission complete rewards are fine.
@flamingbunnyman in game. Formerly @Roderick in City of Heroes.
No but seriously, it's already way too easy to outlevel the mission chain you're on.
My super cool CC build and how to use it.
I'd love if they made the whole game use the scaling level code from Comic Series/Action Packs and all enemies use the "scary monster" variable level system. It even handles scaling the mission rewards.
That way we'd never out level anything.
You can sidekick farther than ever for max XP gains on street mobs.
But yeah they should buff XP on the street and for missions by inserting Street Sweep XP and Mission XP hours.
Of course, then they would have to actually lower the xp gain from missions to compensate.
My super cool CC build and how to use it.