Hiya. I've been playing CO for some time and really like the game. I even played during the events like the "Blood Moon". I was curious with Halloween coming up and all, that the Devs might consider expanding the CO game into another MMO strictly revolving around mythical creatures of the night. You can call it something like Champions Moonrise or something like that. Make it an extension to the CO Universe perhaps as the result of the "Blood Moon" event or a completely new MMO. Just a thought. Not sure if anyone else was thinking of this or not but anyway. What do you guys think?
I'm sorry to sound negative, but I wouldn't recommend holding your breath while waiting for something like this.
Cryptic is just barely starting to put work back into this game, and its crew is still much, much smaller than the teams working on Star Trek and Neverwinter.
If you can find a big-name franchise in that genre that wants to work out a license deal with Cryptic, and isn't a conflict of interests with their existing licenses, then it MIGHT happen. But as a Champions expansion or offshoot? Highly unlikely.
Good news for you, though: Get to level 34 or higher and talk to Juryrig in the Mod Shop in Ren Cen, and he'll start you on a mission chain that unlocks Vibora Bay; a zone full of Werewolves, Vampires, Wizards and Fallen Angels.
_________________________________________________ @flamingbunnyman in game. Formerly @Roderick in City of Heroes.
All we can expect as content wise is "Events".
So, maybe they do that 'Vladic Dracul's Halloween Jamboree', the one they found impossible to make way back, as an "Event".
But yea, VB is full of ' Vampyre, Lycan, Witch, Demon' for all yer lil dark heart desires.
CHAMPIONS ONLINE:Join Date: Apr 2008
And playing by myself since Aug 2009 Godtier: Lifetime Subscriber
Hiya. I've been playing CO for some time and really like the game. I even played during the events like the "Blood Moon". I was curious with Halloween coming up and all, that the Devs might consider expanding the CO game into another MMO strictly revolving around mythical creatures of the night. You can call it something like Champions Moonrise or something like that. Make it an extension to the CO Universe perhaps as the result of the "Blood Moon" event or a completely new MMO. Just a thought. Not sure if anyone else was thinking of this or not but anyway. What do you guys think?
Just so you know, as far as Superhero games go- CO is dripping at the seams with supernatural content, enough so that I find it to be a bad thing. As someone whose main character is a Cybernetic Super-Soldier, I find the end game zone's monsters to be absurd, as none of them should ever pose a threat to any legitimate superhero.
So, there's some a-plenty. And there was some talk of some monster hunter stuff a while back.
Worlds of Darkness is creating an MMORPG soon, so you may also want to look into that. I plan on getting it and making a Superhero.
I think having supernatural content is fine. we could definitely use some more evil SCIENCE villains to fight though.
*cough*MECHANON*cough*
Istvatha V'han and Professor Paradigm would also be really cool. Especially if we can get the latter's armor (assuming it'll resemble the PnP description) as a costume piece and feed it to the blackredders... :biggrin:
Kinematik and the whole IHA thing would be nice as well. Also, Captain Chronos.
Grind for the Grind God! Tokens for the Token Throne!
I think having supernatural content is fine. we could definitely use some more evil SCIENCE villains to fight though.
I think it's fine, too. But, I mean look at it...
Well over half of the villains in the game are magic. Argent, Black Aces, Cobra Lords, Gadroon, and Qualar are the only organizations that aren't magic in nature that I can think of off the top of my head. I can't even make a nemesis that doesn't resort to magic. Garbage, IMO. Magic is the perfect Maguffin for anyone whose written themselves into a corner and doesn't have any other thing to resort to.
"Oh, I have a problem. Let me magic it away."
It's fine, but I don't want half of a Superhero game overrun with it. It's an enabler of half the bad RP in this game as well.
It's still massively populated compared to the original endgame zone (Lemuria).
Considering that gameplay-wise VB is nothing new but "supernatural Westside" gated behind overlengthy crisis, but Lemuria murders playability with turning off TP and annoying 3d navigation, not very surprising. :cool:
Although I personally don't object to the frequency of magic in CO per se, I do sympathize with folks like cybersoldier1981 who feel their concepts aren't being well served by existing content. Particularly since the published PnP books for the game are dripping with non-magical foes. Mutants, aliens, robots and cyborgs, super-scientists, freak-accident mutates, and gadget-using mercs and thieves abound. Even the magic in VIPER is only one small component of its vast resources.
When and whether more of that stuff will make its way into the game is anyone's guess at this point.
He got switched to Darkness. Though I never saw him use force. He only sent dakka fired from a Luger last time I fought him pre-On Alert.
He used force quite a bit, in both of his in game missions pre-on alert
Here we are now going to the West Side
Weapons in hand as we go for a ride
Some may come and some may stay
Watching out for a sunny day
Where there's love and darkness and my sidearm
In game as @forgemccain
Worlds of Darkness is creating an MMORPG soon, so you may also want to look into that. I plan on getting it and making a Superhero.
CCP is making World of Darkness, but it is so far on on the back burner you might be lucky to play it in the next 5 years. And considering it will only let people play as vampires, and the game is perpetually at night, the likelihood, if the game ever see's the light of day, of it expanding into the other franchises in oWoD is unlikely considering the near incompatibility of each of the franchise books.
Well over half of the villains in the game are magic. Argent, Black Aces, Cobra Lords, Gadroon, and Qualar are the only organizations that aren't magic in nature that I can think of off the top of my head. I can't even make a nemesis that doesn't resort to magic. Garbage, IMO. Magic is the perfect Maguffin for anyone whose written themselves into a corner and doesn't have any other thing to resort to.
"Oh, I have a problem. Let me magic it away."
It's fine, but I don't want half of a Superhero game overrun with it. It's an enabler of half the bad RP in this game as well.
Really? I found this game more tech than anything else. Other than magic and tech there is a lack of natural, mutant type origins. We have plenty of tech. Dr. Destroyer is the chief supervillain, there's the Destroids, Argent, VIPER, some of the biggest names you find in high level zones. There's the copious amounts of vehicles that are being released and the technology category is the power set that has been getting attention for 2 years.
Their leader is. Same with the whole Magic Cult thing in Viper.
I thought he was a mentalist which isn't magic but more of a mutation. So that Darkness powers he uses isn't magic. As for VIPER they are a mix of different origins. It's an organization that uses any means of power possible. Viper-X is power armor, Freon probably a mutant, Draconis is a telepath, they have a magic cult/religion, they have ninjas, they have stormtroopers.
Poe is a mentalist. Not a very strong one, but a mentalist.
He's switched to darkness now but it may means literally anything. This set doesn't look very sorcerous despite being in Mystic framework. Lots of Kirby dots and energy projections, can be anything.
VIPER is tech based organisation, their higher ranks are like a corporate council. They do employ wizards, but it's only one of their branches.
There is less tech than magic in CO, but cyborgs, PA and robots are still common enemies. Those aren't staple of comic books as well - they serve great as goons and lieutenants, but we lack more comic book villains.
Save for few instances, our enemies in this game are too generic, no matter their origin.
Poe is a mentalist. Not a very strong one, but a mentalist.
He's switched to darkness now but it may means literally anything. This set doesn't look very sorcerous despite being in Mystic framework. Lots of Kirby dots and energy projections, can be anything.
VIPER is tech based organisation, their higher ranks are like a corporate council. They do employ wizards, but it's only one of their branches.
There is less tech than magic in CO, but cyborgs, PA and robots are still common enemies. Those aren't staple of comic books as well. - they serve great as goons and lieutenants, but we lack more comic book villains.
Save for few instances, our enemies in this game are too generic, no matter their origin.
All we fight is pratically villains that enjoy themselves a little too much, conventional goons and the result of a ''Create your own Villain'' experiment. Seriously, we need more type of people. Maybe it's time to work on CO being about the current age of comics (Superpowered civil war, two of the Champions having a falling out, a X-Force/Thunderbolts-like group)?
It doesn't help that all superpowers, super-tech, and super -anything- in the Champions Universe is basically due to magic (not that anyone actually knows this from an in-character perspective). As such, magic has a strong influence on the world, and supernatural things are going to mix in a lot. That said, tech really DOES have a fair presence in the game. The only place that has no real tech or science enemies, is Vibora Bay.
It doesn't help that all superpowers, super-tech, and super -anything- in the Champions Universe is basically due to magic (not that anyone actually knows this from an in-character perspective). As such, magic has a strong influence on the world, and supernatural things are going to mix in a lot. That said, tech really DOES have a fair presence in the game. The only place that has no real tech or science enemies, is Vibora Bay.
Let's be fair, it's all thanks to the Nazis people have superpowers.
Nazis.
And don't get your head wrapped around the idea that Magic is the ultimate force. If your read the books, magic is pretty much rare.
And, despite how people like to point this "Magic is the source" thing out, it doesn't cover future technology, alien technology, alternate universe technology, etc. Some devices are created by those with super-smarts, but you can't override standard human innovation from the setting, either.
Generally speaking, people who RP 'magic' characters tend to be the ones I avoid. It takes all of about thirty minutes for me to realize that man peoples' idea of 'magic' is just a blank check for god-modery.
Let's be fair, it's all thanks to the Nazis people have superpowers.
Nazis.
To give due credit, they were assisted by the Circle of the Scarlet Moon -- not really a nicer bunch of people, though. But creating supers wasn't even their intention; they cast a spell to locate powerful magic artifacts, which they lost control of. So really, people have superpowers because the Nazis screwed up.
And don't get your head wrapped around the idea that Magic is the ultimate force. If your read the books, magic is pretty much rare.
Yeah, lots of folks read, "magic allows these other super things to happen," and take that to mean, "everything is magic."
While it's true that pure magic is rare on Champions Earth, the setting certainly has the background to run an all-supermage game if you wanted to. But you could also easily run an all-supertech, all-mutant, all-alien, all-mentalist, or all-martial-artist game as well. There's just a lot of different stuff there to work with.
To give due credit, they were assisted by the Circle of the Scarlet Moon -- not really a nicer bunch of people, though. But creating supers wasn't even their intention; they cast a spell to locate powerful magic artifacts, which they lost control of. So really, people have superpowers because the Nazis screwed up.
And if Indiana Jones didn't ambushed the Nazis when they got a hold of the Ark, there wouldn't be a WW2 at all.
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Cryptic is just barely starting to put work back into this game, and its crew is still much, much smaller than the teams working on Star Trek and Neverwinter.
If you can find a big-name franchise in that genre that wants to work out a license deal with Cryptic, and isn't a conflict of interests with their existing licenses, then it MIGHT happen. But as a Champions expansion or offshoot? Highly unlikely.
Good news for you, though: Get to level 34 or higher and talk to Juryrig in the Mod Shop in Ren Cen, and he'll start you on a mission chain that unlocks Vibora Bay; a zone full of Werewolves, Vampires, Wizards and Fallen Angels.
@flamingbunnyman in game. Formerly @Roderick in City of Heroes.
So, maybe they do that 'Vladic Dracul's Halloween Jamboree', the one they found impossible to make way back, as an "Event".
But yea, VB is full of ' Vampyre, Lycan, Witch, Demon' for all yer lil dark heart desires.
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
The worst possible choice for an endgame zone in a superhero MMO, but there is. Mostly empty, though.
Just so you know, as far as Superhero games go- CO is dripping at the seams with supernatural content, enough so that I find it to be a bad thing. As someone whose main character is a Cybernetic Super-Soldier, I find the end game zone's monsters to be absurd, as none of them should ever pose a threat to any legitimate superhero.
So, there's some a-plenty. And there was some talk of some monster hunter stuff a while back.
Worlds of Darkness is creating an MMORPG soon, so you may also want to look into that. I plan on getting it and making a Superhero.
It's still massively populated compared to the original endgame zone (Lemuria).
*cough*MECHANON*cough*
Istvatha V'han and Professor Paradigm would also be really cool. Especially if we can get the latter's armor (assuming it'll resemble the PnP description) as a costume piece and feed it to the blackredders... :biggrin:
Kinematik and the whole IHA thing would be nice as well. Also, Captain Chronos.
I think it's fine, too. But, I mean look at it...
Well over half of the villains in the game are magic. Argent, Black Aces, Cobra Lords, Gadroon, and Qualar are the only organizations that aren't magic in nature that I can think of off the top of my head. I can't even make a nemesis that doesn't resort to magic. Garbage, IMO. Magic is the perfect Maguffin for anyone whose written themselves into a corner and doesn't have any other thing to resort to.
"Oh, I have a problem. Let me magic it away."
It's fine, but I don't want half of a Superhero game overrun with it. It's an enabler of half the bad RP in this game as well.
Their leader is. Same with the whole Magic Cult thing in Viper.
Considering that gameplay-wise VB is nothing new but "supernatural Westside" gated behind overlengthy crisis, but Lemuria murders playability with turning off TP and annoying 3d navigation, not very surprising. :cool:
My super cool CC build and how to use it.
He got switched to Darkness. Though I never saw him use force. He only sent dakka fired from a Luger last time I fought him pre-On Alert.
When and whether more of that stuff will make its way into the game is anyone's guess at this point.
He used force quite a bit, in both of his in game missions pre-on alert
Here we are now going to the West Side
Weapons in hand as we go for a ride
Some may come and some may stay
Watching out for a sunny day
Where there's love and darkness and my sidearm
In game as @forgemccain
CCP is making World of Darkness, but it is so far on on the back burner you might be lucky to play it in the next 5 years. And considering it will only let people play as vampires, and the game is perpetually at night, the likelihood, if the game ever see's the light of day, of it expanding into the other franchises in oWoD is unlikely considering the near incompatibility of each of the franchise books.
Silverspar on PRIMUS
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Really? I found this game more tech than anything else. Other than magic and tech there is a lack of natural, mutant type origins. We have plenty of tech. Dr. Destroyer is the chief supervillain, there's the Destroids, Argent, VIPER, some of the biggest names you find in high level zones. There's the copious amounts of vehicles that are being released and the technology category is the power set that has been getting attention for 2 years.
I thought he was a mentalist which isn't magic but more of a mutation. So that Darkness powers he uses isn't magic. As for VIPER they are a mix of different origins. It's an organization that uses any means of power possible. Viper-X is power armor, Freon probably a mutant, Draconis is a telepath, they have a magic cult/religion, they have ninjas, they have stormtroopers.
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He's switched to darkness now but it may means literally anything. This set doesn't look very sorcerous despite being in Mystic framework. Lots of Kirby dots and energy projections, can be anything.
VIPER is tech based organisation, their higher ranks are like a corporate council. They do employ wizards, but it's only one of their branches.
There is less tech than magic in CO, but cyborgs, PA and robots are still common enemies. Those aren't staple of comic books as well - they serve great as goons and lieutenants, but we lack more comic book villains.
Save for few instances, our enemies in this game are too generic, no matter their origin.
All we fight is pratically villains that enjoy themselves a little too much, conventional goons and the result of a ''Create your own Villain'' experiment. Seriously, we need more type of people. Maybe it's time to work on CO being about the current age of comics (Superpowered civil war, two of the Champions having a falling out, a X-Force/Thunderbolts-like group)?
But no Halloween-themed ATs.
@Maekada in-game
Formerly MaekadaFolay on the forums.
Let's be fair, it's all thanks to the Nazis people have superpowers.
Nazis.
And don't get your head wrapped around the idea that Magic is the ultimate force. If your read the books, magic is pretty much rare.
And, despite how people like to point this "Magic is the source" thing out, it doesn't cover future technology, alien technology, alternate universe technology, etc. Some devices are created by those with super-smarts, but you can't override standard human innovation from the setting, either.
Generally speaking, people who RP 'magic' characters tend to be the ones I avoid. It takes all of about thirty minutes for me to realize that man peoples' idea of 'magic' is just a blank check for god-modery.
To give due credit, they were assisted by the Circle of the Scarlet Moon -- not really a nicer bunch of people, though. But creating supers wasn't even their intention; they cast a spell to locate powerful magic artifacts, which they lost control of. So really, people have superpowers because the Nazis screwed up.
Yeah, lots of folks read, "magic allows these other super things to happen," and take that to mean, "everything is magic."
While it's true that pure magic is rare on Champions Earth, the setting certainly has the background to run an all-supermage game if you wanted to. But you could also easily run an all-supertech, all-mutant, all-alien, all-mentalist, or all-martial-artist game as well. There's just a lot of different stuff there to work with.
And if Indiana Jones didn't ambushed the Nazis when they got a hold of the Ark, there wouldn't be a WW2 at all.