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Meanwhile, on Cracked, a mention of cryptic!

vincyrevincyre Posts: 88 Arc User
edited October 2013 in Champions Online Discussion
Basically, there's an article about how games are 'screwing' players, and cryptic gets a lovely mention.

Yikes.
Post edited by vincyre on
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  • jonsillsjonsills Posts: 6,318 Arc User
    edited October 2013
    vincyre wrote: »
    Basically, there's an article about how games are 'screwing' players, and cryptic gets a lovely mention.

    Yikes.
    And yet SWTOR isn't even touched on in passing. <head shake>
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

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  • vincyrevincyre Posts: 88 Arc User
    edited October 2013
    jonsills wrote: »
    And yet SWTOR isn't even touched on in passing. <head shake>

    There's no justice in the world.
  • rianfrostrianfrost Posts: 578 Arc User
    edited October 2013
    vincyre wrote: »
    Basically, there's an article about how games are 'screwing' players, and cryptic gets a lovely mention.

    Yikes.

    ya know, i have no love for lockboxes, but calling cryptic on is like arresting the 5th driver in a line of drivers all going 80mph. they didnt invent it, they didnt even do the most egregious job of it. they even say that crypic is only the "most recent offender" which is curious since TERA and docu got lock box equivalents more recently(if my scrambled recollection is accurate). so yeah, rail on lockboxes all you want, i hate em, but cryptic coes not stand out in any form in their use.
  • vincyrevincyre Posts: 88 Arc User
    edited October 2013
    rianfrost wrote: »
    ya know, i have no love for lockboxes, but calling cryptic on is like arresting the 5th driver in a line of drivers all going 80mph. they didnt invent it, they didnt even do the most egregious job of it.

    Don't shoot the messenger! *hides!*
  • rianfrostrianfrost Posts: 578 Arc User
    edited October 2013
    vincyre wrote: »
    Don't shoot the messenger! *hides!*

    with my eyesight, you'd be safe anyway :P auto aim cant save some things. but yeah, was just questioning the strange premise, cracked is usually a solid entertainer as funny websites go, and they usually do their homework.
  • zahinderzahinder Posts: 2,382 Arc User
    edited October 2013
    Well, it's EXTRA FUNNY that the game primarily about a socialist post-scarcity utopia is integrated into utterly crass, exploitive capitalistic manipulation.

    So there's that.
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  • towershield#4714 towershield Posts: 1,208 Arc User
    edited October 2013
    I blame Odo
    Thanks O'Brien
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  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited October 2013
    rianfrost wrote: »
    ya know, i have no love for lockboxes, but calling cryptic on is like arresting the 5th driver in a line of drivers all going 80mph. they didnt invent it, they didnt even do the most egregious job of it. they even say that crypic is only the "most recent offender" which is curious since TERA and docu got lock box equivalents more recently(if my scrambled recollection is accurate). so yeah, rail on lockboxes all you want, i hate em, but cryptic coes not stand out in any form in their use.

    Been awhile since I played TERA (loved the game, but it's community is kinda awful), but didn't they have alternate ways to obtain items in boxes...like...directly?

    Again, been awhile, but last I checked, I could get everything directly if I wanted to.
  • crypticbuxomcrypticbuxom Posts: 4,620 Arc User
    edited October 2013
    It got attention over those other games because its STO. All those other games...who's heard of em! Especially from a regular person POV.
  • lafury001200lafury001200 Posts: 567 Arc User
    edited October 2013
    One of these rags has got to be waiting to pounce on justice gear. I would normally say Massively but as you guys have shown with cracked and gamasutra it's a toss up.
  • nephtnepht Posts: 6,883 Arc User
    edited October 2013
    jonsills wrote: »
    And yet SWTOR isn't even touched on in passing. <head shake>

    Yeah I am shocked that Cryptic gets poked at but EA gets a free pass.

    CO: all player mission content free for all.

    TOR: pay to RUN and pick sh$t up.

    Cryptic might be pay to win, but EA is pay for good reviews :P
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  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited October 2013
    nepht wrote: »
    Yeah I am shocked that Cryptic gets poked at but EA gets a free pass.

    CO: all player mission content free for all.

    TOR: pay to RUN and pick sh$t up.

    Cryptic might be pay to win, but EA is pay for good reviews :P

    Well, you payed to access Sprint :p But then, those who went F2P or came in for F2P basically needed some incentive to, you know, actually give them money. :p It didn't work though. I knew plenty who played the F2P and never gave a single cent.

    I subbed to TOR but quit the game all together when they decided, "Oh hey! Look! Customize the color of your armors! But all the colors players want are in a locked box you have to pay money for or buy off the market and hope to get lucky...really luck...lol...when I say lucky...I mean REALLY DAMN LUCKY!"

    Miss playing my Consular, but after that, I finished up all storylines and quit the game.
  • zedbrightlander1zedbrightlander1 Posts: 3,797 Arc User
    edited October 2013
    rianfrost wrote: »
    ya know, i have no love for lockboxes, but calling cryptic on is like arresting the 5th driver in a line of drivers all going 80mph. they didnt invent it, they didnt even do the most egregious job of it. they even say that crypic is only the "most recent offender" which is curious since TERA and docu got lock box equivalents more recently(if my scrambled recollection is accurate). so yeah, rail on lockboxes all you want, i hate em, but cryptic coes not stand out in any form in their use.

    I think it has more to do with the fact that this is taking place in a Star Trek Universe. As with this line -
    We all remember how the Federation was founded on greed and capitalism, right?
    

    The author is reminding us that Gene Roddenberry made it clear, from the beginning, that there was no currency in Star Fleet or the Federation. With the advent of Replicators, ST became an energy based economy and since energy being essentially limitless, from the 23rd century on, you can just create what you need as you need it. It could also be said that dilithium as a currency is also an invention of the game and not part of the genre as depicted in any of it's other media forms (TV, Books, etc).

    This is just my own opinion, but perhaps it is this that brought the author to make such a comparison for the irony of Trek having this element included in the game.

    LLAP,

    Just another fan of TGBOTG :smile:
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  • cyronecyrone Posts: 1,028 Arc User
    edited October 2013
    It got attention over those other games because its STO. All those other games...who's heard of em! Especially from a regular person POV.

    I played EVE and honestly if you auto-pilot everywhere then you deserve to get blown up. Plot your course and use the "Warp to..." feature to warp to 0m of the gate. It's not rocket surgery.
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  • fudgemonstafudgemonsta Posts: 1,591 Arc User
    edited October 2013
    I was reading the article and literally, right under the slamming of STO and Cryptic for having the boxes, there was an ad for STO saying 'Play Free Now!'.

    That timing. :tongue:
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  • jonsillsjonsills Posts: 6,318 Arc User
    edited October 2013
    On the other hand, gotta love the caption on the picture there.

    "Captain! Shields are down, main power is offline, and our credit limit has been reached!"
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

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  • supersharkssupersharks Posts: 103 Arc User
    edited October 2013
    joybuzzerx wrote: »
    Been awhile since I played TERA (loved the game, but it's community is kinda awful)

    I wasn't the only one that quit due to the community huh? Last I played they were cybering those child characters in general chat, I just upped and quit on the spot.
  • rianfrostrianfrost Posts: 578 Arc User
    edited October 2013
    I wasn't the only one that quit due to the community huh? Last I played they were cybering those child characters in general chat, I just upped and quit on the spot.
    i didnt leave because of it, but it was pretty bad. the elin(the little girl race) fetishists were bad, the stupid political arguments, the bashing of every other game on the planet, the arguments about specific brands of computers, the undying elin movie title jokes, it was bad. turning off global was a good idea. like one step above league of legends.

    as for star trek, i understand too that trek is better known than the other properties and there is some irony to the capitalism thing, but ill tell you, at this point star trek has gone in so many directions, the "true" vision of Roddenberry is kind of mixed anyhow. it just seemed that picking on trek for something pretty much ubiquitous on the chinese and korean freemo gaming markets for years is kind of arbitrary.
  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited October 2013
    I wasn't the only one that quit due to the community huh? Last I played they were cybering those child characters in general chat, I just upped and quit on the spot.

    I quit because people were acting like the Elin where children and not sticking to lore, which lead to all the stupid things American's do. Though one day I will need to get back into it, get my Castanic to 60 (unless they raised the level cap) as I was only 1 1/2 levels away from 60.
  • chaelkchaelk Posts: 7,732 Arc User
    edited October 2013
    I wouldn't mind the characters on Tera so much, if it wasn't for the stationary movements of the female characters, the clothes which mostly stop just above the rear end and the cameras drift down to rear end level when you stop.

    one or more devs on that game seriously needs counselling.
    on the article, all the gamble boxes. All the gambling.

    all the ,get the basics for free and pay for everything else.
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  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited October 2013
    chaelk wrote: »
    I wouldn't mind the characters on Tera so much, if it wasn't for the stationary movements of the female characters, the clothes which mostly stop just above the rear end and the cameras drift down to rear end level when you stop.

    one or more devs on that game seriously needs counselling.
    on the article, all the gamble boxes. All the gambling.

    all the ,get the basics for free and pay for everything else.
    Welcome to F2P and Freemium items.

    It's a rated M game, with part of it's whole premise being that. Seriously, playing TERA and complaining about that, is like playing Scarlet Blade and complaining about it.

    Those aren't rated T games, meant to be family friendly, let the 8 year old play, because you do. :p They're M rated.
  • chaelkchaelk Posts: 7,732 Arc User
    edited October 2013
    Never found the rating on it .
    All I got was the download screen, so no, I have no idea what rating it is.
    Mind you, it's a moot point since, the loader decided it wouldn't load after playing the game a couple of times. A listed error with the game and I Uninstalled it. Problem solved.
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  • jarfarujarfaru Posts: 91 Arc User
    edited October 2013
    Sorry to say it but STO is really bad with this nickle and diming. Every new item gets released in the c store And the game has way to many currencies in it. In fact its hard to believe the same company owns that game.
  • zahinderzahinder Posts: 2,382 Arc User
    edited October 2013
    I was ok with STO for a long time, but they finally broke my back with the Avenger... since I had bought the Assault Cruiser Refit, which is basically worse in every way for the same price.

    Thanks, PW! You've saved me a lot of future expenditures on your game.
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  • edited October 2013
    This content has been removed.
  • championshewolfchampionshewolf Posts: 4,375 Arc User
    edited October 2013
    I think it has more to do with the fact that this is taking place in a Star Trek Universe. As with this line -
    We all remember how the Federation was founded on greed and capitalism, right?
    

    The author is reminding us that Gene Roddenberry made it clear, from the beginning, that there was no currency in Star Fleet or the Federation. With the advent of Replicators, ST became an energy based economy and since energy being essentially limitless, from the 23rd century on, you can just create what you need as you need it. It could also be said that dilithium as a currency is also an invention of the game and not part of the genre as depicted in any of it's other media forms (TV, Books, etc).

    This is just my own opinion, but perhaps it is this that brought the author to make such a comparison for the irony of Trek having this element included in the game.

    LLAP,

    Just another fan of TGBOTG :smile:
    That would be true if it wasn't an absolute lie, because the use of credits, barter and trade, were still strong even in the 24th and 25th centuries of Roddenberry's Star Trek. Hell, Spock even talked about his retirement pay from Starfleet, not to mention that it's been well established that the replicator's magical powers only go so far and many essentials cannot be replicated.
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  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited October 2013
    laughinxan wrote: »
    Eh....what is funny about Scarlet blade is that it's essentially the same "Go kill 20 diseased, dying rabbits!" game that goes like so;

    *fights ONE diseased, dying rabbit, barely wins.*
    "Oh god the pain! It hurts!"
    *waits a minute, back to full health, repeats above twenty times, then moves on to killing twenty sickly rabbits, rince, repeat.*

    Thats what I got out of the reviews....they sell exclusively on...yeah....thats honestly the worst part of modern mmos though really that they do that and also cater to forcing the holy trinity onto everyone, and then mix in pay to win and wonder why they have to shut down 9 out of ten servers within the first month simply because the game is the exact same copy of some other game.

    Truthfully, I find every MMO the same (I haven't played EVE though). They're all go here, kill that, go there, kill 20 of those. It's just a matter of everything else and do I enjoy doing it :)
  • scorpagorscorpagor Posts: 607 Arc User
    edited October 2013
    joybuzzerx wrote: »
    Truthfully, I find every MMO the same (I haven't played EVE though). They're all go here, kill that, go there, kill 20 of those. It's just a matter of everything else and do I enjoy doing it :)

    EVE is basically: Go here, get killed by that, go there, get obliterated by 20 of those.
  • chaelkchaelk Posts: 7,732 Arc User
    edited October 2013
    jarfaru wrote: »
    Sorry to say it but STO is really bad with this nickle and diming. Every new item gets released in the c store And the game has way to many currencies in it. In fact its hard to believe the same company owns that game.

    you want to see the amount of currencies in NW
    actually no you don't want to. its horrendous and everything goes into the store
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  • vitalityprimevitalityprime Posts: 478 Arc User
    edited October 2013
    nepht wrote: »
    Yeah I am shocked that Cryptic gets poked at but EA gets a free pass.

    CO: all player mission content free for all.

    TOR: pay to RUN and pick sh$t up.

    Cryptic might be pay to win, but EA is pay for good reviews :P

    I'm not positive...but I believe that all player mission content is free for all in swtor as well...
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  • vitalityprimevitalityprime Posts: 478 Arc User
    edited October 2013
    jonsills wrote: »
    And yet SWTOR isn't even touched on in passing. <head shake>

    Would that really change anything?

    I think it's always better to view a fault with "what can I/we do better"...than to simply point and say "well they're wrong too".

    Granted it does show that the list itself is "flawed".
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  • magusshadowmoonmagusshadowmoon Posts: 13 Arc User
    edited October 2013
    Even though I like CO better than DCUO, DCUO at least does its lockboxes right unless something has changed. There you if you are a subscriber you get to open them for free and they are a rare drop and not a almost every mob drop like here and then pay more to open them.
  • magusshadowmoonmagusshadowmoon Posts: 13 Arc User
    edited October 2013
    I'm not positive...but I believe that all player mission content is free for all in swtor as well...

    It is the only thing thats not is warzones and they can run them a limited number of times per week and can buy passes to run more if they want.
  • mithrosnomoremithrosnomore Posts: 521 Arc User
    edited October 2013
    I do not hate lockboxes, but I do not love them, either.

    I would feel better about them if they did a couple of things:

    1) Drop keys in the world. Even if they were a rarer-than-unique drop, even if they required that you run a certain mission against the arch-villain "Keymaster" and there was only a 10% chance that one of the 5 people would get one key, at least it would be something.

    2) Close the gap between the 'winners' and 'losers'.
    It's one thing to stick a quarter in the machine at the supermarket and get a little football helmet for a team that you do not like.

    It's quite another to spend that quarter and the only thing you get is the little facemask piece that is supposed to be attached to a helmet.

    I would like to see them even the contents out a little better.

    Look at the anniversary lockboxes-
    * Samurai Robot be-critter + 3 pieces of Legion gear + 5x one MOD (Rank 7)

    * AV-55A Martinez VTOL jet + 3 pieces of Legion gear + 5x one MOD (Rank 7)

    * 1 of 8 unique Sharkfin costume pieces + 1 piece Legion gear + 5x one MOD (Rank 6 or 7)

    * 1 piece of three-slot gear + 5x one MOD (Rank 6 or 7)

    * 5x one MOD (Rank 6)

    * 25x one MOD (Rank 5)

    * 25x one MOD (Rank 4) + 1 resource/XP boost

    * 25x one MOD (Rank 3) + 1 resource/XP boost

    Wouldn't it be enough if someone that got the VTOL got just the VTOL? I mean, they can get the party favor and all of that, too, since everyone gets one of those, anyway, but do they also need the 3 pieces of legion gear and 5X rank 7 mods?

    If I was doing these, I would look at something more like this:

    1) Martinez VTOL and 25X rank 3 mod (2 Drifter salvage)

    2) Become Samurai Robot device (multiple colors) and 25X rank 4 mod (2 Drifter salvage)

    3) 1 of 8 Sharkfin costume pieces and 25X rank 5 mod (5 Drifter salvage)

    4) One piece of legion gear and 5X rank 6 mod (5 Drifter salvage)

    5) One piece of heroic gear, 5X rank 7 mod, permanent party favor (10 Drifter salvage)

    6) 25X rank 6 mod, random purple secondary, permanent party favor (10 Drifter salvage)

    7) 10X rank 7 mod, random blue secondary, permanent party favor (15 Drifter salvage)

    8) 25X rank 5 mod, 10X rank 6 mod, 5X rank 7 mod, permanent party favor (15 Drifter salvage)


    Just even it out. Make the 'bad' boxes better. Taking the extra legion gear out of the good boxes could allow for a slight increase in the chance of getting a rank 4 lockbox on my list.
  • kenpojujitsu3kenpojujitsu3 Posts: 1,320 Arc User
    edited October 2013
    Can't speak for anyone else but the way you reordered the lockboxes would kill it for me. The top two prizes would be a very cool vehicle and throw away mods or a become device I'd never use and throw away mods. The bottom box is actually the best box by a significant margin (for me) which is the opposite of gambling and would also need a rework of the salvage store pricing.
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  • nephtnepht Posts: 6,883 Arc User
    edited October 2013
    I'm not positive...but I believe that all player mission content is free for all in swtor as well...

    Ive not seen anything gated in TOR but the pay to run and the pay to pick stuff up is just plain ridiculous.
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  • jonsillsjonsills Posts: 6,318 Arc User
    edited October 2013
    nepht wrote: »
    Ive not seen anything gated in TOR but the pay to run and the pay to pick stuff up is just plain ridiculous.
    Pay to use the mail, pay to quick-travel more than once every few hours, pay to use certain services more than once a week, pay to use the auction house, pay to train your companion properly... I tells ya, they make STO look like an open giveaway!
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  • mithrosnomoremithrosnomore Posts: 521 Arc User
    edited October 2013
    Can't speak for anyone else but the way you reordered the lockboxes would kill it for me. The top two prizes would be a very cool vehicle and throw away mods or a become device I'd never use and throw away mods. The bottom box is actually the best box by a significant margin (for me) which is the opposite of gambling and would also need a rework of the salvage store pricing.

    That's kind of the point.

    Make the 'bad' boxes decent.

    I am not saying that I think that my idea is a perfectly wonderful as presented and shouldn't be touched.

    It's a hypothetical. It's a possible new allocation. If they think that they need to cut down a little here or there then whatever.

    But if someone spends a dollar on a key to a lockbox, I think they deserve better than 25X rank 3 mods.

    Maybe some poeple need that rush; Maybe some people can only enjoy it if they hit the jackpot, even if it cost them $200.00 in keys to do so.
    But is that in the best interest of the players or the game, or is that preying on weakness?

    If more people bought lockboxes because they were more likely to get something worthwhile, then how is that bad?
  • amosov78amosov78 Posts: 98 Arc User
    edited October 2013
    I think it has more to do with the fact that this is taking place in a Star Trek Universe. As with this line -
    We all remember how the Federation was founded on greed and capitalism, right?
    

    The author is reminding us that Gene Roddenberry made it clear, from the beginning, that there was no currency in Star Fleet or the Federation. With the advent of Replicators, ST became an energy based economy and since energy being essentially limitless, from the 23rd century on, you can just create what you need as you need it. It could also be said that dilithium as a currency is also an invention of the game and not part of the genre as depicted in any of it's other media forms (TV, Books, etc).

    This is just my own opinion, but perhaps it is this that brought the author to make such a comparison for the irony of Trek having this element included in the game.

    LLAP,

    Just another fan of TGBOTG :smile:

    The problem is all series and films based on Star Trek piss all over the idea that there is, or isn't, any "money" in the Federation in the future. Even the original series is guilty of it: http://youtu.be/MnhIkX99OYw?t=4m2s & http://www.ex-astris-scientia.org/inconsistencies/economy.htm
  • zedbrightlander1zedbrightlander1 Posts: 3,797 Arc User
    edited October 2013
    That would be true if it wasn't an absolute lie, because the use of credits, barter and trade, were still strong even in the 24th and 25th centuries of Roddenberry's Star Trek. Hell, Spock even talked about his retirement pay from Starfleet, not to mention that it's been well established that the replicator's magical powers only go so far and many essentials cannot be replicated.
    I'm just curious what you consider essentials to be.

    Also, when did Spock ever use the word "Pay?"
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  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited October 2013
    I'd like to point that energy doesn't come out of thin air. Even with replicators energy needed for duplicating things must be produced somehow. It's not free.

    Federation economy may not be based on physical money, but never in any ST series was said that there is no currency at all, not even in electronic form like energy cost equivalent in credits.
  • zedbrightlander1zedbrightlander1 Posts: 3,797 Arc User
    edited October 2013
    amosov78 wrote: »
    The problem is all series and films based on Star Trek piss all over the idea that there is, or isn't, any "money" in the Federation in the future. Even the original series is guilty of it: http://youtu.be/MnhIkX99OYw?t=4m2s & http://www.ex-astris-scientia.org/inconsistencies/economy.htm

    Hey, they left out the line were Kirk says to Scotty, "You've just earned your pay for the week." :biggrin:

    I still say, "Show me the money." Tell me exactly what a Credit is in the Federation. We know it is not gold or latinum. Could it be a unit of energy?

    As for - The Economy of the Federation - Well, I for one love the summation. Particularly, I enjoyed the last two sentences.

    "...the availability of plenty of energy may give the death blow to the idea of money as a driving force. There is clearly no money equivalent to something ubiquitous."
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  • zahinderzahinder Posts: 2,382 Arc User
    edited October 2013
    I don't doubt the Federation has some form of currency.

    But it's still a socialist utopian vision, where capitalism isn't a driving force. And nothing so crass as squeezing people and trying to get people with poor impulse control to spend money they can't afford on a game.

    That, IMO, is against the spirit of the enterprise. So to speak.


    It's also not so hot in CO, either, but you can argue 'finding random cool stuff after an investment of effort' is appropriate to the mood of superhero gaming (and, in NW, to adventuring)
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    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • zedbrightlander1zedbrightlander1 Posts: 3,797 Arc User
    edited October 2013
    I'd like to point that energy doesn't come out of thin air. Even with replicators energy needed for duplicating things must be produced somehow. It's not free.

    Federation economy may not be based on physical money, but never in any ST series was said that there is no currency at all, not even in electronic form like energy cost equivalent in credits.

    I'd bet that 200 years ago no one knew that one day humankind would create a lot of energy by splitting atoms.

    Ask any 80 year old to tell what bit of common, current technology that they love to use, but never saw coming until it was here. The answer may surprise you.
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  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited October 2013
    I'd bet that 200 years ago no one knew that one day humankind would create a lot of energy by splitting atoms.

    Ask any 80 year old to tell what bit of common, current technology that they love to use, but never saw coming until it was here. The answer may surprise you.


    You don't grasp one thing.
    It's still not free enegry.
    With atom or with coal it still needs to be produced. It's more energy that it was possible with coal, but also our energy consumption is greater.

    Your example is completely irrelevant. No matter how energy is produced it's still labor to do and powerplants to build. That still means resources to spend.

    We can see power cores in ST ships and they aren't anything simple and easy to mantain.

    As long as any labor and resources will be required for producing energy, it will never be free.
    And pretty much any kind of powerplant will require it.

    Even if there was initial lack of currency in ST it was thankfully retconned long time ago.
  • jonsillsjonsills Posts: 6,318 Arc User
    edited October 2013
    Well, meeda, given the sheer number of stars accessible to the Federation alone, and probable advances in solar-energy technologies, the problem isn't energy supply - it's storage and transportation. Their battery technology must be approaching Clarke's Third Law levels, in order to move the energy from where it's produced to where it's needed. (Oh, yes, and every Starfleet ship at least carries fusion generators, which they seem to regard as their "backup" power supply for when the warp reactors are offline.)
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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  • mithrosnomoremithrosnomore Posts: 521 Arc User
    edited October 2013
    I'd like to point that energy doesn't come out of thin air. Even with replicators energy needed for duplicating things must be produced somehow. It's not free.

    Federation economy may not be based on physical money, but never in any ST series was said that there is no currency at all, not even in electronic form like energy cost equivalent in credits.

    If the energy required to produce something (anything) from a replicator is less than the energy output of said item then yes, there is 'free' energy.

    If X much of Y element will keep the power plant up and running for Z months, during which time you can produce more than X much of Y element, that means that everything else is "free".

    I am not arguing that the whole Federation economy thing is well-thought though.
    It was some vague notion that made humans seem more 'advanced' and that was all. No one really cared about continuity in an episodic television show in the 60's.

    Later attempts to clarify this, while also trying to present "normal" environments and to give people a shared point of perspective with the characters just created contradictions.
  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited October 2013
    If the energy required to produce something (anything) from a replicator is less than the energy output of said item then yes, there is 'free' energy.
    I doubt if it would be the case considering that to produce anything, replicator needs to manipulate atoms. Which would require a lot of energy.

    It would also mean that perpetuum mobile entirely possible in this universe, and free energy and free matter pretty much means that not only Federation, but everyone, has no real need for anything.

    No need for struggle between Federation and Klinks and pretty much Borgs can be also handwaved.


    This whole "no money" thing was simply extrapolated from few early quotes and then exaggerated by fans. Though I don't know what is that appealing in space Commies, as it's the best description for Feds. Klinks were at least more normal and, ironically, more human...
  • ashensnowashensnow Posts: 2,048 Arc User
    edited October 2013
    No need for struggle between Federation and Klinks and pretty much Borgs can be also handwaved..

    Not all conflict needs to be about competition for resources. A warlike race may very well want to engage in warfare, or even be pressured by societal drives to "need" to.

    Pretty much agreed otherwise though.

    'Caine, miss you bud. Fly high.
  • jonsillsjonsills Posts: 6,318 Arc User
    edited October 2013
    No need for struggle between Federation and Klinks and pretty much Borgs can be also handwaved.
    The Klingons don't conquer surrounding territory for stuff, but rather for honor (and new places to live - those sprawling estates have to be located somewhere, after all, and you can't just replicate more land).

    The Borg seek to assimilate all other races in order to bring them peace and security - sure, the peace and security of being a mindless drone that can be readily sacrificed for the good of the Collective, but peace and security nonetheless. It's not their fault that other races seek to maintain their own sense of individuality, no matter how much conflict that leads to...
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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