Swap Ego for Int. With Int, Audacity will give you back enough Ego for you to not feel the loss, and the cost discount and extra energy from MSA will help with the very energy hungry Laser Sword
Jedi I can see but if you truly wanted to try a Protoss themed build (assuming we're both talking Starcraft) give this one a go: Kr'yshte (click me)
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
Decided to skip Evasive Maneuvers, since in practice I seem to never use my escape powers, even when I should. Never give up, never surrender. That leaves room to put a Dragon attack back in and get the Rush buff after all.
Also changed around the specializations a bit, decreasing the critical hit chance and severity slightly in favor of more dodge and avoidance.
I don't PvP as a general rule, so +NTTG seems to be of limited use. I ditched it, and swapped the 3rd rank of Laser Sword for the advantage, which (according to the forums) effectively inflicts greater damage.
Swap Ego for Int. With Int, Audacity will give you back enough Ego for you to not feel the loss, and the cost discount and extra energy from MSA will help with the very energy hungry Laser Sword
You're right. I totally need to super-stat INT here. With both Quarry and Molecular Self-Assembly scaling off of it, in addition to the standard INT benefits, there's no excuse to leave it out here. I can use talents and gear for EGO just like I'm doing for STR (which does increase Laser Sword damage, because STR increases "melee" damage, not physical damage, right...?). And combined with the Rush buff, that should all help with any energy issues I might have.
Really, the main reason I want a high EGO is so that his Telekinesis can throw heavy objects. It's purely an aesthetic concern on my part, not a mechanical one.
Jedi I can see but if you truly wanted to try a Protoss themed build (assuming we're both talking Starcraft) give this one a go: Kr'yshte (click me)
Upon further reflection, the Protoss parallels are pretty much all fluff-related. He kinda looks like one, and the fluff behind his light saber is that it focuses and enhanced his psionic abilities; the "blade" is pure telekinetic and/or telepathic energy. Sorry for the confusion.
I'm considering swapping out Quarry for Regeneration. I could justify it conceptually, and I like the idea of not putting all my eggs in one basket defensively. How bad would the lost damage from Quarry hurt? Would being able to layer the dodge and avoid from Super-Dex, Elusive Monk, Lashing Dragon Tail, gear, etc., with the heals from Regen significantly increase my survivability? Would Bountiful Chi Resurgence become redundant? Would I dodge often enough to trigger Resurgent Reiki in the first place?
It really depends. Quarry is probably my favorite offensive passive; more so for physical ranged damage (where EGO does double duty) but still excellent for melee.
Regeneration is okay, but relative to Quarry your killing speed is likely to drop a fair amount. With a defensive passive, unless you're going full tank I really wouldn't use defenses that reduce your damage further (like Elusive Monk or BCR).
I've never been a fan of BCR/RR and dodge stacking, to be honest. My current character (DEX/INT/CON single blade/unarmed) was using WOTW, BCR/RR and Parry/EM - -and I hated it. Slow and unreliable healing, two damage penalties, poor energy management.
I switched to Defiance, Conviction and MSA and hybrid role, and my damage output went UP, energy problems disappeared, and my health bar stays up much better. And I don't even have Force Shield/Force Sheathe yet, which will improve matters.
Another revision. Switched from Quarry to Regeneration, to lose some damage in favor of increased survivability. Dropped Ego Choke; it was fun, but redundant. Grabbed Resurgence to go with Regen and Super-CON. Dropped BCR+RR; Regen made it redundant. Took Evasive Maneuvers again, not for +Sleight of Mind but for the huge Dodge buff. Dragon Kick comes back for the Rush after all; energy became a problem again, and that puts me at 2 melee attacks and 2 ranged attacks, one each single-target and AoE. I like the symmetry. There's one advantage point left, so I guess something will get Accelerated Metabolism for want of literally any other option.
Continuing with the general "Screw it, just have fun" approach I've taken to the build to date, I replacd Parry with Telekinetic Shield, because it fits in better visually and thematically with the rest of the powers. (The 1 point in Accelerated Metabolism is just because I literally have nothing else to spend it on.)
I'm at a loss as to what I should take for the last power. I have enough attacks. I had Resurgence, but I found that I didn't really need it. I could take a second Active Offense, but I'm torn on that choice, too. Intensity gives around the same damage boost as any other AO power, since I'm already at diminishing returns for STR, and I'm not sure the extra 5-6% crit chance from the extra DEX sets it apart. Shadow Shroud is kind of fun, and doesn't clash too horribly with the rest of the powers, visually speaking.
I only swap in Night Warrior for utility, when I want to Sneak around.
I'm finding that I'm having more fun with Ego Choke as my single-target ranged attack than I did with Telekinesis, and it fits the fluff just as well.
I'm loving +Evanescent Emerge on Resurgence. Having an extra hold-breaker almost turns it into a 2nd active offense.
Constantly spamming Evasive Maneuvers and/or the lunge to keep up the defense bonus and fuel MSA is pretty twitchy and high-maintenance, but it keeps me from getting bored. I try to mix it up; sometimes I evade and then charge back in, sometimes I evade, TK Wave, and THEN dive back in.
Am I "doing it wrong" by using the innate characteristic and talents to beef up the non-super stats I'm still interested in, rather than just using them for MOAR SUPER?
Am I "doing it wrong" by using the innate characteristic and talents to beef up the non-super stats I'm still interested in, rather than just using them for MOAR SUPER?
Not at all. I've seen plenty of builds with talents being used to beef up non-super stats for diversity's sake.
I finally caved in and admitted that pulling the build in so many different directions at once, having to increase so many different stats and pulling from so many different frameworks, was all just too much. I decided to give an Ego Blade version a try. Here's what I've been tinkering with so far:
I decided I liked the DEX tree slightly more than the EGO tree.
I geared EGO up to 70something, for the extra damage and a bit of a boost to Ego Reverb, and then I left it there. Everything else goes toward the three super-stats.
So far, I'm finding that, even with high REC, I'm having to occasionally dip into my energy builder. Ego Reverb just doesn't seem to be the most reliable unlock. But in an eyeblink, the energy builder has me at most of a full blue bar.
I went with Ego Weaponry as the default spam, Ego Blade Annihilation as the boss-killer, and TK Maelstrom and TK Wave as the AoE mooksweepers. I really don't like the animations on Ego Blade Breach or Ego Blade Frenzy, and I admit that was as much a part of those decisions as any mechanical factors.
I do pretty well with Ego Reverb. Ego Blade Breach, while I know you don't like it, works very well with the energy unlock since the chance to stack Leech on EBB increases more as you charge it (the range is from 33% - 100%, I think).
Though EBW should do good too, since your third hit in the combo has a 100% chance to grant Ego Leech.
Ego Blade Annihilation also works well with the Ego Reverb after you do have your full stack of 5 Leech. Pop off a full charge of EBA so it consumes the Leech stacks and gives a special buff (Ego Annihilation) that replaces Leech every couple of seconds for as many stacks as were consumed. Those will proc Ego Reverb, so you keep getting a rush of energy similar to the Martial Art's "Dragon" style attacks with their Rush buff. So my advice would be to not just think of EBA as your spike power, but time it so you keep placing that Ego Annihilation buff on for a constant stream of energy.
I spend a lot of time studying MechaTeddy's stat-scaling thread, and MonsterDaddy's and Lightstar's TK-blader builds. After crunching the numbers, I decided to shift over to EGO primary and DEX secondary, gearing for REC instead of EGO.
I've geared REC up high enough that my equilibrium is roughly equal to my max energy. Combined with the increased energy gain from Ego Reverberation, I no longer have any energy issues. As far as EGO specialties are concerned, Mental Endurance gives me a few extra points of max energy, which I wouldn't miss if they were gone, but still provide slightly more benefit than Insight would for my one situational ranged attack.
Speaking of which, TK Wave is there for the rare instances when a ranged attack is a better solution than a lunge, for the knockback control (like when there's an NPC I need to protect from oncoming hordes), and because it looks cool.
Lock-N-Load, with the crit buff, seemed like the best choice for a second Active Offense, which in turn seemed like the best choice for the final power when I didn't know what else to take. If I read the numbers correctly, then Lock-N-Load provides a better crit chance increase than the bonus DEX from Intensity. And while I considered Shadow Shroud, I'm doing fine on energy management right now. The other Active Offenses had concept-inappropriate visual effects.
I tried running with Id Mastery and +Siphoning Strikes in Brawler Role, but I switched back to Regeneration in Hybrid Role, because I'm a stupid newbie who prefers defensive passives.
I decided to switch the energy builder from Ego Blade to Kinetic Darts because I'd rather have the added utility of a ranged EB than the slighly-higher damage of the melee one.
Now that I know that ranking up a Block replacer increases the size of the shield, I would rank up TK Shield for purely cosmetic reasons. But I don't have the advantage ranks to spare. I honestly wish they would let us cash in a power or two for more advantages.
Take some points away from your Travel Powers... They don't need to go that fast.. or if anything just make one super fast and the other (preferably the one you don't use as much) kinda slow. Then you should have 2 ADV points to increase shield size.
I have finally seen the light. Melee Damage role + Offensive Passive + Siphoning Strikes is the way to go with TK Blades. Since retconning, this character has been capable of so much more than he was in Hybrid role with a defensive passive. You guys were right, I was wrong.
There's one power slot and 2 advantage points left. Current front-runners are:
1) Telekinetic Eruption (+Enhanced Form)
I'd be using this for the buff, not as part of the regular attack chain. I try to stay away from knockback as a general rule (although having one in my pocket is useful for those "Protect me from the oncoming hordes" missions). But I'm not sure I like the whole transparent energy form aesthetic.
2) Ego Placate (+Svengali's Guile)
I'm under the impression that the -10% damage resistance debuff would apply even to a target who resists the Placate. If I'm wrong about that, then this one drops off the list.
3) Lock-N-Load (R2)
I like having two Active Offenses when I can afford it, and since I already have Ego Surge, this seems to be the next best one for my purposes.
5) Cave-In
Mechanically, this would be a bad choice. It's not a Mentalist power, so I don't get an energy discount. It inflicts Crushing damage, not Paranormal damage, so none of my powers buff it. But the animation is just that freaking cool, and looks very similar to Telekinetic Maelstrom, which I already have.
I might replace Telekinesis with this, as my token ranged attack. But it has half the range of TK. I'm not sure if that's balanced out by the fact that it's not as situational as TK.
I'm confused. Why are you re-posting the entirety of Lightstar's Galaxi build here? It's already been linked and referenced in this thread.
To be honest it's been on my Notepad files for a while, i kind of forgot who posted it, i just figured it was an old build from way back. I basically pasted it from my notepad file...
Heyya Light, if you are readin this Much Apologies.. I just haven't seen the build in a long time.. And I don't like clicking links in people's posts... SO i didn't know it was linked here.
And there were like 16 extra Adv points he didn't put into his build as well as Talents.. So the extra Adv Points and talents were completely me.
But anyway.. It's a fantastic build! As of yet, I have not run into any problems while staying in theme. Lightstar does have some fantastical builds. Galaxi is my favorite. It's just been in my folder of old builds for months, and most of the builds do not have the date I put them in there due to me making minor changes and resaving them. Some of my builds are a year old, and I didn't distinguish them from Lightstar's.
I just saw... "TK knight" and opened it, and it dealt with Ego Blades, and I thought that it would help you. I do not enjoy plagiarism, I merely forgot that it was one of the few builds I've borrowed from other players.
I do have some Originals, like the ones in my Signature, which most were collaborations with other players to help me get the best possible build. so don't think i've just been taking everyone's builds and saying they're mine.
Just dinged 40. This build is just about done. Energy isn't a problem. Health is rarely a problem. Time to start farming Silver Champion Recognition and Questionite.
The last power and the last couple of advantage points are still up for grabs, but TK Wave definitely stays. The utility has been fantastic. It's great for pulling, for knocking bad guys out of problematic spots, and for knocking bad guys away from their target for "Protect X for Y Minutes" missions. It also looks freakin' sweet.
I go back and forth on having NTTG on either the lunge or on TK Wave. It's more of a luxury than a necessity, but there are just enough flying bad guys floating around that I keep coming back to it.
This guy quickly became my main. He's my first level 40 character in Champions, and now my first character to be equipped with full sets of Heroic and Vigilante gear. Overall, I'm pretty happy with how it's working out.
The slotted modifications range from rank 4-6, so there's still room for improvement there. Right now there's one REC, 2 CON, and 3 DEX. The Vigilante pieces each give +44 to the PSS, so that's like having an additional 3 Rank 2 EGO mods.
The base tooltip crit chance is actually 50.3%. He's got 2 stacks of Ego Leech throwing that off.
Comments
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
Decided to skip Evasive Maneuvers, since in practice I seem to never use my escape powers, even when I should. Never give up, never surrender. That leaves room to put a Dragon attack back in and get the Rush buff after all.
Also changed around the specializations a bit, decreasing the critical hit chance and severity slightly in favor of more dodge and avoidance.
I don't PvP as a general rule, so +NTTG seems to be of limited use. I ditched it, and swapped the 3rd rank of Laser Sword for the advantage, which (according to the forums) effectively inflicts greater damage.
You're right. I totally need to super-stat INT here. With both Quarry and Molecular Self-Assembly scaling off of it, in addition to the standard INT benefits, there's no excuse to leave it out here. I can use talents and gear for EGO just like I'm doing for STR (which does increase Laser Sword damage, because STR increases "melee" damage, not physical damage, right...?). And combined with the Rush buff, that should all help with any energy issues I might have.
Really, the main reason I want a high EGO is so that his Telekinesis can throw heavy objects. It's purely an aesthetic concern on my part, not a mechanical one.
Upon further reflection, the Protoss parallels are pretty much all fluff-related. He kinda looks like one, and the fluff behind his light saber is that it focuses and enhanced his psionic abilities; the "blade" is pure telekinetic and/or telepathic energy. Sorry for the confusion.
Regeneration is okay, but relative to Quarry your killing speed is likely to drop a fair amount. With a defensive passive, unless you're going full tank I really wouldn't use defenses that reduce your damage further (like Elusive Monk or BCR).
I've never been a fan of BCR/RR and dodge stacking, to be honest. My current character (DEX/INT/CON single blade/unarmed) was using WOTW, BCR/RR and Parry/EM - -and I hated it. Slow and unreliable healing, two damage penalties, poor energy management.
I switched to Defiance, Conviction and MSA and hybrid role, and my damage output went UP, energy problems disappeared, and my health bar stays up much better. And I don't even have Force Shield/Force Sheathe yet, which will improve matters.
I'm at a loss as to what I should take for the last power. I have enough attacks. I had Resurgence, but I found that I didn't really need it. I could take a second Active Offense, but I'm torn on that choice, too. Intensity gives around the same damage boost as any other AO power, since I'm already at diminishing returns for STR, and I'm not sure the extra 5-6% crit chance from the extra DEX sets it apart. Shadow Shroud is kind of fun, and doesn't clash too horribly with the rest of the powers, visually speaking.
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Tempest
Level 6: Amazing Stamina
Level 9: Relentless
Level 12: Bodybuilder
Level 15: Wordly
Level 18: Daredevil
Level 21: Professional Athlete
Powers:
Level 1: Laser Edge
Level 1: Laser Sword (Rank 2, Rank 3)
Level 6: Lightspeed Dash
Level 8: Regeneration (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Molecular Self-Assembly
Level 17: Dragon Kick (Rank 2, Lashing Dragon Tail)
Level 20: Telekinetic Shield (Telekinetic Reinforcement)
Level 23: Ego Surge (Rank 2, Nimble Mind)
Level 26: Resurgence (Rank 2, Evanescent Emergence)
Level 29: Telekinetic Wave (Rank 2, Rank 3)
Level 32: Ego Choke (Rank 2, Rank 3)
Level 35: Evasive Maneuvers (Rank 2)
Level 38: Night Warrior
Travel Powers:
Level 6: Hover Disk (Rank 2, Rank 3)
Level 35: Acrobatics (Rank 2, Rank 3)
Specializations:
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
I only swap in Night Warrior for utility, when I want to Sneak around.
I'm finding that I'm having more fun with Ego Choke as my single-target ranged attack than I did with Telekinesis, and it fits the fluff just as well.
I'm loving +Evanescent Emerge on Resurgence. Having an extra hold-breaker almost turns it into a 2nd active offense.
Constantly spamming Evasive Maneuvers and/or the lunge to keep up the defense bonus and fuel MSA is pretty twitchy and high-maintenance, but it keeps me from getting bored. I try to mix it up; sometimes I evade and then charge back in, sometimes I evade, TK Wave, and THEN dive back in.
Am I "doing it wrong" by using the innate characteristic and talents to beef up the non-super stats I'm still interested in, rather than just using them for MOAR SUPER?
Not at all. I've seen plenty of builds with talents being used to beef up non-super stats for diversity's sake.
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PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents:
Level 1: Inhuman
Level 6: Enduring
Level 9: Tireless
Level 12: Shooter
Level 15: Acrobat
Level 18: Impresario
Level 21: Coordinated
Powers:
Level 1: Ego Blade
Level 1: Ego Weaponry (Rank 2, Rank 3, Thought Sever)
Level 6: Ego Blade Dash
Level 8: Regeneration (Rank 2, Rank 3)
Level 11: Mental Discipline (Rank 2, Rank 3, Id Blades)
Level 14: Ego Reverberation
Level 17: Telekinetic Maelstrom (Rank 2, Rank 3)
Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 23: Telekinetic Shield (Telekinetic Reinforcement)
Level 26: Ego Surge (Rank 2, Nimble Mind)
Level 29: Resurgence (Rank 2)
Level 32: Evasive Maneuvers
Level 35: Telekinetic Wave (Rank 2, Rank 3)
Level 38: Night Warrior
Travel Powers:
Level 6: Hover Disk (Rank 2, Rank 3)
Level 35: Acrobatics (Rank 2, Rank 3)
Specializations:
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Evasion (2/2)
Dexterity: Quick Reflexes (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
I decided I liked the DEX tree slightly more than the EGO tree.
I geared EGO up to 70something, for the extra damage and a bit of a boost to Ego Reverb, and then I left it there. Everything else goes toward the three super-stats.
So far, I'm finding that, even with high REC, I'm having to occasionally dip into my energy builder. Ego Reverb just doesn't seem to be the most reliable unlock. But in an eyeblink, the energy builder has me at most of a full blue bar.
I went with Ego Weaponry as the default spam, Ego Blade Annihilation as the boss-killer, and TK Maelstrom and TK Wave as the AoE mooksweepers. I really don't like the animations on Ego Blade Breach or Ego Blade Frenzy, and I admit that was as much a part of those decisions as any mechanical factors.
Though EBW should do good too, since your third hit in the combo has a 100% chance to grant Ego Leech.
Ego Blade Annihilation also works well with the Ego Reverb after you do have your full stack of 5 Leech. Pop off a full charge of EBA so it consumes the Leech stacks and gives a special buff (Ego Annihilation) that replaces Leech every couple of seconds for as many stacks as were consumed. Those will proc Ego Reverb, so you keep getting a rush of energy similar to the Martial Art's "Dragon" style attacks with their Rush buff. So my advice would be to not just think of EBA as your spike power, but time it so you keep placing that Ego Annihilation buff on for a constant stream of energy.
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I've geared REC up high enough that my equilibrium is roughly equal to my max energy. Combined with the increased energy gain from Ego Reverberation, I no longer have any energy issues. As far as EGO specialties are concerned, Mental Endurance gives me a few extra points of max energy, which I wouldn't miss if they were gone, but still provide slightly more benefit than Insight would for my one situational ranged attack.
Speaking of which, TK Wave is there for the rare instances when a ranged attack is a better solution than a lunge, for the knockback control (like when there's an NPC I need to protect from oncoming hordes), and because it looks cool.
Lock-N-Load, with the crit buff, seemed like the best choice for a second Active Offense, which in turn seemed like the best choice for the final power when I didn't know what else to take. If I read the numbers correctly, then Lock-N-Load provides a better crit chance increase than the bonus DEX from Intensity. And while I considered Shadow Shroud, I'm doing fine on energy management right now. The other Active Offenses had concept-inappropriate visual effects.
I tried running with Id Mastery and +Siphoning Strikes in Brawler Role, but I switched back to Regeneration in Hybrid Role, because I'm a stupid newbie who prefers defensive passives.
I decided to switch the energy builder from Ego Blade to Kinetic Darts because I'd rather have the added utility of a ranged EB than the slighly-higher damage of the melee one.
Now that I know that ranking up a Block replacer increases the size of the shield, I would rank up TK Shield for purely cosmetic reasons. But I don't have the advantage ranks to spare. I honestly wish they would let us cash in a power or two for more advantages.
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Disciple
Level 6: Quick Recovery
Level 9: Impresario
Level 12: Ascetic
Level 15: Shooter
Level 18: Acrobat
Level 21: Wordly
Powers:
Level 1: Kinetic Darts
Level 1: Ego Weaponry (Rank 2, Rank 3, Thought Sever)
Level 6: Ego Blade Dash
Level 8: Regeneration (Rank 2, Rank 3)
Level 11: Mental Discipline (Rank 2, Rank 3, Id Blades)
Level 14: Ego Reverberation
Level 17: Telekinetic Maelstrom (Rank 2, Expansive Intellect)
Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 23: Telekinetic Shield (Telekinetic Reinforcement)
Level 26: Ego Surge (Rank 2, Nimble Mind)
Level 29: Resurgence (Rank 2, Rank 3)
Level 32: Evasive Maneuvers
Level 35: Telekinetic Wave
Level 38: Lock N Load (Rank 2)
Travel Powers:
Level 6: Hover Disk (Rank 2, Rank 3)
Level 35: Acrobatics (Rank 2, Rank 3)
Specializations:
Ego: Mental Endurance (1/3)
Ego: Force of Will (2/2)
Ego: Aggression (2/2)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Ego Mastery (1/1)
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Disciple
Level 6: Ascetic
Level 9: Acrobat
Level 12: Quick Recovery
Level 15: Impresario
Level 18: Wordly
Level 21: Shooter
Powers:
Level 1: Kinetic Darts
Level 1: Ego Weaponry (Rank 2, Siphoning Strikes)
Level 6: Id Mastery (Rank 2, Rank 3, Id Blades)
Level 8: Mental Discipline (Rank 2, Rank 3, Id Blades)
Level 11: Ego Reverberation
Level 14: Telekinetic Maelstrom (Rank 2, Rank 3)
Level 17: Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 20: Ego Blade Dash (Nailed to the Ground)
Level 23: Telekinetic Shield (Telekinetic Reinforcement)
Level 26: Ego Surge (Rank 2, Nimble Mind)
Level 29: Resurgence (Rank 2, Rank 3)
Level 32: Evasive Maneuvers
Level 35: Telekinesis
Level 38:
Travel Powers:
Level 6: Hover Disk (Rank 2, Rank 3)
Level 35: Acrobatics
Specializations:
Ego: Mental Endurance (1/3)
Ego: Force of Will (2/2)
Ego: Aggression (2/2)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Ego Mastery (1/1)
There's one power slot and 2 advantage points left. Current front-runners are:
1) Telekinetic Eruption (+Enhanced Form)
I'd be using this for the buff, not as part of the regular attack chain. I try to stay away from knockback as a general rule (although having one in my pocket is useful for those "Protect me from the oncoming hordes" missions). But I'm not sure I like the whole transparent energy form aesthetic.
2) Ego Placate (+Svengali's Guile)
I'm under the impression that the -10% damage resistance debuff would apply even to a target who resists the Placate. If I'm wrong about that, then this one drops off the list.
3) Lock-N-Load (R2)
I like having two Active Offenses when I can afford it, and since I already have Ego Surge, this seems to be the next best one for my purposes.
5) Cave-In
Mechanically, this would be a bad choice. It's not a Mentalist power, so I don't get an energy discount. It inflicts Crushing damage, not Paranormal damage, so none of my powers buff it. But the animation is just that freaking cool, and looks very similar to Telekinetic Maelstrom, which I already have.
I might replace Telekinesis with this, as my token ranged attack. But it has half the range of TK. I'm not sure if that's balanced out by the fact that it's not as situational as TK.
3.5k DPS as a tank. Do not use Mental Disc in tank role, use FotT.
To be honest it's been on my Notepad files for a while, i kind of forgot who posted it, i just figured it was an old build from way back. I basically pasted it from my notepad file...
Heyya Light, if you are readin this Much Apologies.. I just haven't seen the build in a long time.. And I don't like clicking links in people's posts... SO i didn't know it was linked here.
And there were like 16 extra Adv points he didn't put into his build as well as Talents.. So the extra Adv Points and talents were completely me.
But anyway.. It's a fantastic build! As of yet, I have not run into any problems while staying in theme. Lightstar does have some fantastical builds. Galaxi is my favorite. It's just been in my folder of old builds for months, and most of the builds do not have the date I put them in there due to me making minor changes and resaving them. Some of my builds are a year old, and I didn't distinguish them from Lightstar's.
I just saw... "TK knight" and opened it, and it dealt with Ego Blades, and I thought that it would help you. I do not enjoy plagiarism, I merely forgot that it was one of the few builds I've borrowed from other players.
I do have some Originals, like the ones in my Signature, which most were collaborations with other players to help me get the best possible build. so don't think i've just been taking everyone's builds and saying they're mine.
Either way, i've taken it down..
The last power and the last couple of advantage points are still up for grabs, but TK Wave definitely stays. The utility has been fantastic. It's great for pulling, for knocking bad guys out of problematic spots, and for knocking bad guys away from their target for "Protect X for Y Minutes" missions. It also looks freakin' sweet.
I go back and forth on having NTTG on either the lunge or on TK Wave. It's more of a luxury than a necessity, but there are just enough flying bad guys floating around that I keep coming back to it.
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Disciple
Level 6: Quick Recovery
Level 9: Impresario
Level 12: Wordly
Level 15: Ascetic
Level 18: Shooter
Level 21: Acrobat
Powers:
Level 1: Kinetic Darts
Level 1: Id Weaponry (Rank 2, Siphoning Strikes)
Level 6: Id Mastery (Rank 2, Rank 3, Id Blades)
Level 8: Mental Discipline (Rank 2, Rank 3, Id Blades)
Level 11: Ego Reverberation
Level 14: Id Blade Annihilation (Rank 2, Mental Acuity)
Level 17: Telekinetic Maelstrom (Rank 2, Rank 3)
Level 20: Telekinetic Shield (Telekinetic Reinforcement)
Level 23: Id Blade Dash
Level 26: Ego Surge (Rank 2, Nimble Mind)
Level 29: Resurgence (Rank 2, Rank 3)
Level 32: Evasive Maneuvers
Level 35: Telekinetic Wave
Level 38:
Travel Powers:
Level 6: Hover Disk (Rank 2, Rank 3)
Level 35: Acrobatics (Rank 2, Rank 3)
Specializations:
Ego: Mental Endurance (1/3)
Ego: Force of Will (2/2)
Ego: Aggression (2/2)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Ego Mastery (1/1)
This guy quickly became my main. He's my first level 40 character in Champions, and now my first character to be equipped with full sets of Heroic and Vigilante gear. Overall, I'm pretty happy with how it's working out.
The slotted modifications range from rank 4-6, so there's still room for improvement there. Right now there's one REC, 2 CON, and 3 DEX. The Vigilante pieces each give +44 to the PSS, so that's like having an additional 3 Rank 2 EGO mods.
The base tooltip crit chance is actually 50.3%. He's got 2 stacks of Ego Leech throwing that off.
PowerHouse (Link to this build)
Name: The Inspector
Archetype: Freeform
Super Stats:
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Disciple
Level 6: Quick Recovery
Level 9: Impresario
Level 12: Wordly
Level 15: Acrobat
Level 18: Shooter
Level 21: Ascetic
Powers:
Level 1: Kinetic Darts
Level 1: Ego Weaponry (Rank 2, Siphoning Strikes)
Level 6: Id Mastery (Rank 2, Rank 3, Id Blades)
Level 8: Mental Discipline (Rank 2, Rank 3, Id Blades)
Level 11: Ego Reverberation
Level 14: Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 17: Telekinetic Maelstrom (Rank 2, Rank 3)
Level 20: Ego Blade Dash (Nailed to the Ground)
Level 23: Telekinetic Shield (Telekinetic Reinforcement)
Level 26: Evasive Maneuvers
Level 29: Ego Surge (Rank 2, Nimble Mind)
Level 32: Resurgence (Rank 2, Rank 3)
Level 35: Telekinetic Wave
Level 38: Masterful Dodge
Travel Powers:
Level 6: Hover Disk (Rank 2, Rank 3)
Level 35: Acrobatics (Rank 2, Rank 3)
Specializations:
Ego: Mental Endurance (1/3)
Ego: Force of Will (2/2)
Ego: Aggression (2/2)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Ego Mastery (1/1)