As I understand it, Cryptic wanted a Menton that was more visually dramatic and distinctive, and would make a more obvious opponent for PCs in a stand-up fight. OTOH in the Champions PnP game history Menton is the epitome of subtle, exercising widespread control behind the scenes, so Hero Games asked Cryptic to let them keep a more normal appearance for his incarnation in that game.
That's from the most recent Champions Villains Volume One.
What was his original look?
Shoulder-length hair (light colored, as if blonde or silver); long, flowing robes with wide shoulders. I often heard that look referred to as "glam-rock."
I second Lord Liaden's comments. Both the 5th/6th Ed Hero and the Cryptic take on the character's look have merit.
Cryptic's Menton-as-Urkel take makes a certain amount of sense. If you've had the ability to make people like you and think you are awesomesauce since you were a kid without the use of fashion sense or social skills, how much effort would you put into learning those things? For Menton, color-coordinating his outfit is simply redundant, and the swollen cranium, while hideous, drives home the awesome mental power thing.
In the Pen-and-Paper universe as it currently stands, Menton-as-Louis Jourdan also makes sense. In the Hero System mechanics, Mind Control powers don't simply replace social skills, they enhance them, with the difficulty of a "breakout roll" working as a function of how repugnant a thing the mind control is making you do. Paper Menton is supposed to be a very slick operator even without his psi powers, a natural salesman and/or politician. (In current continuity, he once briefly took over a small country in a democratic election and nobody could prove he used any powers to do it). When you combine his natural persuasiveness with his powers, he is a character maximized for mind control.
He is indeed. Those figures use the artwork from Champions PnP Fifth Edition, which was current at the time Cryptic bought the IP (the latest releases are Sixth Edition). Menton is the one in the top row on the right, next to Dr. Destroyer on the left.
FWIW the other villains on that sheet, from left to right and top to bottom, are: Mechanon, Takofanes, Gigaton, Teleios, Rakshasa, Samhain, Gravitar, Holocaust, Istvatha V'han, and a Destroid robot. In some cases they look much the same in the newest edition and in CO; in others they look very different.
Than you for providing that, skeeterbarnes. :cool:
In the Pen-and-Paper universe as it currently stands, Menton-as-Louis Jourdan also makes sense. In the Hero System mechanics, Mind Control powers don't simply replace social skills, they enhance them, with the difficulty of a "breakout roll" working as a function of how repugnant a thing the mind control is making you do. Paper Menton is supposed to be a very slick operator even without his psi powers, a natural salesman and/or politician. (In current continuity, he once briefly took over a small country in a democratic election and nobody could prove he used any powers to do it). When you combine his natural persuasiveness with his powers, he is a character maximized for mind control.
In some ways, Menton frightens world security agencies more than Dr. Destroyer. He can pull the deepest secrets from someone's mind from hundreds of miles away; and his power of control is so great, not only can he make most people do anything he wants, he can make them forget they were under his control, or even believe their actions were voluntary. (Heroes are generally strong-willed enough to resist that level of influence, but practically no-one is totally immune.)
Menton is also a major scumbag, using his powers to indulge any whim or petty impulse that takes his fancy. In one telling incident from the PnP game history, an American senator concerned about the vilains' security risk began pushing for the government to commit more resources to finding and capturing Menton. Rather than attacking the senator directly, Menton sent him a video of the villain having his way with the senator's wife and daughter.
I really hate the "silly" look they gave menton in the CO game. he looks rediculous. although it does make me wantt o smash him even more as a abomination. I have no idea what possessed them to alter the original. it was a poor design choice.
I always imagined the game designers wanted Menton to be more visually distinctive, so as to be better suited to a MMO. His PnP version is pretty normal looking, albeit handsome and charismatic. But Cryptic did take it a little too far IMHO.
As for the Drifter... to be honest, some of the character changes made for the game seem rather arbitrary.
Drifter was Forced to become a Cybor Cowboy (even through he was a GHOST Cowboy, WTF CRYPTIC?) not for Lore but JUST to advertise the CyberPunk costumes from Q store!
Really low tecniche
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
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Long live the Classic Enemies Menton !
That's from the most recent Champions Villains Volume One.
What was his original look?
Hear, Hear! Well I could without his mullet, I guess.
Shoulder-length hair (light colored, as if blonde or silver); long, flowing robes with wide shoulders. I often heard that look referred to as "glam-rock."
Very comic-book, but again, not very subtle.
Cryptic's Menton-as-Urkel take makes a certain amount of sense. If you've had the ability to make people like you and think you are awesomesauce since you were a kid without the use of fashion sense or social skills, how much effort would you put into learning those things? For Menton, color-coordinating his outfit is simply redundant, and the swollen cranium, while hideous, drives home the awesome mental power thing.
In the Pen-and-Paper universe as it currently stands, Menton-as-Louis Jourdan also makes sense. In the Hero System mechanics, Mind Control powers don't simply replace social skills, they enhance them, with the difficulty of a "breakout roll" working as a function of how repugnant a thing the mind control is making you do. Paper Menton is supposed to be a very slick operator even without his psi powers, a natural salesman and/or politician. (In current continuity, he once briefly took over a small country in a democratic election and nobody could prove he used any powers to do it). When you combine his natural persuasiveness with his powers, he is a character maximized for mind control.
Is he in this? cardboard cutouts - master villains
I found that in via google image search, pdf is part of some stuff for sale at watermark.rpgnow.com
FWIW the other villains on that sheet, from left to right and top to bottom, are: Mechanon, Takofanes, Gigaton, Teleios, Rakshasa, Samhain, Gravitar, Holocaust, Istvatha V'han, and a Destroid robot. In some cases they look much the same in the newest edition and in CO; in others they look very different.
Than you for providing that, skeeterbarnes. :cool:
In some ways, Menton frightens world security agencies more than Dr. Destroyer. He can pull the deepest secrets from someone's mind from hundreds of miles away; and his power of control is so great, not only can he make most people do anything he wants, he can make them forget they were under his control, or even believe their actions were voluntary. (Heroes are generally strong-willed enough to resist that level of influence, but practically no-one is totally immune.)
Menton is also a major scumbag, using his powers to indulge any whim or petty impulse that takes his fancy. In one telling incident from the PnP game history, an American senator concerned about the vilains' security risk began pushing for the government to commit more resources to finding and capturing Menton. Rather than attacking the senator directly, Menton sent him a video of the villain having his way with the senator's wife and daughter.
...poor Drifter
As for the Drifter... to be honest, some of the character changes made for the game seem rather arbitrary.
Really low tecniche