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Ground-based Vehicles when?

ragnasalragnasal Posts: 5 Arc User
edited September 2013 in Champions Online Discussion
Hello there! I recently heard a rumor that there would possibly be a ground-based vehicle lockbox event soon, and I have to say (as one of my main characters is a biker) that I am very much interested in the likelihood of this coming true.

While I don't see the practicality in such unless it's for novelty purposes (Operation Sky Command, for example) it'd be nice to actually get a set of wheels in this game instead of hoverjets.

WESTSIDE CHOPPERS WHEN.

PLS.
Post edited by ragnasal on

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  • jonsillsjonsills Posts: 6,318 Arc User
    edited September 2013
    Probably sometime after we stop seeing cars coming up the ramp from Westside to RenCen, and continuing on in a wheelie for half a mile; or when the traffic pileups in City Center stop producing something that looks like a cross between a Jawa sandcrawler and the Human Centipede.
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  • scorpagorscorpagor Posts: 607 Arc User
    edited September 2013
    50360e2f1d41c876f30002a0.jpgtm
  • slumpywpgslumpywpg Posts: 129 Arc User
    edited September 2013
    geez that car has it out for that dog
  • jennymachxjennymachx Posts: 3,000 Arc User
    edited September 2013
    Let's take it a step further...

    Drilling vehicles that burrow underground.

    midori_kgmogura_02.jpg
  • sistersiliconsistersilicon Posts: 1,687 Arc User
    edited September 2013
    Missing option:

    whiskeyoutputsmall.jpg?w=585

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  • nephtnepht Posts: 6,883 Arc User
    edited September 2013
    Right so SOON people will have the choice of a bike that can do air and ground ( The grav bikes ) or a vehicle that only does ground. A ground only vehicle is a dumb idea in a game thats as much vertical as it is horizontal .
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited September 2013
    Never. Do you know how much work it would be to implement actual physics for ground vehicles? Flying vehicles were easy since they're really just the flight travel power with momentum. We don't have time to model physics for stuff that actually needs to interact with ground polygons. At best you'll get something that hovers high enough off the ground that it'll be irrelevant, but we all know what you want is motorcycles and ponies.
  • drgmstrdrgmstr Posts: 886 Arc User
    edited September 2013
    I wouldn't trust rumors as much on this game unless I see the patch notes or announcements myself and know they are the real deal.

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  • enixonbbenixonbb Posts: 126 Arc User
    edited September 2013
    From the Ask Cryptic Answers from March 13th

    http://co.perfectworld.com/news/?p=836501



    Land Vehicles? Ever gonna happen? Things with wheels are in high demand.

    We are planning to do land vehicles as part of an upcoming story arc.



    So yeah "Soon"
  • lovehammer1lovehammer1 Posts: 416 Arc User
    edited September 2013
    ragnasal wrote: »
    Hello there! I recently heard a rumor that there would possibly be a ground-based vehicle lockbox event soon, and I have to say (as one of my main characters is a biker) that I am very much interested in the likelihood of this coming true.

    While I don't see the practicality in such unless it's for novelty purposes (Operation Sky Command, for example) it'd be nice to actually get a set of wheels in this game instead of hoverjets.

    WESTSIDE CHOPPERS WHEN.

    PLS.
    How about, NO MORE VEHICLES! PERIOD.
    I mean really, fix the bugs and add more real content. And after that another zone (not going to happen) that's what this game needs, IMHO. Not more lock box vehicles... :mad:
  • ariesmajorariesmajor Posts: 394 Arc User
    edited September 2013
    spinnytop wrote: »
    Never. Do you know how much work it would be to implement actual physics for ground vehicles? Flying vehicles were easy since they're really just the flight travel power with momentum. We don't have time to model physics for stuff that actually needs to interact with ground polygons. At best you'll get something that hovers high enough off the ground that it'll be irrelevant, but we all know what you want is motorcycles and ponies.

    Guess you've never used the travel power featured on lemurian power armor become device.
  • trailturtletrailturtle Posts: 5,496 Perfect World Employee
    edited September 2013
    Unfortunately, when we started digging around to make ground vehicles, we found that they would require a significant amount of engine work to function correctly. Unfortunately, we're prioritizing other things.
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited September 2013
    enixonbb wrote: »
    From the Ask Cryptic Answers from March 13th

    http://co.perfectworld.com/news/?p=836501



    Land Vehicles? Ever gonna happen? Things with wheels are in high demand.

    We are planning to do land vehicles as part of an upcoming story arc.



    So yeah "Soon"

    Like plenty of stuff they said will happen "S00N"....
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  • theapygoostheapygoos Posts: 384 Arc User
    edited September 2013
    flyingfinn wrote: »
    Like plenty of stuff they said will happen "S00N"....
    Valve time is synonymous with cryptic time
  • monaahirumonaahiru Posts: 3,073 Arc User
    edited September 2013
    Unfortunately, when we started digging around to make ground vehicles, we found that they would require a significant amount of engine work to function correctly. Unfortunately, we're prioritizing other things.

    Don't think so hard, make it Super Speed just with bike visual.
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  • enixonbbenixonbb Posts: 126 Arc User
    edited September 2013
    monaahiru wrote: »
    Don't think so hard, make it Super Speed just with bike visual.

    This. Honestly I just assumed that or perhaps the Energy Slide mechanics would be exactly what they'd do. Not sure why re-skinning a land TP would be that much harder than re-skinning flight :confused: but eh I'm no programer so if they say it's harder I guess it's harder.


    edit: Okay actually I just checked something in game, none-on the current vehicles have a turning animation, they just tilt, this works well enough for flying vehicles but would look weird on say a motorcycle maybe that's the problem?


    yet another edit: then again on a second look the cars that drive around MC have turning animations...so....yeah I got nothing :redface:
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited September 2013
    Cars driving around MC have nothing to do with Vehicles.
    That's why we have Hovering Vehicles.
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  • biffsmackwellbiffsmackwell Posts: 4,739 Arc User
    edited September 2013
    monaahiru wrote: »
    Don't think so hard, make it Super Speed just with bike visual.

    That would look terrible, to be honest. Make a 180 degree turn in a split second? Baaad.
    biffsig.jpg
  • rianfrostrianfrost Posts: 578 Arc User
    edited September 2013
    That would look terrible, to be honest. Make a 180 degree turn in a split second? Baaad.

    even better, strafe sideways on a bike.
  • chaelkchaelk Posts: 7,732 Arc User
    edited September 2013
    That would look terrible, to be honest. Make a 180 degree turn in a split second? Baaad.

    I don't know, my younger brother managed it. Ok the turn was horizontal to vertical and over.(on a flat parking lot) but it was entertaining to watch. _ i _ even more entertaining for the other drivers, who had been trying to get him earlier.

    To put his driving in perspective, he was leaving the parking lot after driving (his race car)n a demolition derby.
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  • jennymachxjennymachx Posts: 3,000 Arc User
    edited September 2013
    rianfrost wrote: »
    even better, strafe sideways on a bike.

    tumblr_masfmiQ89A1qb5gkjo1_500.gif

    I'd do this all over RenCen non-stop.
  • monaahirumonaahiru Posts: 3,073 Arc User
    edited September 2013
    jennymachx wrote: »
    tumblr_masfmiQ89A1qb5gkjo1_500.gif

    I'd do this all over RenCen non-stop.

    OMG I'm sure everyone will do this even in instance or Hideout or everywhere. :biggrin:
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited September 2013
    That is one of the most badass scenes in any anime.

    Good one!
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  • benevonbenevon Posts: 388 Arc User
    edited September 2013
    I find it a tad ironic when the "wouldn't look realistic" excuse is used in a game where vampires, demons, giant robots and super heroes exist. Not to mention the not so realistic style of player and npc models.

    The current vehicles tilt when strafing, why not just animate a ground vehicle with a slight turn? Personally, I wouldnt care if it was just super speed on a bike or in a car but thats just me.

    But, bugs and playable content should take more priority. And z store costume sets.


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  • acrosscatacrosscat Posts: 0 Arc User
    edited September 2013
    jennymachx wrote: »
    tumblr_masfmiQ89A1qb5gkjo1_500.gif

    I'd do this all over RenCen non-stop.

    Multi zone drifting. GENIUS.
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  • bwdaresbwdares Posts: 1,517 Arc User
    edited September 2013
    Unfortunately, when we started digging around to make ground vehicles, we found that they would require a significant amount of engine work to function correctly. Unfortunately, we're prioritizing other things.

    I wish this was shocking news, but it is really just expected now-a-days.
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  • rianfrostrianfrost Posts: 578 Arc User
    edited September 2013
    jennymachx wrote: »
    tumblr_masfmiQ89A1qb5gkjo1_500.gif

    I'd do this all over RenCen non-stop.
    that looks natural if your character was moving forward and had enough momentum to pull that off, from a dead stop, or in short movements one way then another it would look unnatural.
  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited September 2013
    As if any flight animation in the game looked really natural.

    Compared to DCUO ones, flight animations for our TP are rather stiff and not showing any body inertia mid-flight. Jet boots and jet pack ar only ones showing any hint of body weight. Sometimes. Also, real jets do not bank and behave like our vehicles in reality.

    Realism is a moot point here.
  • biffsmackwellbiffsmackwell Posts: 4,739 Arc User
    edited September 2013
    Realism is a moot point here.

    I don't think so. There are some things we know from real life that we will expect to see presented in a realistic fashion.

    Yeah you can shoot fire from your eyes and all that stuff, but that's fantasy. If we had wheeled bikes that you could go instantly from 0 to 60 from a dead stop, throw into reverse at full speed without deceleration or acceleration, spin in place, and make 90 or 180 degree turns on a dime, it would just look plain ol' bad.

    No one is going to question how the grav bikes works because there's no point of reference. As long as it is presented in a way that "makes sense" then you accept it.
    biffsig.jpg
  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited September 2013
    But we already have regular jet planes who can turn or halt on the spot which do look incredibly stupid. :X
  • jonsillsjonsills Posts: 6,318 Arc User
    edited September 2013
    But we already have regular jet planes who can turn or halt on the spot which do look incredibly stupid. :X
    I take it you've never seen a Harrier AV-8B in flight...
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  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited September 2013
    jonsills wrote: »
    I take it you've never seen a Harrier AV-8B in flight...
    I'm prety sure it can not turn on a dime while going max speed. And no current jet actually looks like a VTOL, save for Hawkwing gunship. Oh, and this newest one from tle last lockbox.

    Point is, our flight physics already have little to do with realism. If used on ground level it's actually passable enough for ground vehicles.

    Though I'm not sure how good (or rather bad) would be animation for wheeled vehicle. Or for vehicles moving on tracks (do Cryptic engine can even handle proper made tank tracks?).
  • biffsmackwellbiffsmackwell Posts: 4,739 Arc User
    edited September 2013
    I'm prety sure it can not turn on a dime while going max speed. And no current jet actually looks like a VTOL, save for Hawkwing gunship. Oh, and this newest one from tle last lockbox.

    Point is, our flight physics already have little to do with realism. If used on ground level it's actually passable enough for ground vehicles.

    Though I'm not sure how good (or rather bad) would be animation for wheeled vehicle. Or for vehicles moving on tracks (do Cryptic engine can even handle proper made tank tracks?).

    The jets have a bit of physics to them. You can't actually turn on a dime with them, which is what made the Malvan race pretty fun. You had to get the feel of the vehicle to take some of those turns at top speed. And they don't turn as quick as you can move your mouse, like when you're out of a vehicle.

    These physics could be applied to ground vehicles, but they would need more work. For example, they'd have to take out strafing completely. If they want to leave it in, they have to make it so if you're standing still, for example, and you want to strafe, the vehicle would have to move forward to allow for the turn, and then get going.

    Further, you've got reverse speed. Do you allow this on a bike or not? Not all bikes have a reverse setting, so you'd have to do that little tippy-toe push-back move.

    Now, I don't know if these are exactly the type of issues associated with not making ground vehicles right now; I could be way off. They could already have all this tech available and it's just something else that's keeping them from making them. But at the end of the day, if it looks stupid, I know I wouldn't be buying it, personally.
    biffsig.jpg
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited September 2013
    I'm prety sure it can not turn on a dime while going max speed. And no current jet actually looks like a VTOL, save for Hawkwing gunship. Oh, and this newest one from tle last lockbox.

    Point is, our flight physics already have little to do with realism. If used on ground level it's actually passable enough for ground vehicles.

    Though I'm not sure how good (or rather bad) would be animation for wheeled vehicle. Or for vehicles moving on tracks (do Cryptic engine can even handle proper made tank tracks?).

    Starfury fighter can turn around at full speed and shoot the enemy from behind.
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  • sistersiliconsistersilicon Posts: 1,687 Arc User
    edited September 2013
    flyingfinn wrote: »
    Starfury fighter can turn around at full speed and shoot the enemy from behind.

    Starfuries circle-strafe capital ships.

    3104_2.JPG
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  • jonsillsjonsills Posts: 6,318 Arc User
    edited September 2013
    Starfuries have the advantage of operating in a theater that lacks both atmosphere and gravity - all you have to do is cut thrust and rotate; your momentum will keep you following your original path, as you bring your forward weapons to bear. (Straczynski employed Harlan Ellison as a science consultant - you can bet your pressure suit he made sure of the science of space fighters.)

    And if you want the real reason why we can't have wheeled vehicles, like I said, just hang around outside RenCen for a while and watch the glitched physics. Then remember that those are all preprogrammed routes, and imagine what would happen with people driving around at will...
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