I've really said this several times: Millennium City's Public Transit System is utterly atrocious. Not only do they lack a train system, they don't even have buses! And don't even get me started on taxis, they just get stuck in the city's horrible traffic jams.
...stuck IN traffic is right! I've seen cars INSIDE of cars (so you can drive while you drive?). A reliable transit system is definitely needed. And a metro system is iconic in many super hero worlds. I mean, you got the Alerts trains with explosives, but what about the railways with destroyed tracks that Super Strength Man has to stop before it reaches the edge? And the trains are only in Alerts anyways.
I support a transit system in the game, because that would be important to reach adjacent zones, and would also add to the environment by allowing a place for heroes to congregate/villains to loiter.
Where are the monorails? Where are the hovercraft? and the rocket ships?
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The one who can't shut up formerly known as 4rksakes
About the @handle - it's a long story.
Profound quote.. "I'm not a complete idiot - several parts are missing."
I have a perfect solution to Millennium City's traffic woes.
It's called a "jetpack".
It also solves that problem where you have to cross the New Mexico desert with no roads, as well as the perpetual winter depths of "Canada"...
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
The actual cars and rails were completed years ago by someone. If there was no plan to ever have such a thing, it would have never made it to an environmental artist's tasks.
If someone picked it up again and made an actual station for them to arrive and depart from, we could have a public transit for adjacent city zones in Detroit with Westside or shiny City Center assets that serve different level ranges so they can leave current MC alone. They can also add enemies and door missions that involve you getting on the rail to a copy of an outside adventure zone that is actually an outdoor instance tailored to your mission.
Going in a monorail system was perfectly fine in Cryptic's last superhero game to link adjacent zones, and even they had ferries and portals for other places that were too far to make sense for a rail system.
The actual cars and rails were completed years ago by someone. If there was no plan to ever have such a thing, it would have never made it to an environmental artist's tasks.
If someone picked it up again and made an actual station for them to arrive and depart from, we could have a public transit for adjacent city zones in Detroit with Westside or shiny City Center assets that serve different level ranges so they can leave current MC alone. They can also add enemies and door missions that involve you getting on the rail to a copy of an outside adventure zone that is actually an outdoor instance tailored to your mission.
Going in a monorail system was perfectly fine in Cryptic's last superhero game to link adjacent zones, and even they had ferries and portals for other places that were too far to make sense for a rail system.
But it was also treated as a joke in the other game. "Oh yeah! I'm in tights! A big time superhero! Who can fly, teleport, run really fast, you name it, I can do it. And still I'm on the monorail."
Yup. What I want to see. Batman and Spider-Man taking the subway.
But it was also treated as a joke in the other game. "Oh yeah! I'm in tights! A big time superhero! Who can fly, teleport, run really fast, you name it, I can do it. And still I'm on the monorail."
Yup. What I want to see. Batman and Spider-Man taking the subway.
Until they figure out they miss their stop or on the wrong train to get from and to each bank robbery.
But it was also treated as a joke in the other game. "Oh yeah! I'm in tights! A big time superhero! Who can fly, teleport, run really fast, you name it, I can do it. And still I'm on the monorail."
Yup. What I want to see. Batman and Spider-Man taking the subway.
Acknowledged. Yet here we use the jet to fly to Florida, Canada, the Southwest, and Monster Island rather than fly ourselves. We take a helicopter to Africa, and mystic heroes have to take a portal someone else made.
In a zone that's just across a freeway or more than 1 transition away, a tram is a thematic solution to reach multiple destinations without forcing you to travel over countless other zones, and it allows the city of Detroit and neighboring zones to have infinite size along with freeing them from creative constraints of which zone they make and when.(not having to complete an adjacent neighbor before making Grosse Pointe, for instance.)
Or just put a 'You're about to Fly/Superjump/JetPack/MagicallyTurnInToAFlockOfSeagulls to Grosse Pointe. Yes/No.' when on a GreyZone of MapBorder and Loading...screen PopsUp.
It's not like there's DoorOpen animation each time we enter a building.
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The actual cars and rails were completed years ago by someone. If there was no plan to ever have such a thing, it would have never made it to an environmental artist's tasks.
If someone picked it up again and made an actual station for them to arrive and depart from, we could have a public transit for adjacent city zones in Detroit with Westside or shiny City Center assets that serve different level ranges so they can leave current MC alone. They can also add enemies and door missions that involve you getting on the rail to a copy of an outside adventure zone that is actually an outdoor instance tailored to your mission.
Going in a monorail system was perfectly fine in Cryptic's last superhero game to link adjacent zones, and even they had ferries and portals for other places that were too far to make sense for a rail system.
But it was also treated as a joke in the other game. "Oh yeah! I'm in tights! A big time superhero! Who can fly, teleport, run really fast, you name it, I can do it. And still I'm on the monorail."
Yup. What I want to see. Batman and Spider-Man taking the subway.
I remember an issue of The Avengers, from sometime in the early '80s, when they'd lost their government backing, and with it the authority to fly quinjets over New York City. The team had to get across town for some important superhero action - but first, they had to count out exact change for the bus...
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Acknowledged. Yet here we use the jet to fly to Florida, Canada, the Southwest, and Monster Island rather than fly ourselves. We take a helicopter to Africa, and mystic heroes have to take a portal someone else made.
In a zone that's just across a freeway or more than 1 transition away, a tram is a thematic solution to reach multiple destinations without forcing you to travel over countless other zones, and it allows the city of Detroit and neighboring zones to have infinite size along with freeing them from creative constraints of which zone they make and when.(not having to complete an adjacent neighbor before making Grosse Pointe, for instance.)
Sorry but I think that using the superjet as a comparison is unfair. Using the superjet to travel to other zones make sense in this game when you consider just how far away each zone is from each other, which should be thousands of miles. Even if it's just travelling to another state within the country, it makes more sense using something similar to a domestic flight rather than a train. I'm under the impression that if heroes are required to see to emergency situations all over the world, then they're expected to get to those areas qs quickly as possible.
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The poster formerly known as Lightwave!
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The one who can't shut up formerly known as 4rksakes
About the @handle - it's a long story.
Profound quote.. "I'm not a complete idiot - several parts are missing."
Now you'll get monorail tickets in a random lockbox.
It's called a "jetpack".
It also solves that problem where you have to cross the New Mexico desert with no roads, as well as the perpetual winter depths of "Canada"...
- David Brin, "Those Eyes"
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...
How would the metro function in ...Lemuria?
And playing by myself since Aug 2009
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If someone picked it up again and made an actual station for them to arrive and depart from, we could have a public transit for adjacent city zones in Detroit with Westside or shiny City Center assets that serve different level ranges so they can leave current MC alone. They can also add enemies and door missions that involve you getting on the rail to a copy of an outside adventure zone that is actually an outdoor instance tailored to your mission.
Going in a monorail system was perfectly fine in Cryptic's last superhero game to link adjacent zones, and even they had ferries and portals for other places that were too far to make sense for a rail system.
It would probably end up getting cursed by Lemurians since they view it as "evil surface world magic"
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But it was also treated as a joke in the other game. "Oh yeah! I'm in tights! A big time superhero! Who can fly, teleport, run really fast, you name it, I can do it. And still I'm on the monorail."
Yup. What I want to see. Batman and Spider-Man taking the subway.
Until they figure out they miss their stop or on the wrong train to get from and to each bank robbery.
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Acknowledged. Yet here we use the jet to fly to Florida, Canada, the Southwest, and Monster Island rather than fly ourselves. We take a helicopter to Africa, and mystic heroes have to take a portal someone else made.
In a zone that's just across a freeway or more than 1 transition away, a tram is a thematic solution to reach multiple destinations without forcing you to travel over countless other zones, and it allows the city of Detroit and neighboring zones to have infinite size along with freeing them from creative constraints of which zone they make and when.(not having to complete an adjacent neighbor before making Grosse Pointe, for instance.)
It's not like there's DoorOpen animation each time we enter a building.
And playing by myself since Aug 2009
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I miss COX so much right now.
Same here. If it was still around I would go to their forums and talk about how much better CO is.
- David Brin, "Those Eyes"
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Sorry but I think that using the superjet as a comparison is unfair. Using the superjet to travel to other zones make sense in this game when you consider just how far away each zone is from each other, which should be thousands of miles. Even if it's just travelling to another state within the country, it makes more sense using something similar to a domestic flight rather than a train. I'm under the impression that if heroes are required to see to emergency situations all over the world, then they're expected to get to those areas qs quickly as possible.