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Darkness Freeform

shaenthebrainshaenthebrain Posts: 111 Arc User
edited February 2014 in Builds and Roles
My first attempt at a more or less "pure" Darkness freeform build for self-sufficient DPS, soloing PvE content.

PowerHouse (Link to this build)

Name:

Archetype: Freeform

Super Stats:
Level 6: Ego (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)

Talents:
Level 1: The Disciple
Level 6: Impresario
Level 9: Coordinated
Level 12: Negotiator
Level 15: Acrobat
Level 18: Healthy Mind
Level 21: Quick Recovery

Powers:
Level 1: Shadow Bolt
Level 1: Shadow Embrace (Rank 2, Dark Displacement)
Level 6: Grasping Shadows
Level 8: Defiance (Rank 2, Rank 3)
Level 11: Concentration
Level 14: Dark Transfusion (Rank 2, Blood Sacrifice)
Level 17: Spirit Reverberation
Level 20: Ebon Ruin (Rank 2, Nyctophobia, Paranormal Paranoia)
Level 23: Lifedrain (Rank 2, Rank 3)
Level 26: Shadow Shroud (Rank 2, Rank 3)
Level 29: Ebon Void (Voracious Darkness)
Level 32: Summon Shadows (Devouring Darkness)
Level 35: Masterful Dodge
Level 38: Ego Surge (Rank 2, Nimble Mind)

Travel Powers:
Level 6: Shadow Wings (Rank 2, Rank 3)
Level 35: Teleportation

Specializations:
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Ego Mastery (1/1)

Fairly self-explanatory. EGO for ranged damage, the spec tree, and Concentration scaling. CON for general survivability and Spirit Reverb scaling. END for a big max energy limit, combined with Dark Transfusion to get a big equilibrium. Basic plan is to summon shadow minions, open with Grasping Shadows to lay down fear (so the subsequent attacks can Reverb), then AoE the henchmen with Shadow Embrace and blast the villains with Ebon Ruin, Life Draining as needed. (Obviously, it's a retcon build, and I'd use Shadow Blast as the single-target hitter until I could retcon into Ebon Ruin.)

I wanted Regen as the passive, but if I'm reading things right, Dark Transfusion would make it useless. So I went with Defiance instead, which provides resistance and scales off of CON. Would I be better off with Invulnerability or Lightning Reflexes?
Post edited by shaenthebrain on

Comments

  • ajanusajanus Posts: 501 Arc User
    edited July 2013
    To be honest, Darkness is probably the set I have dealt the least with, however, I would like to point out a few things to consider:

    1. Defiance only works when you are getting hit. If you plan on running Alerts, you will need Challenging Strikes and Crippling Challenge somewhere...or your passive becomes borderline useless.

    2. When I make toons, I want 1 AoE fully ranked, and 1 Single Target fully ranked abilities. You might find room for Skarn's Bane R3 in there somewhere...that would make your toon the bane of some of the harder Alerts.

    3. If you decide to keep Defiance, you don't need to rank it...Defiance is the only passive that can still reach its maximum potential at rank 1. If you decide to switch to another passive, you should save those points for it.

    4. Ebon Void is a good block, and I realize it's in theme for you, but should you decide not to take the extra threat advantages, you will be better off with Force Shield/adv or Telekinetic Shield/adv. The reason is, when you tap those shields you retain some bonus while still being able to attack at full power. If you do take the extra threat advantages, you will have some time to block while still holding agro.


    Remember: Half the people you know are below average...

    Do not correct a fool, for he will hate you for it. Correct a wise man, for he will appreciate you for it.

    Don't be like the Qularr. They would not last one round in the Interstellar Galactic Arena...

    Handle @brayv
  • shaenthebrainshaenthebrain Posts: 111 Arc User
    edited August 2013
    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Ego (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Endurance

    Powers:
    Level 1: Shadow Bolt
    Level 1: Shadow Embrace (Rank 2, Rank 3)
    Level 6: Grasping Shadows
    Level 8: Shadow Form (Rank 2, Rank 3)
    Level 11: Concentration (Rank 2, Rank 3)
    Level 14: Dark Transfusion (Rank 2, Blood Sacrifice)
    Level 17: Spirit Reverberation
    Level 20: Ebon Ruin (Rank 2, Rank 3, Nyctophobia)
    Level 23: Lifedrain (Rank 2, Rank 3)
    Level 26: Shadow Shroud (Rank 2, Rank 3)
    Level 29: Ebon Void (Voracious Darkness)
    Level 32: Summon Shadows (Devouring Darkness)
    Level 35: Masterful Dodge
    Level 38: Rebirth (Grave Consequences)

    Travel Powers:
    Level 6: Shadow Wings (Rank 2, Rank 3)
    Level 35: Teleportation

    Specializations:
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (2/3)
    Ego: Sixth Sense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Modified Gear (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Mastery: Ego Mastery (1/1)

    Invulnerability worked well enough, but for once, I found running with an offensive passive in the Ranged Damage role to be sufficiently survivable. It works so much better than the Hybrid version. And you were right, Rank 3 on the attacks works better than any of the janky advantages.
  • carrionbaggagecarrionbaggage Posts: 721 Community Moderator
    edited August 2013
    I recommend the advantage on Grasping Shadows, which turns it into a one-power Spirit Reverberation trigger. I would also push Summon Shadows to Rank 2. They deal nice damage for a pet power, and Voracious Darkness scales with their damage output. I'd probably de-rank Concentration to find the points for those changes.

    Against bosses, are you cycling Shadow Embrace to proc Fear, then switching to Ebon Ruin?

    Your new link leads to your old build.
  • helbjornhelbjorn Posts: 678 Arc User
    edited August 2013
    Here's my nearly pure Darkness build.

    Decent damage, surprisingly good survivability, and never runs out of energy. It tanks Alerts more often than not. It tanked the Harbinger during the Lemurian event with ease. It's most vulnerable to spike damage, much like a Regen build.

    It could certainly be built more offensively, but it's well balanced as is.


    PowerHouse (Link to this build)

    Name: The Shroud

    Archetype: Freeform

    Super Stats:
    Level 6: Endurance (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Void
    Level 6: Sniper Training
    Level 9: Survival Training
    Level 12: Acrobat
    Level 15: Accurate
    Level 18: Boundless Reserves
    Level 21: Ascetic

    Powers:
    Level 1: Shadow Bolt (Despondency)
    Level 1: Shadow Embrace (Rank 2, Rank 3)
    Level 6: Shadow Form (Rank 2, Rank 3)
    Level 8: Lifedrain (Rank 2, Rank 3)
    Level 11: Spirit Reverberation
    Level 14: Ebon Ruin (Rank 2, Nyctophobia, Paranormal Paranoia)
    Level 17: Ebon Void (Voracious Darkness)
    Level 20: Ego Sprites (Rank 2, Slave Mentality)
    Level 23: Inertial Dampening Field
    Level 26: Summon Shadows (Rank 2, Devouring Darkness)
    Level 29: Ego Surge (Nimble Mind)
    Level 32: Shadow Shroud (Terrifying Visage)
    Level 35: Masterful Dodge
    Level 38: Dark Transfusion (Blood Sacrifice)

    Travel Powers:
    Level 6: Teleportation
    Level 35: Power Flight (Rank 2, Rank 3)

    Specializations:
    Endurance: Readiness (3/3)
    Endurance: Gear Utilization (2/3)
    Endurance: Outburst (3/3)
    Endurance: Hardened (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Locus (2/2)
    Guardian: Ruthless (2/2)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: The Rush of Battle (2/3)
    Vindicator: Focused Strikes (3/3)
    Mastery: Endurance Mastery (1/1)


    Add a bit of +Healing gear, either in your secondary gear (Vigilante) or in your Primary Offense and he's quite difficult to kill.

    If you prefer an offensive form over IDF, Form of the Tempest is about your only option, but is not ideal.
  • shaenthebrainshaenthebrain Posts: 111 Arc User
    edited August 2013
    Another revision, incorporating some of your suggestions.

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Ego (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Endurance (Secondary)

    Talents:
    Level 1: The Void
    Level 6: Coordinated
    Level 9: Acrobat
    Level 12: Healthy Mind
    Level 15: Investigator
    Level 18: Accurate
    Level 21: Shooter

    Powers:
    Level 1: Shadow Bolt
    Level 1: Shadow Embrace (Rank 2, Rank 3)
    Level 6: Shadow Form (Rank 2, Rank 3)
    Level 8: Concentration
    Level 11: Lifedrain (Rank 2, Rank 3)
    Level 14: Dark Transfusion (Rank 2, Blood Sacrifice)
    Level 17: Ebon Ruin (Rank 2, Rank 3, Nyctophobia)
    Level 20: Grasping Shadows (Unyielding Agony)
    Level 23: Spirit Reverberation
    Level 26: Shadow Shroud (Rank 2, Rank 3)
    Level 29: Masterful Dodge
    Level 32: Ebon Void (Voracious Darkness)
    Level 35: Summon Shadows (Rank 2, Devouring Darkness)
    Level 38:

    Travel Powers:
    Level 6: Shadow Wings (Rank 2, Rank 3)
    Level 35: Teleportation

    Specializations:
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (2/3)
    Ego: Sixth Sense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Modified Gear (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Mastery: Ego Mastery (1/1)

    Rebirth and Ego Surge were both really just placeholders for the last power, about which I'm still consumed with indecision. I've left 2 advantage ranks unused for the same reason.

    Hellbjorn: Why Ego Sprites? I'm intrigued.
    I recommend the advantage on Grasping Shadows, which turns it into a one-power Spirit Reverberation trigger.

    Really? ~(o_O)~ You can lay down the fear and get the bonus energy with the same use of one power? I had no idea. That changes EVERYTHING.
  • helbjornhelbjorn Posts: 678 Arc User
    edited August 2013
    Ego Sprites is a clickie fire and forget AoE that hits many targets over a wide arc and is buffed by Shadow Form. Color it purple and it's thematic. It's also a great additional HoT to have running in the background. And it can stack twice.

    Regarding Grasping Shadows, I find it slows me down. You'll get plenty of energy return from the random fears applied by your other powers and you'll kill faster without it, IMHO.
  • shiroineraishiroinerai Posts: 1 Arc User
    edited August 2013
    helbjorn wrote: »
    Here's my nearly pure Darkness build.

    Decent damage, surprisingly good survivability, and never runs out of energy. It tanks Alerts more often than not. It tanked the Harbinger during the Lemurian event with ease. It's most vulnerable to spike damage, much like a Regen build.

    It could certainly be built more offensively, but it's well balanced as is.


    PowerHouse (Link to this build)

    Name: The Shroud

    Archetype: Freeform

    Super Stats:
    Level 6: Endurance (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Void
    Level 6: Sniper Training
    Level 9: Survival Training
    Level 12: Acrobat
    Level 15: Accurate
    Level 18: Boundless Reserves
    Level 21: Ascetic

    Powers:
    Level 1: Shadow Bolt (Despondency)
    Level 1: Shadow Embrace (Rank 2, Rank 3)
    Level 6: Shadow Form (Rank 2, Rank 3)
    Level 8: Lifedrain (Rank 2, Rank 3)
    Level 11: Spirit Reverberation
    Level 14: Ebon Ruin (Rank 2, Nyctophobia, Paranormal Paranoia)
    Level 17: Ebon Void (Voracious Darkness)
    Level 20: Ego Sprites (Rank 2, Slave Mentality)
    Level 23: Inertial Dampening Field
    Level 26: Summon Shadows (Rank 2, Devouring Darkness)
    Level 29: Ego Surge (Nimble Mind)
    Level 32: Shadow Shroud (Terrifying Visage)
    Level 35: Masterful Dodge
    Level 38: Dark Transfusion (Blood Sacrifice)

    Travel Powers:
    Level 6: Teleportation
    Level 35: Power Flight (Rank 2, Rank 3)

    Specializations:
    Endurance: Readiness (3/3)
    Endurance: Gear Utilization (2/3)
    Endurance: Outburst (3/3)
    Endurance: Hardened (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Locus (2/2)
    Guardian: Ruthless (2/2)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: The Rush of Battle (2/3)
    Vindicator: Focused Strikes (3/3)
    Mastery: Endurance Mastery (1/1)


    Add a bit of +Healing gear, either in your secondary gear (Vigilante) or in your Primary Offense and he's quite difficult to kill.

    If you prefer an offensive form over IDF, Form of the Tempest is about your only option, but is not ideal.


    I am using this build at the moment and at the moment I like it alot, and I don't know, compare to for exemple munitions you need to go back to your E-builder for a brief 2 seconds before using lifedrain or shadow embrace, I don't know maybe it changes at top lvl, I am lvl 31 at the moment. Otherwise I do agree on the survivabillity alot, I rarely die in the heat of battle even tho I go down to 10% health I just punch it back up :).
  • ajanusajanus Posts: 501 Arc User
    edited August 2013
    The reason you use your energy builder is IDF. The munitions counterpart uses Concentration, which grants a metric crapload of energy throughout the fight. This really is the difference from using your e-builder and just chain maintaining your main attacks over and over.


    Remember: Half the people you know are below average...

    Do not correct a fool, for he will hate you for it. Correct a wise man, for he will appreciate you for it.

    Don't be like the Qularr. They would not last one round in the Interstellar Galactic Arena...

    Handle @brayv
  • helbjornhelbjorn Posts: 678 Arc User
    edited August 2013
    When you get Dark Transfusion, just keep it on cool down and never touch your energy builder again. Between your CON and all the little heals coming in, you'll never notice the health loss. The extra damage from Outburst in the Endurance tree that DT allows you to take advantage of is nice, too. Blood Sacrifice not so much, but it's something.
  • chemkchemk Posts: 42 Arc User
    edited August 2013
    helbjorn wrote: »
    Here's my nearly pure Darkness build.

    Decent damage, surprisingly good survivability, and never runs out of energy. It tanks Alerts more often than not. It tanked the Harbinger during the Lemurian event with ease. It's most vulnerable to spike damage, much like a Regen build.

    It could certainly be built more offensively, but it's well balanced as is.


    PowerHouse (Link to this build)

    Name: The Shroud

    Archetype: Freeform

    Super Stats:
    Level 6: Endurance (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Void
    Level 6: Sniper Training
    Level 9: Survival Training
    Level 12: Acrobat
    Level 15: Accurate
    Level 18: Boundless Reserves
    Level 21: Ascetic

    Powers:
    Level 1: Shadow Bolt (Despondency)
    Level 1: Shadow Embrace (Rank 2, Rank 3)
    Level 6: Shadow Form (Rank 2, Rank 3)
    Level 8: Lifedrain (Rank 2, Rank 3)
    Level 11: Spirit Reverberation
    Level 14: Ebon Ruin (Rank 2, Nyctophobia, Paranormal Paranoia)
    Level 17: Ebon Void (Voracious Darkness)
    Level 20: Ego Sprites (Rank 2, Slave Mentality)
    Level 23: Inertial Dampening Field
    Level 26: Summon Shadows (Rank 2, Devouring Darkness)
    Level 29: Ego Surge (Nimble Mind)
    Level 32: Shadow Shroud (Terrifying Visage)
    Level 35: Masterful Dodge
    Level 38: Dark Transfusion (Blood Sacrifice)

    Travel Powers:
    Level 6: Teleportation
    Level 35: Power Flight (Rank 2, Rank 3)

    Specializations:
    Endurance: Readiness (3/3)
    Endurance: Gear Utilization (2/3)
    Endurance: Outburst (3/3)
    Endurance: Hardened (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Locus (2/2)
    Guardian: Ruthless (2/2)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: The Rush of Battle (2/3)
    Vindicator: Focused Strikes (3/3)
    Mastery: Endurance Mastery (1/1)


    Add a bit of +Healing gear, either in your secondary gear (Vigilante) or in your Primary Offense and he's quite difficult to kill.

    If you prefer an offensive form over IDF, Form of the Tempest is about your only option, but is not ideal.

    With this build, why not go with Ego instead of Dex? Im fairly new to all this. Is the Crit% better dmg than general range dmg boost?
    Tjim6oX.png
  • helbjornhelbjorn Posts: 678 Arc User
    edited August 2013
    chemk wrote: »
    With this build, why not go with Ego instead of Dex? Im fairly new to all this. Is the Crit% better dmg than general range dmg boost?

    DEX as a secondary SS is far better than EGO, as crit damage is multiplicative whereas EGO ranged bonus damage is additive and subject to Cryptic math.
  • shaenthebrainshaenthebrain Posts: 111 Arc User
    edited August 2013
    Against bosses, are you cycling Shadow Embrace to proc Fear, then switching to Ebon Ruin?

    So far, I'm maintaining Shadow Embrace until the henchmen all die, then switching to Ebon Ruin to finish off the bosses.
    helbjorn wrote: »
    DEX as a secondary SS is far better than EGO, as crit damage is multiplicative whereas EGO ranged bonus damage is additive and subject to Cryptic math.

    Yes. That's why I'm gearing up DEX as my "4th super-stat."
    helbjorn wrote: »
    Ego Sprites is a clickie fire and forget AoE that hits many targets over a wide arc and is buffed by Shadow Form. Color it purple and it's thematic. It's also a great additional HoT to have running in the background. And it can stack twice.

    You make a strong case. Seems as good a choice as any.
    Regarding Grasping Shadows, I find it slows me down. You'll get plenty of energy return from the random fears applied by your other powers and you'll kill faster without it, IMHO.

    That's been my experience, now that I've tried it out.

    Here's the current build:

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Ego (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Endurance (Secondary)

    Talents:
    Level 1: The Void
    Level 6: Shooter
    Level 9: Acrobat
    Level 12: Accurate
    Level 15: Ascetic
    Level 18: Daredevil
    Level 21: Boundless Reserves

    Powers:
    Level 1: Shadow Bolt
    Level 1: Shadow Embrace (Rank 2, Rank 3)
    Level 6: Spirit Reverberation
    Level 8: Lightning Reflexes (Rank 2, Rank 3)
    Level 11: Concentration
    Level 14: Dark Transfusion (Rank 2, Blood Sacrifice)
    Level 17: Lifedrain (Rank 2, Rank 3)
    Level 20: Ebon Ruin (Rank 2, Rank 3, Nyctophobia)
    Level 23: Ebon Void (Voracious Darkness)
    Level 26: Shadow Shroud (Rank 2, Rank 3)
    Level 29: Masterful Dodge
    Level 32: Summon Shadows (Rank 2, Devouring Darkness)
    Level 35: Ego Surge (Rank 2, Nimble Mind)
    Level 38: Ego Sprites (Slave Mentality)

    Travel Powers:
    Level 6: Shadow Wings
    Level 35: Teleportation

    Specializations:
    Ego: Insight (3/3)
    Ego: Aggression (2/2)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Locus (2/2)
    Guardian: Ruthless (2/2)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Modified Gear (2/2)
    Mastery: Ego Mastery (1/1)

    I already have an Invulnerable character, and the shiny particle effects don't really match with the character's look, so I switched over to Lightning Reflexes. Once I hit the late 20s, the character seemed to get a lot more squishy, so I switched back to a defensive passive.
  • gavinrunebladegavinruneblade Posts: 3,781 Arc User
    edited August 2013
    Couple of quick questions overall:

    First even as a primary I've heard that ego and strength hit diminishing returns hard around 70-80 points. So making them a primary stat is often overkill. My understanding is you can do better with dex primary, and ego secondary at most, or just drop one ego mod into gear and snag some extra with traits.

    Also, end vs recovery as a secondary. I've been alternating back and forth as I level mine and it seems that recovery works a lot better. but I'm only mid-20s and don't have a lot of experience end game. With endurance as my secondary stat I can't fully charge any powers out of the gate. With recovery I can do two before switching to energy builders.


    last, does locus really do much? I tried it on a couple other characters, but found it times out and goes back to zero too often and it builds too slow.
  • shaenthebrainshaenthebrain Posts: 111 Arc User
    edited August 2013
    Couple of quick questions overall:

    First even as a primary I've heard that ego and strength hit diminishing returns hard around 70-80 points.

    In terms of raw damage bonus, yes. However, that isn't the only reason to make STR or EGO the primary super-stat.
    So making them a primary stat is often overkill. My understanding is you can do better with dex primary, and ego secondary at most, or just drop one ego mod into gear and snag some extra with traits.

    The STR and EGO specialization trees are both very good for the right builds.

    For now, I'm going with CON and END as secondary super-stats, and I'm ranking DEX up with gear. I may switch that around later.

    If you're using Enrage, then the damage bonus from Enraged stacks scales off of STR. If you're using Concentration, then the damage bonus from Concentration stacks scales off of the higher of EGO or INT. So a character using either form toggle has a reason to increase their STR or EGO above 70.

    Similarly, the damage bonus (and energy gain) from the Focus stacks provided by the Martial Arts Form powers scales off of DEX.
    Also, end vs recovery as a secondary. I've been alternating back and forth as I level mine and it seems that recovery works a lot better. but I'm only mid-20s and don't have a lot of experience end game. With endurance as my secondary stat I can't fully charge any powers out of the gate. With recovery I can do two before switching to energy builders.

    I usually prefer increasing REC to increasing END. However, you'll get more out of Dark Transfusion if you increase END.
    last, does locus really do much?

    So far, no, not really. I'm considering swapping it out.
  • helbjornhelbjorn Posts: 678 Arc User
    edited August 2013
    One of the best aspects of Locus, IMO, is the bonus to Defense, which is a lot harder to come by and is not subject to diminishing returns like Offense is. It doesn't last long, but it's up fairly frequently with an AoE-heavy set like Darkness. Plus the alternatives in Guardian are not really much better.
  • shaenthebrainshaenthebrain Posts: 111 Arc User
    edited August 2013
    If I swap it out, it'll probably be for Tenacious.

    I'm going to try swapping Spirit Reverberation with Overdrive, for some more consistent energy gain. I'm also going to try supplementing Lightning Reflexes with Evasive Maneuvers.
  • helbjornhelbjorn Posts: 678 Arc User
    edited August 2013
    If I swap it out, it'll probably be for Tenacious.

    I'm going to try swapping Spirit Reverberation with Overdrive, for some more consistent energy gain. I'm also going to try supplementing Lightning Reflexes with Evasive Maneuvers.

    Tenacious only stacks if you're getting hit and only boosts Offense, which if you're wearing endgame gear, is likely already hitting diminishing returns. You'll get some Defense boost with it through Aggressive Stance, but not much.
  • shaenthebrainshaenthebrain Posts: 111 Arc User
    edited August 2013
    helbjorn wrote: »
    Tenacious only stacks if you're getting hit and only boosts Offense, which if you're wearing endgame gear, is likely already hitting diminishing returns. You'll get some Defense boost with it through Aggressive Stance, but not much.

    Thanks for the tip.

    What do you think of Find The Mark?
  • helbjornhelbjorn Posts: 678 Arc User
    edited August 2013
    Not a bad option for a crit-based DPS build.
  • shaenthebrainshaenthebrain Posts: 111 Arc User
    edited September 2013
    Retooled this one a bit. Got back into Ranged Damage role with an offensive passive, and played around with the specializations.

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Ego (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Endurance (Secondary)

    Talents:
    Level 1: The Void
    Level 6: Ascetic
    Level 9: Boundless Reserves
    Level 12: Daredevil
    Level 15: Shooter
    Level 18: Acrobat
    Level 21: Accurate

    Powers:
    Level 1: Shadow Bolt
    Level 1: Shadow Embrace (Rank 2, Rank 3)
    Level 6: Shadow Form (Rank 2, Rank 3)
    Level 8: Concentration
    Level 11: Dark Transfusion (Rank 2, Blood Sacrifice)
    Level 14: Overdrive
    Level 17: Lifedrain (Rank 2, Rank 3)
    Level 20: Ebon Ruin (Rank 2, Rank 3, Nyctophobia)
    Level 23: Evasive Maneuvers
    Level 26: Summon Shadows (Rank 2, Devouring Darkness)
    Level 29: Shadow Shroud (Rank 2, Rank 3)
    Level 32: Ebon Void (Voracious Darkness)
    Level 35: Masterful Dodge
    Level 38: Ego Surge (Rank 2, Nimble Mind)

    Travel Powers:
    Level 6: Shadow Wings (Rank 2, Rank 3)
    Level 35: Teleportation

    Specializations:
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Modified Gear (2/2)
    Mastery: Ego Mastery (1/1)
  • helbjornhelbjorn Posts: 678 Arc User
    edited September 2013
    How much energy is Overdrive returning you without significant investment in REC or INT?
  • shaenthebrainshaenthebrain Posts: 111 Arc User
    edited September 2013
    helbjorn wrote: »
    How much energy is Overdrive returning you without significant investment in REC or INT?

    It primarily scales off of the higher of INT or END. I have Super-END, so quite a bit.
  • ajanusajanus Posts: 501 Arc User
    edited September 2013
    I have a toon with 10 Int, 10 End, and 143 Rec and Overdrive gives him +11 every 3 secs, stacking 3 times...so +33 every 3 secs with those stats.


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  • helbjornhelbjorn Posts: 678 Arc User
    edited September 2013
    So Overdrive is still scaling off mostly REC, despite what the tooltip says?
  • shaenthebrainshaenthebrain Posts: 111 Arc User
    edited September 2013
    Argh, you're right. The lion's share of the energy return for Overdrive comes from REC, not INT or END.

    Spirit Reverberation isn't working for me. I either waste too much time with Grasping Shadows, or I just roll the dice with Shadow Embrace. There's no way I'm clogging my build up with Shadow Blast, or taking Void Shift just to lay down Fear. Overdrive seems like a far more consistent and straightforward energy unlock. I use Shadow Embrace and Life Drain, and I get energy back, done.

    That means super-statting REC instead of END. That's fine with me. It also means I don't have much use for Dark Transfusion anymore, so that's going by the wayside.

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Ego (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Recovery (Secondary)

    Talents:
    Level 1: The Scourge
    Level 6: Shooter
    Level 9: Impresario
    Level 12: Acrobat
    Level 15: Wordly
    Level 18: Ascetic
    Level 21: Quick Recovery

    Powers:
    Level 1: Shadow Bolt
    Level 1: Shadow Embrace (Rank 2, Rank 3)
    Level 6: Shadow Form (Rank 2, Rank 3)
    Level 8: Concentration
    Level 11: Overdrive
    Level 14: Lifedrain (Rank 2, Rank 3)
    Level 17: Ebon Void (Voracious Darkness)
    Level 20: Ebon Ruin (Rank 2, Rank 3, Nyctophobia)
    Level 23: Evasive Maneuvers
    Level 26: Shadow Shroud (Rank 2, Rank 3)
    Level 29: Summon Shadows (Rank 2, Devouring Darkness)
    Level 32: Resurgence (Rank 2, Rank 3)
    Level 35: Ego Surge (Rank 2, Nimble Mind)
    Level 38: Masterful Dodge

    Travel Powers:
    Level 6: Shadow Wings (Rank 2, Rank 3)
    Level 35: Teleportation

    Specializations:
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Avenger: Ruthless (2/2)
    Avenger: Round 'em Up (3/3)
    Avenger: Surprise Attack (2/2)
    Avenger: Relentless Assault (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Modified Gear (2/2)
    Mastery: Ego Mastery (1/1)
  • helbjornhelbjorn Posts: 678 Arc User
    edited September 2013
    If REC and Overdrive are working for you then stick with it. With PSS END, SSS CON, and Spirit Reverb, I'm having no energy problems. Our builds are coming at this from two different directions, but flexibility is one of the greatest aspects of character building in CO. Go with what's working best for you. In certain builds, I like SSS REC very much.
  • bobthemagichobobobthemagichobo Posts: 2 Arc User
    edited September 2013
    So what is the overall consensus here about super stats? I'm currently leveling my first toon, a freeform shadow build and I currently have primary END and secondary CON and EGO. I am considering switching EGO for PRE for the extra life gain from Life Drain, but I am worried I will lose too much damage.

    As far as Fear and Spirit Reverbation, I am thinking I will use Howl and Grasping Shadows to spread fear, so I will probably stick with that. It's hard to find information for this game relevant to the current patches. Does Spirit Reverbation's energy renewal still scale with CON? That's part of the reason I wanted to go with that as a secondary
  • bobthemagichobobobthemagichobo Posts: 2 Arc User
    edited September 2013
    I can't edit my old post any more, so sorry for the double post. I retconned last night and basically copied ShaintheBrain's most recent build, and so far I am very happy with it. I'm level 20 and I plan to do a few things a little differently as I continue, but it seems like a solid build! SSS REC and Overdrive pretty much guarantee that I will always have energy for my next move! I'm pretty sure this is more or less the build that I am going to stick with on this character unless something changes drastically by 40.

    Thanks guys!
  • chemkchemk Posts: 42 Arc User
    edited October 2013
    How did you guys end up gearing?
    Tjim6oX.png
  • shaenthebrainshaenthebrain Posts: 111 Arc User
    edited January 2014
    I went back and forth a few times with this guy, between EGO and END as the primary super-stat, and between Overdrive and Spirit Reverberation as the energy unlock. Eventually, I decided to commit fully to the Darkness framework with Spirit Reverberation (which worked a lot better once I finally caved in and worked Shadow Blast back into the build, supplementing Ebon Ruin for single targets), and I ditched +Blood Sacrifice on Dark Transfusion in favor of a 3rd rank. This has worked out much, much better for energy management, well enough that I was able to go back to EGO as the primary stat.

    This is the current plan, about as close as I can get to a "pure" freeform Void build:

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Ego (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Endurance (Secondary)

    Talents:
    Level 1: The Void
    Level 6: Acrobat
    Level 9: Shooter
    Level 12: Accurate
    Level 15: Finesse
    Level 18: Ascetic
    Level 21: Boundless Reserves

    Powers:
    Level 1: Shadow Bolt
    Level 1: Shadow Blast (Rank 2, Rank 3)
    Level 6: Shadow Form (Rank 2, Rank 3)
    Level 8: Concentration
    Level 11: Spirit Reverberation
    Level 14: Shadow Embrace (Rank 2, Rank 3)
    Level 17: Ebon Ruin (Rank 2, Rank 3, Nyctophobia)
    Level 20: Dark Transfusion (Rank 2, Rank 3)
    Level 23: Lifedrain (Rank 2, Rank 3)
    Level 26: Shadow Shroud (Rank 2)
    Level 29: Ebon Void (Rank 2, Voracious Darkness)
    Level 32: Summon Shadows (Rank 2, Devouring Darkness)
    Level 35: Evasive Maneuvers
    Level 38: Masterful Dodge

    Travel Powers:
    Level 6: Shadow Wings (Rank 2, Rank 3)
    Level 35: Inky Ooze Tunneling

    Specializations:
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Modified Gear (2/2)
    Mastery: Ego Mastery (1/1)

    He's not quite 40 yet, still leveling with a full set of Armadillo gear. When he hits 40, I'll outfit him in Heroic and Vigilante sets.

    One Presence mod and one +5 PRE talent will give him PRE 70, which should help the heal from Life Drain.

    Between 6th Sense, a DEX mod or two, and the Vigilante crit gloves with a crit gem, he'll have a decent enough crit chance. I'm only aiming for something like 25-30%; not enough to base the entire build around, but enough to make a noticeable difference.

    Aside from that, the stat mods just go into the super-stats, both for their own merits and for their interactions with powers and specializations. CON gets more love than END, because there's a point at which this guy basically has infinite energy, and END effectively hits diminishing returns for him.

    The 2nd rank of Ebon Void is purely for cosmetic purposes. The tiny shield looks goofy. If I were a more pure min-maxer, I'd drop those 2 points into a 3rd rank of Shadow Shroud, or a 2nd rank on another active offense.

    Vindicator+Guardian has wound up working far better for me than Vindicator+Avenger, especially with the recent buff to Offense (which Guardian gives piles of with Best Defense).

    Masterful Dodge is the active defense because 1) Dark Transfusion rules out Resurgence, and 2) I'm short on advantage points, and it's the one active defense that you don't have to rank up.

    Evasive Maneuvers is also there because it doesn't require ranks to be useful. It's just a little extra survivability, especially convenient for a ranged attacker. (I wish I could give up a power or two for more advantage points!)
  • flowcytoflowcyto Posts: 12,740 Arc User
    edited January 2014
    Looks like you nailed that build down quite well. I ended up using Shadow Blast on my shadow dps toon, too- its just the most reliable long-distance way of keeping fear rolling. I find it being a blast doesn't hamper dps much since you won't be casting it that often anyways. Playing w/ RNG by using Shadow's Embrace to apply fear just wasn't to my taste (unless its an aoe situation, ofc).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • helbjornhelbjorn Posts: 678 Arc User
    edited January 2014
    Masterful Dodge is the active defense because 1) Dark Transfusion rules out Resurgence, and 2) I'm short on advantage points, and it's the one active defense that you don't have to rank up.

    MD is an excellent choice, but since its fix, Unbreakable is as good if not better, even unranked. The initial shield no longer completely drops when overwhelmed and replenishes as it should on taking damage. This makes it an excellent choice, especially since the recent Dodge rework has made base Avoidance more difficult to come by.

    In your case, as you have understandably not picked Bountiful Chi Resurgence to augment it, MD may not be as beneficial to you as Unbreakable would be (unless its theme-breaking, of course).
  • shaenthebrainshaenthebrain Posts: 111 Arc User
    edited January 2014
    helbjorn wrote: »
    MD is an excellent choice, but since its fix, Unbreakable is as good if not better, even unranked. The initial shield no longer completely drops when overwhelmed and replenishes as it should on taking damage. This makes it an excellent choice, especially since the recent Dodge rework has made base Avoidance more difficult to come by.

    In your case, as you have understandably not picked Bountiful Chi Resurgence to augment it, MD may not be as beneficial to you as Unbreakable would be (unless its theme-breaking, of course).

    This turned out to be great advice, like everything else HellBjorn says. Unbreakable has been working incredibly well as an active defense for this guy.

    He finally hit 40, and I got him geared up.

    PowerHouse (Link to this build)

    Name: Slender Jack

    Archetype: Freeform

    Super Stats:
    Level 6: Ego (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Endurance (Secondary)

    Talents:
    Level 1: The Void
    Level 6: Acrobat
    Level 9: Shooter
    Level 12: Accurate
    Level 15: Finesse
    Level 18: Ascetic
    Level 21: Boundless Reserves

    Powers:
    Level 1: Shadow Bolt
    Level 1: Shadow Blast (Rank 2, Rank 3)
    Level 6: Shadow Embrace (Rank 2, Rank 3)
    Level 8: Shadow Form (Rank 2, Rank 3)
    Level 11: Concentration
    Level 14: Spirit Reverberation
    Level 17: Ebon Ruin (Rank 2, Rank 3, Nyctophobia)
    Level 20: Dark Transfusion (Rank 2, Rank 3)
    Level 23: Lifedrain (Rank 2, Rank 3)
    Level 26: Ebon Void (Rank 2, Voracious Darkness)
    Level 29: Shadow Shroud (Rank 2)
    Level 32: Unbreakable
    Level 35: Summon Shadows (Rank 2, Devouring Darkness)
    Level 38: Evasive Maneuvers

    Travel Powers:
    Level 6: Shadow Wings (Rank 2, Rank 3)
    Level 35: Inky Ooze Tunneling

    Specializations:
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Modified Gear (2/2)
    Mastery: Ego Mastery (1/1)
  • raighnraighn Posts: 2,339 Arc User
    edited January 2014
    I really have to wonder why you chose to take Ebon Ruin to R3 instead of grabbing Paranormal Paranoia. That Advantage will apply a debuff that will boost all of your attacks damage on the debuffed target. Honestly I'd say it is worth sacrificing Rank 3 on Ebon Ruin for it.
    ^-^ cute, cuddly, @Pandabutt ^-^
    jniKqKJ.png
  • flowcytoflowcyto Posts: 12,740 Arc User
    edited January 2014
    Yeah w/ the paranormal adv, you effectively lose 10% dmg off Ruin to gain 10% dmg everywhere else- and it also buffs paranormal dmg for anyone else hitting that target. Def worthwhile to get it.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • oniganononiganon Posts: 155 Arc User
    edited January 2014
    FWIW I use a tap of advantaged Ego Sleep to apply Fear at range, or advantaged Void Shift in melee.

    Quicker than using Shadow Blast, and it saves 2 advantage points.

    Would've personally went with PSS Ego SSS Con/Dex, using Talents and maybe one mod to stack End.

    Not entirely sure if Guardian/Warden + Vindicator is better than just Guardian + Warden, on a build that isn't using the Vindicator Mastery.
  • flowcytoflowcyto Posts: 12,740 Arc User
    edited January 2014
    oniganon wrote: »
    FWIW I use a tap of advantaged Ego Sleep to apply Fear at range, or advantaged Void Shift in melee.

    Quicker than using Shadow Blast, and it saves 2 advantage points.

    Would've personally went with PSS Ego SSS Con/Dex, using Talents and maybe one mod to stack End.

    Not entirely sure if Guardian/Warden + Vindicator is better than just Guardian + Warden, on a build that isn't using the Vindicator Mastery.

    Actually, Vind mastery isn't that good in general. The boosts listed are additive and cap at around 10%, and not to many builds would have the ego/str mix to make it work. Guardian mastery is not that great even w/ a blast build just cause it still gives dodge rating (after the nerf, really doesn't grant much at all).

    Ego mastery is always good, though. I'd still go w/ Guardicator, but Guardian/Warden is a workable alternative.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • helbjornhelbjorn Posts: 678 Arc User
    edited January 2014
    With the recent crit chance nerf, the flat +crit in Vindicator is more valuable than it once was. It's also still hard to beat the Defense boost from the Aggressive Stance/The Best Defense loop.
  • shaenthebrainshaenthebrain Posts: 111 Arc User
    edited January 2014
    raighn wrote: »
    I really have to wonder why you chose to take Ebon Ruin to R3 instead of grabbing Paranormal Paranoia. That Advantage will apply a debuff that will boost all of your attacks damage on the debuffed target. Honestly I'd say it is worth sacrificing Rank 3 on Ebon Ruin for it.
    flowcyto wrote: »
    Yeah w/ the paranormal adv, you effectively lose 10% dmg off Ruin to gain 10% dmg everywhere else- and it also buffs paranormal dmg for anyone else hitting that target. Def worthwhile to get it.

    There really is no "everywhere else" for me. I start by maintaining Shadow Embrace until all the henchmen are dead. It's only then that I start up the single-target attacks, and that's a full charge of Shadow Blast followed by as many half-to-full charges of Ebon Ruin as it takes to kill the villain(s). So Paranormal Paranoia would be a losing proposition for me.
    oniganon wrote: »
    FWIW I use a tap of advantaged Ego Sleep to apply Fear at range. Quicker than using Shadow Blast, and it saves 2 advantage points.

    That's a great idea! I'd lose some range for the single-target stuff, but I could rake in energy returns by fearing and then Shadow Embracing entire groups at once.

    One question, though: Does the fear take hold on foes who can't be put to sleep in the first place? If so, I'll hold onto Shadow Blast for fearing tough single targets (although I might strip the ranks from it and apply those elsewhere, keeping it strictly as a fear-applier).
    Would've personally went with PSS Ego SSS Con/Dex, using Talents and maybe one mod to stack End.

    As you can see from the linked image, between one rank 5 DEX mod, a Gambler's gem, Heroic crit gear, and Sixth Sense, he's already got a 36% crit chance on tooltip, not counting the +6% for single targets with Focused Strikes. That's more than enough for me. This isn't a dedicated crit build, so I wasn't shooting for more than a 25% crit chance with single targets anyway. I don't think even more DEX than he already has would help me more than the giant pool of energy that super-END gets me (and a correspondingly high equilibrium thanks to Dark Transfusion).
    Not entirely sure if Guardian/Warden + Vindicator is better than just Guardian + Warden, on a build that isn't using the Vindicator Mastery.
    flowcyto wrote: »
    Actually, Vind mastery isn't that good in general. The boosts listed are additive and cap at around 10%, and not to many builds would have the ego/str mix to make it work. Guardian mastery is not that great even w/ a blast build just cause it still gives dodge rating (after the nerf, really doesn't grant much at all).

    Ego mastery is always good, though. I'd still go w/ Guardicator, but Guardian/Warden is a workable alternative.
    helbjorn wrote: »
    With the recent crit chance nerf, the flat +crit in Vindicator is more valuable than it once was. It's also still hard to beat the Defense boost from the Aggressive Stance/The Best Defense loop.

    I'm actually considering going Wardicator on this one. The only things from Guardian I'm really interested in are the things it shares with Warden, and I'm wondering if I might get more use out of Elusive than I'm currently getting from Find The Mark (since my crit chance is already so much higher than I was shooting for). I feel like I'm doing enough damage, but I wouldn't turn down more survivability.
  • flowcytoflowcyto Posts: 12,740 Arc User
    edited January 2014
    I'd still consider dropping r3 in Ebon Ruin for the paranormal adv. You are not counting the boost the shadows, void, and other players can get from the debuff. It wouldn't actually be that big of a personal dps loss even if Ebon Ruin as ur main attack. But its ur build- if ya want a bit more dmg at the cost of some team-wide debuffing, then that's ur call.

    It does seem odd to want a bit more dmg from that and say you don't need Find the Mark, though, cause that spec talent's flat crit boost is quite a bit and good even for builds that aren't crit-heavy.
    Elusive is a good talent in general, though, so again its up to ur pref.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • shaenthebrainshaenthebrain Posts: 111 Arc User
    edited January 2014
    ...You make a solid case. OK, I'll try Paranormal Paranoia.

    So does anyone know if Ego Sleep (+Plagued By Nightmares) will lay down Fear on targets who can't be slept?
  • flowcytoflowcyto Posts: 12,740 Arc User
    edited January 2014
    I'm not sure, actually. Just testing on the boss training dummies the Ego sleep adv does seem to work, though sometimes the response in applying the fear gets delayed a good deal. That could just be a thing w/ the regenerating dummies- wouldn't be too sure unless it was field tested.

    (oh, and the fear is only applied after the sleep duration is done or is broken early- something to keep in mind; its likely not going to be an immediate effect).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • helbjornhelbjorn Posts: 678 Arc User
    edited January 2014
    Not to derail this thread, but flow - do you perform clinical/diagnostic flow cytometry or are you doing research? If the former, in what general region are you located? I may have sent you some lymph nodes at some point in time.

    PM me if you don't want to talk about it here.
  • flowcytoflowcyto Posts: 12,740 Arc User
    edited January 2014
    Helbjorn: I worked in a research lab before grad school, but am looking to move more to diagnostics or a core facility for a steadier job (and for other reasons). Its def not likely we've crossed paths on our work, but I'll send ya a PM, sure.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • shaenthebrainshaenthebrain Posts: 111 Arc User
    edited February 2014
    I decided to retool this guy to something similar to Monsterdaddy's ranged framework, and it's been working out really well. I realized that I hardly ever even remember to pop Summon Shadows, so I dropped it. I also realized that I didn't need to super-stat END. Talents could provide me with a big enough pool. So I super-statted INT instead, grabbed a second active offense, and picked up Nanobot Swarm. Combined with a focus on cooldown reduction in the gear, and just like Monsterdaddy said, I almost always have one of the active offenses up. I wound up switching back from Ego Sleep to Shadow Blast for single-target Fear application, because I missed the 100ft range.

    Role: Ranged Damage

    Innate: The Void
    EGO 15
    CON 15
    INT 10
    END 15
    PRE 10

    Talents:
    +5 END / +5 CON
    +5 END / +5 INT
    +5 END / +5 PRE
    +5 CON / +5 INT
    +5 CON / +5 EGO
    +5 INT / +5 EGO

    PSS: +80 EGO
    SSS: +40 CON, +40 INT

    Ego Mastery: +20 CON, +20 INT

    Vigilante Gear: +132 EGO

    Vigilante's Critical Belt
    Vigilante's Armored Bracers
    Vigilante's Efficient Eyepiece

    Heroic Gear:

    Heroic Gloves of Precision: Gambler's Lucky Gem
    Heroic Breastplate of Defense: Impact Prism
    Heroic Helmet of Speed: Impact Prism

    Stat Mods:
    +55 PRE
    +55 CON
    +55 CON
    +55 INT
    +55 INT
    +55 INT

    Totals:

    EGO 237
    CON 201
    INT 251
    END 30
    PRE 70

    Health 7,818
    Energy 131

    Offense 381.6 (+13% Damage)
    Defense 297.1 (+70% Damage Resistance)
    Critical Chance 34.1% (40.1% Single-Target)
    Critical Severity 99.2%

    PowerHouse (Link to this build)

    Powers:
    Level 1: Shadow Bolt
    Level 1: Shadow Embrace (Rank 2, Rank 3)
    Level 6: Shadow Form (Rank 2, Rank 3)
    Level 8: Concentration
    Level 11: Spirit Reverberation
    Level 14: Shadow Blast (Rank 2, Rank 3)
    Level 17: Ebon Ruin (Rank 2, Nyctophobia, Paranormal Paranoia)
    Level 20: Lifedrain (Rank 2, Rank 3)
    Level 23: Dark Transfusion (Rank 2, Rank 3)
    Level 26: Ebon Void (Rank 2, Voracious Darkness)
    Level 29: Shadow Shroud (Rank 2)
    Level 32: Lock N Load (Rank 2)
    Level 35: Unbreakable
    Level 38: Nanobot Swarm (Rank 2)

    Travel Powers:
    Level 6: Shadow Wings (Rank 2, Rank 3)
    Level 35: Inky Ooze Tunneling

    Specializations:
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: The Rush of Battle (2/3)
    Vindicator: Focused Strikes (3/3)
    Mastery: Ego Mastery (1/1)
  • chemkchemk Posts: 42 Arc User
    edited February 2014
    Why bother with Shadow Shroud? Just take Ego Surge instead. Its a better buff with the added +EGO or the Adv of +Crit Chance increase.
    Tjim6oX.png
  • shaenthebrainshaenthebrain Posts: 111 Arc User
    edited February 2014
    chemk wrote: »
    Why bother with Shadow Shroud? Just take Ego Surge instead. Its a better buff with the added +EGO or the Adv of +Crit Chance increase.

    Mostly for theme, since I was trying to get as close as possible to an "essential" Darkness build. Also to avoid having the same powers on every single character I play. But I'll try swapping them out.

    To that end, I've actually moved back away from the heavy-INT version (although I've been abusing that setup on a couple of other characters). But I kept Nanobot Swarm, which is quickly becoming an auto-include on all of my builds. Here's what I'm currently running:

    PowerHouse (Link to this build)

    Name: Slender Jack

    Archetype: Freeform

    Powers:
    Level 1: Shadow Bolt
    Level 1: Shadow Embrace (Rank 2, Rank 3)
    Level 6: Shadow Form (Rank 2, Rank 3)
    Level 8: Concentration
    Level 11: Spirit Reverberation
    Level 14: Dark Transfusion (Rank 2, Rank 3)
    Level 17: Ebon Ruin (Rank 2, Nyctophobia, Paranormal Paranoia)
    Level 20: Lifedrain (Rank 2, Rank 3)
    Level 23: Shadow Blast (Rank 2, Rank 3)
    Level 26: Ebon Void (Rank 2, Voracious Darkness)
    Level 29: Ego Surge (Rank 2, Nimble Mind)
    Level 32: Lock N Load (Rank 2)
    Level 35: Unbreakable
    Level 38: Nanobot Swarm

    Travel Powers:
    Level 6: Shadow Wings (Rank 2, Rank 3)
    Level 35: Inky Ooze Tunneling

    Super Stats:
    Level 6: Ego (Primary) (+80)
    Level 10: Constitution (Secondary) (+40)
    Level 15: Endurance (Secondary) (+40)

    Talents:
    Level 1: The Void (CON 15, END 15, DEX 13, EGO 15)
    Level 6: Indomitable (EGO +8)
    Level 9: Ascetic (CON +5, EGO +5)
    Level 12: Daredevil (EGO +5, END +5)
    Level 15: Boundless Reserves (CON +5, END +5)
    Level 18: Acrobat (DEX +5, CON +5)
    Level 21: Accurate (DEX +5, END +5)

    Specializations:
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: The Rush of Battle (2/3)
    Vindicator: Focused Strikes (3/3)
    Mastery: Ego Mastery (1/1) (CON +20, END +20)

    Gear:

    Primary:
    Heroic Gloves of Precision: Gambler's Lucky Gem R6, EGO R5 (+55), DEX R5 (+55)
    Heroic Breastplate of Defense: Impact Prism R6, CON R5 (+55) x2
    Heroic Helmet of Speed: Impact Prism R6, END R5 (+55) x2

    Secondary:
    Vigilante's Critical Belt (EGO +44)
    Vigilante's Armored Bracers (EGO +44)
    Vigilante's Efficient Eyepiece (EGO +44)

    Total Stats:
    EGO 300
    CON 200
    END 200
    DEX 78
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