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Please help with a CoH Peacebringer

lastidaholastidaho Posts: 14 Arc User
edited September 2013 in Power Discussion
Hello Champions. I'm a CoH migrant who's pretty new to the game, I've just been toying with various low-level builds without any real idea what I'm doing.

I'd like your guidance on translating a Kheld into CO. I've got Powerhouse and have read several guides but I'm still a bit lost. Thematically it seems that some mix of particle and radiance effects would fit well but I've no idea what to do about ... anything really. Starlight 2.0 is pretty close but I'd like to get a tad more support, and I'd like a melee attack or two in there though I'd like to avoid obvious weapon powers. Any advice would be appreciated.
Post edited by lastidaho on

Comments

  • vitalityprimevitalityprime Posts: 478 Arc User
    edited August 2013
    I recreated my human form only PB.

    I slotted AoPM, which gave me the perfect PB look.

    I used Force Powers and threw in Haymaker for a melee attack.
    _________
    VARIANT



    "Nearly all men can withstand adversity, but if you want to test a man's character, give him power."

    -Abraham Lincoln-
  • kittyotixkittyotix Posts: 55 Arc User
    edited August 2013
    I always thought the runes on AoPM ruined it for any char except magic ones. I began to make a WS but went Silver so i binned the project. She was all about fear and stuff. Looked quite cool, but meh, power wise at low levels
  • vitalityprimevitalityprime Posts: 478 Arc User
    edited August 2013
    kittyotix wrote: »
    I always thought the runes on AoPM ruined it for any char except magic ones. I began to make a WS but went Silver so i binned the project. She was all about fear and stuff. Looked quite cool, but meh, power wise at low levels

    The runes definitely do not ruin it for me...but that's definitely subjective.

    The other fx of the passive are just perfect for a PB type character.

    Combine that passive with a shield from force and it's nearly spot on.
    _________
    VARIANT



    "Nearly all men can withstand adversity, but if you want to test a man's character, give him power."

    -Abraham Lincoln-
  • kittyotixkittyotix Posts: 55 Arc User
    edited August 2013
    I just cant see past the runes :)
  • secksegaisecksegai Posts: 1,354 Arc User
    edited August 2013
    I don't think many experienced CO players would be able to pull it off really, let alone a fresh new comer.

    I mean, technically as a FF you can use the builds to switch forms, but you're not going to get a clean transition between either.

    Powers you can really play with, but the big challenge is trying to match that flying alien look. I dunno, you wouldn't get proper power emanation or anything so....

    As long as you're not set on recreating a peacebringer and simply re-living the concept, you should be ok.
  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited August 2013
    Much like Kittyotix says it canbe hard to get over the Magical Runes of AoPM (it really needs a 0 point advantage to lose the aura or at least the runes) I got over it when I realized a lot of the other ones have auras about them as well, so I liked it for one concept with enhanced physiology (+'s to all stats!)

    Also, you're limited to one passive where as PBs had three forms that were different.

    My suggestion (and I'm pretty sure it's not perfect and would likely requite some gear and rearranging of powers for leveling purposes)...

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Dexterity (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1:
    Level 6:
    Level 9:
    Level 12:
    Level 15:
    Level 18:
    Level 21:

    Powers:
    Level 1: Power Bolts
    Level 1: Concentration
    Level 6: Overdrive
    Level 8: Energy Shield
    Level 11: Plasma Beam
    Level 14: Energy Wave
    Level 17: Aura of Primal Majesty
    Level 20: Inertial Dampening Field
    Level 23: Dragon Uppercut
    Level 26: One Hundred Hands
    Level 29: Fiery Form
    Level 32: Conviction
    Level 35: Resurgence
    Level 38: Shadow Shroud

    Travel Powers:
    Level 6:
    Level 35:

    Specializations:
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Evasion (1/2)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Quick Reflexes (1/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Modified Gear (2/2)
    Mastery: Dexterity Mastery (1/1)

    Color Immolation and Shadow Shroud to best suit the energy aspects. Added in two melee attacks for you. Though you may like Ascension as one of them instead?

    Might prefer the Molecular Assembly Energy Unlock over Overdrive.

    There's also replacing AoPM with PFF, but then I'd like go a bit different route on other things.

    This is all just trying to go with the concept of a PB and what you were looking for. Other ways to go as well.
  • lastidaholastidaho Posts: 14 Arc User
    edited August 2013
    Thanks for your replies!

    @secksegai: I should have stated that I was trying for human-only...



    I have a few follow-up questions if you don't mind:

    How important is it to have "layered" defenses? I see blocks, toggles and passives among powers and wonder how much defense I'll need when solo.

    Also is it a good idea for a character to be able to inflict multiple types of damage (crush, energy etc.)?

    And the big one: stat allocation. It seems like Dex is good for general range and crit builds but I wonder if I should prioritize it or something like End for more energy.
  • ajanusajanus Posts: 501 Arc User
    edited August 2013
    At 40, you get Dodge/Avoidance given through gear. So grabbing an active defense or 2, like Masterful Dodge or Resurgence will make it that much harder to kill you.

    Don't worry about damage types unless you pick a passive that buffs 1 or more of them. If you stick with something like Aura of Primal Majesty, you can take whatever you want since the buff to all damage is coming from the "+ all stats" of the passive and not the "Increase Elemental Damage" that you would get from a different passive like Ice Form or Fire Form.

    You will quickly find that Aura of Primal Majesty will override any stat shortcomings while you level. Personally, I usually level with Dex either primary or secondary just for added crit chance. You can get a lot of crit chance with end game gear at 40, but while leveling, it makes things so easy it's borderline ridiculous.

    In my opinion, whatever 3 superstats you pick, you should just focus all your stats on them...there really isn't a need to try to take additional stats.

    I usually have a "focus" stat. Usually this is a pick between DEX, CON, STR, or EGO. This is my primary depending on what type of toon I want to make, Ranged, Melee, or Tank.

    Then I go for a stat to help my energy return off my toggle form.

    Then I try to match my 3rd stat to some kind of energy management stat, and I aim for my energy unlock power to match this stat. Such as, Molecular Self-Assembly goes off Int, or Thermal Reverberation off of End, etc.


    Remember: Half the people you know are below average...

    Do not correct a fool, for he will hate you for it. Correct a wise man, for he will appreciate you for it.

    Don't be like the Qularr. They would not last one round in the Interstellar Galactic Arena...

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  • secksegaisecksegai Posts: 1,354 Arc User
    edited September 2013
    If you're planning on human form, you basically have all the freedom to choose what you want since you can basically take creative license with your Peacebringer.

    The problem with multiple damage types in a single attack is that both go through mitigation, for example, force cascade goes through mitigation once, but both damage types of typhoon are mitigated so in effect reducing your output further.

    There's a ton to learn about the mechanics in this game, especially when you take into account "cryptic math" where numbers don't quite calculate as one would expect, whether diminishing returns or another factor is involved.

    As everything is relatively fresh for you, you'll probably want to experiment a lot to see what works for you. Certain powers/combinations can be amazingly more effective, but what matters is your enjoyment.
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