What exactly is CC strength? Crowd Control? Curious, what would crowd control would have to do with Heatwave.
It is indeed Crowd Control.
Heatwave is an incapacitate.
Incapacitates apply a paralyze effect after 1 second of being active. These types of holds can be broken out of before maintain of incapacitate is over thereby breaking and deactivating the maintain.
Incapacitates generally do damage as well as apply a crowd control effect.
Back in the good old days, Incapacitates used to be maintained holds, which held people and increased in hold strength as time of maintain went on.
This is no longer the case as they were killed off.
RE the build: If I took Heatwave, I'd try to make the most of it by utilizing some crowd control strength to make the hold portion of the power worthwhile.
Oh! Sooo...if I get this right, if I took Heatwave, I might not even finish the whole Maintain because people broke out of the hold?
Yes, if you didn't stat or have gear to boost crowd control, your Heatwave would work fine against most NPCs but enemies like Master Villains or Enforcers may break out of the hold or have killed you before maintain is over.
I would not recommend the use of Heatwave on players anymore since the On Alert Update which killed off Maintained Holds.
Players with over 200 EGO usually can shrug off holds anyway. Since EGO grants a nice chunk of crowd control resistance.
Heatwave does not allow you to move around whilst casting it, you are locked down, therefore you are vulnerable to attack for the entire maintain and it is single target.
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It is indeed Crowd Control.
Heatwave is an incapacitate.
Incapacitates apply a paralyze effect after 1 second of being active. These types of holds can be broken out of before maintain of incapacitate is over thereby breaking and deactivating the maintain.
Incapacitates generally do damage as well as apply a crowd control effect.
Back in the good old days, Incapacitates used to be maintained holds, which held people and increased in hold strength as time of maintain went on.
This is no longer the case as they were killed off.
RE the build: If I took Heatwave, I'd try to make the most of it by utilizing some crowd control strength to make the hold portion of the power worthwhile.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
Yes, if you didn't stat or have gear to boost crowd control, your Heatwave would work fine against most NPCs but enemies like Master Villains or Enforcers may break out of the hold or have killed you before maintain is over.
I would not recommend the use of Heatwave on players anymore since the On Alert Update which killed off Maintained Holds.
Players with over 200 EGO usually can shrug off holds anyway. Since EGO grants a nice chunk of crowd control resistance.
Heatwave does not allow you to move around whilst casting it, you are locked down, therefore you are vulnerable to attack for the entire maintain and it is single target.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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