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Release Notes, 8/1/13

trailturtletrailturtle Posts: 5,496 Perfect World Employee
edited August 2013 in Release Notes
Missions:

-FATAL ERR0R: Carrier Wave: SOCRATES has traced the hack signal back to Cyberlord's floating carrier! Head there and stop him before he tries again!

-New perks have been added to FATAL ERR0R: Intranet Deployment for killing Villainware processes.


Drifter Store:

-New Vehicle: Grav Bike Fire Ant! This bike is available for 120 Salvage, and its default loadout is perfect for dealing with crowds of enemies.


Costumes:

-Nighthawk's hood is now available in more categories.

-We've fixed clipping/scaling issues with several Alien Gladiator costume pieces.
Post edited by Unknown User on

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    fudgemonstafudgemonsta Posts: 1,591 Arc User
    edited July 2013
    Missions:

    -FATAL ERR0R: Carrier Wave: SOCRATES has traced the hack signal back to Cyberlord's floating carrier! Head there and stop him before he tries again!

    -New perks have been added to FATAL ERR0R: Intranet Deployment for killing Villainware processes.
    Oooh, Ling likes.
    Drifter Store:

    -New Vehicle: Grav Bike Fire Ant! This bike is available for 120 Salvage, and its default loadout is perfect for dealing with crowds of enemies.
    Vroom vroom meh not Tron-y enough. Still want the other one, but neat design though.
    Costumes:

    -Nighthawk's hood is now available in more categories.

    -We've fixed clipping/scaling issues with several Alien Gladiator costume pieces.
    They...Wait, they...REBROKE the hood? Again? Purposely? For awesomeness?

    i luv it.
    @HangingDeath

    Deliciously nutritious!
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    crosnightcrosnight Posts: 58 Arc User
    edited July 2013



    Costumes:

    -Nighthawk's hood is now available in more categories.

    -We've fixed clipping/scaling issues with several Alien Gladiator costume pieces.

    hope its avalable for beast heads again :o
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    cybersoldier1981cybersoldier1981 Posts: 2,501 Arc User
    edited July 2013
    Nighthawk hood? With 90's plated mask, maybe?

    YEEEEAAAAAAAAHHHHHH!!!!!
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    jonsillsjonsills Posts: 6,317 Arc User
    edited July 2013
    I foresee many, many more Nighthawk Hoods in our future... :)

    Is there any chance the Villainware we've already deleted from SOCRATES will be counted for these perks?
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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    zedbrightlander1zedbrightlander1 Posts: 3,797 Arc User
    edited July 2013
    New perks? :eek:

    I LOVE New perks! :biggrin:
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    crypticbuxomcrypticbuxom Posts: 4,595 Arc User
    edited August 2013
    Is perhaps the hood for other categories adjusted to fit those categories? I see a bright future for head customization.
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    bwdaresbwdares Posts: 1,517 Arc User
    edited August 2013
    Nice changes and additions, but when are we getting more c-store stuff?
    #Mechanon!(completed) #New Zones! #Foundry!
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    flamingbunnymanflamingbunnyman Posts: 2,035 Arc User
    edited August 2013
    bwdares wrote: »
    Nice changes and additions, but when are we getting more c-store stuff?

    Last week. Do you expect them to put something new in it EVERY week?
    _________________________________________________
    @flamingbunnyman in game. Formerly @Roderick in City of Heroes.
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    fudgemonstafudgemonsta Posts: 1,591 Arc User
    edited August 2013
    Last week. Do you expect them to put something new in it EVERY week?

    Damn straight.

    Bugged Nighthawk Hood Lockboxes for everyone!

    Buy 50 keys get the 51st at an amazing 110% price!

    It's late and I feel cynical...
    @HangingDeath

    Deliciously nutritious!
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    vincyrevincyre Posts: 88 Arc User
    edited August 2013
    Love the look of the new grav bike, looks just like a flying crotchrocket motorcycle! I mean, I've already got my mantis and I don't really have anyone that'd use the fire ant, but man does it look sweet.

    Edit: I do have to wonder, though...with all the vehicles and such being released, is there ever going to be the chance to use them in indoor instances? It's kind of silly limiting them with the amount we gotta put out for most of them.
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    flyingfinnflyingfinn Posts: 8,408 Arc User
    edited August 2013
    No, there wont be.
    Well, not counting the rare 'fly around giant monster' and 'chase giant gunship' missions.
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    vincyrevincyre Posts: 88 Arc User
    edited August 2013
    flyingfinn wrote: »
    No, there wont be.
    Well, not counting the rare 'fly around giant monster' and 'chase giant gunship' missions.

    Ah well, no harm in asking, eh?
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    roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited August 2013
    The villainware perk on PTS had to start counting over again, but the Cyberlord perk did not: Cyberlord robots defeated in Whiteout counted for the perk.

    Some people will simply receive a Cyberlord robot perk or two when logging in after the patch.
    ___________________________________________________________

    Whoever you are, be that person one hundred percent. Don't compromise on your identity.
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    avianosavianos Posts: 6,028 Arc User
    edited August 2013
    Costumes:

    -Nighthawk's hood is now available in more categories.

    PLEASE BE AVAILABLE IN MONSTER & BEASTIAL HEADS!
    PLEASE BE AVAILABLE IN MONSTER & BEASTIAL HEADS!
    PLEASE BE AVAILABLE IN MONSTER & BEASTIAL HEADS!


    :eek::eek::eek:

    I WANT TO BELIEVE!!
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
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    menotrpamenotrpa Posts: 165 Arc User
    edited August 2013
    Missions:
    Costumes:

    -Nighthawk's hood is now available in more categories.

    Wrestling_yes.gif


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    forrksakesexcoforrksakesexco Posts: 435 Arc User
    edited August 2013
    -FATAL ERR0R: Carrier Wave: SOCRATES has traced the hack signal back to Cyberlord's floating carrier! Head there and stop him before he tries again!

    Stop patching me wanna puhlaaaaaayyyyy
    _____________
    [SIGPIC][/SIGPIC]
    The one who can't shut up formerly known as 4rksakes
    About the @handle - it's a long story.
    Profound quote.. "I'm not a complete idiot - several parts are missing."
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    m1ndfr1km1ndfr1k Posts: 174 Arc User
    edited August 2013
    avianos wrote: »
    PLEASE BE AVAILABLE IN MONSTER & BEASTIAL HEADS!
    PLEASE BE AVAILABLE IN MONSTER & BEASTIAL HEADS!
    PLEASE BE AVAILABLE IN MONSTER & BEASTIAL HEADS!


    :eek::eek::eek:

    I WANT TO BELIEVE!!

    signed////////////// D
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    ussharringtonussharrington Posts: 32 Arc User
    edited August 2013
    NOTE: Maintenance has been extended to 8:45 PDT (1545 UTC).

    Oh well, only a little while to go.
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    cybersoldier1981cybersoldier1981 Posts: 2,501 Arc User
    edited August 2013
    Animal persons rejoice- the hood works with bestial and monster heads.

    I still think furries are weird.

    But this is awesome.
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    nextnametakennextnametaken Posts: 2,212 Arc User
    edited August 2013
    Grandma Red Riding Hood here I come.
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    avianosavianos Posts: 6,028 Arc User
    edited August 2013
    YES! FINALLY ONE OF OUR REQUESTS HAS BEEN FULFILLED!
    ZOO PEOPLE AND MONSTERS! REJOICE!
    :biggrin:
    9d0.gif
    /goes back to the game

    Thank you Cryptic North :wink:
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
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    drgmstrdrgmstr Posts: 886 Arc User
    edited August 2013
    Sweet patch is here....wait....is this right?.....Do my eyes deceive me?.....Is that a nighthawk hood option for bestial heads?!?!

    tumblr_mmy7173cTR1ry4q0lo1_500.gif

    Handle: @drgmstr

    "Embrace your dreams"

    Come Check Out My PRIMUS Database Page!
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    trailturtletrailturtle Posts: 5,496 Perfect World Employee
    edited August 2013
    jonsills wrote: »
    I foresee many, many more Nighthawk Hoods in our future... :)

    Is there any chance the Villainware we've already deleted from SOCRATES will be counted for these perks?

    I don't believe so, unfortunately. Normally data doesn't get stored unless something's specifically set to record it -- otherwise, recording everything would take an insane amount of memory, it'd basically be saving a demo_record file for everything.

    Unfortunately, since there wasn't a perk before this, it almost certainly won't retroactively count kills.

    drgmstr wrote: »
    Sweet patch is here....wait....is this right?.....Do my eyes deceive me?.....Is that a nighthawk hood option for bestial heads?!?!

    Heh, glad you guys like it! LordGar surprised us all by adding that to the release notes, didn't think he was working on that, it's definitely worth celebrating. :biggrin:
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    thebuckeyethebuckeye Posts: 814 Arc User
    edited August 2013
    Missions:

    Costumes:

    -Nighthawk's hood is now available in more categories.

    Sweet now I can bring back my Rolemaster/Spacemaster character a Tulgaran Knight
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    crypticbuxomcrypticbuxom Posts: 4,595 Arc User
    edited August 2013
    I don't believe so, unfortunately. Normally data doesn't get stored unless something's specifically set to record it -- otherwise, recording everything would take an insane amount of memory, it'd basically be saving a demo_record file for everything.

    Unfortunately, since there wasn't a perk before this, it almost certainly won't retroactively count kills.

    It was stated by Lordgar in a PTS thread patch that the previous kills would count though.
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    jonsillsjonsills Posts: 6,317 Arc User
    edited August 2013
    Eh, it's not like jumping into SOCRATES and deleting viral attacks is such a horrendous chore...
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
    Get the Forums Enhancement Extension!
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    bwdaresbwdares Posts: 1,517 Arc User
    edited August 2013
    It was stated by Lordgar in a PTS thread patch that the previous kills would count though.

    that was for Cyberlord's minions not the virus ones.
    #Mechanon!(completed) #New Zones! #Foundry!
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    trailturtletrailturtle Posts: 5,496 Perfect World Employee
    edited August 2013
    It was stated by Lordgar in a PTS thread patch that the previous kills would count though.

    Unfortunately, in a later thread, he updated that they wouldn't. A tool that we thought was already tracking those kills, turned out not to be doing so. We basically thought we could cannibalize something old.
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    lordgarlordgar Posts: 267 Arc User
    edited August 2013
    Unfortunately, in a later thread, he updated that they wouldn't. A tool that we thought was already tracking those kills, turned out not to be doing so. We basically thought we could cannibalize something old.

    Yep, sorry for the confusion on that :frown:
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    ashensnowashensnow Posts: 2,048 Arc User
    edited August 2013
    lordgar wrote: »
    Yep, sorry for the confusion on that :frown:

    No need to be sorry, you guys are making a lot of people happy with things like this.

    'Caine, miss you bud. Fly high.
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    crosschancrosschan Posts: 920 Arc User
    edited August 2013
    To TT and Lordgar:

    Ok, this is an overall decent patch I must say. There was a minor communication issue when something didn't quite pan out but you two were BOTH ontop of it and actually made forum posts to inform the playerbase. THIS IS COMMUNICATION AND YOU SHALL BOTH BE PRAISED!

    PRAISE PRAISE PRAISE PRAISE!

    Now to get my Sci-Fi Boots 2 </e Jig_of_Happiness_1> :biggrin:
    2s9bzbq.jpg
    Join Date: Aug 2009 | Title: Devslayer
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    crypticbuxomcrypticbuxom Posts: 4,595 Arc User
    edited August 2013
    Yes much praise. This has been an overall decent AND WELL MADE event chain so far. I'm actually hyped up for what happens next.
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    lafury001200lafury001200 Posts: 567 Arc User
    edited August 2013
    vincyre wrote: »
    Love the look of the new grav bike, looks just like a flying crotchrocket motorcycle! I mean, I've already got my mantis and I don't really have anyone that'd use the fire ant, but man does it look sweet.

    Edit: I do have to wonder, though...with all the vehicles and such being released, is there ever going to be the chance to use them in indoor instances? It's kind of silly limiting them with the amount we gotta put out for most of them.

    Just in case people don't know they can be used in the adventure packs in certain areas.

    1. Serpent Lantern (non instanced maps)

    2. Demon Flame (non instanced maps)

    3. Resistance (1st open area, not the last part though)

    Good for scouting in Resistance if Overseer farming, also for bombing/cannoning (<--pretty sure that ain't a word) trash mobs in all 3 AP's.

    I'd love to use them in Aftershock, but they don't work in comic series.

    Indoor instances might be cool in a team setting, but the height limitations are gonna make survival rough considering the base hp of the vehicles and the fact that some of the odifications flat out don't work or the tooltip is wrong. Also neither holograph mk 1 or 2 actually provides stealth, it's basically just for fx.
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    ayonachanayonachan Posts: 557 Arc User
    edited August 2013
    Might have been the update before this one or it might be this update but they finally fixed vehicle critical chance!

    Oh but vehicle defense penetration and innate resistance is still broken...but at least critical chance is finally fixed after all this time!
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    gerberatetragerberatetra Posts: 821 Arc User
    edited August 2013
    I don't believe so, unfortunately. Normally data doesn't get stored unless something's specifically set to record it -- otherwise, recording everything would take an insane amount of memory, it'd basically be saving a demo_record file for everything.

    Unfortunately, since there wasn't a perk before this, it almost certainly won't retroactively count kills.

    On that note, can you communicate a general desire for perks and titles?

    They don't seem to be a big time sink and the 5k rewards such as the AF is really nice, we could use a few more.

    One Example might be the Roin'esh - and for that one I'd like a permanent version of the Roin'esh tentacle pool travel power for the 5k perk.


    Here we are now going to the West Side
    Weapons in hand as we go for a ride
    Some may come and some may stay
    Watching out for a sunny day
    Where there's love and darkness and my sidearm


    In game as @forgemccain
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    gerberatetragerberatetra Posts: 821 Arc User
    edited August 2013
    lordgar wrote: »
    Yep, sorry for the confusion on that :frown:

    That's fine ^^ I thought you'd had that old tool working.


    Here we are now going to the West Side
    Weapons in hand as we go for a ride
    Some may come and some may stay
    Watching out for a sunny day
    Where there's love and darkness and my sidearm


    In game as @forgemccain
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    jonsillsjonsills Posts: 6,317 Arc User
    edited August 2013
    That's fine ^^ I thought you'd had that old tool working.
    <Insert tasteless Viagra joke here>

    (heh heh heh... he said "insert"...)
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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    flyingfinnflyingfinn Posts: 8,408 Arc User
    edited August 2013
    So, what are the Perk rewards? AFs?
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    bluecolossusbluecolossus Posts: 5 Arc User
    edited August 2013
    Thanks for the info Trailturtle but it also says that when we open lockboxes we will get +2 bonus drifter salvage. I have opened some today and no bonus. I didn't see any start date or end date for that matter, can you clarify. Thanks
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    crypticbuxomcrypticbuxom Posts: 4,595 Arc User
    edited August 2013
    Viruses:

    100 "Antivirus" title

    1k "Quarantine" title

    5k Computer Process AF


    Cyberlord Minions:

    100 "Short Circuit" title

    1k "Robo Cop" title

    5k Cyberlord Goliath AF
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    flyingfinnflyingfinn Posts: 8,408 Arc User
    edited August 2013
    Unfortunately, in a later thread, he updated that they wouldn't. A tool that we thought was already tracking those kills, turned out not to be doing so. We basically thought we could cannibalize something old.

    Well, the new kills don't count either in Whiteout Part 3 with CyberLARD. I'm stuck at 80.
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    klittyklitty Posts: 1,545 Arc User
    edited August 2013
    avianos wrote: »
    PLEASE BE AVAILABLE IN MONSTER & BEASTIAL HEADS!
    PLEASE BE AVAILABLE IN MONSTER & BEASTIAL HEADS!
    PLEASE BE AVAILABLE IN MONSTER & BEASTIAL HEADS!


    :eek::eek::eek:

    I WANT TO BELIEVE!!

    They are available.

    They also clip all over the place, but is better than no hood at all :3


    =^ _ ^= Kitty Lives!
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    jonsillsjonsills Posts: 6,317 Arc User
    edited August 2013
    klitty wrote: »
    They are available.

    They also clip all over the place, but is better than no hood at all :3
    Yeah, it's not that great with, say, wolf heads, but it looks amazing with the simian head. Now I just need a character concept that uses it... :smile:
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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    flyingfinnflyingfinn Posts: 8,408 Arc User
    edited August 2013
    MONKey?
    ...
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    panthrax77panthrax77 Posts: 309 Arc User
    edited August 2013
    I don't get why they couldn't add the Nighthawk hood to heads & hairs. I have a great costume using the Jack Fool mask and hood, but now I have to us a derpy full mask to use it. Can we pwease just add the hood to heads and hairs or the mask to hoods? That would solve problems for me, clipping or not, it should be my choice. :biggrin:
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    roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited August 2013
    For every player that says, "I want that costume piece option, clipping or not," there at least one more players that says, "What the heck is this clipping issue? Fix it!"

    You just can't have everything. I mean, where would you put it?
    ___________________________________________________________

    Whoever you are, be that person one hundred percent. Don't compromise on your identity.
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    crosschancrosschan Posts: 920 Arc User
    edited August 2013
    For every player that says, "I want that costume piece option, clipping or not," there at least one more players that says, "What the heck is this clipping issue? Fix it!"

    You just can't have everything. I mean, where would you put it?

    IMO there is a difference between a costume unlock clipping when used in combination with certain pieces and a costume unlock that clips with itself or the base model from the get-go.

    If it's the 1st thing then I'm cool with that and if I choose to use combinations that clip then I'll use Clip-Fu to make it all look as right as I can before I'm done. This is my option and in many cases I choose to use it.

    Now if the piece clips from the get-go reguardless of any combination then, honestly, someone should have done a better job in the 1st place with the actual unlock. A prime example of this would some of the hair styles which, with default sliders, can be placed on the head and when the model moves...squares of the hair clip into the back of the head leaving bald patches for no good reason at all. Unlocks like these weren't even designed to work well on their own, let alone with combinations. This is where I draw the line myself and wish Cryltic would exercise some form of quality control(although recent unlocks have been somewhat better in that they at least come in all the materials).

    In short, Cryptic needs to design costume unlocks with a basic set of standards* across the board and then if any clipping results from oddball/creative combinations, then that's on the players as to whether they use them in that way or not.

    *Basic set of Standards:
    -Unlock does not clip with basic model and model animations.
    -Unlock uses 3-4 color options(if only 3 then toss in a glow aura like the Sci-Fi set has as a 4th)
    -Unlock comes in at LEAST cloth, leather, and metal options.
    -Unlock has correct linework on front AND back(if applicable).
    -Unlock coloring is complete and does not have holes in it like it was done in crayons by a small schoolchild.
    -If unlock is not gender-specific then it should be usable by both genders.
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    zedbrightlander1zedbrightlander1 Posts: 3,797 Arc User
    edited August 2013

    You just can't have everything. I mean, where would you put it?
    I leave it right were it is. It would simple be mine now.

    In fact, now and forever, I claim everything everywhere to be - MINE!
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    flyingfinnflyingfinn Posts: 8,408 Arc User
    edited August 2013
    For every player that says, "I want that costume piece option, clipping or not," there at least one more players that says, "What the heck is this clipping issue? Fix it!"

    You just can't have everything. I mean, where would you put it?

    Yea. And this time they listened the "What the heck is this clipping issue? Fix it!" people.
    ......
    HAHAHAHAHAHHAHAAHHAHAHAHA...
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