Hi everyone. I've been working on finalizing my Night Avenger build and I was looking for some suggestions and input. I tap Ricochet Throw as my primary single target DPS, opening up with Shadow Strike when I can and dropping Strafing Run when it's off cooldown. For AOE, I like to open with a stealthed, fully charged RT and then drop SR if necessary. I seldom use many of my other skills, but will use Smoke Bomb for Nailed to the Ground in duels and occasionally drop Gas Pellets. My survivability comes from a mix between Dodge, Rush of Battle, Retribution and Mars Shields.
I'm trying to put a build together that mainly maximizes DPS and Dodge/Avoidance, but I have pretty limited resources. This is my first and only character, I don't have the best Legion gear but what I've picked up has been in trades for keys to circumvent the F2P Gold cap. Because of this limitation, the only viable mod ranks seem to be rank 6's.
Right now, my gear is as follows-
Legions Breastplate of Freedom
(seeking mod suggestions)
Vigilante's Bolstering BracersLegion's Gloves of Offense
Dexterity Enhancement 6
Ego Enhancement 6
Severity Core 5
Severity Core 5
Vigilante's Critical BeltLegion's Helmet of Energy
Dexterity Enhancement 6
(seeking more mod suggestions)
Reputable Eyepiece
(in the process of saving Questionite for Vigilante's Hastened Eyepiece)
This is what my build looks like right now. Again, I'd appreciate any suggestions/input/revisions/etc.
PowerHouse (Link to this build)Name:Archetype: The Night AvengerSuper Stats:Level 6: Dexterity (Primary)Level 10: Strength (Secondary)Level 15: Ego (Secondary)Talents:Level 1: The Night AvengerLevel 7: AgileLevel 12: AsceticLevel 15: BrilliantLevel 20: IndomitableLevel 25: Healthy MindLevel 30: AcademicsPowers:Level 1: Hawk's TalonsLevel 1: Viper's FangsLevel 6: Smoke Bomb Lunge (Nailed to the Ground)Level 8: Night Warrior (Rank 2, Rank 3)Level 11: Ricochet Throw (Rank 2, Rank 3)Level 14: Concentration (Rank 2, Rank 3)Level 17: Throwing Blades (Rank 2)Level 21: Parry (Rank 2, Rank 3)Level 25: Grapple Gun PullLevel 30: Tiger's Bite (Rank 2, Mouth of Madness)Level 35: Gas Pellets (Rank 2, Oversized Pellet Bag)Level 40: Strafing Run (Rank 2, Rank 3)Travel Powers:Level 6: Teleportation (Rank 2)Level 35: Acrobatics (Rank 2, Versatility)Specializations:Dexterity: Gear Utilization (3/3)Dexterity: Brush It Off (2/2)Dexterity: Evasion (2/2)Dexterity: Quick Reflexes (3/3)Guardian: Fortified Gear (3/3)Guardian: Ruthless (2/2)Guardian: Retribution (2/2)Guardian: The Best Defense (3/3)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: The Rush of Battle (3/3)Vindicator: Modified Gear (2/2)Mastery: Dexterity Mastery (1/1)
Comments
Heroic Gloves of Crit Strike
R5 Dex
R5 Ego
Critstrike gem
Heroic Breastplate of Avoidance
R5 Dex
R5 Str
Dodge gem
Heroic Helmet of Utility
R5 Ego
R5 Str
Cost redux OR cooldown redux, depending on which one you want more.
Three pure Rec purple secondaries since this AT's energy management isn't all that great.
From there, you can decide to jump onto Vigilante and Legion gear. At that point, you won't need to fill in your primary stat as much and can instead focus on adding other stats to the build. I admittedly don't have much experience with Legion and Vigilante gear, but really, all you need are Heroics and purple secondaries and you're golden. If you really want to use Legion gear (the big three are the crit chance, the avoidance one and the cost/cooldown redux one, btw) you can, but be warned that Legion Gear gives up the Offense stat to get its spot. This is generally not a bad thing considering Offense is worthless when it comes to crits, but you'll have to re-evaluate your spec trees, specifically the ones that focus on Offense.
The dodge-avoid spec trees, on the other hand, are tiny. They aren't worth it compared to dodge-avoid gear.
Here's what I got for ya.
PowerHouse (Link to this build)
Name:
Archetype: The Night Avenger
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Strength (Secondary)
Level 15: Ego (Secondary)
Talents:
Level 1: The Night Avenger
Level 7: Agile
Level 12: Ascetic
Level 15: Brilliant
Level 20: Indomitable
Level 25: Healthy Mind
Level 30: Academics
Powers:
Level 1: Hawk's Talons
Level 1: Viper's Fangs (Rank 2)
Level 6: Smoke Bomb Lunge (Nailed to the Ground)
Level 8: Night Warrior (Rank 2, Rank 3)
Level 11: Ricochet Throw (Rank 2, Rank 3)
Level 14: Concentration
Level 17: Throwing Blades (Rank 2, Rank 3)
Level 21: Parry (Rank 2, Rank 3)
Level 25: Grapple Gun Pull
Level 30: Dragon's Claws (Rank 2, Rank 3)
Level 35: Gas Pellets (Rank 2, Oversized Pellet Bag)
Level 40: Strafing Run (Rank 2, Rank 3)
Travel Powers:
Level 6: Teleportation (Rank 2)
Level 35: Acrobatics (Rank 2, Versatility)
Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Expose Weakness (2/2)
Dexterity: Quick Reflexes (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Dexterity Mastery (1/1)
Any alterations to your build are just personal preference, btw, so you should be fine.
Edit- also not sure why you have any STR mods, the only melee skill I use is Shadow Strike and it does plenty of alpha damage out of the box.
As a general reference, the "of _____" bonus from Heroic and Legion gear is slightly less than a rank 7 mod.
Legion gloves do not inherently boost Offense. In your proposed gear setup, Legion's Gloves of Offense with a pair of Severity Core 5 (+4.2 critical severity each, at level 40) actually gives less of a bonus than Heroic Gloves of Piercing with a single Severity Core 5.
I like Keiko's gear suggestions. I would use those until I could afford their top-shelf Legion counterparts. With Vigilante secondaries boosting DEX, I would prioritize EGO (to fuel Concentration) when balancing stat mods.
As of right now, my crit chance is 42.8% with 97.8% severity. My offense is at 313.6 for +37% damage. My ego is at 152 for +27% ranged damage. I haven't had luck getting crit chance much higher than it is anyways with different stat/gear configurations- I'm assuming diminishing returns hits a big wall around the point I'm at. My dodge chance is 57.9% with 39.6% avoidance.
I'd just like to get a ballpark idea of what stat totals I should be aiming for, overall I've felt like I'm heading in the right direction build philosophy wise and I've been pretty effective, but I definitely would like to know what the more ideal 'min/max' totals would tend to be. I'm not expecting to tankmage without the free form access, but I would like to think I can get to pretty high end DPS and moderate to good survivability.
Offense's damage bonus hits a massive diminishing return wall, as does Defense later on down the line. You're looking solid, even if you avoidance is a bit lacking. (if I recall correctly, can't get on CO right now, my Night Warrior FF has around 50% avoidance and the same amount of dodge as you)
If you want to fill in some survivability holes, the Blood Moon device Supernatural Possession has a 50ft range and is a great self heal. It even heals people around you, and it can crit! My Soldier can expect 900+ health a tick from it if it lands a crit, which has been a lifesaver. Also, it's a hold, but it's not all that effective since it's one of the gimped Incapacitates.
Form
225 = 10%
242 = 11%
273 = 12%
304 = 13%
334 = 14%
365 = 15%
396 = 16%
427 = 17%
457 = 18%
489 = 19%
Here is where I put my sympathy for those of you who took the time to read all that number and word junk that may be wrong...
(Seriously though, thanks- can't wait to start combing through this.)