PowerHouse (Link to this build)Name:Archetype: FreeformSuper Stats:Level 6: Constitution (Primary)Level 10: Dexterity (Secondary)Level 15: Intelligence (Secondary)Talents:Level 1: The GlacierLevel 6: NegotiatorLevel 9: ImpresarioLevel 12: Quick RecoveryLevel 15: AgileLevel 18: EnduringLevel 21: Covert Ops TrainingPowers:Level 1: GunslingerLevel 1: Assault Rifle (Rank 2, Rank 3)Level 6: ConcentrationLevel 8: Lock N Load (Rank 2)Level 11: Conviction (Rank 2, Rank 3)Level 14: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)Level 17: Smoke Grenade (Escape Artist)
Level 20: Invulnerability (Rank 2, Rank 3)Level 23: Killer InstinctLevel 26: Masterful DodgeLevel 29: Ego Surge (Nimble Mind)Level 32: Lead Tempest (Rank 2, Tread Softly)Level 35: Personal Force Field (Rank 2, Rank 3)Level 38: Sniper Rifle (Rank 2, Tungsten Rounds)Travel Powers:Level 6: Acrobatics (Rank 2, Rank 3)Level 35:Specializations:Constitution: Unyielding (2/2)Constitution: Fuel My Fire (1/3)Constitution: Resilient (2/2)Constitution: Deflection (1/3)Constitution: Adrenaline Rush (2/2)Constitution: Armored (2/2)Guardian: Fortified Gear (3/3)Guardian: Ruthless (2/2)Guardian: Find the Mark (2/3)Guardian: The Best Defense (3/3)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: Focused Strikes (2/3)Vindicator: Modified Gear (2/2)Vindicator: Offensive Expertise (1/2)Mastery: Constitution Mastery (1/1)
I mentioned PFF right? Sry remove it
Replace PFF with anyother power like mindful reinforcement.
Build works great. Tested in ph with 5 man psi hard, i had 12k hp in hybrid it didnt drop below 11.5k. Assult rifle does 557dmg need to find a way to increase it a bit.
Comments
Name:
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents:
Level 1: The Void
Level 6: Quick Recovery
Level 9: Impresario
Level 12: Amazing Stamina
Level 15: Acrobat
Level 18: Accurate
Level 21: Boundless Reserves
Powers:
Level 1: Righteous Fists
Level 1: Thunderbolt Lunge (Nailed to the Ground)
Level 6: Invulnerability (Rank 2, Rank 3)
Level 8: Inexorable Tides
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 17: Dragon's Claws (Rank 2, Rank 3)
Level 20: Form of the Tiger
Level 23: Molecular Self-Assembly
Level 26: Masterful Dodge
Level 29: Ego Surge (Rank 2, Nimble Mind)
Level 32: Burning Chi Fist (Rank 2, Fists of Righteous Flame)
Level 35: Personal Force Field (Rank 2, Rank 3)
Level 38: Dragon Uppercut (Rank 2, Chi Flame)
Travel Powers:
Level 6: Acrobatics (Rank 2, Rank 3)
Level 35:
Specializations:
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Evasion (1/2)
Dexterity: Deadly Aim (2/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (3/3)
Warden: Slaughter (1/3)
Warden: Ruthless (2/2)
Warden: Elusive (1/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Modified Gear (2/2)
Vindicator: Offensive Expertise (1/2)
Mastery: Dexterity Mastery (1/1)
A unarmed build didnt test it atm, so tell me if any changes are needed.
Remove PFF in this one too. I mistook Protection Field for PFF.
Name:
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Hero
Level 6: Boundless Reserves
Level 9: Quick Recovery
Level 12: Negotiator
Level 15: Agile
Level 18: Acrobat
Level 21: Healthy Mind
Powers:
Level 1: Gunslinger
Level 1: Two-Gun Mojo (Rank 2, Rank 3)
Level 6: Concentration
Level 8: Molecular Self-Assembly
Level 11: Quarry (Rank 2, Rank 3)
Level 14: Sonic Device (Rank 2, Deafening Dissolution)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 23: Masterful Dodge
Level 26: Lead Tempest (Rank 2, Tread Softly)
Level 29: Strafing Run
Level 32: Ego Surge (Rank 2, Nimble Mind)
Level 35: Telekinetic Shield (Rank 2, Rank 3, Telekinetic Reinforcement)
Level 38: Orbital Cannon (Anvil of Dawn)
Travel Powers:
Level 6: Hyper Ball (Rank 2)
Level 35: Athletics
Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (2/3)
Dexterity: Expose Weakness (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (1/3)
Mastery: Dexterity Mastery (1/1)
My munitions themed build.Tell me if any changes are needed
Name:
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Strength (Secondary)
Talents:
Level 1: The Master
Level 6: Relentless
Level 9: Impresario
Level 12: Quick Recovery
Level 15: Martial Focus
Level 18: Acrobat
Level 21: Physical Conditioning
Powers:
Level 1: Rain of Steel
Level 1: Form of the Tempest
Level 6: Parry (The Elusive Monk)
Level 8: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 11: Dragon's Wrath (Rank 2, Rank 3)
Level 14: Sword Cyclone (Rank 2)
Level 17: Masterful Dodge
Level 20: Void Shift (Nailed to the Ground)
Level 23: Conviction (Rank 2, Rank 3)
Level 26: Defiance (Rank 2, Rank 3)
Level 29: Brimstone (Aftershock)
Level 32: Intensity (Rank 2)
Level 35: Aggressor (Rank 2, Rank 3)
Level 38: Unleashed Rage (Rank 2, Rank 3)
Travel Powers:
Level 6: Athletics (Rank 2)
Level 35:
Specializations:
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (2/3)
Dexterity: Expose Weakness (2/2)
Dexterity: Quick Reflexes (1/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Brawler: The Glory of Battle (2/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (2/3)
Brawler: Offensive Expertise (2/2)
Mastery: Dexterity Mastery (1/1)
Dont know if this build is up to the mark. Feel free to comment.
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Soldier
Level 6: Acrobat
Level 9: Coordinated
Level 12: Healthy Mind
Level 15: Accurate
Level 18: Boundless Reserves
Level 21: Investigator
Powers:
Level 1: Gunslinger
Level 1: Two-Gun Mojo (Rank 2, Rank 3)
Level 6: Concentration
Level 8: Quarry (Rank 2, Rank 3)
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Molecular Self-Assembly
Level 17: Bountiful Chi Resurgence (Resurgent Reiki)
Level 20: Lead Tempest (Rank 2, Tread Softly)
Level 23: Masterful Dodge
Level 26: Ego Surge (Nimble Mind)
Level 29: Sniper Rifle (Rank 2, Rank 3)
Level 32: Lock N Load (Rank 2)
Level 35: Unbreakable (Rank 2)
Level 38: Invulnerability (Rank 2, Rank 3)
Travel Powers:
Level 6: Acrobatics (Rank 2, Rank 3)
Level 35: Jet Pack (Rank 2, Rank 3)
Specializations:
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Dexterity Mastery (1/1)
Archived CO Wiki site
I have a Quarry munitions build and she does fine when played carefully even without Invulnerability because Quarry along with proper gears can provide adequate defense. If it's offense you're after, Quarry gives you Ego which scales on your Int stat and Ego increases range attack damage.
I suggested that for your build because your first and third toon seem very similar to each other in terms of superstats, powers and specialization trees.
For the first build, smoke grenade with escape artist seem unnecessary for a toon using Invulnerability which can pretty much survive most enemies in game. Besides, you also have two defensive passive namely Invulnerability at level 20 and Personal Force Field at level 35. Though perhaps level 35 is suppose to be Protection Field.
Again, the third build looks very similar to your first build, with some powers replaced by Strafing Run and Orbital Cannon, though leaving both unranked seem like a waste.
Did not get a block replacer for the build because Invulnerability and Dodge gear at 40 will provide a lot a damage mitigation. An option would be to swap Invulnerability for a block replacer. Anyway, it's taken last so you can always swap it out.
So Quarry is to help with DPS and Invulnerability is for when you want a lot of defense. One more thing, if you really want to tank with the toon, you will need Crippling Challenge and Challenging Strike on Two Gun Mojo and Lead Tempest, Invulnerability alone won't be able to do it.
That's the reasoning behind the suggested build.
Archived CO Wiki site
The main problem usually is lack of advantage points and not the use of a power slot.
I would suggest to my friend blueionstormz that since you have CON to swap in Defiance instead of Invulnerability and use the 4 extra points in Ego Surge and Lock N Load.
I'd probably swap Unbreakable for a block, say Telekinetic Shield and take advantage. Then you can fight in Gravitar pretty effectively (in Quarry mode, then swap to Defiance before the third bubble).