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Emotes Return Thursday

trailturtletrailturtle Posts: 5,496 Perfect World Employee
edited July 2013 in Super News Network
We've tested enough to comfortable with the fix. Emotes will be reactivated on Thursday along with the first FATAL ERR0R mission, and at least one special surprise.

Thanks everyone for your patience with this one. We know it was rough having emotes knocked out for a while, so we put together a little something -- nothing too dramatic, but a nice little bonus for everyone who's been so patient with us.

-If you want to get your, er, "Militant Youth" on, we've added a looping version of the Superdance: /emote Superdance01_Loop.

-Get Bad like a Smooth Criminal with the Spacewalk! We've added a looping version (/emote Spacewalk_Loop) of the walk, and an emote that goes directly into the spin (/emote Spacewalk_Spin).


All three of these emotes will be available for everyone, for free, after maintenance on Thursday. You can try them out on PTS right now, if you'd like. We'd like to thank you all again for your patience, especially our wonderful RP community.
Post edited by Unknown User on

Comments

  • fudgemonstafudgemonsta Posts: 1,591 Arc User
    edited July 2013
    Gersp.

    A secret surprise you say?

    I do love surprises.
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  • flamingbunnymanflamingbunnyman Posts: 2,035 Arc User
    edited July 2013
    Gersp.

    A secret surprise you say?

    I do love surprises.

    Special surprise, not secret. I believe he was talking about the three new emotes listed in the post.

    Although he did say "at least one" surprise, so maybe there's more?
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  • fudgemonstafudgemonsta Posts: 1,591 Arc User
    edited July 2013
    Special surprise, not secret.

    Close 'nuff. :rolleyes:
    @HangingDeath

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  • xcaligaxxcaligax Posts: 1,096 Arc User
    edited July 2013
    FINALLY! Now Caliga can once again yell at rocks and running children throughout RenCen with the talk_angry emote! :biggrin:
  • dr490nbr347hidr490nbr347hi Posts: 260 Arc User
    edited July 2013
    Ahhh... I want to do Smashes now.

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  • malvoumalvou Posts: 488 Arc User
    edited July 2013
    Well, atleast you're looping dances again. Now can we get dance02 (dance_flair) on loop back?
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited July 2013
    Oh, you spoils us, Cryptic.

    /em AirGuitar

    Rock on!
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  • agentnx5agentnx5 Posts: 1,999 Arc User
    edited July 2013
    1. Glad to see the bug has had a fix. I like bug fixes, keep it up! (hope it works this time)

    2. New emotes? Sweet!

    3. An unfulfilled goal you set yourself, TrailTurtle: http://co-forum.perfectworld.com/showthread.php?t=209251 Any chance any of that is coming? I'd even be happy with some basic existing ones like the "thoughful" emote you doing in the FATAL ERR0R first cutscene when Dr. Silverback is briefing you. And remember, people WERE willing to buy these (pay Zen for them).
  • ashensnowashensnow Posts: 2,048 Arc User
    edited July 2013
    Thank you for the heads up, and thanks to the team for fixing the issue (and for the new emotes !)

    'Caine, miss you bud. Fly high.
  • lokikinlokikin Posts: 624 Arc User
    edited July 2013
    flyingfinn wrote: »
    Oh, you spoils us, Cryptic.

    /em AirGuitar

    Rock on!

    Well done sir...

    /em FormalBow
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  • thearkadythearkady Posts: 337 Arc User
    edited July 2013
    agentnx5 wrote: »
    And remember, people WERE willing to buy these (pay Zen for them).

    You shouldn't have said that. Now, the next special surprise will be an Emote Lockbox, with a negligible chance of actually getting an emote, much less the one you actually want.
  • vincyrevincyre Posts: 88 Arc User
    edited July 2013
    Soooooo, any chance at alternate color highlight variants of the Mantis grav-bike will make it into the z-store/drifter store?

    Ehh? Ehhhhh?

    *poke*

    :3
  • flamingbunnymanflamingbunnyman Posts: 2,035 Arc User
    edited July 2013
    vincyre wrote: »
    Soooooo, any chance at alternate color highlight variants of the Mantis grav-bike will make it into the z-store/drifter store?

    Ehh? Ehhhhh?

    *poke*

    :3

    Probably. But judging from previous release schedules, probably not with this week's patch.
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  • theravenforcetheravenforce Posts: 7,136 Arc User
    edited July 2013
    I am sincerely hoping this surprise is what I think it is going to be...yet I can't help but say..

    #ZOMGizitTelepathyFixes? :biggrin:
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited July 2013
    Probably. But judging from previous release schedules, probably not with this week's patch.


    Yeah and I really want the new become :). Please TT put the new become in the Z-store
    Psi.
  • sistersiliconsistersilicon Posts: 1,687 Arc User
    edited July 2013
    Am I the only one who thinks they should call this "Surprise Vulcan Crossover Week" and give us the STO Live Long and Prosper emote? Just me? OK. (Probably a licensing problem anyway.)
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  • danteandersendanteandersen Posts: 103 Arc User
    edited July 2013
    Please tell me they got rid of the "X character is doing Y emote" chat spam as well. I don't want my characters saying "Sssssssssss" when doing dance_snake because, well... it's stupid. I don't want to read "X character sits in a chair" when I use sitchair... because I CAN SEE THEY ARE SITTING!!! We don't need a message telling us that we're having our characters doing something that we initiated through the emote system. It's GREAT... if this was a text-based game (read: no graphics at all, like Zork or the original Simutronics games on Genie and AOL back in the day), but in a graphically-based game, they are unneeded and an unwarranted resource hog, as evident by the breaking of whole zones because of the resources being exploited by said system.


    Thanks for the new looping feature on some of the emotes... but I really hope that /e airguitar and /e formal_bow are activated as well

    And for the person who asked about selling emotes; they used to do that, but PWE said it wasn't worth it and they were pulled from the Z-Store. That's why new STO players can never unlock the /e airguitar, /e dance_jester, /e khaaaan (this was a pre-order bonus that was sold later) and /e bloodwine emotes.

    Personally, I think all emotes should be available to all Cryptic games, as long as they make sense (like /e airguitar shouldn't be in NW because it doesn't make sense, just like the Vulcan Salute would not make sense in CO), since all of the games are SUPPOSEDLY built on the same game engine to ensure consistent system structure.


    -END OF LINE
  • itsbrou#5396 itsbrou Posts: 1,778 Arc User
    edited July 2013
    Please tell me they got rid of the "X character is doing Y emote" chat spam as well. I don't want my characters saying "Sssssssssss" when doing dance_snake because, well... it's stupid. I don't want to read "X character sits in a chair" when I use sitchair... because I CAN SEE THEY ARE SITTING!!! We don't need a message telling us that we're having our characters doing something that we initiated through the emote system. It's GREAT... if this was a text-based game (read: no graphics at all, like Zork or the original Simutronics games on Genie and AOL back in the day), but in a graphically-based game, they are unneeded and an unwarranted resource hog, as evident by the breaking of whole zones because of the resources being exploited by said system.


    Thanks for the new looping feature on some of the emotes... but I really hope that /e airguitar and /e formal_bow are activated as well

    And for the person who asked about selling emotes; they used to do that, but PWE said it wasn't worth it and they were pulled from the Z-Store. That's why new STO players can never unlock the /e airguitar, /e dance_jester, /e khaaaan (this was a pre-order bonus that was sold later) and /e bloodwine emotes.

    Personally, I think all emotes should be available to all Cryptic games, as long as they make sense (like /e airguitar shouldn't be in NW because it doesn't make sense, just like the Vulcan Salute would not make sense in CO), since all of the games are SUPPOSEDLY built on the same game engine to ensure consistent system structure.


    -END OF LINE

    Last I recall, emotes do not display text while no player is targeted.

    And yes, almost all emotes work cross-game. They won't admit it, but people like me...know.

    Something is coming shortly. ;)
    Brou in Cryptic games.
  • jerax1011jerax1011 Posts: 966 Arc User
    edited July 2013
    Please tell me they got rid of the "X character is doing Y emote" chat spam as well. I don't want my characters saying "Sssssssssss" when doing dance_snake because, well... it's stupid. I don't want to read "X character sits in a chair" when I use sitchair... because I CAN SEE THEY ARE SITTING!!! We don't need a message telling us that we're having our characters doing something that we initiated through the emote system. It's GREAT... if this was a text-based game (read: no graphics at all, like Zork or the original Simutronics games on Genie and AOL back in the day), but in a graphically-based game, they are unneeded and an unwarranted resource hog, as evident by the breaking of whole zones because of the resources being exploited by said system.

    While I do agree that the chat thing is a bit annoying at times (especially when it's used excessively by trolls), it's handy for emotes from a distance, like someone waving at you passing by or beckoning you over. It's used in costume contests to congratulate winners as well. If I happen to be focused on something else or even afk, I won't know that anyone has acknowledged me without the text cues. I don't RP as much as I used to, but if you don't want to see the text, then simply don't target another player. Problem solved :)
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  • drgmstrdrgmstr Posts: 886 Arc User
    edited July 2013
    jerax1011 wrote: »
    While I do agree that the chat thing is a bit annoying at times (especially when it's used excessively by trolls), it's handy for emotes from a distance, like someone waving at you passing by or beckoning you over. It's used in costume contests to congratulate winners as well. If I happen to be focused on something else or even afk, I won't know that anyone has acknowledged me without the text cues. I don't RP as much as I used to, but if you don't want to see the text, then simply don't target another player. Problem solved :)

    Or disable emotes on the chat settings, but sadly people use /e *types in whole paragraph of emote here*

    I bet many who do that while emotes been disabled have been furious to change how they RP. Good thing I learned to use * * or { } for when my character does something. :tongue:

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  • chaosdrgnz43chaosdrgnz43 Posts: 1,674 Arc User
    edited July 2013
    THANK GOD! CO really became a bit dull w/o any emotes. So glad that there are other new modifications as well.

    I hope the surprise are new emotes or the Air Guitar emote! XD
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  • itsbrou#5396 itsbrou Posts: 1,778 Arc User
    edited July 2013
    Another way to make silent emotes while targeting someone is this:

    /bind ' startchatwith "/emote_notext "

    Whenever you press ' (next to enter key) your chatbox will already be filled with /emote_notext and a single space, and you can complete it with your emote.
    Brou in Cryptic games.
  • somebobsomebob Posts: 980 Arc User
    edited July 2013
    Please tell me they got rid of the "X character is doing Y emote" chat spam as well.

    Yeah. As mentioned, you don't 'say' anything in the emote window without someone targeted in CO, and unlike STO, a lot of emotes are just 'silent' as it is.

    STO though...yeah, that 'dance party' is just a mess. Especially since you can't turn off the spam.
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  • tigerofcachticetigerofcachtice Posts: 551 Arc User
    edited July 2013
    Thanks for the clear timeline, that's great. And let's be honest, it wasn't a big deal.

    We couldn't dance for a week...but now we get new dance moves. Capital.

    But what impressed me most was the Devs and TT drew a line and stood by it.

    You said 1 week, we're still within that 1 week, well done.
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  • impiamimpiam Posts: 11 Arc User
    edited July 2013
    my derp comment was derpy nvm

    It's good that you have this fixed, any news on people who have done nothing and randomly being banned getting unbanned?
  • itsbrou#5396 itsbrou Posts: 1,778 Arc User
    edited July 2013
    impiam wrote: »
    my derp comment was derpy nvm

    It's good that you have this fixed, any news on people who have done nothing and randomly being banned getting unbanned?

    I'm a player, so I do not have that information. Maybe we can ask Trailturtle.
    Brou in Cryptic games.
  • kharma23kharma23 Posts: 403 Arc User
    edited July 2013
    Thanks for the fix and the new emotes!

    New emotes are always welcome.:wink:
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  • neuraldamageneuraldamage Posts: 590 Arc User
    edited July 2013
    I'd PAY you for the Roxstar emote.

    Jest sayin'....

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  • p0temk1np0temk1n Posts: 222 Arc User
    edited July 2013
    Excellent to hear, TT, and it's great that these emotes are now able to be looped. Good news like this is refreshing for jaded folks like myself. :)


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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited July 2013
    #/AirGuitarNOW
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  • johnbattlejohnbattle Posts: 57 Arc User
    edited July 2013
    Just to hear that the emotes will be restored tomorrow is news enough for me. Thank you for the relatively quick turnaround.
    We've tested enough to comfortable with the fix. Emotes will be reactivated on Thursday along with the first FATAL ERR0R mission, and at least one special surprise.

    Thanks everyone for your patience with this one. We know it was rough having emotes knocked out for a while, so we put together a little something -- nothing too dramatic, but a nice little bonus for everyone who's been so patient with us.

    -If you want to get your, er, "Militant Youth" on, we've added a looping version of the Superdance: /emote Superdance01_Loop.

    -Get Bad like a Smooth Criminal with the Spacewalk! We've added a looping version (/emote Spacewalk_Loop) of the walk, and an emote that goes directly into the spin (/emote Spacewalk_Spin).


    All three of these emotes will be available for everyone, for free, after maintenance on Thursday. You can try them out on PTS right now, if you'd like. We'd like to thank you all again for your patience, especially our wonderful RP community.
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