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Power Standards

gamehobogamehobo Posts: 1,754 Arc User
edited August 2013 in Power Discussion
For the last 2 years many powers have entered Champions Online gameplay and have no governance to the rules of CO gameplay.

I'd like to TRY (i know we will not all agree) to set a rule of governance for powers in CO and request players to add input of their own.

- -

Toggle Foms - Scale with the higher of 2 stats for both strength and energy return. Have 8 Stacks of a personal buff. Ranking the Form increases the base stack of the form's power.
OUTLIERS: Mental Discipline, Inertial Dampening Field, (MA Forms and Enrage only scale with one Stat)


120ft Blast Powers: Root Player, Interrupted by damage.
OUTLIERS: None


100ft Powers: Root Player.
OUTLIERS: TK Assault (Not including Archery as this has always been a design of the set though not specifically granted by Archery's Innate Passive)


Paralyzes: 60ft range. Do Not root player on charge. Strength of hold depends on charge.
OUTLIERS: Soul Mesmerism, Grasping Shadows, Electrocute, etc


Melee Charge Attacks: Should be chargeable at Range if cast out of 10ft range the attack should not proc. Longer charge increases Damage and Effect (stun/knock)
OUTLIERS: All Melee Charge Attacks


Active Offenses: Provide 1200 Breakfree, Increase Offensive capability, Last 12 seconds, Have shared cooldown, Usable while Held
OUTLIERS: Ascension (provides flight)


Active Defenses: Preserve Health of caster, Last 15s, Usable while Held
OUTLIERS: None currently


Block Modifiers: Provide varying Defense boost to incoming damage while maintained. Weaker shields have innate secondary effect.
OUTLIERS: Electric Shield


Lunges: 60ft Powers that put player in Melee Range of a target. Secondary effect makes the target more vulnerable to attack (snare, stun, etc)
OUTLIERS: Lightspeed Dash


Melee Combo Powers: Click activation, Come in set of 3 with the final power being the most potent.
OUTLIERS: Bullet Beatdown


Offensive Slotted Passive: Can Be used in offense or hybrid role.
OUTLIERS: None


Defensive Slotted Passive: Can Be used in defenseor hybrid role.
OUTLIERS: None


Support Slotted Passive: Can Be used in support or hybrid role.
OUTLIERS: Congress of Selves


Specialization Auras: Buff the potential for a mechanic while not providing direct effect to team
OUTLIERS: Sentinel Aura

And now some general "rule breakers"

Strafing Run - Mouse Targeting power. CO's combat is built around tab targeting. Specifically for Aggression Stealth. This power is a gross outlier to the rule.

Gas Pellets - Instead of acting as Mini Mines these pellets act independently of the user's bonuses and thus attack indiscriminately

- -

There are some HUGE damage discrepancies that I didn't even touch here but I would like to hear other general "combat rules" and the things that break them.
Post edited by gamehobo on

Comments

  • edited July 2013
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  • caosdashcaosdash Posts: 60 Arc User
    edited July 2013
    I totally Agree. Still kinda doubtful on the TK Assault one but I do agree.
  • ayonachanayonachan Posts: 557 Arc User
    edited July 2013
    In my honest opinion you are making a big deal out of nothing.

    You do not need flashy gimmicks or powerful attacks to play and win at CO.

    Hell, dumb luck goes a long way with even the worst combination of powers due to the combat.

    But...I will say this:

    If they don't fix the Redirect Force...if they leave that ****ing power as-is without even considering how broken it will become...

    I pray to the divines...solder the least respectable hole of those who would allow this blemish to plague the game and cause MAJOR server-wide problems....

    But 'tis all just wishful thinking from a tired and easily forgotten memory..

    Ignore me.
  • edited July 2013
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  • theravenforcetheravenforce Posts: 7,152 Arc User
    edited July 2013
    ayonachan wrote: »
    In my honest opinion you are making a big deal out of nothing.

    You do not need flashy gimmicks or powerful attacks to play and win at CO.

    Hell, dumb luck goes a long way with even the worst combination of powers due to the combat.

    But...I will say this:

    If they don't fix the Redirect Force...if they leave that ****ing power as-is without even considering how broken it will become...

    I pray to the divines...solder the least respectable hole of those who would allow this blemish to plague the game and cause MAJOR server-wide problems....

    But 'tis all just wishful thinking from a tired and easily forgotten memory..

    Ignore me.

    Do you mean in terms of stacking resistances? If so then meh, WAI lol.

    The only Server wide issues it should cause would be massive lag IF it was an actual AoE Shielding graphic.

    I haven't tried Redirected Force in Gravitar, I planned to but when I saw how much it cost and the graphics I figured it could go and die in a fire.

    I suggested AoE Shielding and Redirect Force arrives. I suggest the Astral Form FX on MoTM, it arrives on the power but the power is so bad the FX don't make up for the power's badness.
  • edited July 2013
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  • theravenforcetheravenforce Posts: 7,152 Arc User
    edited July 2013
    gradii wrote: »
    the cost is SO high, seriously how is it usable.

    PRE/END/REC + AoRP + Sentry Aura + Redirected Force + IDF + Overdrive

    If you want to make it more useful add Ebon Sigils with HIGH PRE to the mix and voila you have insane damage nerfing, enough to make Gravitar cry.

    Not my thing personally, I might try my suggested combo one day though.

    Just a thought.
  • theravenforcetheravenforce Posts: 7,152 Arc User
    edited July 2013
    @Gamehobo:

    Power Gauntlet is an outlier to 100ft powers, not only does it allow mobility but it also interrupts based on charge, similar to what I suggested Interrupts for Telepathy could work like...

    I love the power though.
  • ayonachanayonachan Posts: 557 Arc User
    edited July 2013
    You can stack the buff straight to nil, there is no cap.

    It can produce critical returns which means pet masters should pick this and never look back.

    You can indefinitely keep it going meaning that you bypass any and all server afk checks.

    After about an hour or so in any given map without switching zones the server likes to play around with your passive values. Resetting your passives and turning effects off and on from the player character and causing very minor inconveniences. To remedy this you have the afk checks that kick afkers and such but if you pass all the afk checks and still remain in the map you get toyed around with until you switch map zones and what not. Coincidentally I've never tried keeping it up for a full hour's duration because I fear I'd either crash the map server or worst.

    But hey, maybe my concerns are for nothing...maybe the Live server can handle playing a power for hours on end per pc...maybe...just maybe...everything will be fine for once..

    Maybe..
  • theravenforcetheravenforce Posts: 7,152 Arc User
    edited July 2013
    ayonachan wrote: »
    You can stack the buff straight to nil, there is no cap.

    It can produce critical returns which means pet masters should pick this and never look back...

    So it would only take...5 people with this power to produce 100% nerf...really?
  • ayonachanayonachan Posts: 557 Arc User
    edited July 2013
    The cap I'm talking about is the buff you get whenever someone under the influence of your bubble is attacked. It has no limit and can stack up through the roof even on your pets too.

    I've never tried to see if more than one instance of the buff works on players. Not many flock to trying to help me break the game with utility powers..they all just go straight to the damage powers and complain about how it isn't how they thought it would be...But if I had to guess..remember IDF in the resistance days?
  • falchoinfalchoin Posts: 363 Arc User
    edited July 2013
    Wait, they made Redirected Force damage buffs apply to more than just the user now?
    [SIGPIC][/SIGPIC]
  • ayonachanayonachan Posts: 557 Arc User
    edited July 2013
    I don't know about players but my pets had 'em on them.

    'Cause I'm all alone~ There's no one here...beside me~
    My problems have all gone~ There's no one here to reside me~
  • falchoinfalchoin Posts: 363 Arc User
    edited July 2013
    I guess that's what I get for testing it with only ebon sigils instead of "real" pets. It did not give the bonuses to other shielded players when I tried it last on PTS a while ago.

    *waits to see munibots and attack toys being protected and dealing ludicrous damage*
    [SIGPIC][/SIGPIC]
  • ayonachanayonachan Posts: 557 Arc User
    edited July 2013
    Just grabbed it on live. Significantly harder to test anything with people running around killing my mobs..Most amount of buffs I can get myself is 30 before someone hops in and kills my mobs. Pets can't obtain the buff on live or I just misread the name or have yet to reproduce the required information. But last time they have had it on pts I had a full AoED build complete with 5 teleios and a hotbar full of pets and random black lightning coming down on my pets whenever I was idling. On live I just used AoAC and tossed some random gear together with teleios.

    Between sentinel aura and redirect force I can't seem to make heads or tails of which one does my procing for create an opening. They both shouldn't crit but I literally have non-stop 5 seconds of 20% extra crit chance for my pets.

    Seems like live shard is a bit under the weather now..Oh well I'm sure it will be fine later.
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  • gamehobogamehobo Posts: 1,754 Arc User
    edited August 2013
    It appears the new "Laser Sword Passive" will need to join this list.

    A melee passive that does not follow the guidelines of melee passives.

    I see people who actually WANT this passive pleading with the devs.. I really feel bad because the exact same argument was used for Congress of Selves. Whether or not the devs listen, it appears they have not learned any lesson about how to create powers.
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