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Way too much dps...

colonelmarikcolonelmarik Posts: 185 Arc User
edited July 2013 in Power Discussion
I've posted about this before, but I feel the need to do it again after what I saw yesterday, and what I've been seeing in alerts lately.

There are players using certain powers (or combinations of powers and advantages) to do utterly ridiculous damage. It's almost impossible to enjoy an alert when one of these players is in it, and there's almost always at least one.

I've spoken before about Epidemic and Lead Tempest (I think that's what it's called), but the latest addition to this is Throwing Blades.

I watched a single person annihilate Mega Destroyer in under 2 minutes (1:47, actually).

I went into an alert with a team. Most of us went to the left of City Hall to engage the enemy there (as a tank, I led the charge). We made short work of that group and I looked for the pair on the ramp. They were gone. When I turned around, I realized ALL the other foes were gone. The one person who had wiped out EVERYTHING else, had already entered City Hall, so we all ran for the door. Just as we got there, the cutscene played for the main villain (Madam Mayhem). By the time we loaded into the building and ran to fight her, she was defeated. We didn't have a chance to participate at all.

It was NO FUN.

I say this because THAT is a problem. The game has to be FUN, or you'll lose players. Something needs to be done about this. Personally, I think a nerf is in order, but if there's another option, I'd be happy to encourage it.


(Disclaimer: I'm not looking to start another argument, I know many disagree with me, but I can't in good conscience ignore what I'm seeing. Feel free to discuss it, but I don't believe I'll comment again about it.)
Once, I was simply called Mojo. Now, I'm forced into a new name, but don't be fooled, I'm the original STO Mojo!

Crafting, Exploration and Interaction as it should be:
http://sto-forum.perfectworld.com/showthread.php?t=1108521
Post edited by colonelmarik on

Comments

  • fudgemonstafudgemonsta Posts: 1,497 Arc User
    edited July 2013
  • falchoinfalchoin Posts: 359 Arc User
    edited July 2013
    There's a hodge-podge fix for Throwing Blades on PTS. It requires at least a half charge there. It solves the issue of exploiting for broken dps but doesn't actually fix the power. We shall see if that change goes through or the power is actually fixed or both where the kludge fix happens then is fixed for real allowing proper tap spam some time later.
    [SIGPIC][/SIGPIC]
  • smoochansmoochan Posts: 2,524 Arc User
    edited July 2013
    They should just leave the power as it is, and just lower the damage of the tap enough so that tap spamming it at SUPEROMFGEXPLOIT speed will do the intended amount of tap spam damage.

    Then break that other boomerang power so it functions the same way.

    Because fun.

    Champions Online: Be the hero you wish you could be in a better game.
  • agentnx5agentnx5 Posts: 1,975 Arc User
    edited July 2013

    More specifically: http://co-forum.perfectworld.com/showpost.php?p=3369241&postcount=34

    falchoin wrote: »
    There's a hodge-podge fix for Throwing Blades on PTS. It requires at least a half charge there. It solves the issue of exploiting for broken dps but doesn't actually fix the power. We shall see if that change goes through or the power is actually fixed or both where the kludge fix happens then is fixed for real allowing proper tap spam some time later.

    Well... It can be worked around (somewhat) with a macro that uses the activation cancel command, the same command that allows you to look cooling holding your gun or sword out as you walk around. So it's not really fixed fully. But better than nothing? Yes.

    smoochan wrote: »
    They should just leave the power as it is, and just lower the damage of the tap enough so that tap spamming it at SUPEROMFGEXPLOIT speed will do the intended amount of tap spam damage.

    Then break that other boomerang power so it functions the same way.

    Because fun.

    Leave as is? No. The problem wasn't so much the magnitude of the damage, it was the frequency of it. Most powers working on 1 Hz or 2 Hz versus up to 1000 Hz for this exploit? It's not even close. Gotta fix the bug first.

    The other power I presume you meant is Ricochet Throw, which has been actually nerfed once from the god-like overpoweredness that it initially was when it was released. It's still a TON of damage, but I'm not sure I can agree with it needing to be nerfed, more like the Energy Projector tree has several powers that need improvement (starting with the "Tier 4" power... Energy Storm. Which is extremely sucky.)

    We can agree on the past paragraph of yours though. "Because fun" I agree with this in that you need a BALANCE between being able to make your character powerful and having challenging enemies. The best enemies I feel are the ones which are not bags of HP, or have BS-high levels of resistances, but rather do some teamplay elements (melee tanks, ranged DPS, buff/debuff-using enemies, and enemy healers). To really amp up the challenge level in this game, AI improvements are needed.
  • jennymachxjennymachx Posts: 2,996 Arc User
    edited July 2013
    Yeah, their solution is to limit the power so that it needs to be at least 50% charged before it can fire off, thus going against the point of the tap / charge power concept that never was problematic in the first place when it worked properly.

    I shudder to think that if any other tap / charge power goes bonkers in the same way, they'd probably use the exact same "fix" for it.
  • carrionbaggagecarrionbaggage Posts: 729 Community Moderator
    edited July 2013
    The impending nerf for Throwing Blades is deeply concerning. What are the economic ramifications for the boomerang manufacturing industry? Australia would become a cesspool of poverty overnight.
  • monaahirumonaahiru Posts: 3,042 Arc User
    edited July 2013
    Aborigines simple item are much powerful then Gun or more then Orbital Canon ! xD
  • smoochansmoochan Posts: 2,524 Arc User
    edited July 2013
    agentnx5 wrote: »
    [...]
    We can agree on the past paragraph of yours though. "Because fun" I agree with this in that you need a BALANCE between being able to make your character powerful and having challenging enemies. The best enemies I feel are the ones which are not bags of HP, or have BS-high levels of resistances, but rather do some teamplay elements (melee tanks, ranged DPS, buff/debuff-using enemies, and enemy healers). To really amp up the challenge level in this game, AI improvements are needed.

    I actually meant that the ability to spam the power at stupidly fast speeds is fun. Then again I know we have some grumpy old men playing this game who's poor arthuritis-addled thumbs couldn't handle it... so maybe not.
    monaahiru wrote: »
    Aborigines simple item are much powerful then Gun or more then Orbital Canon ! xD

    Pistols are more powerful than assault rifles, and both of those are more dangerous than a rocket launcher or a mini-gun. Also throwing stars can be thrown further than a pistol can shoot, and they share the same range as an assault rifle...and a rocket launcher... and a minigun. Sniper rifles can only shoot slightly further than a ninja star can be thrown.

    Because kappa science.

    Champions Online: Be the hero you wish you could be in a better game.
  • cellarrat33cellarrat33 Posts: 387 Arc User
    edited July 2013
    smoochan wrote: »


    ... Then again I know we have some grumpy old men playing this game who's poor arthuritis-addled thumbs couldn't handle it... so maybe not.
    ...

    *** snoooorre ***

    Huh! What!

    Someone talking to me!

    Hey! You kids get off my lawn!

    Boomerangs!

    I remember when they were just sticks. You would throw them and they wouldn't come back.

    Why in my day we would we would be hap...

    *** snooooorrrre ***


    CellarRat33 :: formerly Bsquared

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    ***
  • snoggymack22snoggymack22 Posts: 5,508 Arc User
    edited July 2013
    I've posted about this before, but I feel the need to do it again after what I saw yesterday, and what I've been seeing in alerts lately.

    There are players using certain powers (or combinations of powers and advantages) to do utterly ridiculous damage. It's almost impossible to enjoy an alert when one of these players is in it, and there's almost always at least one.

    I've spoken before about Epidemic and Lead Tempest (I think that's what it's called), but the latest addition to this is Throwing Blades.

    I watched a single person annihilate Mega Destroyer in under 2 minutes (1:47, actually).

    I went into an alert with a team. Most of us went to the left of City Hall to engage the enemy there (as a tank, I led the charge). We made short work of that group and I looked for the pair on the ramp. They were gone. When I turned around, I realized ALL the other foes were gone. The one person who had wiped out EVERYTHING else, had already entered City Hall, so we all ran for the door. Just as we got there, the cutscene played for the main villain (Madam Mayhem). By the time we loaded into the building and ran to fight her, she was defeated. We didn't have a chance to participate at all.

    It was NO FUN.

    I say this because THAT is a problem. The game has to be FUN, or you'll lose players. Something needs to be done about this. Personally, I think a nerf is in order, but if there's another option, I'd be happy to encourage it.


    (Disclaimer: I'm not looking to start another argument, I know many disagree with me, but I can't in good conscience ignore what I'm seeing. Feel free to discuss it, but I don't believe I'll comment again about it.)

    First let me say I agree. The bugs should be fixed.

    But I kind of wish I would get grouped with these folks sometimes. Lately my alerts have been turrrrrrible! I could use some easy peasy alerts to make up for some of the worst teamwork I've ever been force-grouped into since I left SWTOR.

    But yeah, I do agree. Those bugs are bad long term. I just want some short term relief!
    [SIGPIC][/SIGPIC]
  • pwestolemynamepwestolemyname Posts: 977 Arc User
    edited July 2013
    I've posted about this before, but I feel the need to do it again after what I saw yesterday, and what I've been seeing in alerts lately.

    There are players using certain powers (or combinations of powers and advantages) to do utterly ridiculous damage. It's almost impossible to enjoy an alert when one of these players is in it, and there's almost always at least one.
    Sorry about that. Fire is just that fun.
    I went into an alert with a team. Most of us went to the left of City Hall to engage the enemy there (as a tank, I led the charge).
    I see your problem.
    We made short work of that group and I looked for the pair on the ramp. They were gone. When I turned around, I realized ALL the other foes were gone. The one person who had wiped out EVERYTHING else, had already entered City Hall, so we all ran for the door. Just as we got there, the cutscene played for the main villain (Madam Mayhem). By the time we loaded into the building and ran to fight her, she was defeated. We didn't have a chance to participate at all.
    I've been there. I don't see how it's my fault the rest of the team can't keep up.
    I say this because THAT is a problem. The game has to be FUN, or you'll lose players. Something needs to be done about this. Personally, I think a nerf is in order, but if there's another option, I'd be happy to encourage it.


    (Disclaimer: I'm not looking to start another argument, I know many disagree with me, but I can't in good conscience ignore what I'm seeing. Feel free to discuss it, but I don't believe I'll comment again about it.)
    So you're saying that the game is not fun for you because you don't know how to build and other people do? I hardly see how that is the developers fault.

    I am going to revisit one point to drive this home.
    (as a tank, I led the charge).
    To be really clear here, this is NOT that game. Stop thinking in tank/dps/healer "dumb-game" (WoW-CoH) thinking and start broadening your thinking to understand that this game gives you MUCH more freedom in your builds. You are pigeon-holing yourself into an artificial role taught to you by much less sophisticated gaming systems and that is NOT a problem with Champions Online, that is a problem with your thinking cause by a problem with other games.

    Honestly, I wish I could find these epic Alert players because most of the time, the majority of players in Alerts are drooling mouth-breathers who barely seem able to press their keys, much less carry their weight. I often have the opposite problem. I have to carry much of the weight in an Alert, otherwise it is just going to plain out fail. So, if you run into any of these uber-alert players, please refer them my way.
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  • pwestolemynamepwestolemyname Posts: 977 Arc User
    edited July 2013
    First let me say I agree. The bugs should be fixed.

    But I kind of wish I would get grouped with these folks sometimes. Lately my alerts have been turrrrrrible! I could use some easy peasy alerts to make up for some of the worst teamwork I've ever been force-grouped into since I left SWTOR.

    But yeah, I do agree. Those bugs are bad long term. I just want some short term relief!

    Funny, I was just saying that. I hardly ever see these epic alert roflstompers. If I did, I certainly would not complain about it, I would just happily roll in the lewtz.

    I have been on a few alerts with people who obviously knew what they were doing, and it was so much fun.
    - - - - -
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    Used to be coach on the forums. Still @coach in game.
  • greeter777greeter777 Posts: 19 Arc User
    edited July 2013
    So you're saying that the game is not fun for you because you don't know how to build and other people do? I hardly see how that is the developers fault.

    So, I don't know how to build because I am not using an exploit?

    Boomerang Exploit: http://co-forum.perfectworld.com/showthread.php?t=229051
    To be really clear here, this is NOT that game. Stop thinking in tank/dps/healer "dumb-game" (WoW-CoH) thinking and start broadening your thinking to understand that this game gives you MUCH more freedom in your builds. You are pigeon-holing yourself into an artificial role taught to you by much less sophisticated gaming systems and that is NOT a problem with Champions Online, that is a problem with your thinking cause by a problem with other games.

    To be really clear here, those terms did not originate with "that game". I've been gamemastering Champions since its release back in 1981. We didn't use those exact terms but we had ones that were very similar: http://en.wikipedia.org/wiki/Champions_(role-playing_game)

    The link isn't working properly but that page shows the correct link.

    That isn't "pigeon-holing". That is giving a lot of information with one word. We all know what he means.
    Honestly, I wish I could find these epic Alert players because most of the time, the majority of players in Alerts are drooling mouth-breathers who barely seem able to press their keys, much less carry their weight. I often have the opposite problem. I have to carry much of the weight in an Alert, otherwise it is just going to plain out fail. So, if you run into any of these uber-alert players, please refer them my way.

    We aren't talking about a "good player" or a "good build". We are talking about an exploit that goes way beyond any other exploit. I've never seen anything like this and I've been playing since the beta.

    I played the Mega D open mission the other day and did all the leg work to get the Mega D on the field. I was using an Avalanche tank. I got the Mega D's attention with an Incendiary round (massive taunt). I then powered up the railgun as a second hero showed up using the boomerang exploit. He dropped the Mega D before I could charge up my fourth shot.

    Some Cosmic hunters had a server crash on them and Kigatilik was dropped by two exploiters in the time it took for the hunters to reload: http://co-forum.perfectworld.com/showthread.php?t=230381

    Would you like to try claiming credit for either of those as well?
  • ashensnowashensnow Posts: 2,048 Arc User
    edited July 2013
    greeter777 wrote: »
    That isn't "pigeon-holing". That is giving a lot of information with one word. We all know what he means.


    Actually he was referring to, "tank," in the MMO trinity sense. He has made that clear when speaking of his tank over the course of a couple of threads now. Pigeon-holing is exactly what he is doing here. There is nothing inherently wrong with it. If someone wants to focus their character's capabilities and role so tightly that is their prerogative.

    Ive been playing Champs PnP since the 80's as well. When I saw people refer to their characters as tanks they often meant heavy damage dealer as well as tough. Not really a traditional MMO tank at all.

    'Caine, miss you bud. Fly high.
  • clawsandeffectclawsandeffect Posts: 155 Arc User
    edited July 2013
    Stop thinking in tank/dps/healer "dumb-game" (WoW-CoH)

    If you think a tank or healer was in any way necessary in CoH....you played with some really bad players.

    Any competent CoH player knew that a couple characters with good debuffs made both tanks and healers redundant almost to the point of uselessness.

    A good team didn't need a tank, and in fact would have actually been slowed down by one. Why do you need someone to hold agro when the entire mob is dead in less than 5 seconds anyway? Why do you need a healer when that mob is completely unable to hurt you for the 5 seconds it was alive.

    The only people who ever played CoH with a tank/healer/DPS mindset were people who brought it with them from other games. A team of nothing but Defenders, Corruptors, or Controllers was the best mix for the vast majority of the content, and it wasn't for their healing ability.

    I get that this isn't CoH, but lumping it in with the Holy Trinity style games isn't at all accurate.
  • colonelmarikcolonelmarik Posts: 185 Arc User
    edited July 2013
    I wasn't aware there was a bug with that boomerang power. All good then, if that's what it is.

    I'll clarify what I mean when I say I'm a tank. I mean I'm built to absorb the alpha strike. After that first strike, the enemy splits their damage among targets, and the dps crowd are usually resilient enough not to need me holding aggro like a traditional tank. It just makes the initial engagement less hazardous.

    My build is irrelevant to another player's damage. If he's doing enough damage to clear the whole alert without ANYONE else in a matter of seconds, then it doesn't matter WHAT the other players builds look like. I mean, I could have the best build in the world, but if I don't have a chance to DO anything, it makes no difference.

    Anyhow, I've said my bit. Thanks for not flaming.
    Once, I was simply called Mojo. Now, I'm forced into a new name, but don't be fooled, I'm the original STO Mojo!

    Crafting, Exploration and Interaction as it should be:
    http://sto-forum.perfectworld.com/showthread.php?t=1108521
  • chaosdrgnz43chaosdrgnz43 Posts: 1,654 Arc User
    edited July 2013
    Tch, Throwing Blades is way too OP anyway. There are other enjoyable ranged powers there and yet people choose the OP one, even if it doesn't go with their concept.

    Don't worry though. Hopefully, the charge nerf Throwing Blades will get might be of some use. There will always be people complaining but they just need to get a real does of NERF BOMB!

    Still, it makes you wonder what will happen to the Night Avenger AT...
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