One of my favorite charachters from my old COH/COV days was my Night Widow. I liked the mix of Psychic Attacks and Poison Claws. I tried to cobble together a quick build to respec into on CO. Just from looks alone the "Energy Claws" actually look great and can pass for "Psychic Claws". (Another similar concetp would be
Wild Thing from the X-men universe)
Here is as far as I got... so any feedback would be great. I'm really sold on claws and psionics.. so I don't want to venture too far from that concept. But if people have any advice, I would be glad to hear it! As far as secondary's I wanted to get as much dodge, Avoidance, and HOT as I could fit in. This simulates super agility and healing.
PowerHouse (Link to this build)Name:Archetype: FreeformSuper Stats:Level 6: Dexterity (Primary)Level 10: Constitution (Secondary)Level 15: Strength (Secondary)Talents:Level 1:Level 6: ImpresarioLevel 9: Quick RecoveryLevel 12: RelentlessLevel 15: Physical ConditioningLevel 18: Martial FocusLevel 21: AcrobatPowers:Level 1: Hawk's Talons (Rank 2)Level 1: Viper's Fangs (Rank 2, Spitting Cobra)Level 6: Parry (The Elusive Monk)Level 8: Lightning Reflexes (Rank 2, Rank 3)Level 11: Dragon's Claws (Rank 2, Vertebreak)Level 14: Molecular Self-AssemblyLevel 17: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)Level 20: Ego Storm (Malevolent Manifestation)Level 23: Masterful DodgeLevel 26: Telekinetic LanceLevel 29:Level 32:Level 35:Level 38:Travel Powers:Level 6: SuperspeedLevel 35: TeleportationSpecializations:Dexterity: Combat Training (3/3)Dexterity: Brush It Off (2/2)Dexterity: Evasion (2/2)Dexterity: Quick Reflexes (3/3)Guardian: Fortified Gear (3/3)Guardian: Ruthless (2/2)Guardian: Retribution (2/2)Guardian: The Best Defense (3/3)Warden: Fortified Gear (3/3)Warden: Ruthless (2/2)Warden: Elusive (2/2)Warden: The Best Defense (3/3)Mastery: Dexterity Mastery (1/1)
Comments
If trying to simulate a Widow, I'd definitely look at team buffs and enemy debuffs - that's what the Soldiers of Arachnos were all about to me.
@flamingbunnyman in game. Formerly @Roderick in City of Heroes.
Wow thjanks.. for all the feedback. It makes a lot of sense. I'm going to redo and repost when I have some time. But I'm thinking of adding IDF or AoPM to simulate the team buff aspect and adding in the Dex/Con/Int as well.
Lots to think about.
If you want "psi" and "claws," then look at the Ego Blade powers in the Telekinesis set. That could kill two birds with one stone.
DEX / INT / CON is a great super-stat combo, probably the best one I've seen for characters like that. MSA scales off of INT (which is already saving you energy by reducing the cost of your powers), and spamming the lunge and/or Evasive Maneuvers (which is a great defense boost as well as a potential aggro-dump) fuels MSA.
Of the Martial Arts lunge powers available, Smoke Bomb Lunge is by far the best one, better than Thunderbolt Leap. Void Shift would also be fun for a character like this, especially with the advantage that Fears everyone around your target.
You might prefer Quarry to Lightning Reflexes as your slotted passive. It's a great offensive-with-some-defense passive for characters like this.
I would take Form of The Tempest as your toggle form buff. With Super-DEX, you'll score crits constantly, so you'll have no trouble building Focus stacks.
Since you already want to go in a psi direction, I'd take Ego Surge with the +Nimble Mind advantage as your active offense. It boosts all your damage, but the advantage also gives you a massive crit chance buff, which will scale off of your Super-CON.
If you stay with Fighting Claws, and you want to keep the +Spitting Cobra advantage on Viper's Fangs, then consider taking Devour Essence as both an attack and as your self-heal power. The +Phlebotomist advantage buffs its self-heal to 150% if the target is either Bleeding or Poisoned. But even if they aren't, Devour Essence is an insanely good power, and you could justify it as a sort of "psychic drain."
I split the attacks 50/50 between claws and psionic. I used Ego Reverberation for the energy unlock, and Form of the Master for the Focus building form (which also recharges your heal faster when you dodge)
It's not a fully formed build, just something to give you some ideas how you want to build your Night Widow homage.
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Strength (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Fist
Level 6:
Level 9:
Level 12:
Level 15:
Level 18:
Level 21:
Powers:
Level 1: Kinetic Darts (Rank 2, Leeching Strikes)
Level 1: Viper's Fangs (Rank 2, Spitting Cobra)
Level 6: Lightning Reflexes (Rank 2, Rank 3)
Level 8: Telekinetic Assault (Rank 2, Explosive Potential)
Level 11: Telekinetic Burst (Rank 2, Sudden Impact)
Level 14: Dragon's Claws (Rank 2, Rank 3)
Level 17: Form of the Master (Storm's Eye Prana)
Level 20: Ego Reverberation
Level 23: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 26: Toxic Nanites (Rank 2, Rank 3)
Level 29: Evasive Maneuvers
Level 32: Ego Surge
Level 35: Mind Link
Level 38: Tiger's Bite
Travel Powers:
Level 6:
Level 35:
Specializations:
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (1/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Quick Reflexes (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Focused Strikes (2/3)