Hey all, working on a build for a new concept character and wanted to get some feedback, make sure I'm not overlooking anything. Thanks! :biggrin:
PowerHouse (Link to this build)Name: Ms. InfiniteArchetype: FreeformSuper Stats:Level 6: Dexterity (Primary)Level 10: Constitution (Secondary)Level 15: Intelligence (Secondary)Talents:Level 1: The MasterLevel 6: Martial FocusLevel 9: Physical ConditioningLevel 12: Body and MindLevel 15: AcrobatLevel 18: CoordinatedLevel 21: Healthy MindPowers:Level 1: ClobberLevel 1: Roomsweeper (Rank 2, Rank 3)Level 6: Mighty LeapLevel 8: Invulnerability (Rank 2, Rank 3)Level 11: Eye Beam (Rank 2, Rank 3)Level 14: Enrage (Endorphin Rush)Level 17: Molecular Self-AssemblyLevel 20: Energy Wave (Hardened Particle Matrix, Reverse Polarity)Level 23: Thunderstrike (Rank 2, Rank 3)Level 26: Resurgence (Rank 2, Rank 3)Level 29: Ego Surge (Nimble Mind)Level 32: Unbreakable (Better You Than Me)Level 35: Haymaker (Rank 2, Rank 3)Level 38: ImbueTravel Powers:Level 6: Electro Flight (Rank 2)Level 35: Displacement SuperspeedSpecializations:Dexterity: Combat Training (2/3)Dexterity: Gear Utilization (3/3)Dexterity: Deadly Aim (3/3)Dexterity: Expose Weakness (2/2)Guardian: Fortified Gear (3/3)Guardian: Ruthless (2/2)Guardian: Tenacious (2/2)Guardian: The Best Defense (3/3)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: The Rush of Battle (3/3)Vindicator: Offensive Expertise (2/2)Mastery: Dexterity Mastery (1/1)
Comments
You'll probably feel safer with Masterful Dodge instead of Unbreakable. If an enemy is hitting hard enough to dent Invulnerability, it's probably going to smash through Unbreakable's damage shield.
Assuming your attack powers are all thematically necessary, I would remove Imbue to take Conviction. You'll want a reliable self-heal, especially if you lose Endorphin Rush by dropping Enrage. And Conviction is a reliable trigger for MSA.
Thunderstrike's advantage causes a Root, which would turn Roomsweeper's knockback into knockup. Just something to consider.
PowerHouse (Link to this build)
Name: Ms. Infinite
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Devastator
Level 6: Relentless
Level 9: Quick Recovery
Level 12: Negotiator
Level 15: Physical Conditioning
Level 18: Body and Mind
Level 21: Healthy Mind
Powers:
Level 1: Clobber
Level 1: Roomsweeper (Rank 2, Rank 3)
Level 6: Mighty Leap
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Eye Beam (Rank 2, Rank 3)
Level 14: Enrage (Endorphin Rush)
Level 17: Molecular Self-Assembly
Level 20: Energy Wave (Hardened Particle Matrix, Reverse Polarity)
Level 23: Thunderstrike (Rank 2, Ionic Compression, Challenging Strikes)
Level 26: Resurgence (Rank 2, Rank 3)
Level 29: Ego Surge (Nimble Mind)
Level 32: Masterful Dodge
Level 35: Haymaker (Rank 2, Rank 3)
Level 38: Conviction (Rank 2)
Travel Powers:
Level 6: Electro Flight
Level 35: Displacement Superspeed
Specializations:
Strength: Swole (3/3)
Strength: Quick Recovery (2/2)
Strength: Aggression (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Elusive (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Defensive Expertise (3/3)
Mastery: Protector Mastery (1/1)
I like your chosen spec trees, but I would tweak them like so:
Specializations:
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Quick Recovery's health return is very low, especially since you haven't superstatted REC. The Best Defense (combined with Juggernaut and Fortified Gear) already puts your Offense deep into diminishing returns, so you won't get much of a damage bonus from Aggression. You lost your DEX superstat, but using critical strike gear can still provide around a 30% critical hit rate...making Brutality very useful. Even with superstatted INT, Physical Peak is a nice cost reduction.
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Tenacious shares the same diminishing returns issue as Aggression, and the critical severity boost from Ruthless is helpful with the aforementioned crit rate.
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Defensive Expertise (3/3)
Protector: Resolute (2/3)
Mastery: Protector Mastery (1/1)
You don't have Crippling Challenge in your build, so Debilitating Challenge isn't doing anything. Resolute is very attractive, considering your large pool of health and the frequency of enemy knocks/holds.
If your base rank travel powers feel a little slow, you could consider pulling points in order to rank up one or both of them. I don't think you'll miss a rank in Eye Beam, Thunderstrike, or Resurgence.