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new player - Telekinetic/telepathy/force

madammemayhemmadammemayhem Posts: 34 Arc User
edited July 2013 in Builds and Roles
Pretty self explanitory build. Pure ranged dmg with some self support powers thrown in for extra survivability.

I think i have picked all the right things :S Really not sure.




PowerHouse http://powerhouse.nullware.com/

Link to this build: http://powerhouse.nullware.com/powerhouse.html?v=5&n=&d=1527X572cWI1070F000F100F501EC00E701ED03E401EM03EL05FC03360137053C03FF050CLK43Oy43P7

Name:

Archetype: Freeform

Super Stats:
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)

Talents:
Level 1: The Disciple
Level 6: Indomitable
Level 9: Tireless
Level 12: Agile
Level 15: Martial Training
Level 18: Wordly
Level 21: Shooter

Powers:
Level 1: Psi Lash
Level 1: Ego Blast
Level 6: Empathic Healing (Rank 2)
Level 8: Ego Reverberation
Level 11: Ego Form (Rank 2)
Level 14: Telekinetic Eruption (Rank 2, Rank 3)
Level 17: Telekinesis (Rank 2)
Level 20: Telekinetic Maelstrom (Rank 2, Rank 3)
Level 23: Telekinetic Lance (Rank 2, Id Infusion)
Level 26: Ego Storm (Rank 2, Rank 3)
Level 29: Protection Field (Rank 2)
Level 32: Force Shield (Rank 2, Force Sheathe)
Level 35: Force Cascade (Rank 2, Rank 3)
Level 38: Mind Link (Rank 2, Aggression Inhibitor)

Travel Powers:
Level 6: Flight
Level 35: Teleportation

Specializations:
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Exploit Opening (2/2)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Offensive Expertise (2/2)
Avenger: Preemptive Strike (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: The Rush of Battle (3/3)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Ego Mastery (1/1)
Post edited by madammemayhem on

Comments

  • edited June 2013
    This content has been removed.
  • shaenthebrainshaenthebrain Posts: 111 Arc User
    edited June 2013
    Pure ranged dmg with some self support powers thrown in for extra survivability.

    I think your build is spread out too far. It has too many redundant attack powers, and it lacks focus and synergy. You don't have an active offense or an active defense, and TK has the best active offense in the game.

    Here's how I'd do it:

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Ego (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Tempest
    Level 6: Investigator
    Level 9: Coordinated
    Level 12: Accurate
    Level 15: Academics
    Level 18: Daredevil
    Level 21: Shooter

    Powers:
    Level 1: Kinetic Darts
    Level 1: Telekinetic Assault (Rank 2, Rank 3)
    Level 6: Ego Form (Rank 2, Rank 3)
    Level 8: Mental Discipline (Rank 2, Rank 3)
    Level 11: Ego Reverberation
    Level 14: Telekinetic Wave (Rank 2, Rank 3)
    Level 17: Telekinetic Lance (Rank 2, Rank 3)
    Level 20: Force Shield (Force Sheathe)
    Level 23: Empathic Healing (Rank 2, Rank 3)
    Level 26: Ego Surge (Rank 2, Nimble Mind)
    Level 29: Masterful Dodge
    Level 32: Evasive Maneuvers (Sleight of Mind)
    Level 35: Telekinesis (Rank 2, Rank 3)
    Level 38: Summon Nightmare

    Travel Powers:
    Level 6: Flight (Rank 2)
    Level 35: Teleportation

    Specializations:
    Ego: Force of Will (2/2)
    Ego: Insight (1/3)
    Ego: Aggression (2/2)
    Ego: Follow Through (2/3)
    Ego: Sixth Sense (3/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Tenacious (2/2)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Offensive Expertise (1/2)
    Vindicator: Mass Destruction (2/3)
    Mastery: Ego Mastery (1/1)


    In this version just about every attack either lays down Ego Leech, or consumes it (or both). Ego Leech, in turn, fuels the energy unlock. Telekinetic Assault is the single-target "workhorse" attack. Telekinesis is the situational one, there more for flavor (I suspect) than raw effectiveness. Telekinetic Wave is the AoE, and Telekinetic Lance is the hard-hitting boss-killer. TK Wave in particular should have you rolling in Ego Leech by the time you activate TK Lance.

    I super-statted CON, and I added both an active defense and Evasive Maneuvers, to help make up for the lack of defense from the offensive slotted passive. I've found that it's a much more survivable type of build. Also, +Nimble Mind on Ego Surge scales off of CON.

    I'm tempted to make DEX the primary stat instead of EGO (which you could gear for), but the fact that you took Telekinesis at all tells me that you want to be able to hurl big objects at your foes because it looks cool and/or because it's conceptually appropriate, not because TK is a good power (it isn't). I'm the same way with my psionic character, so I can relate.

    The fact that Force Shield and Ego Reverberation both scale off of EGO helps, too. That's why I super-statted REC instead of INT - because the energy unlock scales off of EGO and REC, rather than INT (the way Molecular Self-Assembly does). You're not a melee character, so you don't have a fast-recharging lunge that you can spam to trigger MSA. (Evasive Maneuvers might be able to fill the same role, so consider super-statting INT instead of REC and replacing Ego Reverberation with MSA, if you don't find Ego Reverb triggering often enough. And if you do that, then swap EGO for DEX as the primary super-stat, and swap Force Shield for another Block replacer.)

    For this build, I'd recommend gearing for DEX and INT, for more crits, faster recharges, and lower energy costs, and a little bit of extra END. That's why I set up the talents the way I did.

    When it comes to specializations, I find it hard to pass up the synergy between The Best Defense and Aggressive Stance for any damage build, so I almost always go Vindicator + Guardian/Warden.

    I think Empathic Healing was a good choice over Psionic Healing, so I kept it.

    I usually like to rank up my travel powers, but I see that you didn't, so I didn't worry about it. I threw one into Flight to speed up overland travel because I had a spare point and nothing else to do with it.

    The last power was just for fun. I've had some good experiences with uncontrolled "fire & forget" summon powers.
  • madammemayhemmadammemayhem Posts: 34 Arc User
    edited July 2013
    thanks for the advise. Could you just explain to me why i need these

    'Level 29: Masterful Dodge
    Level 32: Evasive Maneuvers (Sleight of Mind)'

    Im a brand new player and dont really understand active offense/defense.


    Thanks :)

    P.s. im going to drop Telekinesis. Its fun but too gimmicky and situational.
  • shaenthebrainshaenthebrain Posts: 111 Arc User
    edited July 2013
    Could you just explain to me why i need these

    'Level 29: Masterful Dodge
    Level 32: Evasive Maneuvers (Sleight of Mind)'

    Im a brand new player and dont really understand active offense/defense.

    "Need" is a strong word, but they couldn't hurt.

    Technically, all attacks in this game hit. Dodge is the chance you have to avoid some of the damage, and Avoid is how much of the damage you avoid. So, for example, if you have 50% Dodge, and 20% Avoid, and I hit you for 100 hit points of damage, then you have a 50% chance to only lose 80 hit points instead. So "dodging" attacks is really just another form of damage resistance.

    Evasive Maneuvers is a "reverse-lunge." You jump away from your targeted foe. It has a duration just a couple seconds off from its recharge time, so right out of the box, you can spam it and keep it up more or less permanently (as long as you have an enemy to target, even one you haven't aggroed yet). This makes it fantastic fuel for Molecular Self-Assembly, if you wind up taking that as your energy unlock. Especially since a ranged build is unlikely to have a fast-recharging lunge power for MSA spamming.

    Evasive Maneuvers gives you +17/20/24% Dodge chance (depending on how far you rank it), and if it has the +Sleight of Mind advantage, then it puts you in stealth for 3 seconds and has a 50% chance of wiping out all aggro on you. So it's both a panic button, and a solid way to shore up your defenses.

    Active Offenses and Active Defenses are short-duration (12-18 seconds, depending on the power and ranks), long-recharge (a minute and a half), massive self-buffs (most of the active offenses, for example, give you +40-60% damage, and about an equal bonus to one or two stats on top of that). Most freeform builds have one of each. Some have two or more of one or the other. If nothing else, the active offense is a good boss-killer, and the active defense is a good panic button, and a good way to get the boss to leave you alone for a few seconds so you can set up your combo of doom.
    P.s. im going to drop Telekinesis. Its fun but too gimmicky and situational.

    In that case, here's another alternative:

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Dexterity (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Tempest
    Level 6: Amazing Stamina
    Level 9: Wordly
    Level 12: Daredevil
    Level 15: Shooter
    Level 18: Accurate
    Level 21: Impresario

    Powers:
    Level 1: Kinetic Darts
    Level 1: Telekinetic Assault (Rank 2, Rank 3)
    Level 6: Ego Form (Rank 2, Rank 3)
    Level 8: Concentration
    Level 11: Molecular Self-Assembly
    Level 14: Telekinetic Wave (Rank 2, Rank 3)
    Level 17: Telekinetic Shield (Telekinetic Reinforcement)
    Level 20: Telekinetic Lance (Rank 2, Rank 3)
    Level 23: Conviction (Rank 2, Rank 3)
    Level 26: Ego Surge (Rank 2, Nimble Mind)
    Level 29: Masterful Dodge
    Level 32: Evasive Maneuvers (Rank 2, Sleight of Mind)
    Level 35: Summon Nightmare (Night Terror)
    Level 38:

    Travel Powers:
    Level 6: Flight (Rank 2, Rank 3)
    Level 35: Teleportation (Rank 2, Rank 3)

    Specializations:
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Evasion (2/2)
    Dexterity: Quick Reflexes (3/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Tenacious (2/2)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Offensive Expertise (1/2)
    Vindicator: Mass Destruction (2/3)
    Mastery: Dexterity Mastery (1/1)

    Since you don't have to lift heavy stuff, EGO isn't a super-stat anymore. Use talents and gear to get it up to around 70 or so, and you'll get pretty much all the bonus damage out of it that you'll ever see. After that, EGO (for ranged, and STR, for melee) hits a wall of diminishing returns, thanks to the insane underlying math of this game system.

    The super-DEX will give you a high critical hit chance, which will act as a multiplicative damage bonus, rather than the additive bonus you get from EGO.

    Concentration is a toggle like Enrage or the "Form of The ___" martial arts powers. It gives a stacking damage buff and some energy every time you make a ranged attack from far enough away, or charge or maintain a ranged attack for long enough. Your main attacks are two charges and a maintain, so you shouldn't have any trouble building buff stacks. The power scales with either INT or EGO, so you're covered.

    Since you're damage and self-support, I dropped Empathic Healing in favor of Conviction. Instead of a maintain like Empathic Healing, it's a click fire-&-forget self-heal with a fast recharge.

    I replaced Ego Reverberation with Molecular Self-Assembly. Conviction and Evasive Maneuvers together will help fuel energy gains from MSA, which scale off of the super-INT. You should be able to spam both of them.

    Ego Form gives you a decent damage buff and damage resistance, both of which scale off of your super-stats, whatever they might be.

    Since EGO and REC aren't super-stats anymore, I replaced Force Shield/Sheath with another block.

    I left at least one power slot open. I didn't leave any advantage ranks unassigned, but feel free to take points away from wherever to rank up whatever else you pick (assuming you use this build).
  • madammemayhemmadammemayhem Posts: 34 Arc User
    edited July 2013
    PowerHouse http://powerhouse.nullware.com/

    Link to this build: http://powerhouse.nullware.com/powerhouse.html?v=5&n=&d=1527XWIKcgf1170E000E301E703EC00EE03EL05EH033704EI04FC01FD05FE04ED05EN010tgG3bhy2Wva

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Ego (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Recovery (Secondary)

    Talents:
    Level 1: The Disciple
    Level 6: Wordly
    Level 9: Shooter
    Level 12: Impresario
    Level 15: Martial Training
    Level 18: Command Training
    Level 21: Sniper Training

    Powers:
    Level 1: Kinetic Darts
    Level 1: Telekinetic Assault (Rank 2)
    Level 6: Ego Form (Rank 2, Rank 3)
    Level 8: Ego Reverberation
    Level 11: Telekinetic Wave (Rank 2, Rank 3)
    Level 14: Telekinetic Lance (Rank 2, Id Infusion)
    Level 17: Mental Discipline (Rank 2, Rank 3)
    Level 20: Force Shield (Force Sheathe)
    Level 23: Ego Surge (Nimble Mind)
    Level 26: Ego Storm (Rank 2)
    Level 29: Collective Will (Rank 2, Consume Will)
    Level 32: Mindful Reinforcement (Revitalizing Boost)
    Level 35: Telekinetic Eruption (Rank 2, Enhanced Form)
    Level 38: Mind Link (Rank 2)

    Travel Powers:
    Level 6: Flight (Rank 2)
    Level 35: Teleportation

    Specializations:
    Ego: Force of Will (2/2)
    Ego: Insight (1/3)
    Ego: Aggression (2/2)
    Ego: Follow Through (2/3)
    Ego: Sixth Sense (3/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Tenacious (2/2)
    Guardian: The Best Defense (3/3)
    Avenger: Ruthless (2/2)
    Avenger: Round 'em Up (3/3)
    Avenger: Relentless Assault (3/3)
    Avenger: Preemptive Strike (2/3)
    Mastery: Ego Mastery (1/1)


    So i have done a bit of an update.

    Im not sure whether to go with mental disc or concentration though =/.

    Im torn between TK eruption and TK maelstrom.

    I LOVE ego storm + collective will combo. But looking through some builds it seems people prefer summon nightmare, not sure why. My only concern is when it comes to bosses as i am ranged dmg they wont get held by ego storm and then it will only summon 1 pet from CW instead of the 4 from a held target.

    At the moment i have kept ego as a super stat but when i get to 40 and fully geared i might swap it out if i hit the cap with gear or whatever. Will have too see. Is the cap like 200? Then it starts to diminish.

    I have tried to slot some defence within my spec trees too.

    I have spoken to a fair number of people and they have suggested mindful reinforcement over emp healing but im not entirely sold on it. Might just have to test it out myself.

    Also i dont think i will need mind link =/
  • madammemayhemmadammemayhem Posts: 34 Arc User
    edited July 2013
    Link to this build: http://powerhouse.nullware.com/powerhouse.html?v=5&n=&d=1527VWIKcfg1371E000E303EC00E703J503EE0366018800DL00EI04EL03EM03EA04FC050ckr2MGB438W

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Ego (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Recovery (Secondary)

    Talents:
    Level 1: The Tempest
    Level 6: Wordly
    Level 9: Shooter
    Level 12: Impresario
    Level 15: Martial Training
    Level 18: Sniper Training
    Level 21: Command Training

    Powers:
    Level 1: Kinetic Darts
    Level 1: Telekinetic Assault (Rank 2, Rank 3)
    Level 6: Ego Reverberation
    Level 8: Ego Form (Rank 2, Rank 3)
    Level 11: Conviction (Rank 2, Rank 3)
    Level 14: Telekinetic Wave (Rank 2, Rank 3)
    Level 17: Evasive Maneuvers (Rank 2)
    Level 20: Concentration
    Level 23: Masterful Dodge
    Level 26: Ego Surge (Nimble Mind)
    Level 29: Telekinetic Lance (Rank 2, Rank 3)
    Level 32: Telekinetic Maelstrom (Rank 2, Rank 3)
    Level 35: Telekinetic Shield (Telekinetic Reinforcement)
    Level 38: Ego Storm (Rank 2, Malevolent Manifestation)

    Travel Powers:
    Level 6: Flight (Rank 2, Rank 3)
    Level 35: Teleportation (Rank 2)

    Specializations:
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Mastery: Ego Mastery (1/1)


    Scrap that last one, this is far superior - i think..... lol...

    Though i still want to try get ego storm + collective will in somewhere. Might drop tk wave...
  • clawsandeffectclawsandeffect Posts: 155 Arc User
    edited July 2013
    Conviction gives you extra HP, which is stripped away the first time you take damage. It's kind of like an "I'm invisible......as long as no one looks at me!" power. It basically goes "Look at me! I'm super tough now.....as long as no one hurts me!"

    Mental Discipline is probably going to be a better choice for this build than Concentration. It gives the Ego Leech you're building up anyway another purpose (buffs Critical Chance by 2% for each stack, so 10% better crit chance most of the time), and you don't seem to have any powers that benefit from the Concentration buff.

    Have you considered a passive that is not part of the Mentalist framework? Because Night Warrior springs to mind if you have. You can think of it as using your mental abilities to make people simply ignore you, instead of actually turning invisible. It buffs all damage, and gives you a Dodge and Avoidance bonus, which will keep you alive better than the resistance to Ego damage your Ego Form will give you.

    It also gives you Sneak, and enables one of the single best attacks in the game in Shadow Strike. And all you have to take to get those two powers is Night Warrior.

    Just some things to consider.
  • madammemayhemmadammemayhem Posts: 34 Arc User
    edited July 2013
    not so much a fan of night warrior really.

    So conviction isnt really a gd self heal to have? What would you suggest?
  • clawsandeffectclawsandeffect Posts: 155 Arc User
    edited July 2013
    not so much a fan of night warrior really.

    So conviction isnt really a gd self heal to have? What would you suggest?

    It might be a decent heal for you, I was just pointing out that the extra HP portion of it is pretty useless because it goes away the first time you take damage. The heal part will work fine. It also has a very fast cooldown.

    The downside is: It has an energy cost of 50. At the level you're taking it, it is going to cost half your energy bar to use. That could be problematic because you're most likely to need it when you are low on both health and energy. It isn't part of the Mentalist framework, so the cost discounts you're getting won't apply to it.

    I kind of like Bountiful Chi Resurgence. I would make it Rank 3 in your case instead of taking Resurgent Reiki You don't seem to have enough consistent Dodge chance to make that advantage worthwhile, unless you want to spam Evasive Maneuvers to keep your Dodge up.

    I would take Force Shield instead of TK Shield. Thematically, they are basically the same thing, and Force Shield's advantage allows you to keep getting energy when you are attacked for a few seconds after blocking (8 seconds if I recall correctly). I would pop it on and off to keep that effect active as much as possible. It gives the same defensive benefit as TK Shield's advantage, with the bonus of feeding you energy when you're attacked.
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