Bank robbery also gets Nemesis ones, although that's the only other one, and it doesn't stay up nearly as long since it is longer to do and is a Grab alert.
Bank robbery also gets Nemesis ones, although that's the only other one, and it doesn't stay up nearly as long since it is longer to do and is a Grab alert.
There's a problem with the Nemesis bank Grab alert: most of the time I've tried do it, it fails because you're required to defeat X bad guys in the street, but there aren't that many bad guys around.
There's a problem with the Nemesis bank Grab alert: most of the time I've tried do it, it fails because you're required to defeat X bad guys in the street, but there aren't that many bad guys around.
Yeah, some of the Nemesis sets don't have Enforcers(?) as a minion type, so you fall one short of the amount needed.
Simple answer. Because no one bothered to make others....
You can see the effort put on the Nemesis Alerts by looking at the default Nemeses. Pwetty aren't they?
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And playing by myself since Aug 2009 Godtier: Lifetime Subscriber
You can also fight your Nemesis pretty regularly by visiting the Lava Temple in the volcano on Monster Island. This isn't the Andrith Lair, but the indoor zone where Zarn resides.
Your nemesis will greet you about 20% of the time when you enter.
You can also fight your Nemesis pretty regularly by visiting the Lava Temple in the volcano on Monster Island. This isn't the Andrith Lair, but the indoor zone where Zarn resides.
Your nemesis will greet you about 20% of the time when you enter.
For some reason, the image that popped into my head for this was akin to bumping into an ex at your favorite coffee shop: awkward, no eye contact, half-hearted greetings and platitudes, and then both back about your own business.
But, then my imagination is usually more a Kevin Smith film than a Michael Bay film. :biggrin:
The other big question, why can't we get it to default to a nemesis if someone has one, instead of the generics.
I can't believe this isn't a thing.
I have a Nemesis, i spent time making one. It should default to someone with a Nemesis.
Instead we get a default guy who BLATANTLY has had the 'random' button hit a few times. They seriously couldn't even be bothered spending 5-10 minutes making an actual costume/concept.
I have a Nemesis, i spent time making one. It should default to someone with a Nemesis.
Instead we get a default guy who BLATANTLY has had the 'random' button hit a few times. They seriously couldn't even be bothered spending 5-10 minutes making an actual costume/concept.
Nonono. What you're seeing is one of the five 'generic' Nemesis people that Cryptic made. If the person who got picked for 'we'll use your Nemesis' this fight' doesn't have one, it'll use one of those premade ones.
Instead of, you know, searching the other people in the group to find someone who actually HAS one.
Nonono. What you're seeing is one of the five 'generic' Nemesis people that Cryptic made. If the person who got picked for 'we'll use your Nemesis' this fight' doesn't have one, it'll use one of those premade ones.
Instead of, you know, searching the other people in the group to find someone who actually HAS one.
CrypticLogic.
Well, you do have to admit that the reasoning is certainly...
<sunglasses>
...Cryptic.
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
The other big question, why can't we get it to default to a nemesis if someone has one, instead of the generics.
Because that would have required someone to actually think things through for all of three seconds... in which case we might've been spared Alerts altogether.
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Deliciously nutritious!
The other big question, why can't we get it to default to a nemesis if someone has one, instead of the generics.
There's a problem with the Nemesis bank Grab alert: most of the time I've tried do it, it fails because you're required to defeat X bad guys in the street, but there aren't that many bad guys around.
Yeah, some of the Nemesis sets don't have Enforcers(?) as a minion type, so you fall one short of the amount needed.
Deliciously nutritious!
You can see the effort put on the Nemesis Alerts by looking at the default Nemeses. Pwetty aren't they?
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
Your nemesis will greet you about 20% of the time when you enter.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
For some reason, the image that popped into my head for this was akin to bumping into an ex at your favorite coffee shop: awkward, no eye contact, half-hearted greetings and platitudes, and then both back about your own business.
But, then my imagination is usually more a Kevin Smith film than a Michael Bay film. :biggrin:
Part of the problem since December, 2012.
Just be glad your imagination is not like a David Lynch movie!
Or worse... a Uwe Boll movie!
CellarRat33 :: formerly Bsquared
***
"The great thing about glory unending is that it's dirt cheap!" - Tateklys
From the Adventures of Thundrax (canadascott)
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Theres a bank one to >_>
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
I can't believe this isn't a thing.
I have a Nemesis, i spent time making one. It should default to someone with a Nemesis.
Instead we get a default guy who BLATANTLY has had the 'random' button hit a few times. They seriously couldn't even be bothered spending 5-10 minutes making an actual costume/concept.
Nonono. What you're seeing is one of the five 'generic' Nemesis people that Cryptic made. If the person who got picked for 'we'll use your Nemesis' this fight' doesn't have one, it'll use one of those premade ones.
Instead of, you know, searching the other people in the group to find someone who actually HAS one.
CrypticLogic.
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<sunglasses>
...Cryptic.
- David Brin, "Those Eyes"
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Because that would have required someone to actually think things through for all of three seconds... in which case we might've been spared Alerts altogether.