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Why is "Dockside" the only Nemesis Alert?

devtrackerdevtracker Posts: 66 Arc User
Simple question. Why dont the other types use Nemesis too?
Post edited by devtracker on

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  • fudgemonstafudgemonsta Posts: 1,591 Arc User
    edited June 2013
    Bank robbery also gets Nemesis ones, although that's the only other one, and it doesn't stay up nearly as long since it is longer to do and is a Grab alert.
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  • crypticbuxomcrypticbuxom Posts: 4,629 Arc User
    edited June 2013
    Almost like it was thrown in at the last second because someone realized that Nemesis needs to be a part of the game in some way.
  • canadascottcanadascott Posts: 1,257 Arc User
    edited June 2013
    Almost like it was thrown in at the last second because someone realized that Nemesis needs to be a part of the game in some way.

    The other big question, why can't we get it to default to a nemesis if someone has one, instead of the generics. :confused:
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  • tangent90tangent90 Posts: 65 Arc User
    edited June 2013
    Bank robbery also gets Nemesis ones, although that's the only other one, and it doesn't stay up nearly as long since it is longer to do and is a Grab alert.

    There's a problem with the Nemesis bank Grab alert: most of the time I've tried do it, it fails because you're required to defeat X bad guys in the street, but there aren't that many bad guys around.
  • fudgemonstafudgemonsta Posts: 1,591 Arc User
    edited June 2013
    tangent90 wrote: »
    There's a problem with the Nemesis bank Grab alert: most of the time I've tried do it, it fails because you're required to defeat X bad guys in the street, but there aren't that many bad guys around.

    Yeah, some of the Nemesis sets don't have Enforcers(?) as a minion type, so you fall one short of the amount needed.
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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited June 2013
    Simple answer. Because no one bothered to make others....
    You can see the effort put on the Nemesis Alerts by looking at the default Nemeses. Pwetty aren't they?
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  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited June 2013
    You can also fight your Nemesis pretty regularly by visiting the Lava Temple in the volcano on Monster Island. This isn't the Andrith Lair, but the indoor zone where Zarn resides.

    Your nemesis will greet you about 20% of the time when you enter.
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  • atringatring Posts: 233 Arc User
    edited June 2013
    You can also fight your Nemesis pretty regularly by visiting the Lava Temple in the volcano on Monster Island. This isn't the Andrith Lair, but the indoor zone where Zarn resides.

    Your nemesis will greet you about 20% of the time when you enter.

    For some reason, the image that popped into my head for this was akin to bumping into an ex at your favorite coffee shop: awkward, no eye contact, half-hearted greetings and platitudes, and then both back about your own business.

    But, then my imagination is usually more a Kevin Smith film than a Michael Bay film. :biggrin:
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  • cellarrat33cellarrat33 Posts: 399 Arc User
    edited June 2013
    atring wrote: »
    ...
    But, then my imagination is usually more a Kevin Smith film than a Michael Bay film. :biggrin:

    Just be glad your imagination is not like a David Lynch movie!

    Or worse... a Uwe Boll movie!


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  • nephtnepht Posts: 6,883 Arc User
    edited June 2013
    devtracker wrote: »
    Simple question. Why dont the other types use Nemesis too?

    Theres a bank one to >_>
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  • supersharkssupersharks Posts: 103 Arc User
    edited June 2013
    The other big question, why can't we get it to default to a nemesis if someone has one, instead of the generics. :confused:

    I can't believe this isn't a thing.

    I have a Nemesis, i spent time making one. It should default to someone with a Nemesis.

    Instead we get a default guy who BLATANTLY has had the 'random' button hit a few times. They seriously couldn't even be bothered spending 5-10 minutes making an actual costume/concept.
  • somebobsomebob Posts: 980 Arc User
    edited July 2013
    I can't believe this isn't a thing.

    I have a Nemesis, i spent time making one. It should default to someone with a Nemesis.

    Instead we get a default guy who BLATANTLY has had the 'random' button hit a few times. They seriously couldn't even be bothered spending 5-10 minutes making an actual costume/concept.

    Nonono. What you're seeing is one of the five 'generic' Nemesis people that Cryptic made. If the person who got picked for 'we'll use your Nemesis' this fight' doesn't have one, it'll use one of those premade ones.

    Instead of, you know, searching the other people in the group to find someone who actually HAS one.

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  • jonsillsjonsills Posts: 6,318 Arc User
    edited July 2013
    somebob wrote: »
    Nonono. What you're seeing is one of the five 'generic' Nemesis people that Cryptic made. If the person who got picked for 'we'll use your Nemesis' this fight' doesn't have one, it'll use one of those premade ones.

    Instead of, you know, searching the other people in the group to find someone who actually HAS one.

    CrypticLogic.
    Well, you do have to admit that the reasoning is certainly...

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  • thearkadythearkady Posts: 337 Arc User
    edited July 2013
    The other big question, why can't we get it to default to a nemesis if someone has one, instead of the generics. :confused:

    Because that would have required someone to actually think things through for all of three seconds... in which case we might've been spared Alerts altogether.
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