So it's become a bit of a running joke that I spend more time in the Powerhouse than actually playing. I'm very picky about this one character because it's the one that I've actively migrated (in a metaphysical sense, long story) from CoH. I saw Claws and Effect's post last week trying to do something similar and decided, "why not try the forums for help".
(Claws seems like a kinda nice guy, though, and I'm kinda a di...err...you have to learn to love me.
)
Anyway, the original character was a Dark/Psi dom. I tried a bunch of the ancillary/patron pools, and decided upon moo mastery for the lightning cow powers. (I...have a strange sense of humor.)
What I liked about the build was that while it wasn't what I would call "uber", it was fun, full of small but consistent debuffs to enemy attack rate and accuracy along with some powers that just plain looked cool. I depended on alot of soft control and debuffs during my "not-purpled-out dominator" days.
Unfortunately, after the great cataclysm, I find myself here and kinda adrift in a sea of possibilities. I do like some powers from dark and electric, heck, even some telepathy, but I seem to be finding too many powers that are either too good, or not quite good enough.
I realize that I seem very fickle with this character, and it's probably true that I am too picky. I also realize that this is game is structured differently, and some things, like lots of control, don't work as well (or perhaps as easily).
Boy, that's alot of text. I hate asking outright for builds, I'm mainly just asking for ideas. If you like making builds for fun, I won't turn them down. I'm just picky about people showing up to a forum and saying "build meh!"
Thanks bunches!
Comments
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Presence (Primary)
Level 10: Ego (Secondary)
Level 15: Endurance (Secondary)
Talents:
Level 1:
Level 6:
Level 9:
Level 12:
Level 15:
Level 18:
Level 21:
Powers:
Level 1: Psi Lash
Level 1: Ego Blast (Rude Awakening)
Level 6: Ego Sleep (Plagued by Nightmares)
Level 8: Grasping Shadows (Rank 2, Unyielding Agony)
Level 11: Summon Nightmare (Night Terror)
Level 14: Void Horror (Rank 2, Rank 3)
Level 17: Lifedrain (Vampiric Sympathy)
Level 20: Summon Shadows (Rank 2, Devouring Darkness)
Level 23: Telekinetic Assault (Explosive Potential)
Level 26: Ego Hold
Level 29: Telekinetic Maelstrom (Rank 2, Expansive Intellect)
Level 32: Ego Storm
Level 35: Telekinetic Eruption
Level 38:
Travel Powers:
Level 6:
Level 35:
Specializations:
Presence: Dominion (2/2)
Presence: Grandeur (3/3)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Commander: Rapid Response (2/2)
Commander: Create An Opening (2/2)
Commander: Multitasker (3/3)
Commander: Durable (1/3)
Commander: Savage (2/3)
Sentry: Twist Fate (2/2)
You can probably add some electric powers in their to simulate the moo mastery, but what I picked out there is the closest I can come to a Dark/Psi dominator.
Obviously, I didn't actually put together a complete build for you, just cherry picked powers that you might want to consider for your concept.
The last 3 powers are options to replicate Psychic Shockwave, though none of them are exactly right.
My main is a lot easier to replicate than the one you're trying to do here.
Anyways.
This is CO, which means control is largely useless against anything but master villains and enforcers, because anything lower dies so fast it hardly matters (well, if you can actually deal damage instead of apply useless debuffs) and Cryptic in their legendary, infinite lack of wisdom decided it shouldn't affect supervillains and above at all. (Whereas every mook that has control abilities can affect superheroes. DC should sue Cryptic for using that bit of Bizarro world logic.)
That said, how about you list the powers you like? Some of the pros here might be able to create a build around those.
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Ego (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Invincible
Level 6: Ascetic
Level 9: Academics
Level 12: Healthy Mind
Level 15: Wordly
Level 18: Quick Recovery
Level 21: Negotiator
Powers:
Level 1: Kinetic Darts
Level 1: Telekinetic Assault (Rank 2, Explosive Potential)
Level 6: Ego Reverberation
Level 8: Ego Form (Rank 2, Rank 3)
Level 11: Concentration
Level 14: Lifedrain (Rank 2, Rank 3)
Level 17: Void Horror (Rank 2, Rank 3)
Level 20: Summon Shadows (Rank 2, Devouring Darkness)
Level 23: Telekinetic Lance (Rank 2, Rank 3)
Level 26: Telekinetic Maelstrom (Rank 2, Rank 3)
Level 29: Ego Sleep (Plagued by Nightmares)
Level 32: Electric Sheath (Matter ? Energy Union) for that touch of Mu Mastery
Level 35: Ego Surge (Nimble Mind)
Level 38: Masterful Dodge
Travel Powers:
Level 6:
Level 35:
Specializations:
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Wither (2/2)
Sentinel: Genesis (2/2)
Mastery: Sentinel Mastery (1/1)
Playstyle Notes
Use the Ranged Damage role. You're specced mainly for damage, with a few utility options and some pets. You'll keep yourself upright by siphoning health from your enemies via Summon Shadows, Lifedrain, and Sentinel Mastery.
Telekinetic Assault is your basic attack, with Telekinetic Lance for heavy-hitting single target damage. Telekinetic Maelstrom is a hard-hitting PBAoE stun that should remind you of Psychic Shockwave from CoX. Ego Sleep provides debuffs, gives you another way (besides Maelstrom) to trigger Sentinel Mastery, and causes Fear (which increases your Void Horror's effectiveness).
It's worth noting that there are some new powers for Telepathy on the Public Test Server...if brain-powered DoTs and debuffs are your cup of tea.
I do appreciate the effort. I could ponder something similar, just throw in a passive and energy unlock. Only thing of note is that many of the control powers are redundant, building up resist with too many applications.
Thanks!
It's a nice build. Maybe a little too telekinesey...concept was for more of a telepath. And yes, I love TK maelstrom. You'd go with primary Ego? I usually go Presence because of the way offense and defense stack up with it.
Thanks for the responses, I'm going to consider what (if anything) I consider must-haves and post them in a little bit.
I don't really know the COH references so I cannot give too much advice on the specifics of representing COH powers in CO.
'Caine, miss you bud. Fly high.
For that particular build, definitely EGO. It's pulling double-duty on energy management by fueling both Concentration and Ego Reverberation.
If you decide to go with ashensnow's petmaster suggestion (it's an excellent option if you don't mind holding magical pom-poms), then you'll need PRE to boost your Aura. With a lot of PRE and a fully-stacked Manipulator toggle, you can achieve some meaningful stun durations...assuming the enemy can be affected by controls. You might actually feel like a real Dominator.
Concept
The original character was conceptually empowered by Nightmare, using Shadow magics to debilitae/debuff and summon pets and psi abilities to capitalize on opponents' fears and knock them out. I chose Moo mastery (Red Electrical attacks) to reflect her training as a villain when she "went bad" for a time. She mainly used electrical attacks for some additional aoe and ranged damage.
Champions
The power sets I'd like choices from reflect her dalliance with magic and psi attacks. I'm not totally against telekinesis attacks--TK Maelstrom, for instance. I'd like a smattering of electrical, maybe two powers, as well.
Preferences
Now when I say I want Dark, I would like to point out that colored Infernal powers would be fine, they look great as a dark purple. Specific powers I find appealing include Ebon Rift, Ebon Void, Shadow Grasp, Summon Shadows, and possibly Dark Transfusion. If I were to go Infernal, I would prefer the blasts from there, or the Toxic breath attack with the locust advantage.
Psi attacks can be anything, though I like the debuffs on Sleep with advantages. TK Maelstrom is pretty nice, too, and I also like Ego Storm. I don't really mind TK attacks, except that they tend to come from the hands, and not the head.
Electric, the only thing that really gets my attention is the PBAoE with the advantage, and maybe Gigabolt, because of awesome animation.
Again, I don't dislike everything else, and the above lists aren't exactly "must haves". It's not like I'm not at all concerned with performance, but sometimes I do like having things that I think look cool. I'm also very confused by which passive I would want, and which energy unlock.
Also, let me note that I hate pets. I realize I did list summon shadows, but they are largely the exception, rather than the rule. Let me know if anyone can come up with anything, and thanks!
Main difference between CO and CoH, as far as character building goes, is that you can pick a given power (usually an attack), and then use it in pretty much whatever role you want. Passives are the exception to this (as they're somewhat role-restricted).
What do you want the character to be able to do?
You could make a Darkness/Psionic tank, healer, ranged DPS or jack of all trades, really.
[SIGPIC][/SIGPIC]
_______________________________
The user formerly known as Dr. Sage.
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PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents:
Level 1: The Invincible
Level 6: Healthy Mind
Level 9: Investigator
Level 12: Boundless Reserves
Level 15: Brilliant
Level 18: Enduring
Level 21: Energetic
Powers:
Level 1: Psi Lash
Level 1: Ego Blast (Rank 2, Rank 3, Rude Awakening)
Level 6: Ego Sleep (Plagued by Nightmares)
Level 8: Sparkstorm (Rank 2, Electric Personality)
Level 11: Quarry (Rank 2, Rank 3)
Level 14: Dark Transfusion
Level 17: Manipulator
Level 20: Telekinetic Maelstrom (Rank 2, Rank 3)
Level 23: Molecular Self-Assembly
Level 26: Ego Storm (Rank 2, Malevolent Manifestation)
Level 29: Summon Shadows (Rank 2, Devouring Darkness)
Level 32: Ebon Rift (Rank 2, Rank 3)
Level 35: Ebon Void (Voracious Darkness)
Level 38: Electric Sheath (Matter ? Energy Union)
Travel Powers:
Level 6:
Level 35:
Specializations:
Intelligence: Tactician (2/2)
Intelligence: Battle of Wits (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (2/3)
Vindicator: Mass Destruction (3/3)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Wither (2/2)
Sentinel: Genesis (2/2)
Mastery: Sentinel Mastery (1/1)
Playstyle
Summon your Shadows and hit Dark Transfusion. Run/fly/whatever into a group of enemies, and open with Telekinetic Maelstrom. With significant INT and full stacks of Manipulator, Maelstrom should provide around a 6 second stun. Toggle on Sparkstorm and Ego Storm, then maintain Ebon Rift until you're ready for another Maelstrom. Use Ego Sleep and Ego Blast to debuff and mop up while your AoEs recharge. Keep Sparkstorm running as often as possible (even while you're blocking).
Manipulator triggers: Ego Sleep, Ego Storm (6 stacks per toggle duration)
Sentinel Mastery triggers: Ego Sleep, Telekinetic Maelstrom
I chose Quarry as an offensive passive, despite it only giving its smaller bonus to most of your attack powers. The EGO from its Audacity stacks helps make up a lot of that lost ground, and the Dodge and INT boosts are both very useful. Half of Telekinetic Maelstrom's damage is physical, which is nice. You could choose a Defensive or Support passive, if you want to take the character in a different direction.
Wasn't giving a complete build, just listing the powers I felt matched a Dark/Psi dominator in CoH.
Hmm, I kinda like this. Gonna tinker a bit.
Anyone else have any suggestions/comments?