With the new news about Cryptic North, we need to JUMP ON THIS. We need to develop a really good line of communications--which I'm sure that TT will be awesome for--and also TELL ALL EX CoH PEOPLE THAT YOU KNOW, THAT THIS... GAME... LIIIIIIVES!!!
Seriously, the CoH refugee situation (which I come from) was a missed opportunity, but this is giving it a second wind. While some CoH people weren't as much Superhero people as much as they just loved that game, a LARGE portion of the population were dedicated underwear-on-the-outside people who just didn't stay on Champs because Champions was so stagnant at the time.
I really feel like we need to jump on the opportunity to make the most out of it and to breathe as much new life into the game and to build as much of a future as possible. Those are the two things that I could think of to maximize the opportunity--what else can we do?
PS-- OH! And, honestresearcher, GIT BUSY! Cryptic North will need to visit your Alternate Dimension to get them started in the right direction!
I don't know what you mean by "missed opportunity." I was completely taken in by the "Welcome to the game, now excuse us while we work on the new shiny" plan that they had.
The only shiny we've gotten since December 2012 is:
The Free costume pieces during Christmas.
The Leviathan event with free costume pieces and vehicle drop.
The Forum event with free costume pieces.
If this new team had anything to do with this, I think its fair to say that is pretty good shiny. We'll see if they are worth their weight if they can fix current content bugs, balance issues, Hero Games rewards and everything wrong with every currently existing costume piece in the game.
But they better announce something NEW in the next 3 months. Doesn't have to be here in 3 months. Just start an actually visible change in progress. Through content release, costumes or even direct and constant communication with the game's players.
It is exciting to see some activity from the dev end as I arrive and begin the game... Something that would be both simple to implement and which I would consider a big improvement would be the ability to modify the colors on your vehicle. The mechanisms to tint the textures on a model in several layers are already there in the costume tailor, it would just be a matter of adding the color information to the vehicle data storage and ading some spray shop NPCs to the world so you can do it.
On the topics of getting new content and vigorous communication - not everyone can do it and not everyone can do it well, but contests for players to model and submit new costume parts, whether geometry or texture patterns, would go a LONG way to appeasing the howls for both, at the cost of one or two people to check submissions for copyright infringment issues (Big pentagonal chest insignia with an "S" molded into it: Nnno. But pentagon, tirngle, and diamond shaped emblem parts to go with the existing round one and use the same insignia patterns would be very cool.) - but they would be able to check submissions much faster than if they were artists working on content themselves. Give everyone who submits an entry a Top Five pack for free, then throw it on the cash shop for less than the pack with all valid entries for the month for those who didn't get in. Sprinkle throughout the drop and recognition item lists for bonus points.
Ever heard of a little driving game called Carmageddon II? People still play it a decade later, because the tools to make new cars and throw them in the game are accessible and very easy to use - you can go from a blank screen to a box on wheels crushing the opponents and slaughtering peds in fifteen minutes if you try, and sure it'll look like crap but that's your crap and you'll feel proud.
Now, obviously there's a whole lot of texturing work that has to be done for a part that will go full up in the tailoring system, but a well shaped piece of geometry will attract skinners as well, so as long as there's one half-decent starting point it will become a self-correcting issue.
It is exciting to see some activity from the dev end as I arrive and begin the game... Something that would be both simple to implement and which I would consider a big improvement would be the ability to modify the colors on your vehicle. The mechanisms to tint the textures on a model in several layers are already there in the costume tailor, it would just be a matter of adding the color information to the vehicle data storage and ading some spray shop NPCs to the world so you can do it.
On the topics of getting new content and vigorous communication - not everyone can do it and not everyone can do it well, but contests for players to model and submit new costume parts, whether geometry or texture patterns, would go a LONG way to appeasing the howls for both, at the cost of one or two people to check submissions for copyright infringment issues (Big pentagonal chest insignia with an "S" molded into it: Nnno. But pentagon, tirngle, and diamond shaped emblem parts to go with the existing round one and use the same insignia patterns would be very cool.) - but they would be able to check submissions much faster than if they were artists working on content themselves. Give everyone who submits an entry a Top Five pack for free, then throw it on the cash shop for less than the pack with all valid entries for the month for those who didn't get in. Sprinkle throughout the drop and recognition item lists for bonus points.
Ever heard of a little driving game called Carmageddon II? People still play it a decade later, because the tools to make new cars and throw them in the game are accessible and very easy to use - you can go from a blank screen to a box on wheels crushing the opponents and slaughtering peds in fifteen minutes if you try, and sure it'll look like crap but that's your crap and you'll feel proud.
Now, obviously there's a whole lot of texturing work that has to be done for a part that will go full up in the tailoring system, but a well shaped piece of geometry will attract skinners as well, so as long as there's one half-decent starting point it will become a self-correcting issue.
Valve has been taking player submission for hats for as long as I can remember, and now that steam has a quick and easy content creators tool to submit your work to, I don't think it would be a bad idea for cryptic to take submissions for new costumes that way, I look at it this way, if cryptic likes the design enough, they just saved a butload on resources and time, and reap the full benefits of profit. Plus the community gets a new thing to buy. It ends up being a win win win.
I personally wouldn't mind the opportunity to branch out to doing model work instead of environment, I'd be happy to offer up some stuff.
Cryptic doesn't know it yet, but all 3 of their games have incredibly talented people that play them as well as some industry professionals who root for them.
The people of Cryptic North have been keeping CO rolling. Don't think they can do much more than what's happening now, stuff with Events. Since they have been working on CO (STO and NW) from january (and earlier, but more officially as of january).
CHAMPIONS ONLINE:Join Date: Apr 2008
And playing by myself since Aug 2009 Godtier: Lifetime Subscriber
The people of Cryptic North have been keeping CO rolling. Don't think they can do much more than what's happening now, stuff with Events. Since they have been working on CO (STO and NW) from January (and earlier, but more officially as of january).
Well, I have been getting very excited, and I appreciate Finn providing a dose of anti-optimism to bring me closer to realism (and I mean that too, that's not facetious).
But, just as a counter-point, I will say that they stated that they located Cryptic North in downtown Seattle so that they could make use of local talent, possibly growing the team, and this announcement "unveiling" CN seems to indicate that they are now confident in the team and ready to let them fully step up.
If those two things are truly the case, then I think we CAN expect more than we have seen since January. And, no offense Finn, but I hope I'm the one who's right :P.
PS- "So random people who dont know about the game." Honest, relax, dude, we all appreciate your efforts, but lately it seems like you're gonna blow a vein in your skull, and then how will you be able to help :P. Seriously, they aren't going to give you the game, but if you and the rest of us can develop good lines of communication with the Dev team, that's a pretty good second-best scenario.
But since they are hiring more, maybe CO will rise from the ashes. I wish that to happen, more than anything.
But i guess my head has squeezed itself way too deep in the anti-optimism (i like that word, i'll be rather that then negative :biggrin:) past years, that getting it out needs something really, really, really real to happen.
I wonder what else is happening inside Cryptic in the deep delwes of internet that we don't know about. Since this was big news in NW forums also. And how it's gonna make NW better...SHUT UUUUP!!!!!
CHAMPIONS ONLINE:Join Date: Apr 2008
And playing by myself since Aug 2009 Godtier: Lifetime Subscriber
Isn't reviewing any applicant resumes or conducting the interviews.
Isn't qualified to determine who can be a janitor, much less work as a game developer.
Dubiously claims to have the knowledge and skills to single-handedly fix the game.
Has attempted to extort Cryptic into giving you a job once already by threatening to make public a list of all the game's exploits.
If you've applied to Cryptic before and wondered why you haven't heard anything from them since, there's probably a very good reason why. It may or may not have anything to do with what is listed here.
[*]Dubiously claims to have the knowledge and skills to single-handedly fix the game.
[*]Has attempted to extort Cryptic into giving you a job once already by threatening to make public a list of all the game's exploits.
[/LIST]
Let me say this, and say it very confidently to you
I DO have the knowledge and skills to single-handedly fix the game.
I have not attempted, i HAVE extorted Cryptic into fixing exploits in the past, by releasing powerful video's forcing them to fix them because they were doing nothing about it no matter what you said on the forum or what you did in game.
and ill add one more,
I have done more good to Cryptics game, than bad, by doing what i have. Wether you like it or not is irrelevant.
My intentions have always been good, some of you in the community take it the wrong way. Some of you enjoy your exploits and broken devices. The majority do not.
Let me say this, and say it very confidently to you
I DO have the knowledge and skills to single-handedly fix the game.
I have not attempted, i HAVE extorted Cryptic into fixing exploits, by releasing powerful video's forcing them to fix them.
and ill add one more,
I have done more good to Cryptics game, than bad, by doing what i have. Wether you like it or not is irrelevant.
My intentions have always been good, some of you in the community take it the wrong way. Some of you enjoy your exploits and broken devices. The majority do not.
Let's get something cleared up first. I didn't say you extorted them into fixing exploits, I said you tried to extort them into giving you a job. I only used the word "extort" because that's what you think you're doing. If they opted to fix bugs and exploits in lieu of hiring you it's because fixing bugs and exploits is part of their job, not because you dangled the threat of going public with anything in front of them. Your time-compressed youtube videos do nothing to help prove you have some sort of forbidden knowledge Cryptic is afraid of.
If your resume displays just half of the sort of overestimation you display in your videos and on the forums then it's a no-brainer why they'd opt to hire "random people who don't know about the game" from Seattle.
How can someone willingly use the death of a fellow player as ammunition in a one man pissing contest against Cryptic and then claim everyone else took that the wrong way?
Let's get something cleared up first. I didn't say you extorted them into fixing exploits, I said you tried to extort them into giving you a job. I only used the word "extort" because that's what you think you're doing. If they opted to fix bugs and exploits in lieu of hiring you it's because fixing bugs and exploits is part of their job, not because you dangled the threat of going public with anything in front of them. Your time-compressed youtube videos do nothing to help prove you have some sort of forbidden knowledge Cryptic is afraid of.
If your resume displays just half of the sort of overestimation you display in your videos and on the forums then it's a no-brainer why they'd opt to hire "random people who don't know about the game" from Seattle.
How can someone willingly use the death of a fellow player as ammunition in a one man pissing contest against Cryptic and then claim everyone else took that the wrong way?
And thanks for saying what needed to be said about the guy.
1. That's a public source. Yes, they're asking locally for just random computer programmers, great. They could of also sent out a message that they were looking for people all across the world, but then that'd just make them look mental. Or, hey, they could announce they're specifically looking for artists, level designers, writers, and computer programmers that play their games, in which case they just sound asinine... wait.
Point is you're taking the article too literally minded.
2. Suppose for a second that you're an employer for a game company, and two people come in:
A local coder who has like 1-2 years of industry experience with a game company nobody has heard about...
An avid fan of your game that has experience coding/creating assets/using the foundry who has emailed, called in advance, and travelled halfway across the world to apply for a job
1. That's a public source. Yes, they're asking locally for just random computer programmers, great. They could of also sent out a message that they were looking for people all across the world, but then that'd just make them look mental. Or, hey, they could announce they're specifically looking for artists, level designers, writers, and computer programmers that play their games, in which case they just sound asinine... wait.
Point is you're taking the article too literally minded.
2. Suppose for a second that you're an employer for a game company, and two people come in:
A local coder who has like 1-2 years of industry experience with a game company nobody has heard about...
An avid fan of your game that has experience coding/creating assets/using the foundry who has emailed, called in advance, and travelled halfway across the world to apply for a job
Which would you pick.
**Throws out pokiball **
Bluhman, I choose you!
:biggrin:
CellarRat33 :: formerly Bsquared
***
"The great thing about glory unending is that it's dirt cheap!" - Tateklys From the Adventures of Thundrax (canadascott)
***
You know, there are people in the Seattle area who've been playing CO for a while, and even some who've played PnP.
I need to drastically upgrade my software-engineering skills first, but...
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
I have not attempted, i HAVE extorted Cryptic into fixing exploits in the past, by releasing powerful video's forcing them to fix them because they were doing nothing about it no matter what you said on the forum or what you did in game.
You perhaps brought certain in game elements to the devs attention. You did not force or extort anyone into anything.
Your intentions are irrelevant. "The road to perdition is paved with good intentions," comes to mind. History is filled with, "good intentions," that were disastrous.
I tend to agree that you are likely correct, but do you have anything to support your position that you know what at least 51% of the player base enjoys ?
I'd hire an avid and well researched fan of my game who has proven his relentless care for it and can show his experience with coding (essentially an expert on my game) over some other programmer with just experienced in the field (someone who never have touched or played my game).
Technical skill experience and passion OVER just technical experience
If I found out a fan was threatening to go live with exploits in my game, provide reasonable solutions as well as prove his proficiency with my game code BUT DOING SO ONLY AFTER my employees actively chose to ignore him and even attempt to silence him and sweep the issues under the rug, I would bring him in and consult with him. Even give him a job. Afterward I would investigate involved employees who chose to sweep these issues under the rug and question them holding their own motivations above making an excellent product. The very reason I hired them in the first place.
I'd hire an avid and well researched fan of my game who has proven his relentless care for it and can show his experience with coding (essentially an expert on my game) over some other programmer with just experienced in the field (someone who never have touched or played my game).
Technical skill experience and passion OVER just technical experience
If I found out a fan was threatening to go live with exploits in my game, provide reasonable solutions as well as prove his proficiency with my game code BUT DOING SO ONLY AFTER my employees actively chose to ignore him and even attempt to silence him and sweep the issues under the rug, I would bring him in and consult with him. Even give him a job. Afterward I would investigate involved employees who chose to sweep these issues under the rug and question them holding their own motivations above making an excellent product. The very reason I hired them in the first place.
Your relationship with Cryptic (such as it is beyond "customer") has been adversarial, not cooperative. Whether or not this is completely on your shoulders, I doubt it's going to lead to employment. What would you do the first time the team didn't prioritize a fix that YOU wanted RIGHT NOW? What would you do the first time you felt people hadn't listened to your every word? That could be some prime time news material right there. I'd recommend they hire sane people with less experience before they hire OCD forum nuts.
Disseminating exploits has always been a no-no in the MMORPG industry, and if that's what you've done on multiple occasions, then you should be thankful you still have a working account. It's like taking plague victims from house to house to show off how the plague works, spreading its ill effects, all because you want doctors to work harder.
I had previously read and liked some of your ideas, but I guess I was missing the posts where you revealed what a manipulative villain you are. I have news for you. Extortion isn't what heroes do. All respect gone.
If exploits aren't getting prioritized and fixed in the right manner, it's not the exploits that are breaking the game, it's the studio. All you're doing with these tactics is combating the symptom. What you cannot change is the root problem. Show me a dev team member that even reads the CO forums. Your supposed savior Cryptic North has been in place since January. Show me a single post by them. You can't.
_
[SIGPIC]Captain Electric and the Sapien Spider[/SIGPIC]
Your supposed savior Cryptic North has been in place since January. Show me a single post by them. You can't.
If regular Cryptic is good enough to not make posts, than the group dedicated to Champions that is trying to understand the code before jumping in to improve it and interact with the players shouldn't be expected to until they are ready.
Your relationship with Cryptic (such as it is beyond "customer") has been adversarial, not cooperative.
Do you remember that part where me and a cryptic employee had a nice conversation about powers...or anything?
I sure as heck dont. I would have liked to be co-operative, and i still have my paw extended (god knows why i do...i must be a loony still here...still trying to get things done)
Nobody has come out to shake hands with us. How many times has our feedback been dumped in our faces? How many times do i have to try. Im going to keep trying, and get back to you with that answer when i have it.
My attitude requires no permit for it was created by the actions of Cryptic.
Valve has been taking player submission for hats for as long as I can remember, and now that steam has a quick and easy content creators tool to submit your work to, I don't think it would be a bad idea for cryptic to take submissions for new costumes that way, I look at it this way, if cryptic likes the design enough, they just saved a butload on resources and time, and reap the full benefits of profit. Plus the community gets a new thing to buy. It ends up being a win win win.
I personally wouldn't mind the opportunity to branch out to doing model work instead of environment, I'd be happy to offer up some stuff.
Cryptic doesn't know it yet, but all 3 of their games have incredibly talented people that play them as well as some industry professionals who root for them.
I'd totally be down for that. A foundry and some sort of workshop/modder community would seriously help the game with little effort from the devs. They could even figure out a way to make money off of it too.
"I tried to look at that page but saw only inane comments."
How many times have the devs acted totally surprised at stuff we've been telling them about for years?
How many times have devs said 'oh, that's a problem? We should work on that!' with other games, when we've been desperately trying to get their attention on the matter for years.
(Like chat banning on Neverwinter)
It's hard to keep ebullient about keeping roads open with the dev when they show absolutely zero interest in listening.
Campaign: The Fenwick Cycle NWS-DKR9GB7KH
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
How many times have the devs acted totally surprised at stuff we've been telling them about for years?
How many times have devs said 'oh, that's a problem? We should work on that!' with other games, when we've been desperately trying to get their attention on the matter for years.
(Like chat banning on Neverwinter)
It's hard to keep ebullient about keeping roads open with the dev when they show absolutely zero interest in listening.
^
This.
Essentially the problem
Here we are now going to the West Side
Weapons in hand as we go for a ride
Some may come and some may stay
Watching out for a sunny day
Where there's love and darkness and my sidearm
In game as @forgemccain
Devs that don't listen to the players are at best (at very best) slash-and-burn devs who use up people and move on till they run out--much like non-sustainable power (which has made the ubber-weathy, well, ubber-weathy).
The one and only single thing that could be worse would be devs who give players everything that they want (cause, like, that happens too much ).
1) A new Story Arc is in production (regardless of whether it is temporary or permanent it is still content)
2) Telepathy Additions <--This has been a glaring issue for 9 months, back when it started and is finally on the road to being finished. A few more iterations and mechanic changes and it should be good to go.
3) New Powers being Developed <---Redirected Force (AoE Ally Defense Buff) and Rimefire Burst (Ice/Fire Blast power) both two new additions as well as some fixes to powers currently on LIVE which were bugged or "over performing".
Personally, I love CO, and I know a lot of other people do as well which is why there is constant negative threads/feedbacks/posts and comments from players to Development Team. Trailturtle is doing a fantastic job (no room to dispute that fact) in keeping us in the loop as much as he can and communicates with us.
To make the most of Cryptic North, when they do start to introduce themselves or show themselves to be around CO more, point them towards threads containing bug fixes, content suggestions etc and...I know its a tall order, but we have to lessen the negativity on the forums, even though for the most part we have a right to complain, constant complaining isn't going to force them to act any quicker than it has already..will it?
I just hope that whatever they have planned for CO, works and bring CO out of this deep rut it's gotten itself into.
1) A new Story Arc is in production (regardless of whether it is temporary or permanent it is still content)
2) Telepathy Additions <--This has been a glaring issue for 9 months, back when it started and is finally on the road to being finished. A few more iterations and mechanic changes and it should be good to go.
3) New Powers being Developed <---Redirected Force (AoE Ally Defense Buff) and Rimefire Burst (Ice/Fire Blast power) both two new additions as well as some fixes to powers currently on LIVE which were bugged or "over performing".
Personally, I love CO, and I know a lot of other people do as well which is why there is constant negative threads/feedbacks/posts and comments from players to Development Team. Trailturtle is doing a fantastic job (no room to dispute that fact) in keeping us in the loop as much as he can and communicates with us.
To make the most of Cryptic North, when they do start to introduce themselves or show themselves to be around CO more, point them towards threads containing bug fixes, content suggestions etc and...I know its a tall order, but we have to lessen the negativity on the forums, even though for the most part we have a right to complain, constant complaining isn't going to force them to act any quicker than it has already..will it?
I just hope that whatever they have planned for CO, works and bring CO out of this deep rut it's gotten itself into.
1. where did you get this information?
2. they will be directed to the nem system thread in my sig, that is my baby and that NEEDs a HUGE upgrade to be alot more fun
2. they will be directed to the nem system thread in my sig, that is my baby and that NEEDs a HUGE upgrade to be alot more fun
1. I think the Ask Cryptic said that for this year, the gameplan is to do these events. Since the year is only half over, and they're done with the current event, I imagine they're working on the rest.
2. From direct conversations with developers, and you can check out the PTS thread to see that they're being worked on.
3. See 2.
As far as the Nemesis system, I doubt we'll see that touched any time in the near future. (Hope I'm wrong.)
As far as the Nemesis system, I doubt we'll see that touched any time in the near future. (Hope I'm wrong.)
Well that was before the Cryptic North announcement. As far as we know now, it was the initial dev team who said it wasn't in the works. Who knows what the project goals CN will have.
Well that was before the Cryptic North announcement. As far as we know now, it was the initial dev team who said it wasn't in the works. Who knows what the project goals CN will have.
exactly since we seem to be getting a whole new team (maybe i don't know) who knows what might happen.
i am..... hopeful that this is really going to happen
Well that was before the Cryptic North announcement. As far as we know now, it was the initial dev team who said it wasn't in the works. Who knows what the project goals CN will have.
I have a feeling that the people who have been bringing us content since late last year are Cryptic North. LordGar started posting patch notes in November last year. About the same time that Cryptic acquired these guys. If my hunch is correct, then these are the guys that have promised temporary events for this entire year.
I'd love to see a new Ask Cryptic or State of the Game that says "Hey, Cryptic North is here and we're going to steer this ship in crazy new directions! Nemesis System, BAM! New C Store Costumes, BAM! Adventure Packs, BAM! Bug fixes, BAM! New Powersets, BAM YO MOMMA!" But unfortunately, all the content we've gotten since the acquisition of Cryptic North seems to have been the studio getting their feet wet with the Cryptic engine. They may very well be the ones that brought us the Lemurian invasion (what was it, a six-week ramp-up where we got 10 minutes' worth of content, and then one actual fun-to-play mission?) and the Forum malvanum (how many weeks of ramp-up consisting of a race (literally less than two minutes worth of content, though I enjoyed the race and its out-of-the-box thinking), and then on actual fun-to-play mission?), all in the span of six months.
So, I dunno. Color me skeptical. The fact that there has been zero fanfare about Cryptic North, not then and not now, really makes me think that we have nothing special coming our way. People have been complaining that we've been in maintenance mode for over a year. Know what would have put those complaints to rest? "Ta-da! You have a new Developer team for Champions!" But, no. We hear about that in roundabout ways. No fanfare, no news, nothing. Well, you did say "the Cryptic North announcement." Was it actually announced to us, or is this announcement just what random people picked up from third party blogs?
Comments
Part of the problem since December, 2012.
The Free costume pieces during Christmas.
The Leviathan event with free costume pieces and vehicle drop.
The Forum event with free costume pieces.
If this new team had anything to do with this, I think its fair to say that is pretty good shiny. We'll see if they are worth their weight if they can fix current content bugs, balance issues, Hero Games rewards and everything wrong with every currently existing costume piece in the game.
But they better announce something NEW in the next 3 months. Doesn't have to be here in 3 months. Just start an actually visible change in progress. Through content release, costumes or even direct and constant communication with the game's players.
On the topics of getting new content and vigorous communication - not everyone can do it and not everyone can do it well, but contests for players to model and submit new costume parts, whether geometry or texture patterns, would go a LONG way to appeasing the howls for both, at the cost of one or two people to check submissions for copyright infringment issues (Big pentagonal chest insignia with an "S" molded into it: Nnno. But pentagon, tirngle, and diamond shaped emblem parts to go with the existing round one and use the same insignia patterns would be very cool.) - but they would be able to check submissions much faster than if they were artists working on content themselves. Give everyone who submits an entry a Top Five pack for free, then throw it on the cash shop for less than the pack with all valid entries for the month for those who didn't get in. Sprinkle throughout the drop and recognition item lists for bonus points.
Ever heard of a little driving game called Carmageddon II? People still play it a decade later, because the tools to make new cars and throw them in the game are accessible and very easy to use - you can go from a blank screen to a box on wheels crushing the opponents and slaughtering peds in fifteen minutes if you try, and sure it'll look like crap but that's your crap and you'll feel proud.
Now, obviously there's a whole lot of texturing work that has to be done for a part that will go full up in the tailoring system, but a well shaped piece of geometry will attract skinners as well, so as long as there's one half-decent starting point it will become a self-correcting issue.
Valve has been taking player submission for hats for as long as I can remember, and now that steam has a quick and easy content creators tool to submit your work to, I don't think it would be a bad idea for cryptic to take submissions for new costumes that way, I look at it this way, if cryptic likes the design enough, they just saved a butload on resources and time, and reap the full benefits of profit. Plus the community gets a new thing to buy. It ends up being a win win win.
I personally wouldn't mind the opportunity to branch out to doing model work instead of environment, I'd be happy to offer up some stuff.
Cryptic doesn't know it yet, but all 3 of their games have incredibly talented people that play them as well as some industry professionals who root for them.
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
So random people who dont know about the game.
Well, I have been getting very excited, and I appreciate Finn providing a dose of anti-optimism to bring me closer to realism (and I mean that too, that's not facetious).
But, just as a counter-point, I will say that they stated that they located Cryptic North in downtown Seattle so that they could make use of local talent, possibly growing the team, and this announcement "unveiling" CN seems to indicate that they are now confident in the team and ready to let them fully step up.
If those two things are truly the case, then I think we CAN expect more than we have seen since January. And, no offense Finn, but I hope I'm the one who's right :P.
PS- "So random people who dont know about the game." Honest, relax, dude, we all appreciate your efforts, but lately it seems like you're gonna blow a vein in your skull, and then how will you be able to help :P. Seriously, they aren't going to give you the game, but if you and the rest of us can develop good lines of communication with the Dev team, that's a pretty good second-best scenario.
Mans gotta eat. Other peoples effort is not a free object.
But i guess my head has squeezed itself way too deep in the anti-optimism (i like that word, i'll be rather that then negative :biggrin:) past years, that getting it out needs something really, really, really real to happen.
I wonder what else is happening inside Cryptic in the deep delwes of internet that we don't know about. Since this was big news in NW forums also. And how it's gonna make NW better...SHUT UUUUP!!!!!
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
Says the guy who:
If you've applied to Cryptic before and wondered why you haven't heard anything from them since, there's probably a very good reason why. It may or may not have anything to do with what is listed here.
Let me say this, and say it very confidently to you
I DO have the knowledge and skills to single-handedly fix the game.
I have not attempted, i HAVE extorted Cryptic into fixing exploits in the past, by releasing powerful video's forcing them to fix them because they were doing nothing about it no matter what you said on the forum or what you did in game.
and ill add one more,
I have done more good to Cryptics game, than bad, by doing what i have. Wether you like it or not is irrelevant.
My intentions have always been good, some of you in the community take it the wrong way. Some of you enjoy your exploits and broken devices. The majority do not.
Let's get something cleared up first. I didn't say you extorted them into fixing exploits, I said you tried to extort them into giving you a job. I only used the word "extort" because that's what you think you're doing. If they opted to fix bugs and exploits in lieu of hiring you it's because fixing bugs and exploits is part of their job, not because you dangled the threat of going public with anything in front of them. Your time-compressed youtube videos do nothing to help prove you have some sort of forbidden knowledge Cryptic is afraid of.
If your resume displays just half of the sort of overestimation you display in your videos and on the forums then it's a no-brainer why they'd opt to hire "random people who don't know about the game" from Seattle.
How can someone willingly use the death of a fellow player as ammunition in a one man pissing contest against Cryptic and then claim everyone else took that the wrong way?
And thanks for saying what needed to be said about the guy.
Well okay. A couple things:
1. That's a public source. Yes, they're asking locally for just random computer programmers, great. They could of also sent out a message that they were looking for people all across the world, but then that'd just make them look mental. Or, hey, they could announce they're specifically looking for artists, level designers, writers, and computer programmers that play their games, in which case they just sound asinine... wait.
Point is you're taking the article too literally minded.
2. Suppose for a second that you're an employer for a game company, and two people come in:
- A local coder who has like 1-2 years of industry experience with a game company nobody has heard about...
- An avid fan of your game that has experience coding/creating assets/using the foundry who has emailed, called in advance, and travelled halfway across the world to apply for a job
Which would you pick.**Throws out pokiball **
Bluhman, I choose you!
:biggrin:
CellarRat33 :: formerly Bsquared
***
"The great thing about glory unending is that it's dirt cheap!" - Tateklys
From the Adventures of Thundrax (canadascott)
***
I need to drastically upgrade my software-engineering skills first, but...
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You perhaps brought certain in game elements to the devs attention. You did not force or extort anyone into anything.
Since what is best for the game is highly subjective whether or not others like what you have done, "for the game," is very relevant.
Your intentions are irrelevant. "The road to perdition is paved with good intentions," comes to mind. History is filled with, "good intentions," that were disastrous.
I tend to agree that you are likely correct, but do you have anything to support your position that you know what at least 51% of the player base enjoys ?
'Caine, miss you bud. Fly high.
Technical skill experience and passion OVER just technical experience
If I found out a fan was threatening to go live with exploits in my game, provide reasonable solutions as well as prove his proficiency with my game code BUT DOING SO ONLY AFTER my employees actively chose to ignore him and even attempt to silence him and sweep the issues under the rug, I would bring him in and consult with him. Even give him a job. Afterward I would investigate involved employees who chose to sweep these issues under the rug and question them holding their own motivations above making an excellent product. The very reason I hired them in the first place.
^
The truth
Disseminating exploits has always been a no-no in the MMORPG industry, and if that's what you've done on multiple occasions, then you should be thankful you still have a working account. It's like taking plague victims from house to house to show off how the plague works, spreading its ill effects, all because you want doctors to work harder.
I had previously read and liked some of your ideas, but I guess I was missing the posts where you revealed what a manipulative villain you are. I have news for you. Extortion isn't what heroes do. All respect gone.
If exploits aren't getting prioritized and fixed in the right manner, it's not the exploits that are breaking the game, it's the studio. All you're doing with these tactics is combating the symptom. What you cannot change is the root problem. Show me a dev team member that even reads the CO forums. Your supposed savior Cryptic North has been in place since January. Show me a single post by them. You can't.
[SIGPIC]Captain Electric and the Sapien Spider[/SIGPIC]
"YES, PLEASE"
Vote YES for the Foundry in Champions Online.
@Captain-Electric | CoH/Virtue veteran | Proud new Champion
If regular Cryptic is good enough to not make posts, than the group dedicated to Champions that is trying to understand the code before jumping in to improve it and interact with the players shouldn't be expected to until they are ready.
Do you remember that part where me and a cryptic employee had a nice conversation about powers...or anything?
I sure as heck dont. I would have liked to be co-operative, and i still have my paw extended (god knows why i do...i must be a loony still here...still trying to get things done)
Nobody has come out to shake hands with us. How many times has our feedback been dumped in our faces? How many times do i have to try. Im going to keep trying, and get back to you with that answer when i have it.
My attitude requires no permit for it was created by the actions of Cryptic.
I'd totally be down for that. A foundry and some sort of workshop/modder community would seriously help the game with little effort from the devs. They could even figure out a way to make money off of it too.
To be fair, the people who took over CoX probably didn't know much about the game either.
RIP Caine
How many times have devs said 'oh, that's a problem? We should work on that!' with other games, when we've been desperately trying to get their attention on the matter for years.
(Like chat banning on Neverwinter)
It's hard to keep ebullient about keeping roads open with the dev when they show absolutely zero interest in listening.
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
^
This.
Essentially the problem
Here we are now going to the West Side
Weapons in hand as we go for a ride
Some may come and some may stay
Watching out for a sunny day
Where there's love and darkness and my sidearm
In game as @forgemccain
The one and only single thing that could be worse would be devs who give players everything that they want (cause, like, that happens too much ).
Last you were here you were quoting the erstwhile Jack Emmeret asking for 50k+ likes.
You got them. Curiously, there was no follow up.
What happened exactly?
We've already been told some things:
1) A new Story Arc is in production (regardless of whether it is temporary or permanent it is still content)
2) Telepathy Additions <--This has been a glaring issue for 9 months, back when it started and is finally on the road to being finished. A few more iterations and mechanic changes and it should be good to go.
3) New Powers being Developed <---Redirected Force (AoE Ally Defense Buff) and Rimefire Burst (Ice/Fire Blast power) both two new additions as well as some fixes to powers currently on LIVE which were bugged or "over performing".
Personally, I love CO, and I know a lot of other people do as well which is why there is constant negative threads/feedbacks/posts and comments from players to Development Team. Trailturtle is doing a fantastic job (no room to dispute that fact) in keeping us in the loop as much as he can and communicates with us.
To make the most of Cryptic North, when they do start to introduce themselves or show themselves to be around CO more, point them towards threads containing bug fixes, content suggestions etc and...I know its a tall order, but we have to lessen the negativity on the forums, even though for the most part we have a right to complain, constant complaining isn't going to force them to act any quicker than it has already..will it?
I just hope that whatever they have planned for CO, works and bring CO out of this deep rut it's gotten itself into.
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__________________________
1. where did you get this information?
2. they will be directed to the nem system thread in my sig, that is my baby and that NEEDs a HUGE upgrade to be alot more fun
The Nemesis system needs fixing and here's ideas:
A business that makes nothing but money is a poor business. Henry Ford
1. I think the Ask Cryptic said that for this year, the gameplan is to do these events. Since the year is only half over, and they're done with the current event, I imagine they're working on the rest.
2. From direct conversations with developers, and you can check out the PTS thread to see that they're being worked on.
3. See 2.
As far as the Nemesis system, I doubt we'll see that touched any time in the near future. (Hope I'm wrong.)
Well that was before the Cryptic North announcement. As far as we know now, it was the initial dev team who said it wasn't in the works. Who knows what the project goals CN will have.
exactly since we seem to be getting a whole new team (maybe i don't know) who knows what might happen.
i am..... hopeful that this is really going to happen
The Nemesis system needs fixing and here's ideas:
A business that makes nothing but money is a poor business. Henry Ford
I have a feeling that the people who have been bringing us content since late last year are Cryptic North. LordGar started posting patch notes in November last year. About the same time that Cryptic acquired these guys. If my hunch is correct, then these are the guys that have promised temporary events for this entire year.
I'd love to see a new Ask Cryptic or State of the Game that says "Hey, Cryptic North is here and we're going to steer this ship in crazy new directions! Nemesis System, BAM! New C Store Costumes, BAM! Adventure Packs, BAM! Bug fixes, BAM! New Powersets, BAM YO MOMMA!" But unfortunately, all the content we've gotten since the acquisition of Cryptic North seems to have been the studio getting their feet wet with the Cryptic engine. They may very well be the ones that brought us the Lemurian invasion (what was it, a six-week ramp-up where we got 10 minutes' worth of content, and then one actual fun-to-play mission?) and the Forum malvanum (how many weeks of ramp-up consisting of a race (literally less than two minutes worth of content, though I enjoyed the race and its out-of-the-box thinking), and then on actual fun-to-play mission?), all in the span of six months.
So, I dunno. Color me skeptical. The fact that there has been zero fanfare about Cryptic North, not then and not now, really makes me think that we have nothing special coming our way. People have been complaining that we've been in maintenance mode for over a year. Know what would have put those complaints to rest? "Ta-da! You have a new Developer team for Champions!" But, no. We hear about that in roundabout ways. No fanfare, no news, nothing. Well, you did say "the Cryptic North announcement." Was it actually announced to us, or is this announcement just what random people picked up from third party blogs?
Again, I hope I'm wrong!