test content
What is the Arc Client?
Install Arc

New power sets?

determinddetermind Posts: 60 Arc User
As a refugee of the cancelled City of Heroes trying to make my way in Champions Online, I have to ask when we can expect new power sets? I am used to having more types of powers available for my alt-itis. While I am very happy with the power sets that are available in CO I am still missing water, sonic, radiation, plant, gravity, shield, staff, street fighting, spines, kinetics & time powers. Do we have an ETA on any new powers?

Also what is the deal with all the lock box content? I feel horrible having spent Zen on those things as I never get a good prize. All the vehicle mods in the world have little meaning if you don't have a vehicle to mod them on and spending zen on it leaves me feeling like a weekend in vegas without the fun parts, just the losing your money.
_

The Roster

Ebon, The Dragon, Impact, Tempest, American Eagles, Elemental, Turbine, Weapon Hawk & Mr. E

[SIGPIC][/SIGPIC]

Alt-it is; it's a real disease!
Post edited by determind on

Comments

  • xcaligaxxcaligax Posts: 1,096 Arc User
    edited April 2013
    determind wrote: »
    As a refugee of the cancelled City of Heroes trying to make my way in Champions Online, I have to ask when we can expect new power sets? I am used to having more types of powers available for my alt-itis. While I am very happy with the power sets that are available in CO I am still missing water, sonic, radiation, plant, gravity, shield, staff, street fighting, spines, kinetics & time powers. Do we have an ETA on any new powers?

    Also what is the deal with all the lock box content? I feel horrible having spent Zen on those things as I never get a good prize. All the vehicle mods in the world have little meaning if you don't have a vehicle to mod them on and spending zen on it leaves me feeling like a weekend in vegas without the fun parts, just the losing your money.

    If there were plans on a new powerset, It would most likely be staff, because there is still staff animations for such a powerset within the game files, as Kaizerin pointed out in one of his videos.

    But don't get your hopes up too high.
  • originaltygeroriginaltyger Posts: 55 Arc User
    edited April 2013
    Well, I think it's because any time you bring new powers in, there's an attempt to balance them with everything else, because if they don't people will complain.

    Also, a lot of those powersets you mentioned from CoH weren't in the launch, or even part of it after CoV was added. They were added many years later, and this game is only on it's 4th year.

    Sure, I'd love to see all those powersets from CoH added in, but people have short attention spans: If they gave us 5 new powersets today, 3 months down the road we'd be demanding MOAR powersets. I'd also like to see costume change animations, new emotes, new costume sets, and a whole slew of new things. I'm willing to be patient, and hope they come through.
  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited April 2013
    xcaligax wrote: »
    If there were plans on a new powerset, It would most likely be staff, because there is still staff animations for such a powerset within the game files, as Kaizerin pointed out in one of his videos.

    But don't get your hopes up too high.

    Heed the hopes part of Caliga's message especially.

    I've been waiting for Telepathy Updates for half a year + now..some people have been waiting since beta lol
  • zazelbyzazelby Posts: 48 Arc User
    edited April 2013
    I'd like to see them fill out the sets they already have. To take fire as an example - again pointing to CoH - you could use fire for melee attacks, ranged attacks, support/healing, tanking, and crowd control - and that's not even counting combinations of those sets or powersets that use fire in other ways.

    In CO? You shoot fire, and that's it.

    I always feel severely limited by that, so I'd like to see them expand existing frameworks to cover those other playstyles before they start putting in entirely new frameworks.

    Not that I think that's likely, either. CO is in a holding pattern.


    "It is unthinkable. But such is the nature of villainy, don't you think? To do the unthinkable, to challenge the impossible, to conquer all before you and make destiny your own." - Ghost Widow

    And that's why I like villains.
  • pallihwtfpallihwtf Posts: 656 Arc User
    edited April 2013
    Pufff.. huff... TELEPATHY!! NAU!!!

    [SIGPIC][/SIGPIC]
    @Pallih in game
  • determinddetermind Posts: 60 Arc User
    edited April 2013
    Freeform does help with some character concepts but one thing that bothers me is all the sea creature costume parts and no water based powers in the game. I want to make my lost Atlantean character with water based abilities but I can't in this game.

    Actually the cool thing about a water based power set is that if you can change its color you can pretty much make it into control of any liquid, be it blood, cool aid or coffee. That makes for some great character creation and that is pretty much my favorite part of any superhero game, creating new characters and then taking them out for a spin to see how they do in game. I probably have 3-4 costumes for each of my characters too as I come up with new concepts for their looks. I only have 15 or so characters so far in CO but in other games I have had upward of 70 heroes as the permutations of power selections fed that need to create characters.
    _

    The Roster

    Ebon, The Dragon, Impact, Tempest, American Eagles, Elemental, Turbine, Weapon Hawk & Mr. E

    [SIGPIC][/SIGPIC]

    Alt-it is; it's a real disease!
  • kojirohellfirekojirohellfire Posts: 2,078 Arc User
    edited April 2013
    Also, a lot of those powersets you mentioned from CoH weren't in the launch, or even part of it after CoV was added. They were added many years later, and this game is only on it's 4th year.

    You say that like they're regularly adding anything of substance to this game.
  • chaelkchaelk Posts: 7,746 Arc User
    edited April 2013
    and don't forget we got a new map 3 years ago and we've had Scourge, Mountain, Invincible and Night avenger powersets in the last year and a half.

    You've gotta allow them time to work on other things.....(cynical look) like short term events with more lockboxes.


    Time to go cheer up and look at the puppies i the pet shop.
    Stuffing up Freeform builds since Mid 2011
    4e1f62c7-8ea7-4996-8f22-bae41fea063b_zpsu7p3urv1.jpg

    Get the Forums Enhancement Extension!
  • deathsentry2012deathsentry2012 Posts: 149 Arc User
    edited April 2013
    You say that like they're regularly adding anything of substance to this game.

    Sad but true
  • rianfrostrianfrost Posts: 578 Arc User
    edited April 2013
    well, we did get 2 new power frameworks in co in 20212, wind and stone, so it s not impossible once they release neverwinter. I tend to lobby for plant powers. they have comics precedent, plant control/nature affinity were really good in coh and fipping them off mercilessly could bring some new buff/debuff fun into co.
  • determinddetermind Posts: 60 Arc User
    edited April 2013
    I'd like them all but I miss having water powers. In CoH i always had to purchase any new powers that came out because, why wouldn't you? They always had a mix of those that were free to subscribers and some that you had to purchase which I was okay with as, hey, it was new powers!

    I am still grinding questionite to get all the travel powers from the Q store. I have most of the travel powers from the recognition vendors and most of the ones from the Z store as well. I even have unlimited magnifier and shrinker on the toons that it makes sense on those characters. For me the game is 70% powers and costumes and the rest of it is testing out how fun the characters are to play. But its the creation process that I like the most. Building up the characters is fun too but gameplay is repetitive when making new characters even if you aren't running alerts. It was similar in CoH only, being an older game, it seemed to have more content in terms of missions available at each level.

    I finally got a grav bike from a lock box so I guess I am done with those! Don't need more than one character than can run the races...
    _

    The Roster

    Ebon, The Dragon, Impact, Tempest, American Eagles, Elemental, Turbine, Weapon Hawk & Mr. E

    [SIGPIC][/SIGPIC]

    Alt-it is; it's a real disease!
  • edited April 2013
    This content has been removed.
  • ultromanultroman Posts: 7 Arc User
    edited June 2013
    Power Name
    Type Method
    Class
    Animation
    Notes


    Thorn shot
    Energy Builder
    Maintain
    Energy Builder *
    Like heat wave animation but only the small particles
    Ranged, piercing, toxic

    Pollen Blast
    Ranged Attack
    Tap, Charge
    Starter
    like defile Blast, toxic

    Pollen Cloud
    Close Area Attack
    Maintain
    T1
    gas arrow animation
    Ranged, AOE radius around player, toxic

    Homeopathy
    Buff Self
    Slotted support
    T1
    ? something original
    copy seraphim effects of healing but with toxic damage

    Symbiosis
    Buff Self
    Slotted defensive
    T1
    ? something original
    copy regeneration from supernatural set

    Ontogenesis
    Buff Self
    Slotted offensive
    T1
    ? something original
    Increase toxic and piercing damage

    Pollination
    Buff Self
    Click
    T1
    ? something original
    Increase toxic and piercing damage

    Photosynthesize
    Energy form
    Toggle
    T1
    copy illumination
    applies stack of concentration for each stack of poison

    Hay fever
    Energy Unlock
    Innate Passive
    T1
    dusty aura around head
    energy return with stacks of poison applied/renewed

    Bark shield
    Block
    Maintain
    T1
    dense aggregation of thorny roots on players arm
    *piercing damage to attacker (advantage)

    Neurotoxin Spew
    Ranged Attack
    Maintain
    T2
    like roinesh green beams
    toxic, single target

    Pheromone Mist
    Crowd Control
    Charge
    T2
    yellow hazy sparkly mist
    5 target hold, 10 sec, causes sleep or confusion randomly

    Spore burst
    Ranged Area Attack Tap,
    Charge
    T2
    like epidemic without darkening area
    radius around self, toxic, knock, lingering AoE advantage

    Parasitic roots
    Ranged Area Attack Maintain
    T3
    ? Something original*
    launch roots into targets body, Roots/slows target while roots sap their health to heal you, area heal advantage

    Venus Man Trap
    Summon
    Charge
    T3
    three man-sized Venus Fly trap like pets
    like summon shadow from darkness set with same health sap advantages, summons three Venus flytrap like mobile plants,

    Pollen Spore
    Ranged Area Attack
    Click, summon
    T3
    spiky balls of pollen
    like ball lightning with its advantages, toxic

    Bed of Thorns
    Ranged Area Attack
    Maintain
    T3
    Arches of thorny vines loop out of ground
    AoE toxic and piercing

    Rafflesia's Revenge
    Ranged Attack, Ultimate
    Maintain,
    T4
    Massive Rafflesia with bugs around it
    Summons a Giant Rafflesia flower near target, attracting a pestilence dealing toxic DoT
  • crypticbuxomcrypticbuxom Posts: 4,630 Arc User
    edited June 2013
    I don't think new sets will be introduced. Just powers being added to current sets and changes here and there. Though staff does seem like the only necessary one left to add.
  • nephtnepht Posts: 6,898 Arc User
    edited June 2013
    determind wrote: »
    As a refugee of the cancelled City of Heroes trying to make my way in Champions Online, I have to ask when we can expect new power sets? I am used to having more types of powers available for my alt-itis. While I am very happy with the power sets that are available in CO I am still missing water, sonic, radiation, plant, gravity, shield, staff, street fighting, spines, kinetics & time powers. Do we have an ETA on any new powers?

    Also what is the deal with all the lock box content? I feel horrible having spent Zen on those things as I never get a good prize. All the vehicle mods in the world have little meaning if you don't have a vehicle to mod them on and spending zen on it leaves me feeling like a weekend in vegas without the fun parts, just the losing your money.

    If your freeform a street fighting type build is more than possible.
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
Sign In or Register to comment.