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chalupaoffurychalupaoffury Posts: 2,553 Arc User
http://nw.perfectworld.com/news/?p=896631

So... Why are our state of the games, when we get em, so much less than this? Not even in the "this is what's coming" side of things, but more of a road map of the plans and what's been done. It's direct, to the point, and specific. The only vague thing they mention is the new class, and even that is pretty directly spelled out.

So why do we get unconfirmed rumors and vague hints?

I only bring this up because it's directly the same company giving out both states of game. Ours (when we get em), and theirs. They're such opposite ends of the spectrum it's painful to witness.

I don't say this to be disrespectful, it's more of a "take an example from yourself" kinda thing. The kind of communication we get is very far separated from either of the other 2 mmos cryptic runs.

As an example, our last state of the game was June 2012. Nearly a year ago. And we're still spinning those wheels, with no further roadmap than "we're adding more events". A full year without any sort of details on where we're going as a game, and consequently as a community. I half expected a SoTG when vehicles came out, but even searching on that yields nothing.

Now, this isn't to ignore the efforts of Turtle, and his very direct approach to community involvement. That is awesome, don't get me wrong. But sometimes it's nice to have it all directly laid out for us in a non q and a format. The ask cryptic didn't tell us a hell of a lot, so I politely request: Rather than having us ask you what you're planning, and giving vague answers, why not tell us? What you've done recently, and what you've got on the burners. I hesitate to say it might do a lot for the mood around here.
In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
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RIP Caine
Post edited by chalupaoffury on

Comments

  • jennymachxjennymachx Posts: 3,000 Arc User
    edited May 2013
    It's been a whole year since our very last SotG.

    The game's as good as being on life support.
  • alexofspades#2085 alexofspades Posts: 287 Arc User
    edited May 2013
    I remember the times where i checked the Calendar @ Champions website to read about the news. And i thought,

    "Gosh, two weeks for this archetype named 'Impulse'. Sounds exciting!"

    Damn. Now that i look back... i can see that a lot has changed.
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  • slumpywpgslumpywpg Posts: 129 Arc User
    edited May 2013
    It really bums me out that after three days of people crashing the gates on the NWO forums Cryptic gets a SOTG out when we've been carrying on for so long without so much as a word to ease our concerns or confirm them.

    I really hate to think that their silence is really just them confirming our fears. Probably, though, if there were any plans beyond what was outlined in the q n a we would know about it by now.
  • jonsillsjonsills Posts: 6,318 Arc User
    edited May 2013
    I figure, NW is out and fairly stable, LoR has dropped in STO and is getting bug-fixes... three months and counting. They've got three months to announce something for CO - not produce, just announce. If they fail, I surrender, y'all can go ahead and doomcry all you like.

    Don't get me wrong, I'll still play...
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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  • chaelkchaelk Posts: 7,732 Arc User
    edited May 2013
    I'm in a foul mood, so I just linked our ask cryptic answers on their thread

    Mind you,I am glad they fixed those bugs. That was truly nasty ones and some were from STO
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  • crypticbuxomcrypticbuxom Posts: 4,620 Arc User
    edited May 2013
    SotG and activity happens when you have devs for a game. We didn't get anything because they had no real plans outside of small private projects among mildly interested devs.

    We won't get a SotG until a reasonably sized team returns to CO full time, they fix all the game breaking and inconsistency bugs, and they themselves line out what they want to have happen in the next chapter of Champions.

    They just don't know themselves. But now that NWO is out and the new expansion on STO is happening, their bosses are finally letting CO be talked about publicly in the offices without receiving returning cold stares.


    Though what I'm concerned about is why does NWO get big updates done in modules, STO gets big updates in seasons, and CO doesn't even get a title for their updates beyond "patches". It leaves me to believe that they never intended to add major expansions to the game beyond Vibora Bay since the beginning. Just bits of whatever whenever.

    EDIT: Changed chapters to modules. Doesn't change my argument regardless.
  • theravenforcetheravenforce Posts: 7,138 Arc User
    edited May 2013
    I understand that getting NWO its new and shiney game up and running and stable is priority..but to a point surely...it's VERY close to the summer holidays..and that is when people will flood in...then run screaming out of CO due to influx of bugs and minimal content...OR facing content with "intended" timers, making a gladitorial event a DPS race...

    Apart from the apparent lack of Devs...what is the actual reason why CO has been neglected?

    I have no game building experience, but I'm not sure that the Malvan Event (finale and rings) were they all done by one Dev...I'd have thought at least three worked on it..(being positive here, don't hate :tongue:).

    Whatever happened to the Victorian London Halloween event, Moon Zone, Vigilante/Dark Hero style Zone, the Telepathy Update, Crowd Control Pass, etc? So many opportunities and hopes of players just dashed to the ground leaving room for pure player base rage and hate.

    My optimism is slowly dying here...and that's pretty much the only thing keeping me in CO, apart from the community (cause you guys are frankly awesome :wink:)

    The last time we got open and honest direct dev communication about an event was the holding back of the Harbinger fight, when they wanted to make it more epic. That was nice.

    TrailTurtle is doing a great job, there is no doubt about it.

    I think what I would like to see would be a post or thread rather about CO, where it is headed and REALISTIC plans for the future, as in what can be actually achieved, rather than what happened last year...*scowls at Telepathy Update Promise*...

    And yes I mean apart from the Mentus Updatus Telepathium Lockboxes...:frown:
  • imperviumimpervium Posts: 0 Arc User
    edited May 2013
    Neverwinter's updates are going to be called modules, not chapters.

    I wish they'd do something big with Champions Online. I remember, when I was playing City of Heroes right after it went F2P hybrid, I used to check in on the Champs website, because at that point in time, the two games were competing furiously. I wasn't the only one who noticed. Comic series and signature story arcs, similar travel powers or wildly different power sets one-upping each other. It was great. First it was CO coming out with new stuff all the time, and then CoH upped the ante and we were getting new costumes, powers, vanity items, every two weeks. As a comic book nerd, I thought I was seeing history repeat itself: there was a new "Big Two" in town, and they weren't pulling punches. The future looked super.

    Whenever I think about this nowadays, it's a feeling like walking into a ghost town that used to be full of life, and is now only memories, a thick layer of still, settled dust on every interior, an eerie silence broken only by a cold, empty, unassuring wind howling outside the windows. (Not making this up, that really is the imagery that's been flashing through my head for months now, whenever I think about these two games and the genre in general.)

    Outside of Cryptic's own games, what does Champions Online compete with now? I know the answer that first springs to your lips--but do you really feel like anyone at Cryptic is making moves to stay competitive with those properties?

    If you're still reading, let me ask you something--and this is especially aimed at those who've played Cryptic's other games, as well as City of Heroes under Paragon Studios, and are familiar with more fleshed-out, well-written game universes. It's also especially aimed at those who are familiar with the Champions pen-and-paper source material.

    What if they offered to tear it down and give you a Champions game more faithful to the source material, more contemporary and competitive with other super hero games in theme, less 1960s Adam West Batman? Born out of the same potent life breath that has given rise to the success of STO and NW? Would you riot in the streets, or give Cryptic your blessing?
    _

    [SIGPIC]Captain Electric and the Sapien Spider[/SIGPIC]

    "YES, PLEASE"
    Vote YES for the Foundry in Champions Online.
    @Captain-Electric | CoH/Virtue veteran | Proud new Champion
  • theravenforcetheravenforce Posts: 7,138 Arc User
    edited May 2013
    Regarding your final paragraph...I would on the condition that all my characters were transfered over and remained faithful to the way I made them, gear, G, EVERYTHING. The only thing which they would need to update was the lore in game (i.e. put more in) and expand zones.

    Hell, even if CO was shut down for improvements for a while (not sure how that would go down..) and given a new lease of life via focused fixing and development...I'd be happy.

    CO has made promises and in some instances..more often than not has failed to deliver.
  • lafury001200lafury001200 Posts: 567 Arc User
    edited May 2013
    If CO closes I am screwed.

    My CoH characters made it here fine and dandy.

    DCUO is punishment for me, not an option.
  • imperviumimpervium Posts: 0 Arc User
    edited May 2013
    If CO closes I am screwed.

    My CoH characters made it here fine and dandy.

    DCUO is punishment for me, not an option.

    Would you leave if a better, bigger, richer-featured, more customizable, better-written super hero MMORPG came out?

    Would CO still be fine and dandy then?
    _

    [SIGPIC]Captain Electric and the Sapien Spider[/SIGPIC]

    "YES, PLEASE"
    Vote YES for the Foundry in Champions Online.
    @Captain-Electric | CoH/Virtue veteran | Proud new Champion
  • lafury001200lafury001200 Posts: 567 Arc User
    edited May 2013
    In a heartbeat. I'd be sad, but if something like that was released wouldn't most people migrate to it?

    Co may be my favorite game, but times and circumstances change. I used to think MMO's wouldn't close, and I'd be playing MXO KARATE forevery and ever.
  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited May 2013
    impervium wrote: »
    What if they offered to tear it down and give you a Champions game more faithful to the source material, more contemporary and competitive with other super hero games in theme, less 1960s Adam West Batman? Born out of the same potent life breath that has given rise to the success of STO and NW? Would you riot in the streets, or give Cryptic your blessing?

    I'd stay and start again. Playing. It would be painful, initially, but otherwise better than current state of CO and its road to nowhere.
  • draogndraogn Posts: 1,269 Arc User
    edited May 2013
    Our state of the game is in the same place as the until report.

    I also seem to recall before the forum switch, they said they were going to change the format of the SOTG, to essentially tell us less. I can't find the exact post, but they were no longer going to talk about the future, but more brag about what they've done or something. I'll continue trying to find it.
  • chaelkchaelk Posts: 7,732 Arc User
    edited May 2013
    i think it was on STo, something about Sotg gives false expectations about upcoming things.
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  • draogndraogn Posts: 1,269 Arc User
    edited May 2013
    Took a little bit longer then I had anticipated, trying to shuffle through old archive posts isn't easy.

    http://co.perfectworld.com/news/?name=co-node-595562

    It was back when we had a calendar.
  • jonsillsjonsills Posts: 6,318 Arc User
    edited May 2013
    When you say "more competitive with contemporary games", do you mean more like them? Because if CO were revamped to be more like DCUO or Marvel Clones Online, I'd be dumping the whole mess. I didn't sign on to play someone else's character - even my ATs are unique little snowflakes. And they're nobody's sidekicks! (Well, okay, Blackwing used to be Spider-Bat's sidekick, but she's on her own now, and besides, they're both my characters anyway...)
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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  • biffsmackwellbiffsmackwell Posts: 4,739 Arc User
    edited May 2013
    http://nw.perfectworld.com/news/?p=896631

    So... Why are our state of the games, when we get em, so much less than this? Not even in the "this is what's coming" side of things, but more of a road map of the plans and what's been done. It's direct, to the point, and specific. The only vague thing they mention is the new class, and even that is pretty directly spelled out.

    So why do we get unconfirmed rumors and vague hints?

    I only bring this up because it's directly the same company giving out both states of game. Ours (when we get em), and theirs. They're such opposite ends of the spectrum it's painful to witness.

    I don't say this to be disrespectful, it's more of a "take an example from yourself" kinda thing. The kind of communication we get is very far separated from either of the other 2 mmos cryptic runs.

    As an example, our last state of the game was June 2012. Nearly a year ago. And we're still spinning those wheels, with no further roadmap than "we're adding more events". A full year without any sort of details on where we're going as a game, and consequently as a community. I half expected a SoTG when vehicles came out, but even searching on that yields nothing.

    Now, this isn't to ignore the efforts of Turtle, and his very direct approach to community involvement. That is awesome, don't get me wrong. But sometimes it's nice to have it all directly laid out for us in a non q and a format. The ask cryptic didn't tell us a hell of a lot, so I politely request: Rather than having us ask you what you're planning, and giving vague answers, why not tell us? What you've done recently, and what you've got on the burners. I hesitate to say it might do a lot for the mood around here.

    I offer you a challenge. Take what we know about the future of the game (events with tiny missions leading up to an alert climax that won't be permanent planned for the rest of the year, and one developer working on some powers on his spare time), and put that into a State of the Game of the length of the Neverwinter one. And try to not make it sound totally depressing.

    If you're feeling saucy, put a new State of the Game together for all the coming months in 2013, and try not to repeat yourself.

    Sounds like a pretty unfair challenge to me, actually. It's not that they can't take an example from themselves, it's just that future development isn't worth talking about in this game.
    biffsig.jpg
  • gamehobogamehobo Posts: 1,970 Arc User
    edited May 2013
    I offer you a challenge. Take what we know about the future of the game (events with tiny missions leading up to an alert climax that won't be permanent planned for the rest of the year, and one developer working on some powers on his spare time), and put that into a State of the Game of the length of the Neverwinter one. And try to not make it sound totally depressing.

    If you're feeling saucy, put a new State of the Game together for all the coming months in 2013, and try not to repeat yourself.

    Sounds like a pretty unfair challenge to me, actually. It's not that they can't take an example from themselves, it's just that future development isn't worth talking about in this game.

    Blah Blah Blah.. #TelepathyNOW

    I mean.. Girls can make a human LIFE in 9 months why can't CO finish a already finished powerset update? I mean.. they're GIRLS! Come ON!
  • crypticbuxomcrypticbuxom Posts: 4,620 Arc User
    edited May 2013
    I never stay in games where my entire character progress, resources earned, money and time spent is reset. Its why I quit Minecraft servers.

    The only version of a revamp that I'll accept is a complete character transfer where everything I earned is of equal performance value to the new reset.

    But all we really need is new content and alternate level paths and zones instead of a whole remaking of the game. But Cryptic's MO is to not make alternate leveling paths in their games. Every member of Cryptic that did stayed with CoH and formed Paragon.
  • crosschancrosschan Posts: 920 Arc User
    edited May 2013
    Smackwell, I doubt I will be entirely successful with your proposed task but I'm kinda bored so...CHALLENGE ACCEPTED. <cracks knuckles>

    _________________________________________________
    SOTG: May, 2013

    Greetings Champions!

    It is time, once again, to take a look at what the Champs team is working on now and what is up next.

    Before we take a look at the happenings of the world of Champions Online I would just like to take a momment to thank the playerbase. It never ceases to astound me how loyal, dedicated, and driven all of you have proven to be in light of the hardships that you've endured as we get closer and closer to considering maybe possible taking our new shiny, Neverwinter Online, to Live Status.

    As with when we subjected you to this process with our other popular game, Star Trek Online, once we decide to send Neverwinter Online Live we will be returning some of your devs to you here on Champions Online as well as some new goodies that can only scratch the surface of beginning to make up for the damage we've inflicted.

    Also, like other previous SoTG here in Champions, our new re-re-re-re-re-re-re-re-re-emphasis towards better communication will only focus on the short term goals of this game and we may perhaps maybe consider the return of The Until Report sometime "soon(tm)."

    With that being said.....Strap in, the show's about to begin.

    Communication

    Our dedication to new heights of communication could not possibly be doing any better even if we chose to put any effort into it. To be short Trailturtle is awesome and, don't tell him, he will be recieving a pay raise, custom avatar and sig picture made by one of the artists on Star Trek Online so he isn't stuck with "Roin'Esh Default" any more, and the custom forum title "Best CO CR in The History of Ever."

    In the coming months we plan to continue with Trailturtle doing his livestreams, Trailturtle communicating with all of you on the forums, Trailturtle as the token visible flag bearer for our entire company in your game, Trailturtle running various Live and PTS Events(more to come on those "soon(tm)"), and anything else we can get Trailturtle to do when he has a waking momment of free time.

    Trailturtle, if we could clone him we would.

    What's in Development?
    Content?
    As you, our faithful diehard playerbase have noticed. We just wrapped up The Forum Malvanum Event. This 2 part event really put Lordgar and Lordgar to the test for content development and, although there were a few suprise bugs that everybody who showed up to test told us about, we believe the event hit Live in True Cryptic Fashion. We are also fairly confident that the next day patch resolved a few of the aforementioned issues because if it didn't then we currently have no plans to go back into this event. Onto the next shiny!

    Our 3rd Ultra Mega EVENT is beginning work now and Lordgar, Lordgar, and Lordgar couldn't be more excited. While it's still a little bit too soon for me to give out any concrete information on this event I'll give you a hint from the notes on my desk right now. Either this event is your hero battling hordes of midgets or that's some code to say it will be shorter than the last event. Either way we're looking into new and exciting ways to bring you more ways to use your vehicle to go from point A to point B and a shiny new lockbox. Also, due to Cryptic Engine Advancements, we're looking into new and exciting ways to push the boundries of story, lore, boss mechanics, perks, and titles in this event. That being we're going to try to put some into this one.

    Also worth mentioning is that our costume creator Lordgar has said that the new event will come with more of the great costume unlocks you've come to expect from Champions Online in 2013. We're looking into a metal only hair option, a cloth only new robotic chest, and TWO different metal sandals. The Sandals will be marked "Left" and Right" and will be Bind on Equip so you can trade with your friends to complete your set.

    Also, since Trailturtle told us a few people here and there have mentioned it in passing we would like to clarify that even through we announced in our November 2011 SoTG that "It will now be easier to get more nemesis encounters into the game." We still have no actual plans or intentions of doing this at this time. We would rather focus all of our resources into doing things that you, the playerbase, actually want instead of smaller projects that we feel would not make any lasting effect. I'm certain you all agree and support this decision.

    Powers

    With the semi-return of Dev XXXXXXXX to Champions Online as a partial Dev between Neverwinter duties(we hope to change this once Neverwinter Online goes Live) it's time to get back to powers.

    New Powers -Telepathy

    Unfortunately, the powerset dubbed "New" Telepathy ran into some issues the last time we attempted this project but we are happy to report that it's making a comeback XXXXXX XXXX XXXXX. We're thankful to those who put in the time to test these new powers on our amazingly useful feedback tool known as PTS(Public Test Server). The powers known as XXXXXX have recently had XXXXX XXXXX to their XXXX XXXX and this means that XXXX XXXXX. The powers known as XXXXXXX XXXXX have been XXXXX into XXXXXXX XXX XXX status and should XXX XXX XXXX XXXXX. We've heard the vocal cries of the playerbase and their love of Telepathy so we're committed to delivering a bold, exciting, and unexpected twist to "shake up" this powerset.

    New Powers -XXXXXXXX

    That's right, True Believers, Dev XXXXXXXXX is also bringing more new powers to Champions Online. The XXXXXXXX XXXXXX are designed to be XXXXX powers for the XXXXXXXXX XXXXXXXX set. While I cannot discuss them too much due to where they are in the development stage. I will say that XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    I hope you're as excited about this as I am. Just by the hints I dropped here you should be excited, especially if you loved the new and exiting balance mechanics with our past "New" powers like Strafing Run, Boomerang Shot, and Gas Pellets. Stay tuned to our PTS Servers for your chance to test out these new power mechanics and, as always, we look forward to your feedback on the PTS forums to help us balance them before they go to Live.

    Heavy Weapons Review

    After the success of the Open Beta for our other game Neverwinter Online and the success of one of it's more successful classes, The Great Weapons Fighter, we've decided it was time that the Heavy Weapons Set benefitted from some of the amazing new technology, balancing, and effectiveness that this powerhouse of a class has in Neverwinter Online. While I cannot go too deeply into the specifics of the changes I can say that if you love the Great Weapons Fighter as much as I do then you're going to instantly fall in love with what we have in store for Heavy Weapons Set.

    What's Next?

    As our new game Neverwinter Online gets to the point where we might consider making a timeline for it to go Live we hope that, at that time, we can also schedule a time for the return of the Champions Online Devs to Champions Online to work on Champions Online. When that time comes we'll likely get Trailturtle and Lordgar to both combine their talents and write The 2013 Until Field Report. It should be a very exciting read.

    We also plan to continue our highly successful Monthly-ish Mega Events throughout the rest of 2013 because you all demanded it. As Lordgar, Lordgar, Lordgar, and the rest of Team Lordgar push the boundries of what we can accomplish for you, the playerbase, with these events we hope to reach new heights like, again I don't want to make promises we can't keep but...ok...just this once. We're aiming to make an event this year with 4 Missions, 1 Special Alert, Half a Costume Set with only 1 bug/omission per item, 2 lockboxes, storyline, comic panels, and more of the "Sidekick to Level 30 Mechanics" which have been so popular on the forums and with the overall playerbase. We also hope to, in the future, get these Titanically Monumental Mega Events to PTS for feedback at a much more managable 2 days before they go to the Live Servers so we can raise the bar on our already stellar QA System.

    As a final note I would like to take a momment to appologize for the rampant shutdowns and crashes that have recently plagued all of our Cryptic games like Star Trek Online and our newest game Neverwinter Online. While these unfortunate occurances had nothing to do with our newest game Neverwinter Online and to even propose such a thing is ludicrous we still feel that you, our amazingly loyal Champions Online Playerbase deserve a little something for your troubles.

    This is why, "soon(tm)" we wil be mailing every toon in Champions Online our [Dr. Newbton II: The Sequel Pack]. Each pack will contain the following:

    -[Special Edition Action Figure: Dr. Newbton II]
    -Custom ingame Title "Oops, He Did It Again"
    -The "NEW" Emote /e facepalm
    -Costume Unlock [Dr. Newbton T-Shirt](Available only in Metal)
    -50k Astral Diamonds for our new game Neverwinter Online
    -Custom Title "Visitor from That Other Game" for our new game Neverwinter Online.

    This is just our way of saying,"Thanks for sticking with Champions Online."

    I hope this update helps share a little more info about what?s going on over here on the dev side. If you have more questions or would like to share your feedback regarding what you?d like to see in Champions Online, feel free to post them here!

    Click here to register for Neverwinter, the free-to-play Dungeons & Dragons MMORPG. The best part about Neverwinter: it's free to play! Become a Hero of the North today with a Founder's Pack purchase! Currently in Open Beta so you can all play, buy zen, gather Astral Diamonds, buy mounts, craft, buy companions, combine armor looks to somewhat customize your look, and buy keys for our lockboxes. Experience all the splendor of Cryptic's 1st Action MMO today!
    ______________________________________________________________

    Ok, Smack. There ya go. See? It's not "All" bad. ;)
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  • imperviumimpervium Posts: 0 Arc User
    edited May 2013
    I came back here to answer Lafury and Jonsill's replies to my positro...err, POSITING. Damn pronunciation.

    But instead, I direct you all to the masterpiece above. Not saying "I got nothin," far from it. But damn if that Crosschan doesn't deserve to bask in some glory for a bit.

    Well played, sir. Well played.

    (I'll be back.)
    _

    [SIGPIC]Captain Electric and the Sapien Spider[/SIGPIC]

    "YES, PLEASE"
    Vote YES for the Foundry in Champions Online.
    @Captain-Electric | CoH/Virtue veteran | Proud new Champion
  • lafury001200lafury001200 Posts: 567 Arc User
    edited May 2013
    crosschan wrote: »
    Smackwell, I doubt I will be entirely successful with your proposed task but I'm kinda bored so...CHALLENGE ACCEPTED. <cracks knuckles>

    _________________________________________________
    SOTG: May, 2013

    Greetings Champions!

    It is time, once again, to take a look at what the Champs team is working on now and what is up next.

    Before we take a look at the happenings of the world of Champions Online I would just like to take a momment to thank the playerbase. It never ceases to astound me how loyal, dedicated, and driven all of you have proven to be in light of the hardships that you've endured as we get closer and closer to considering maybe possible taking our new shiny, Neverwinter Online, to Live Status.

    As with when we subjected you to this process with our other popular game, Star Trek Online, once we decide to send Neverwinter Online Live we will be returning some of your devs to you here on Champions Online as well as some new goodies that can only scratch the surface of beginning to make up for the damage we've inflicted.

    Also, like other previous SoTG here in Champions, our new re-re-re-re-re-re-re-re-re-emphasis towards better communication will only focus on the short term goals of this game and we may perhaps maybe consider the return of The Until Report sometime "soon(tm)."

    With that being said.....Strap in, the show's about to begin.

    Communication

    Our dedication to new heights of communication could not possibly be doing any better even if we chose to put any effort into it. To be short Trailturtle is awesome and, don't tell him, he will be recieving a pay raise, custom avatar and sig picture made by one of the artists on Star Trek Online so he isn't stuck with "Roin'Esh Default" any more, and the custom forum title "Best CO CR in The History of Ever."

    In the coming months we plan to continue with Trailturtle doing his livestreams, Trailturtle communicating with all of you on the forums, Trailturtle as the token visible flag bearer for our entire company in your game, Trailturtle running various Live and PTS Events(more to come on those "soon(tm)"), and anything else we can get Trailturtle to do when he has a waking momment of free time.

    Trailturtle, if we could clone him we would.

    What's in Development?
    Content?
    As you, our faithful diehard playerbase have noticed. We just wrapped up The Forum Malvanum Event. This 2 part event really put Lordgar and Lordgar to the test for content development and, although there were a few suprise bugs that everybody who showed up to test told us about, we believe the event hit Live in True Cryptic Fashion. We are also fairly confident that the next day patch resolved a few of the aforementioned issues because if it didn't then we currently have no plans to go back into this event. Onto the next shiny!

    Our 3rd Ultra Mega EVENT is beginning work now and Lordgar, Lordgar, and Lordgar couldn't be more excited. While it's still a little bit too soon for me to give out any concrete information on this event I'll give you a hint from the notes on my desk right now. Either this event is your hero battling hordes of midgets or that's some code to say it will be shorter than the last event. Either way we're looking into new and exciting ways to bring you more ways to use your vehicle to go from point A to point B and a shiny new lockbox. Also, due to Cryptic Engine Advancements, we're looking into new and exciting ways to push the boundries of story, lore, boss mechanics, perks, and titles in this event. That being we're going to try to put some into this one.

    Also worth mentioning is that our costume creator Lordgar has said that the new event will come with more of the great costume unlocks you've come to expect from Champions Online in 2013. We're looking into a metal only hair option, a cloth only new robotic chest, and TWO different metal sandals. The Sandals will be marked "Left" and Right" and will be Bind on Equip so you can trade with your friends to complete your set.

    Also, since Trailturtle told us a few people here and there have mentioned it in passing we would like to clarify that even through we announced in our November 2011 SoTG that "It will now be easier to get more nemesis encounters into the game." We still have no actual plans or intentions of doing this at this time. We would rather focus all of our resources into doing things that you, the playerbase, actually want instead of smaller projects that we feel would not make any lasting effect. I'm certain you all agree and support this decision.

    Powers

    With the semi-return of Dev XXXXXXXX to Champions Online as a partial Dev between Neverwinter duties(we hope to change this once Neverwinter Online goes Live) it's time to get back to powers.

    New Powers -Telepathy

    Unfortunately, the powerset dubbed "New" Telepathy ran into some issues the last time we attempted this project but we are happy to report that it's making a comeback XXXXXX XXXX XXXXX. We're thankful to those who put in the time to test these new powers on our amazingly useful feedback tool known as PTS(Public Test Server). The powers known as XXXXXX have recently had XXXXX XXXXX to their XXXX XXXX and this means that XXXX XXXXX. The powers known as XXXXXXX XXXXX have been XXXXX into XXXXXXX XXX XXX status and should XXX XXX XXXX XXXXX. We've heard the vocal cries of the playerbase and their love of Telepathy so we're committed to delivering a bold, exciting, and unexpected twist to "shake up" this powerset.

    New Powers -XXXXXXXX

    That's right, True Believers, Dev XXXXXXXXX is also bringing more new powers to Champions Online. The XXXXXXXX XXXXXX are designed to be XXXXX powers for the XXXXXXXXX XXXXXXXX set. While I cannot discuss them too much due to where they are in the development stage. I will say that XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    I hope you're as excited about this as I am. Just by the hints I dropped here you should be excited, especially if you loved the new and exiting balance mechanics with our past "New" powers like Strafing Run, Boomerang Shot, and Gas Pellets. Stay tuned to our PTS Servers for your chance to test out these new power mechanics and, as always, we look forward to your feedback on the PTS forums to help us balance them before they go to Live.

    Heavy Weapons Review

    After the success of the Open Beta for our other game Neverwinter Online and the success of one of it's more successful classes, The Great Weapons Fighter, we've decided it was time that the Heavy Weapons Set benefitted from some of the amazing new technology, balancing, and effectiveness that this powerhouse of a class has in Neverwinter Online. While I cannot go too deeply into the specifics of the changes I can say that if you love the Great Weapons Fighter as much as I do then you're going to instantly fall in love with what we have in store for Heavy Weapons Set.

    What's Next?

    As our new game Neverwinter Online gets to the point where we might consider making a timeline for it to go Live we hope that, at that time, we can also schedule a time for the return of the Champions Online Devs to Champions Online to work on Champions Online. When that time comes we'll likely get Trailturtle and Lordgar to both combine their talents and write The 2013 Until Field Report. It should be a very exciting read.

    We also plan to continue our highly successful Monthly-ish Mega Events throughout the rest of 2013 because you all demanded it. As Lordgar, Lordgar, Lordgar, and the rest of Team Lordgar push the boundries of what we can accomplish for you, the playerbase, with these events we hope to reach new heights like, again I don't want to make promises we can't keep but...ok...just this once. We're aiming to make an event this year with 4 Missions, 1 Special Alert, Half a Costume Set with only 1 bug/omission per item, 2 lockboxes, storyline, comic panels, and more of the "Sidekick to Level 30 Mechanics" which have been so popular on the forums and with the overall playerbase. We also hope to, in the future, get these Titanically Monumental Mega Events to PTS for feedback at a much more managable 2 days before they go to the Live Servers so we can raise the bar on our already stellar QA System.

    As a final note I would like to take a momment to appologize for the rampant shutdowns and crashes that have recently plagued all of our Cryptic games like Star Trek Online and our newest game Neverwinter Online. While these unfortunate occurances had nothing to do with our newest game Neverwinter Online and to even propose such a thing is ludicrous we still feel that you, our amazingly loyal Champions Online Playerbase deserve a little something for your troubles.

    This is why, "soon(tm)" we wil be mailing every toon in Champions Online our [Dr. Newbton II: The Sequel Pack]. Each pack will contain the following:

    -[Special Edition Action Figure: Dr. Newbton II]
    -Custom ingame Title "Oops, He Did It Again"
    -The "NEW" Emote /e facepalm
    -Costume Unlock [Dr. Newbton T-Shirt](Available only in Metal)
    -50k Astral Diamonds for our new game Neverwinter Online
    -Custom Title "Visitor from That Other Game" for our new game Neverwinter Online.

    This is just our way of saying,"Thanks for sticking with Champions Online."

    I hope this update helps share a little more info about what?s going on over here on the dev side. If you have more questions or would like to share your feedback regarding what you?d like to see in Champions Online, feel free to post them here!

    Click here to register for Neverwinter, the free-to-play Dungeons & Dragons MMORPG. The best part about Neverwinter: it's free to play! Become a Hero of the North today with a Founder's Pack purchase! Currently in Open Beta so you can all play, buy zen, gather Astral Diamonds, buy mounts, craft, buy companions, combine armor looks to somewhat customize your look, and buy keys for our lockboxes. Experience all the splendor of Cryptic's 1st Action MMO today!
    ______________________________________________________________

    Ok, Smack. There ya go. See? It's not "All" bad. ;)

    Epic!

    I think this beats my old favorite (Smackwell's multi post rant railing against receiving a "free") read here by just a little.

    So many classic lines to pick from. Well done sir.
  • fantasycharacterfantasycharacter Posts: 458 Arc User
    edited May 2013
    I think that is just about the best SoTG I have ever read around here, and I've read them all:smile:
  • jennymachxjennymachx Posts: 3,000 Arc User
    edited May 2013
    That's one amusing piece of satire there Crosschan. Kudos.
  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    edited May 2013
    crosschan wrote: »
    Smackwell, I doubt I will be entirely successful with your proposed task but I'm kinda bored so...CHALLENGE ACCEPTED. <cracks knuckles>

    _________________________________________________
    SOTG: May, 2013

    Greetings Champions!

    It is time, once again, to take a look at what the Champs team is working on now and what is up next.

    Before we take a look at the happenings of the world of Champions Online I would just like to take a momment to thank the playerbase. It never ceases to astound me how loyal, dedicated, and driven all of you have proven to be in light of the hardships that you've endured as we get closer and closer to considering maybe possible taking our new shiny, Neverwinter Online, to Live Status.

    As with when we subjected you to this process with our other popular game, Star Trek Online, once we decide to send Neverwinter Online Live we will be returning some of your devs to you here on Champions Online as well as some new goodies that can only scratch the surface of beginning to make up for the damage we've inflicted.

    Also, like other previous SoTG here in Champions, our new re-re-re-re-re-re-re-re-re-emphasis towards better communication will only focus on the short term goals of this game and we may perhaps maybe consider the return of The Until Report sometime "soon(tm)."

    With that being said.....Strap in, the show's about to begin.

    Communication

    Our dedication to new heights of communication could not possibly be doing any better even if we chose to put any effort into it. To be short Trailturtle is awesome and, don't tell him, he will be recieving a pay raise, custom avatar and sig picture made by one of the artists on Star Trek Online so he isn't stuck with "Roin'Esh Default" any more, and the custom forum title "Best CO CR in The History of Ever."

    In the coming months we plan to continue with Trailturtle doing his livestreams, Trailturtle communicating with all of you on the forums, Trailturtle as the token visible flag bearer for our entire company in your game, Trailturtle running various Live and PTS Events(more to come on those "soon(tm)"), and anything else we can get Trailturtle to do when he has a waking momment of free time.

    Trailturtle, if we could clone him we would.

    What's in Development?
    Content?
    As you, our faithful diehard playerbase have noticed. We just wrapped up The Forum Malvanum Event. This 2 part event really put Lordgar and Lordgar to the test for content development and, although there were a few suprise bugs that everybody who showed up to test told us about, we believe the event hit Live in True Cryptic Fashion. We are also fairly confident that the next day patch resolved a few of the aforementioned issues because if it didn't then we currently have no plans to go back into this event. Onto the next shiny!

    Our 3rd Ultra Mega EVENT is beginning work now and Lordgar, Lordgar, and Lordgar couldn't be more excited. While it's still a little bit too soon for me to give out any concrete information on this event I'll give you a hint from the notes on my desk right now. Either this event is your hero battling hordes of midgets or that's some code to say it will be shorter than the last event. Either way we're looking into new and exciting ways to bring you more ways to use your vehicle to go from point A to point B and a shiny new lockbox. Also, due to Cryptic Engine Advancements, we're looking into new and exciting ways to push the boundries of story, lore, boss mechanics, perks, and titles in this event. That being we're going to try to put some into this one.

    Also worth mentioning is that our costume creator Lordgar has said that the new event will come with more of the great costume unlocks you've come to expect from Champions Online in 2013. We're looking into a metal only hair option, a cloth only new robotic chest, and TWO different metal sandals. The Sandals will be marked "Left" and Right" and will be Bind on Equip so you can trade with your friends to complete your set.

    Also, since Trailturtle told us a few people here and there have mentioned it in passing we would like to clarify that even through we announced in our November 2011 SoTG that "It will now be easier to get more nemesis encounters into the game." We still have no actual plans or intentions of doing this at this time. We would rather focus all of our resources into doing things that you, the playerbase, actually want instead of smaller projects that we feel would not make any lasting effect. I'm certain you all agree and support this decision.

    Powers

    With the semi-return of Dev XXXXXXXX to Champions Online as a partial Dev between Neverwinter duties(we hope to change this once Neverwinter Online goes Live) it's time to get back to powers.

    New Powers -Telepathy

    Unfortunately, the powerset dubbed "New" Telepathy ran into some issues the last time we attempted this project but we are happy to report that it's making a comeback XXXXXX XXXX XXXXX. We're thankful to those who put in the time to test these new powers on our amazingly useful feedback tool known as PTS(Public Test Server). The powers known as XXXXXX have recently had XXXXX XXXXX to their XXXX XXXX and this means that XXXX XXXXX. The powers known as XXXXXXX XXXXX have been XXXXX into XXXXXXX XXX XXX status and should XXX XXX XXXX XXXXX. We've heard the vocal cries of the playerbase and their love of Telepathy so we're committed to delivering a bold, exciting, and unexpected twist to "shake up" this powerset.

    New Powers -XXXXXXXX

    That's right, True Believers, Dev XXXXXXXXX is also bringing more new powers to Champions Online. The XXXXXXXX XXXXXX are designed to be XXXXX powers for the XXXXXXXXX XXXXXXXX set. While I cannot discuss them too much due to where they are in the development stage. I will say that XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    I hope you're as excited about this as I am. Just by the hints I dropped here you should be excited, especially if you loved the new and exiting balance mechanics with our past "New" powers like Strafing Run, Boomerang Shot, and Gas Pellets. Stay tuned to our PTS Servers for your chance to test out these new power mechanics and, as always, we look forward to your feedback on the PTS forums to help us balance them before they go to Live.

    Heavy Weapons Review

    After the success of the Open Beta for our other game Neverwinter Online and the success of one of it's more successful classes, The Great Weapons Fighter, we've decided it was time that the Heavy Weapons Set benefitted from some of the amazing new technology, balancing, and effectiveness that this powerhouse of a class has in Neverwinter Online. While I cannot go too deeply into the specifics of the changes I can say that if you love the Great Weapons Fighter as much as I do then you're going to instantly fall in love with what we have in store for Heavy Weapons Set.

    What's Next?

    As our new game Neverwinter Online gets to the point where we might consider making a timeline for it to go Live we hope that, at that time, we can also schedule a time for the return of the Champions Online Devs to Champions Online to work on Champions Online. When that time comes we'll likely get Trailturtle and Lordgar to both combine their talents and write The 2013 Until Field Report. It should be a very exciting read.

    We also plan to continue our highly successful Monthly-ish Mega Events throughout the rest of 2013 because you all demanded it. As Lordgar, Lordgar, Lordgar, and the rest of Team Lordgar push the boundries of what we can accomplish for you, the playerbase, with these events we hope to reach new heights like, again I don't want to make promises we can't keep but...ok...just this once. We're aiming to make an event this year with 4 Missions, 1 Special Alert, Half a Costume Set with only 1 bug/omission per item, 2 lockboxes, storyline, comic panels, and more of the "Sidekick to Level 30 Mechanics" which have been so popular on the forums and with the overall playerbase. We also hope to, in the future, get these Titanically Monumental Mega Events to PTS for feedback at a much more managable 2 days before they go to the Live Servers so we can raise the bar on our already stellar QA System.

    As a final note I would like to take a momment to appologize for the rampant shutdowns and crashes that have recently plagued all of our Cryptic games like Star Trek Online and our newest game Neverwinter Online. While these unfortunate occurances had nothing to do with our newest game Neverwinter Online and to even propose such a thing is ludicrous we still feel that you, our amazingly loyal Champions Online Playerbase deserve a little something for your troubles.

    This is why, "soon(tm)" we wil be mailing every toon in Champions Online our [Dr. Newbton II: The Sequel Pack]. Each pack will contain the following:

    -[Special Edition Action Figure: Dr. Newbton II]
    -Custom ingame Title "Oops, He Did It Again"
    -The "NEW" Emote /e facepalm
    -Costume Unlock [Dr. Newbton T-Shirt](Available only in Metal)
    -50k Astral Diamonds for our new game Neverwinter Online
    -Custom Title "Visitor from That Other Game" for our new game Neverwinter Online.

    This is just our way of saying,"Thanks for sticking with Champions Online."

    I hope this update helps share a little more info about what?s going on over here on the dev side. If you have more questions or would like to share your feedback regarding what you?d like to see in Champions Online, feel free to post them here!

    Click here to register for Neverwinter, the free-to-play Dungeons & Dragons MMORPG. The best part about Neverwinter: it's free to play! Become a Hero of the North today with a Founder's Pack purchase! Currently in Open Beta so you can all play, buy zen, gather Astral Diamonds, buy mounts, craft, buy companions, combine armor looks to somewhat customize your look, and buy keys for our lockboxes. Experience all the splendor of Cryptic's 1st Action MMO today!
    ______________________________________________________________

    Ok, Smack. There ya go. See? It's not "All" bad. ;)

    Absolutely brilliant...needs to be quoted again.:biggrin:
    zrdRBy8.png
    Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
  • chaelkchaelk Posts: 7,732 Arc User
    edited May 2013
    just a few questions to crosschan;


    1. How many times did you have to stop ebcasue you were laughing too much?
    2. How many times did you have to stop due to anger?
    3. Can you post that on the nevermind forums?

    That seems to be unfortunately accurate.So how many are in team Lordgar now?
    Stuffing up Freeform builds since Mid 2011
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    Get the Forums Enhancement Extension!
  • sockmunkeysockmunkey Posts: 4,504 Arc User
    edited May 2013
    crosschan wrote: »
    Massive post of awesome

    Pure poetry! Bravo. Bravo!
  • metalmountainmetalmountain Posts: 4 Arc User
    edited May 2013
    Im uhh pretty sure Champions is in automation mode.

    http://nw.perfectworld.com/news/?p=896631

    So... Why are our state of the games, when we get em, so much less than this? Not even in the "this is what's coming" side of things, but more of a road map of the plans and what's been done. It's direct, to the point, and specific. The only vague thing they mention is the new class, and even that is pretty directly spelled out.

    So why do we get unconfirmed rumors and vague hints?

    I only bring this up because it's directly the same company giving out both states of game. Ours (when we get em), and theirs. They're such opposite ends of the spectrum it's painful to witness.

    I don't say this to be disrespectful, it's more of a "take an example from yourself" kinda thing. The kind of communication we get is very far separated from either of the other 2 mmos cryptic runs.

    As an example, our last state of the game was June 2012. Nearly a year ago. And we're still spinning those wheels, with no further roadmap than "we're adding more events". A full year without any sort of details on where we're going as a game, and consequently as a community. I half expected a SoTG when vehicles came out, but even searching on that yields nothing.

    Now, this isn't to ignore the efforts of Turtle, and his very direct approach to community involvement. That is awesome, don't get me wrong. But sometimes it's nice to have it all directly laid out for us in a non q and a format. The ask cryptic didn't tell us a hell of a lot, so I politely request: Rather than having us ask you what you're planning, and giving vague answers, why not tell us? What you've done recently, and what you've got on the burners. I hesitate to say it might do a lot for the mood around here.
  • canadascottcanadascott Posts: 1,257 Arc User
    edited May 2013
    I do wish we had had TT as our CR a few years ago. The state of the game might be a little bit better if we had.
    /CanadaBanner4.jpg
  • cybersoldier1981cybersoldier1981 Posts: 2,501 Arc User
    edited May 2013
    I do wish we had had TT as our CR a few years ago. The state of the game might be a little bit better if we had.
    Quoted for truth. The man's done a bang-up job. I just wish he wasn't on the leash like he was.
  • gerberatetragerberatetra Posts: 821 Arc User
    edited May 2013
    I do wish we had had TT as our CR a few years ago. The state of the game might be a little bit better if we had.

    Nothing against TT but I disagree.

    He and his predecessors are just he mouthpieces; as they've mentioned before.

    All good or ill is way over their heads. He's just the poor schulb assigned to talk to us [or NW more often].


    Here we are now going to the West Side
    Weapons in hand as we go for a ride
    Some may come and some may stay
    Watching out for a sunny day
    Where there's love and darkness and my sidearm


    In game as @forgemccain
  • chalupaoffurychalupaoffury Posts: 2,553 Arc User
    edited May 2013
    It's official. Crosschan just managed to level up in real life.

    Smack, here's the thing. They've been bug fixing. We have the entirety of the vehicle system to talk about. I bet if they wanted to, they could write a really detailed "here's all we accomplished" with the different vehicles and weapons. Wouldn't take too much to say "And we plan to continue with unrolling a few vehicles in the style of..." or "after this wave, we're switching focus from vehicles, as we feel we've achieved what we wanted to". Mention if they plan on continuing to release skins for the vehicles after they finish the dev cycle. Give another "this is how we design" for vehicle skins, showing how they designed the models and any concept art.

    This is all off the top of my head with about 15 seconds worth of thought. And I'm not saying monthly, but it's been a full *year*. I don't think anyone expects a monthly statement, the game simply isn't getting enough for that yet. But, at least quarterly. Because if they haven't come up with enough to bs about in 3 months, to at least stretch out into a medium length article? We're in trouble.
    In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
    dbnzfo.png
    RIP Caine
  • wethree1wethree1 Posts: 149 Arc User
    edited May 2013
    jonsills wrote: »
    I figure, NW is out and fairly stable, LoR has dropped in STO and is getting bug-fixes... three months and counting. They've got three months to announce something for CO - not produce, just announce. If they fail, I surrender, y'all can go ahead and doomcry all you like.

    Don't get me wrong, I'll still play...

    Alright, PW/Cryptic need to sit up and pay attention to this.

    I hope and pray that they all awoke from a dead sleep in a cold sweat the moment he posted that.

    I am not even kidding.

    Jonsills has been the most doggedly staunch GOOD anti-doomcryer on these forums (I say "good" because there's another, but he's terrible).

    If Jack didn't feel THAT tremor in the Force, we are indeed in trouble.
  • crosschancrosschan Posts: 920 Arc User
    edited May 2013
    Wow, I honestly made this post for the amusement of maybe 2-3 people who I thought might get a kick out of it(and I was pretty bored at the time, I'll admit it). So, thanks to you all for the praise and positive feedback on this. :biggrin:

    As for Cloud's questions, alot of the main points covered in the SoTG are my normal channel conversations with friends while ingame(s) so I did giggle from time to time but, overall, it's a summary of alot of points that we've been commenting on for quite some time.

    As for the NW forums, I do understand your hope that one of our Devs might see it if it were actually on their forums but I find that place to be so toxic(and stupid, let's not forget stupid) that I try not to go there as much as possible. I "might" consider posting it there but I do not believe it will have the impacy you're seeking because of all the stupid there which would pile ontop of it.

    As for Team Lordgar. It has as many people on it as Lordgar can be.

    If the community attention to this project continues at this pace then I might be persuaded to do another in 2 months(which is how the actual SoTG is supposed to happen). I'm not so much certain about an Until Field Report since the format of that might not lend itself as much to this type of thing. Of course, I might get bored again from farming the "Beating Firewing repeatedly raises your chances to get NOTHING Alert." Time will only tell.

    I would like to just take a momment to legitimately praise Trailturtle and Lordgar for the work they've done. I, honestly, feel that TT is the best we've ever had and even if he is a "mouthpiece" the past ones were...just...so...bad. As for Lordgar, I believe(unless proven wrong) that he really is the only person on the ship at the momment. While there are shortcomings, mistakes, omissions, bugs, and the other things I have previously outlined in 2013 I think it's also worth considering that this might be the best that can be expected from one man running all forms of content development for a MMO. So, while I poke fun at these two from time to time, I just think it's worth mentioning that they are actually here for us....and for that alone I thank them.

    Lastly, I did use the Xs in my post as a means to not so much let the "cat out of the bag" on a few things but recently noticed that those very things I was trying to be polite about not revealing....hit PTS yesterday(heh oops). So if you don't already know, go read up.:biggrin:
    2s9bzbq.jpg
    Join Date: Aug 2009 | Title: Devslayer
  • eastgatewidoweastgatewidow Posts: 129 Arc User
    edited May 2013
    http://nw.perfectworld.com/news/?p=896631

    So... Why are our state of the games, when we get em, so much less than this? Not even in the "this is what's coming" side of things, but more of a road map of the plans and what's been done. It's direct, to the point, and specific. The only vague thing they mention is the new class, and even that is pretty directly spelled out.

    So why do we get unconfirmed rumors and vague hints?

    I only bring this up because it's directly the same company giving out both states of game. Ours (when we get em), and theirs. They're such opposite ends of the spectrum it's painful to witness.

    I don't say this to be disrespectful, it's more of a "take an example from yourself" kinda thing. The kind of communication we get is very far separated from either of the other 2 mmos cryptic runs.

    As an example, our last state of the game was June 2012. Nearly a year ago. And we're still spinning those wheels, with no further roadmap than "we're adding more events". A full year without any sort of details on where we're going as a game, and consequently as a community. I half expected a SoTG when vehicles came out, but even searching on that yields nothing.

    Now, this isn't to ignore the efforts of Turtle, and his very direct approach to community involvement. That is awesome, don't get me wrong. But sometimes it's nice to have it all directly laid out for us in a non q and a format. The ask cryptic didn't tell us a hell of a lot, so I politely request: Rather than having us ask you what you're planning, and giving vague answers, why not tell us? What you've done recently, and what you've got on the burners. I hesitate to say it might do a lot for the mood around here.

    Its all very simple. Neverwinter is new and one of their two focuses right now (STO being the other) - therefore of course they are going to make it 'all hands to the pumps' and provide a stellar and comprehensive SoTG, to give the impression to players (and the IP-holders) that the title is in good hands, is being developed for and that the studio has solid plans for the title's future.

    If they let Neverwinter or StarTrek falter with the same lacklustre treatment they give Champions-Online, they would have the licences pulled by their respective IP-owning studios. Of course (and unfortunately) thats never going to happen with Champions-Online because Cryptic own the IP and can afford to sit on their hands and do next-to-nothing with the title as they have apparently chosen to do.
    ..........................................

    Dropping my knitting to buff you whilst hitting - Proudly protecting Millennium City's little ones since 2009.

    @Mothers_Love
  • younglo1980younglo1980 Posts: 8 Arc User
    edited May 2013
    It's really sad to see where this game has went since I've last played. I absolutely loved this game when it released back in 09. I never spent so many hours playing a video game in my life. While CoX was the veteran super hero MMO with much more content, I just loved the villains in this game so much more and the sheer potential I knew this game had always kept me coming back. I created Armor-Dillo and The Green Mantis, my two signature heroes, who were pretty well received and I just fell in love with them because they were my creations and I knew they were unique to my imagination. I felt like I was actually a creator of my very own unique comic book characters.

    I thought vibora bay was brilliantly done. The story arc surrounding it gave you that feeling that you were not the B, C, D Lister Hero here. Your played a major role in the game as a true top tier super being. I used to frequent these forums. I used to play this game every day faithfully. It seems like after the overhaul to crafting and the addition of mods and alerts, and the change to the rencen is where my interest began to diminish. With perfect world taking over, I just feel this game lost alot of its charm for me after that. I remember saying to myself, "ZEN?!? Wth is ZEN?!? Where are my cryptic points!!!".

    The change to the forums, and to the website overall infuriated me even further. These small intricacies made such a HUGE difference for me, idk why. These and all the "content additions" lately just seem so boring and uninspired.

    I literally check in once in awhile to see if maybe, just maybe CO has some big plans on the horizon.... but it always ends up in me just rolling my eyes in disgust and going back to whatever it is that is going on in my life at the time. I figure I have a lifetime sub, ill just come back when these guys decide CO is worth putting more time into it. Until then, I boycott by not playing until they put some serious work into it.... which may be never.

    The closing of CoX was such a great opportunity to revive the game. It's really too bad they didn't take full advantage of it. Cryptic, if you're reading this...I really loved this game. Why did you guys just let it deteriorate to what it is now?

    I will be around, and I will come back when you guys prove you want me back.
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