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Forum Malvanum: PSI

foxypersonfoxyperson Posts: 251 Arc User
edited May 2013 in Gameplay Bugs
After beating PSI mobs, we don't get moved to the next phase and lose via timeout.

I think another user mentioned a mob running through a wall and getting lost in geometry.
Post edited by foxyperson on

Comments

  • thebrainstemthebrainstem Posts: 50 Arc User
    edited May 2013
    They're aware and working on a fix, though it seems it's a bit more involved than they'd hoped:
    lordgar wrote: »
    This build is scheduled to hit PTS by 2:00pm Pacific on 5/23/13

    Greetings!

    We're updating PTS with this build to test stability, as well as the changes listed below:

    Release Notes:

    Forum Malvanum:

    - We have addressed an issue with PSI in the 7th round
    - We have improved the lighting in the Arena

    Please format any bugs you find in the following format:
    Bug
    Where it happens
    What happens



    EDIT: After testing, the PSI issue has not been resolved.
    ___________
    @brainstem
  • theravenforcetheravenforce Posts: 7,140 Arc User
    edited May 2013
    PSI mobs are hiding after the way that CO dealt with Telepaths has leaked through and been relayed to them..which is why they are hiding.

    Their logic being: If heroes are treated better than villains...and Telepaths have been neglected after a promised update...almost 9 months ago...what the HELL are they gonna do to us!? :eek:
  • krazykarazankrazykarazan Posts: 33 Arc User
    edited May 2013
    Yes confirmed. If you're "lucky" enough to get the PSI mobs in round 7, the 2nd group decide to have a siesta in a hidden exit through the right side of the tunnel wall.

    You'll have to find a way to "smoke" them out early before they run down into their rabbit hole and disappear.
    I am @krazykarazan ingame
  • somebobsomebob Posts: 980 Arc User
    edited May 2013
    Yes confirmed. If you're "lucky" enough to get the PSI mobs in round 7, the 2nd group decide to have a siesta in a hidden exit through the right side of the tunnel wall.

    You'll have to find a way to "smoke" them out early before they run down into their rabbit hole and disappear.

    Bug has been fixed as of this morning.
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