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Is This the revitalization that Champions Desperately needs?

wraithshadow13wraithshadow13 Posts: 531 Arc User
http://kotaku.com/ambitious-superhero-game-project-awakened-on-hold-back-494032399

Project Awakened has been put on hold indefinitely, Why not buy what they have so far and incorporate it into champions as it is? A Lot of what's there is a way better version of what's here as well as who knows how many other powers that we desperately need.

Champions is in a terrible state as it is, so why not bring these people on to fix it and improve it using what they already have? Why not make champions the starting point for this grand adventure of a game? It would easily put champions back in the number one Super hero mmo spot.

Cryptic clearly doesn't care about this game or its players, so why not pass it off to some one who would while still being able to collect revenue from it?
Post edited by wraithshadow13 on

Comments

  • slumpywpgslumpywpg Posts: 129 Arc User
    edited May 2013
    Not at all surprising it didn't work out. The other CoH fan made games will likely follow suit soon.
  • sigmaseven0sigmaseven0 Posts: 714 Arc User
    edited May 2013
    For your suggestion to even be considered, CO would have to run on the Unreal engine.

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  • jennymachxjennymachx Posts: 3,000 Arc User
    edited May 2013
    Oof...half-a-million dollars as the goal...that had to be one giant leap of faith.
  • wraithshadow13wraithshadow13 Posts: 531 Arc User
    edited May 2013
    I'm just tossing the idea out there, but still just think of how this game would benefit from the stuff in that demo, and that was just the demo, think of what they could do to improve what we already had on live.

    I just don't like seeing the game we have being left to fall apart like it is. This would bring in a lot of people as well as bring the game back to its roots: Customization. That's one of the few things this game has that makes it great. Frankly with how bad things are getting maybe they should take a bit more radical of a step like this.


    For the most part i've never once really felt that heroic in this game. I've never like that i need to team up with 5 people to beat a single villain. The threats aren't that great, and the ones that are only stick around for a short time. Why not embrace Project Awakened for Champions Online? Why not want a game where my super moves actually feel SUPER? Instead of giving the villains more health and having them spam one or two over powered attacks for the whole fight, why can't I fight a team of villains my own level? Hi-pan's alert makes sense because he's a normal villain made super powerful, Red Winter's alert makes sense, the Harmon labs isn't bad because it's a ton of soldiers to fight before getting to a guy in a giant tank suit, but beyond that, it's hard to really feel like i'm doing anything heroic.


    It's a feeling this game is sorely lacking along with it's soul.
  • xcaligaxxcaligax Posts: 1,096 Arc User
    edited May 2013
    For your suggestion to even be considered, CO would have to run on the Unreal engine.


    This. All 3 games, NWO, STO, and CO are all basically made from the Cryptic Engine. CO would have to be a completely new game.
  • wraithshadow13wraithshadow13 Posts: 531 Arc User
    edited May 2013
    well that's why i was saying incorporate that into this, I'm not saying turn this into that.

    While this game would benefit from the better engine, I doubt any one really wants to sit there and wait the multiple years for a new Champions online to be developed. Instead give the other team a chance to make a name for itself by enhancing Champions as it is now. Cryptic isn't really doing anything positive with it, so why not let some one else? Why not a group of people that clearly have the passion to make a highly customizable superhero game make Champions Online even better?

    I'm not saying to redo the whole thing, just let some one else do the work Cryptic clearly isn't, especially if every one is a winner afterward.
  • biffsmackwellbiffsmackwell Posts: 4,739 Arc User
    edited May 2013
    xcaligax wrote: »
    This. All 3 games, NWO, STO, and CO are all basically made from the Cryptic Engine. CO would have to be a completely new game.

    And let's not forget that it seems like every time a new developer comes on board, they can't touch nearly anything that was made before their time, or else everything breaks. It feels like there's no one left that knows anything about previous code so bringing in new developers seems like a useless idea as well.
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  • rianfrostrianfrost Posts: 578 Arc User
    edited May 2013
    beyond tha fact that it wouldnt work out, the main selling point for me of project awakening was that it wa s primarily an OFFLINE game. you know, those games that you can actually effect the environment, dont need to drag 10 of your friends along to pick your nose and most of all, cant be taken entirely away from you when the publisher gets their head up their butts?

    look, according to their website, they have recently seen new funding options and the game may return yet. i seriously hope so, because it looked like a game with amazing potential for people who like a wide variety of gaming genres. given the modding tools you could turn it into a more street level superhero game, a cosmic level fight aliens game or a silver age grown men running around in tights game, and for me, everybody would assuredly be kung-fu fighting. its all on your tastes. I just do not have faith in the mmo genre anymore and am not really comfortable witht he idea that you can pay several times the cost of an offline game and still have the entire thing taken from you. I can still play my old legend of zelda cartridge, I can still play daggerfall(with dosbox) the fact that i can pay over a k into a game and just have it removed...im not in that place anymore.
  • aetharburnaetharburn Posts: 40 Arc User
    edited May 2013
    For the hundredth time, this is not an MMO, it's a singleplayer gaaaaamee.
    What's the matter with you people, can't you actually look into something before posting it?
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  • gamehobogamehobo Posts: 1,970 Arc User
    edited May 2013
    I doubt any one really wants to sit there and wait the multiple years for a new Champions online to be developed.

    tumblr_inline_mfmigfah2M1rcsf7e.gif
  • rokurocarisrokurocaris Posts: 1,074 Arc User
    edited May 2013
    Pretty sad, to see this ambitious project going down.

    But I don't think we could incorporate anything from it into CO. The engine is different, the setting is incompatible with the Champions Universe, the main attraction (power customization) would be a nightmare to balance, and I don't think Phosphor's Devs would be very interested in working on a traditional MMORPG.
    :frown:
  • rokurocarisrokurocaris Posts: 1,074 Arc User
    edited May 2013
    slumpywpg wrote: »
    Not at all surprising it didn't work out. The other CoH fan made games will likely follow suit soon.

    The CoH "fangame" is called The Phoenix Project, and it is still in development.

    I don't think Heroes & Villains will even make it to alpha version though.
  • crosschancrosschan Posts: 920 Arc User
    edited May 2013
    There are people who play this game already who I believe would be better suited for such an endeavor. Cryptic should talk to them 1st IMO. :biggrin:
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  • cybersoldier1981cybersoldier1981 Posts: 2,501 Arc User
    edited May 2013
    A friend and I were discussing this yesterday about Superhero MMO's.

    Champions Online won't likely get what it needs unless someone backs off and sees it as fertile ground- and it really is, it has all the groundwork you need. It has no comparable competition in its specific lane- DCUO isn't even worth the download time, and it's just as bad as WoW or GW2 with all the damned-near identical toons running around.

    CO could make a small chunk of change if they spread their character creation system out to other genres- sci-fi, even fantasy.

    It's like having a Harley and all the parts you need to upgrade it and make it perform better... but instead you put it out in the rain and forgot about it.

    I also find it somewhat comical that Marvel tried to sue Cryptic because people could clone their trademarked characters... and now they've released Deadpool/Iron Man Online (Because that's all people will play) with ZERO options for unique player-generated characters. Sadly, I'd bail on CO for a Marvel Universe game with this degree of customization and power selection in a heartbeat. Marvel could have done just that, but they're ran by fanboys that won't let anything different come along.

    Hell, I could even play a game where you had to choose the power sets from specific Marvel Characters if you let me change the look.
  • wraithshadow13wraithshadow13 Posts: 531 Arc User
    edited May 2013
    Cryptic has really been moving away from the Customizations that made their games fun to begin with. I would love to see a lot more effort put in on those fronts in all three games. Even if DCUO added this level of customization on their characters and power sets it would be a lot better of a game. If a third Superhero mmo manages to get that level of customization for their game it wouldn't have to go far to get ahead of the two that are just kind of Meh at the moment.
  • wraithshadow13wraithshadow13 Posts: 531 Arc User
    edited May 2013
    gamehobo wrote: »
    tumblr_inline_mfmigfah2M1rcsf7e.gif

    Does any one else think House on haunted hill or Mama with this one?
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited May 2013
    rianfrost wrote: »
    beyond tha fact that it wouldnt work out, the main selling point for me of project awakening was that it wa s primarily an OFFLINE game. you know, those games that you can actually effect the environment, dont need to drag 10 of your friends along to pick your nose and most of all, cant be taken entirely away from you when the publisher gets their head up their butts?

    look, according to their website, they have recently seen new funding options and the game may return yet. i seriously hope so, because it looked like a game with amazing potential for people who like a wide variety of gaming genres. given the modding tools you could turn it into a more street level superhero game, a cosmic level fight aliens game or a silver age grown men running around in tights game, and for me, everybody would assuredly be kung-fu fighting. its all on your tastes. I just do not have faith in the mmo genre anymore and am not really comfortable witht he idea that you can pay several times the cost of an offline game and still have the entire thing taken from you. I can still play my old legend of zelda cartridge, I can still play daggerfall(with dosbox) the fact that i can pay over a k into a game and just have it removed...im not in that place anymore.


    I thought I would enjoy modding and then playing my own games with StarCraft and NWN1 and NWN2.

    I didn't. Modding is fun, but I only really liked it when I was a DM on a NWN2 server, and could DM other people playing with my creation, AND I could interact with those players.

    I like playing with other, live players--lots of them, in fact. Project Awakening isn't starting out with that model, though maybe someday they will plan something for online play.
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  • smoochansmoochan Posts: 2,564 Arc User
    edited May 2013
    well that's why i was saying incorporate that into this, I'm not saying turn this into that.

    [...]

    You don't seem to understand what people are telling you. That can't be incorporated into this. All the assets in that game would have to be recreated from scratch to be incorporated here.


    Let's think of an analogy.

    Let's just say I had a really cool painting of an angel.
    You're basically saying "Hey, let's incorporate that painting of an angel into this statue that we're making".

    We can't do that. We can look at the painting, and make a sculpture of what's in there, but we can't simply glue the painting to an existing statue and say "it's part of the statue now".


    With the game it's basically the same thing. They could look at what was in that game and use it as a reference, but all the actual building would have to be done over here. You're asking them to rebuild an entire other game in this one, when we have trouble getting anything other than a temporary 5 minute alert here.

    Scope.

    Also, all that stuff in that other game is copyrighted, they can't just go over there and steal it.

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  • quasimojo1quasimojo1 Posts: 642 Arc User
    edited May 2013
    Everyone knows how easy it is to take a half-finished application from one platform and just drop it into an existing MMO that uses an entirely different set of standards and development tools. It should be a no-brainer!
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  • thatcursedwolfthatcursedwolf Posts: 484 Arc User
    edited May 2013
    And let's not forget that it seems like every time a new developer comes on board, they can't touch nearly anything that was made before their time, or else everything breaks. It feels like there's no one left that knows anything about previous code so bringing in new developers seems like a useless idea as well.

    I'd have thought once STO came out that they would keep a couple of devs stored in a pattern buffer for just this scenario.
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  • beldinbeldin Posts: 1,708 Arc User
    edited May 2013
    quasimojo1 wrote: »
    Everyone knows how easy it is to take a half-finished application from one platform and just drop it into an existing MMO that uses an entirely different set of standards and development tools. It should be a no-brainer!

    Its however still much easier to just write it as a Holodeck-Program. And of course it looks better :tongue:
    R607qMf.jpg
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited May 2013
    Which is more dangerous? Or more likely to cause problems?

    A. Holding pattern evil clone tries to kill original person

    B. Holodeck program causing evil holograms to run amok
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  • theravenforcetheravenforce Posts: 7,134 Arc User
    edited May 2013
    *looks at the website video* Oh look they have a real force field...a lovely animation for PFF :biggrin:

    Loving that "Mind-Jack" ability too
  • beldinbeldin Posts: 1,708 Arc User
    edited May 2013
    Which is more dangerous? Or more likely to cause problems?

    A. Holding pattern evil clone tries to kill original person

    B. Holodeck program causing evil holograms to run amok

    You mean instead of Professor Moriarty we suddenly would also have Doc Doom running around, or even Galactus ? :eek:
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  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited May 2013
    Actually, I was hoping for an evil Abe Lincol

    Didn't we have an episode with an evil Lincoln? Evilincoln?
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  • jonsillsjonsills Posts: 6,318 Arc User
    edited May 2013
    Actually, I was hoping for an evil Abe Lincol

    Didn't we have an episode with an evil Lincoln? Evilincoln?
    Evil Abe Lincoln was unleashed when the Holo-Shed aboard the Nimbus malfunctioned during Kif's date with Amy, on Futurama.

    Any similarities to persons or incidents in a certain popular SF franchise that Cryptic uses as an MMO basis are purely intentional, of course. :smile:
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  • wraithshadow13wraithshadow13 Posts: 531 Arc User
    edited May 2013
    smoochan wrote: »


    You don't seem to understand what people are telling you. That can't be incorporated into this. All the assets in that game would have to be recreated from scratch to be incorporated here.


    Let's think of an analogy.

    Let's just say I had a really cool painting of an angel.
    You're basically saying "Hey, let's incorporate that painting of an angel into this statue that we're making".

    We can't do that. We can look at the painting, and make a sculpture of what's in there, but we can't simply glue the painting to an existing statue and say "it's part of the statue now".


    With the game it's basically the same thing. They could look at what was in that game and use it as a reference, but all the actual building would have to be done over here. You're asking them to rebuild an entire other game in this one, when we have trouble getting anything other than a temporary 5 minute alert here.

    Scope.

    Also, all that stuff in that other game is copyrighted, they can't just go over there and steal it.


    What?

    no, seriously... What?

    I can understand a lot of the physics and stuff as that's engine based as well as some of the nicer visual effects. As for the copyright i didn't know they had that already seeing as i mentioned having them do the work here, i didn't see that being much of a problem.

    As for the other stuff we already have a lot of the assets used and or needed and most of it is already coded to the system thanks to STO. I'm not really sure how your analogy holds out either since a statue and a painting aren't something you can really change as easily as some people can code, so in a game about super heroes i can understand that it would be a little more difficult to enhance the game but no where near what you're saying. Aside from the Unreal engines Better physics and Graphic capabilities, what part of that video wouldn't work here?

    There's already the over the shoulder camera, the basic powersets, NWO uses STO's shooter mode which would give the control style, The biggest part of the job would be changing the animations of most of the powers to be something a little nicer although sadly i don't think CO could handle being able to combine the Super moves (the flaming tornado) but enhanced super moves like the regular tornado or Satalite strike are already in game and would be able to push/pull near by items. Weapons would even be able to work the same thanks to STO as well. I'm sure they'd even be able to get the rock skin and fire skin going like that if they wanted since they already have passive visuals in game that work when entering combat or when activating a power.


    The only real issues are Time, money, Cryptic's disregard of this game, and how old the engine is. The last part alone is part of what's causing the issues most players have in game, and the second to last only makes it worse since the game receives only a fraction of the care the other game gets.

    The main point is that it would be nice if this game where put into the hands of people passionate about super hero games that would put the effort into making it good again.
  • cellarrat33cellarrat33 Posts: 399 Arc User
    edited May 2013
    ... I'm not really sure how your analogy holds out either since a statue and a painting aren't something you can really change as easily as some people can code,...


    Umm....

    Let me guess.

    You are not a programmer.


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  • jonsillsjonsills Posts: 6,318 Arc User
    edited May 2013
    Umm....

    Let me guess.

    You are not a programmer.
    There's a lot of that going around. Folks seem to think that code can just be copy-pasted from one source to another, and everything will be hunky-dory.

    It's not even a new attitude. When I was in the AF in '86, we were working on updating the software used to program the nuclear war plan. We were coding in COBOL, which may sound bad - but some of the old modules we had to work with were in FORTRAN. Not even FORTRAN 77, but an older version. And some of the officers didn't understand why we couldn't just copy some of that older (often uncommented and spaghetti) code and stick it into the newer programs.

    Cryptic's engine is nothing like Unreal's. A better analogy might be asking Cryptic to remove the diesel engine from a White Freightliner truck and install it in your Subaru Brat so you can have better towing power. They're both motors - but that's where the resemblance ends.
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  • zahinderzahinder Posts: 2,382 Arc User
    edited May 2013
    Perhaps people have been playing STO too much and adopted ST's attitude toward genetics... ;)



    (In the real world, for most complex organisms, swapping in random genes from other species is most likely to kill you, somewhat likely to do nothing, slightly likely to do something odd, vanishingly likely to do something useful, and very very unlikely to do anything better)
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  • cellarrat33cellarrat33 Posts: 399 Arc User
    edited May 2013
    jonsills wrote: »
    There's a lot of that going around. Folks seem to think that code can just be copy-pasted from one source to another, and everything will be hunky-dory.

    It's not even a new attitude. When I was in the AF in '86, we were working on updating the software used to program the nuclear war plan. We were coding in COBOL, which may sound bad - but some of the old modules we had to work with were in FORTRAN. Not even FORTRAN 77, but an older version. And some of the officers didn't understand why we couldn't just copy some of that older (often uncommented and spaghetti) code and stick it into the newer programs.

    Cryptic's engine is nothing like Unreal's. A better analogy might be asking Cryptic to remove the diesel engine from a White Freightliner truck and install it in your Subaru Brat so you can have better towing power. They're both motors - but that's where the resemblance ends.

    Yep, better analogy.


    I also get frustrated when I tell someone I'm a programmer and they immediately think I can hack into the Defense Department database by typing rapidly on the keyboard.

    To me the programming field is very akin to the medical profession. Everyone has their speciality, a dermatologist cannot do brain surgery.


    Just a few of my pet peeves.

    :smile:


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  • kinster2kinster2 Posts: 53 Arc User
    edited May 2013
    ok seriously...... the code in any program is extreamly complex. I'm in college for network programming and let me tell yea.... the most basic of code can only be tweaked so much before its broken or corrupted.
  • s3rjus3rju Posts: 268 Arc User
    edited May 2013
    gamehobo wrote: »
    tumblr_inline_mfmigfah2M1rcsf7e.gif

    comming from someone who waited what... a year now for telepathy? i find it hard to believe you aint got time :wink:

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  • kinster2kinster2 Posts: 53 Arc User
    edited May 2013
    Its kind sad the game is stagnating...... but hey look at pwe's flagship game its in the same state CO is
  • smoochansmoochan Posts: 2,564 Arc User
    edited May 2013
    Yep, better analogy.


    I also get frustrated when I tell someone I'm a programmer and they immediately think I can hack into the Defense Department database by typing rapidly on the keyboard.

    To me the programming field is very akin to the medical profession. Everyone has their speciality, a dermatologist cannot do brain surgery.


    Just a few of my pet peeves.

    :smile:

    I dunno.... I think a truck and a car are still too similar. Even a painting and a statue are two art mediums and might be too similar. When I picture cryptic's engine in my head, I get this mental image like a digital version of something out of an HP Lovecraft book. Think anyone has ever gone insane trying to program for this game?

    Champions Online: Be the hero you wish you could be in a better game.
  • atringatring Posts: 233 Arc User
    edited May 2013
    jonsills wrote: »
    There's a lot of that going around. Folks seem to think that code can just be copy-pasted from one source to another, and everything will be hunky-dory.

    It's not even a new attitude. When I was in the AF in '86, we were working on updating the software used to program the nuclear war plan. We were coding in COBOL, which may sound bad - but some of the old modules we had to work with were in FORTRAN. Not even FORTRAN 77, but an older version. And some of the officers didn't understand why we couldn't just copy some of that older (often uncommented and spaghetti) code and stick it into the newer programs.

    Cryptic's engine is nothing like Unreal's. A better analogy might be asking Cryptic to remove the diesel engine from a White Freightliner truck and install it in your Subaru Brat so you can have better towing power. They're both motors - but that's where the resemblance ends.

    Ah, Fortran... <shudder>

    Actually, Fiat buying Chrysler is the closest real world analogue. That was the facepalm heard round the world.

    Now, it would be a massive undertaking, but the graphical assets could be migrated into the new engine, but many if not all of the mechanics would have to be rebuilt from scratch. Yes, it could be done. I could also shoehorn a small block Chevy engine into that Subaru Brat, but, dear lord, why?
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  • helbjornhelbjorn Posts: 678 Arc User
    edited May 2013
    atring wrote: »
    I could also shoehorn a small block Chevy engine into that Subaru Brat, but, dear lord, why?

    Good thing Carroll Shelby didn't think like you do.
  • atringatring Posts: 233 Arc User
    edited May 2013
    helbjorn wrote: »
    Good thing Carroll Shelby didn't think like you do.

    He did. That's why he used a British roadster and not a a rust-prone car in the midst of an identity crisis! :tongue:
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  • lafury001200lafury001200 Posts: 567 Arc User
    edited May 2013
    smoochan wrote: »


    I dunno.... I think a truck and a car are still too similar. Even a painting and a statue are two art mediums and might be too similar. When I picture cryptic's engine in my head, I get this mental image like a digital version of something out of an HP Lovecraft book. Think anyone has ever gone insane trying to program for this game?

    I sure as hell hope so. Just playing the game is driving me completely bonkers.
  • sparhawksparhawk Posts: 0 Arc User
    edited May 2013
    smoochan wrote: »


    I dunno.... I think a truck and a car are still too similar. Even a painting and a statue are two art mediums and might be too similar. When I picture cryptic's engine in my head, I get this mental image like a digital version of something out of an HP Lovecraft book. Think anyone has ever gone insane trying to program for this game?

    Maybe that's why we have practically no programmers left. They all failed their sanity checks. :tongue:
  • zahinderzahinder Posts: 2,382 Arc User
    edited May 2013
    T̷̢̹̠̺̱̬̗̺̘͆̎o̮̮̰̯͚ͧ͊̓ͩ͐̚͟ ̦̰̜̖̙̲̣̟͉̐̎͛͋ͧ̄͒͌͞p̶̛̗͕̺̟̝̿͌ŗ͕̺̳͙͍͉̿̈́͂̒ͫ̂o̶̜ͥͤ͌̿͜ģ̝̦͖͓̜̫̮̥͒̌ͧ̇̾͛̈́ͪr̫͉̓̚ạ̵͕̮̰͓͖̊̂͌͋ͨ̒̉͞m̼̯̫̲͍̍ͩ̉ͨ̏̃̀͢ ̮͔̹̎̄̾ͧ̀t̷̵̫̗̣̹͇ͬ͛̿͋͒̈́͒ͣͤ͢h͙͉̤̳́ͨȃ̼͙̩͖̭̥͆ͣ̆ͥ̿̉̄͠t̬͙̥̳͚̩̳͖̍̌͌̀ͅ ̴̡̜͎͍͉̠͈̀͗ͬwͯ̈ͪ̽̏ͯ͏͔̰̗͚̺͙̘̝̜͡h̵̵̲͙̼̟̯͖̯ͤͬͩͮ͒͊ͯ̅̕ǐ̡̡̨̲͎̜̦͑̓̇?̸̝͈̹͖̤͉̆̿̇͗̅̈́͛͢ͅh̡̤͍̱̯̽̓ ̸̳̹̙̦̤̱͖͓ͯ̽̃ͨ́̏͐̎̅c̨͇̫ͣ̄̔̅͆̀̋ͩ͜a͖͍͔̬̤͎͈̫ͤ̉̀n̶̪̻̫͌͋̽ͭ͗̊̂͊͢n̢̦͉̥ͧͫͬͣo̶̢̦̥̯͇ͯ̃̑ͥ̔͢t̤̦̠̯͎͈͉͇̊̒ͯ ̛̰̙̺̥̂͛͊̿ͬ̃̈͒͡b̢̞̫̹̞̪̌̊̍ͪ̑eͫ̋͏͍̟̲́ ͈̬̰̙͍̎̔͠p̛̰͖̹̻̟̗͑̊̈̋ͅr̩̠̙̖̻̻ͮ̅͡o̧͎̖͔̾̉ͩ̔ͣ̾g̸̶̥̓ͧr̤̭̭̲ͭͣͫ̎͗̔͜͞a̘͚̼̪̯̳͎ͥ̐͊̈́͞m̶̢͖͍̼͚̤̲̝̿ͤ̽̎͛̿̅͒ṃ̺̪̤ͯ̈́͒̈͞e̛͚̼̬̻̣͖͍͊ͪ̎͆́ͭ̚̕͜d͉̗̳͉͚͂ͯ́.̸̭͉͉͓̂ͦ͑̅ͤ
    ̟̺̺ͥͤ̌ͥͩͪ̾͌͛͜͜ͅT̮̽͛ͯͣ͝ͅo̲̗̮͍͑ ͓͔̌ͦ͋̀e̶̱̯̟̝̳͕͓͒͑́ͫ͢m̶̷̮̥̰̞̘̖̜̯̯̔͂̈́̈ͫ̚͘b̯̮̟̰͚̯͋ͬ̎r̶̡̧̼̼̎ͮ̍a̶̢̠͛̇ͨc̢̡̜̼̜̯̬̍̃͒ͮ͗͗̓e̡͕̬̺͋́ͣͣ̍̇ ̙̱̲̜͆̄ͣ̆͋ͪ̏́ͅţͦ͑̅ͫ̃͂̓͊҉̰͈͔̤̪̜ͅh̛̗̺̬̼̫̥̐̉͊ͪ̎̽̆̃̍͘ȩ̜̻̫̱͓͔̹ͮͅ ̢̜̟̩͇̹͍̥̠̏ͦ͊͆̚̚͘h̡̦̞͇̏̀͝͞ǫ̦̣̗͚̝̱ͣ͂͐̈͞w̴͕̩͈̺̰̣̾̆̉̍ͨͯ̾l̯͎̽ͥ͊̑̽͗̎͋̉͢͝i̢͍̤̻̹͗͗̈͋̒ͫ̆͂͞n̪͈͇̱͍͖͙ͣ̿̅͌ͨͮ̏g̖͚͐͐̇ͦͩ͛͑̑ͤ ̷̷̣͇̘̖̮̤̼̞̿̈́̿̑̔͘v̡͍̻̜̗̠͌̒̀̐͌ͣ͟ͅoͨ̄͏̛̥͓̣͚̯?̺̞͎͎̙̮͈ͤͪͫ̿͛̽̈́d̹̘͎̭͇͆͊́ ͍ͩͅơ͉͕̠͎̲̞ͣͥ̅̔̌̀̋̓́ͅf͗̓̌̃ͣ̀̔̅̀̚͏̡̠̙͉̻̩͖̜͍ ̷̛̙̟̤̥̘̟̥̹̥̿̽͛ͦc͓ͣ̆ͥ͒͆̄̉ͦͪ͠o̻͇͎͕̪̅̾̕ṇͮ̈̈́ͪ̔̓͂tͯ̇ͦ̿̔҉̨̦͔̮͚̘̬͜ĕ̴̲̱͖̬̦̇ͤ͊ͧ̎̈̚ṋ͍̥͙͍̳̈́ͪ͊ͮ̇͌͐̀t̃̑̂̚҉͞҉̬̞̤̘͕ͅ.̞͔̤̠̳͚̖͒̍ͪ́͜
    ̧̫̱̞̎ͦͫT̷͙̳̬͙̮̼͓̮̫̈́ͪ̿̐̄̃̊͡ḩ̬͓̤͉̘̫̔̂͂̀ȅ̠͍̟̣̜̕͠ ͓̫̖̞͇͋͑̎̊ͮ̾̏ͮ͡g̋͆̂ͭͧ͐͌͏͇͚a̶̫̯̱̭̰̠̙̝ͤm͔̙ͦ̐͆́̕ę̩̰̣̤̎ͧͥ̾̑̍̋ͪ͟ ̶̸̧̫͓͕̞͇ͭ͗̅w̼͍̞̳͍̿̆̐̒h̶̩̣̤̐ͫ͌̑̅͗ͥ̇́̚i̸̖̖̭̰̹̜̟̼̭ͭ̅͒ͥ̅c̐͊ͯ̏ͯ͏̞͉̮h͈̹͖̙͋̊̇ͫ̌͗͛̀ͅ ͇̳̉ͨ̎͞c̵̵̱̳̦͎͓͕̼̞ͣ͋͋ͯ̂̽ͫa̵͛͐͛̏͋͊͒҉͏̯n̯͔̬͉̺̥̝̥̔ͩͭͨ́ͧͪ͟n̺̫͉̹͖͉͙ͦ̅̏̓͑ͮͬo̵̬̺̫̪͊̍t̹͓̮͍͍ͭ́̍͑͞ ͙̪̬̼̍̾͗̈́ͯ̊ͫ̕b̡̲̹͛ͯ̿ͬ̇̐̊̕ẽ̛͚̖̟͕ͤ̆ ̶̦̩̯̗̫͉̫̱͉͗ͦ̍̃̈́ͫ́̈́͟g̬̩̣̫̥ͥ̈́̀̄ͨ̊́a̴̶͚̜͚̙̠͓̯͚ͩ̀ͣm̷̤̪̯̦̽ę̯͍̜̰̳ͨ̓̾ͥ̀͘ḍ̵̻̤͎̥͎̘̆͆ͯ̈͘͢.̷̯͎̫͈̲́̎͢͞ͅͅ
    ̨̗̞̫̥͈ͭ̊̍̍̈́͜?̒̆͌̉ͦ͘҉̮͍̘͚̹̙H̨͉̭̭̠̹̩̮̓̆̔̉̄͒ͫA̴̩̝̜̟̮̙͍̟̒̊́͐͑ͮ̍̚̕͢ͅṂ̯̽̏̑ͥ̄͋Pͪ̊ͯ҉̵̴̟̳̩̳̭͖̲̞I̵̝̝̼̘̜̝͍̰ͧ̊ͯ͗̈ͯ̀͠?̊ͨ̅҉̵̭̮̻͕̞̝͕̼N͔͇̅̉͑ͮ̉͑͂̆S̓̌̿҉̦̳ ͎͓̭̇ͨ̈̔͋͡͞ͅȞ̸̞͔͖̺̞͔̺̜ͭ̆͛̑͘͞A̸͉̻̞̘̗̩̞̓͂̀ͅS̴̛̲̩͚͕̲͖̥̘̏̇̐ͫ͛͗̚ ̴̡͙͙͍̍̓͟Č̨̛̖̠̲̜̄̒̉̈̾̈ͅǪ̪̦̟̮ͧ͊̅̅̿́M̬͚͉̯̋̽͋ͭͤ̎ͤ̑̕Ȩ͇͓̟̙͓̹͔̖̾̆̒̍̀ͨ͗̂̀̚͜ ̵̒͊҉̭̝͕̪F͔̳̘͕̘̙̰̬͚͑̆̑̔̑̀̏̀O̗͈̟̯͔ͫ̋ͭͥ͛̂͌̎R̬̪͙ͨ̈̈́̊ ͚̙̲̥̥̤ͬͩ͊Yͥ̉͞͏̹̙̠O̦͋͑ͣ̀ͮ͛ͬ͂͜ͅǗ̈̉͏͚̠̹.̘̖̮̫̝̻͕̂ͮ̓͘͜͢
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • biffsmackwellbiffsmackwell Posts: 4,739 Arc User
    edited May 2013
    Why you turning this into the Matrix?
    biffsig.jpg
  • amarillonmcamarillonmc Posts: 189 Arc User
    edited May 2013
    smoochan wrote: »


    I dunno.... I think a truck and a car are still too similar. Even a painting and a statue are two art mediums and might be too similar. When I picture cryptic's engine in my head, I get this mental image like a digital version of something out of an HP Lovecraft book. Think anyone has ever gone insane trying to program for this game?

    As a programmer. designer and planner for video games, I could tell you this.

    Yes, to outsiders' eyes, ANY computer program is like the doomy brown note of doom.

    Still not convinced? Look at the high suicide rate and insanity rate of University Students in Software Engineering Major.

    Oh, as of me? I willingly threw away my sanity 4 years ago.

    Jokes aside, yes, an asset (for example, modules, animations, art, music) may be loaded differently in two different engines, there currently isn't any universal format for game engines to use.
    For example, here we have a gun from Counter-Strike:Source. Now, Valve provided excellent support for modders so any modder can use the tool they provided, model the gun in their own tools and convert it to a module that can be used in the Source Engine (E.g, HL2, CS:S, L4D, TF2, etc.). However, even though the creation of the model itself involves tools that's universal (e.g 3DSMAX or Maya), that didn't mean we can directly take the tool that could put our module in Source Engine, and then magically put them inside Cryptic Engine.

    Not until Cryptic actually wise up and provide us with the tool that can do exactly such.


    [SIGPIC][/SIGPIC]
    ...the ultimate Contrast Moe (or not).
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