http://kotaku.com/ambitious-superhero-game-project-awakened-on-hold-back-494032399
Project Awakened has been put on hold indefinitely, Why not buy what they have so far and incorporate it into champions as it is? A Lot of what's there is a way better version of what's here as well as who knows how many other powers that we desperately need.
Champions is in a terrible state as it is, so why not bring these people on to fix it and improve it using what they already have? Why not make champions the starting point for this grand adventure of a game? It would easily put champions back in the number one Super hero mmo spot.
Cryptic clearly doesn't care about this game or its players, so why not pass it off to some one who would while still being able to collect revenue from it?
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PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
I just don't like seeing the game we have being left to fall apart like it is. This would bring in a lot of people as well as bring the game back to its roots: Customization. That's one of the few things this game has that makes it great. Frankly with how bad things are getting maybe they should take a bit more radical of a step like this.
For the most part i've never once really felt that heroic in this game. I've never like that i need to team up with 5 people to beat a single villain. The threats aren't that great, and the ones that are only stick around for a short time. Why not embrace Project Awakened for Champions Online? Why not want a game where my super moves actually feel SUPER? Instead of giving the villains more health and having them spam one or two over powered attacks for the whole fight, why can't I fight a team of villains my own level? Hi-pan's alert makes sense because he's a normal villain made super powerful, Red Winter's alert makes sense, the Harmon labs isn't bad because it's a ton of soldiers to fight before getting to a guy in a giant tank suit, but beyond that, it's hard to really feel like i'm doing anything heroic.
It's a feeling this game is sorely lacking along with it's soul.
This. All 3 games, NWO, STO, and CO are all basically made from the Cryptic Engine. CO would have to be a completely new game.
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While this game would benefit from the better engine, I doubt any one really wants to sit there and wait the multiple years for a new Champions online to be developed. Instead give the other team a chance to make a name for itself by enhancing Champions as it is now. Cryptic isn't really doing anything positive with it, so why not let some one else? Why not a group of people that clearly have the passion to make a highly customizable superhero game make Champions Online even better?
I'm not saying to redo the whole thing, just let some one else do the work Cryptic clearly isn't, especially if every one is a winner afterward.
And let's not forget that it seems like every time a new developer comes on board, they can't touch nearly anything that was made before their time, or else everything breaks. It feels like there's no one left that knows anything about previous code so bringing in new developers seems like a useless idea as well.
look, according to their website, they have recently seen new funding options and the game may return yet. i seriously hope so, because it looked like a game with amazing potential for people who like a wide variety of gaming genres. given the modding tools you could turn it into a more street level superhero game, a cosmic level fight aliens game or a silver age grown men running around in tights game, and for me, everybody would assuredly be kung-fu fighting. its all on your tastes. I just do not have faith in the mmo genre anymore and am not really comfortable witht he idea that you can pay several times the cost of an offline game and still have the entire thing taken from you. I can still play my old legend of zelda cartridge, I can still play daggerfall(with dosbox) the fact that i can pay over a k into a game and just have it removed...im not in that place anymore.
What's the matter with you people, can't you actually look into something before posting it?
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But I don't think we could incorporate anything from it into CO. The engine is different, the setting is incompatible with the Champions Universe, the main attraction (power customization) would be a nightmare to balance, and I don't think Phosphor's Devs would be very interested in working on a traditional MMORPG.
The CoH "fangame" is called The Phoenix Project, and it is still in development.
I don't think Heroes & Villains will even make it to alpha version though.
Join Date: Aug 2009 | Title: Devslayer
Champions Online won't likely get what it needs unless someone backs off and sees it as fertile ground- and it really is, it has all the groundwork you need. It has no comparable competition in its specific lane- DCUO isn't even worth the download time, and it's just as bad as WoW or GW2 with all the damned-near identical toons running around.
CO could make a small chunk of change if they spread their character creation system out to other genres- sci-fi, even fantasy.
It's like having a Harley and all the parts you need to upgrade it and make it perform better... but instead you put it out in the rain and forgot about it.
I also find it somewhat comical that Marvel tried to sue Cryptic because people could clone their trademarked characters... and now they've released Deadpool/Iron Man Online (Because that's all people will play) with ZERO options for unique player-generated characters. Sadly, I'd bail on CO for a Marvel Universe game with this degree of customization and power selection in a heartbeat. Marvel could have done just that, but they're ran by fanboys that won't let anything different come along.
Hell, I could even play a game where you had to choose the power sets from specific Marvel Characters if you let me change the look.
Does any one else think House on haunted hill or Mama with this one?
I thought I would enjoy modding and then playing my own games with StarCraft and NWN1 and NWN2.
I didn't. Modding is fun, but I only really liked it when I was a DM on a NWN2 server, and could DM other people playing with my creation, AND I could interact with those players.
I like playing with other, live players--lots of them, in fact. Project Awakening isn't starting out with that model, though maybe someday they will plan something for online play.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
You don't seem to understand what people are telling you. That can't be incorporated into this. All the assets in that game would have to be recreated from scratch to be incorporated here.
Let's think of an analogy.
Let's just say I had a really cool painting of an angel.
You're basically saying "Hey, let's incorporate that painting of an angel into this statue that we're making".
We can't do that. We can look at the painting, and make a sculpture of what's in there, but we can't simply glue the painting to an existing statue and say "it's part of the statue now".
With the game it's basically the same thing. They could look at what was in that game and use it as a reference, but all the actual building would have to be done over here. You're asking them to rebuild an entire other game in this one, when we have trouble getting anything other than a temporary 5 minute alert here.
Scope.
Also, all that stuff in that other game is copyrighted, they can't just go over there and steal it.
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"Without data, you're just another person with an opinion." -- W. Edwards Deming
I'd have thought once STO came out that they would keep a couple of devs stored in a pattern buffer for just this scenario.
Its however still much easier to just write it as a Holodeck-Program. And of course it looks better
A. Holding pattern evil clone tries to kill original person
B. Holodeck program causing evil holograms to run amok
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Loving that "Mind-Jack" ability too
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You mean instead of Professor Moriarty we suddenly would also have Doc Doom running around, or even Galactus ? :eek:
Didn't we have an episode with an evil Lincoln? Evilincoln?
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Any similarities to persons or incidents in a certain popular SF franchise that Cryptic uses as an MMO basis are purely intentional, of course.
- David Brin, "Those Eyes"
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What?
no, seriously... What?
I can understand a lot of the physics and stuff as that's engine based as well as some of the nicer visual effects. As for the copyright i didn't know they had that already seeing as i mentioned having them do the work here, i didn't see that being much of a problem.
As for the other stuff we already have a lot of the assets used and or needed and most of it is already coded to the system thanks to STO. I'm not really sure how your analogy holds out either since a statue and a painting aren't something you can really change as easily as some people can code, so in a game about super heroes i can understand that it would be a little more difficult to enhance the game but no where near what you're saying. Aside from the Unreal engines Better physics and Graphic capabilities, what part of that video wouldn't work here?
There's already the over the shoulder camera, the basic powersets, NWO uses STO's shooter mode which would give the control style, The biggest part of the job would be changing the animations of most of the powers to be something a little nicer although sadly i don't think CO could handle being able to combine the Super moves (the flaming tornado) but enhanced super moves like the regular tornado or Satalite strike are already in game and would be able to push/pull near by items. Weapons would even be able to work the same thanks to STO as well. I'm sure they'd even be able to get the rock skin and fire skin going like that if they wanted since they already have passive visuals in game that work when entering combat or when activating a power.
The only real issues are Time, money, Cryptic's disregard of this game, and how old the engine is. The last part alone is part of what's causing the issues most players have in game, and the second to last only makes it worse since the game receives only a fraction of the care the other game gets.
The main point is that it would be nice if this game where put into the hands of people passionate about super hero games that would put the effort into making it good again.
Umm....
Let me guess.
You are not a programmer.
CellarRat33 :: formerly Bsquared
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"The great thing about glory unending is that it's dirt cheap!" - Tateklys
From the Adventures of Thundrax (canadascott)
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It's not even a new attitude. When I was in the AF in '86, we were working on updating the software used to program the nuclear war plan. We were coding in COBOL, which may sound bad - but some of the old modules we had to work with were in FORTRAN. Not even FORTRAN 77, but an older version. And some of the officers didn't understand why we couldn't just copy some of that older (often uncommented and spaghetti) code and stick it into the newer programs.
Cryptic's engine is nothing like Unreal's. A better analogy might be asking Cryptic to remove the diesel engine from a White Freightliner truck and install it in your Subaru Brat so you can have better towing power. They're both motors - but that's where the resemblance ends.
- David Brin, "Those Eyes"
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(In the real world, for most complex organisms, swapping in random genes from other species is most likely to kill you, somewhat likely to do nothing, slightly likely to do something odd, vanishingly likely to do something useful, and very very unlikely to do anything better)
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Yep, better analogy.
I also get frustrated when I tell someone I'm a programmer and they immediately think I can hack into the Defense Department database by typing rapidly on the keyboard.
To me the programming field is very akin to the medical profession. Everyone has their speciality, a dermatologist cannot do brain surgery.
Just a few of my pet peeves.
CellarRat33 :: formerly Bsquared
***
"The great thing about glory unending is that it's dirt cheap!" - Tateklys
From the Adventures of Thundrax (canadascott)
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comming from someone who waited what... a year now for telepathy? i find it hard to believe you aint got time
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I dunno.... I think a truck and a car are still too similar. Even a painting and a statue are two art mediums and might be too similar. When I picture cryptic's engine in my head, I get this mental image like a digital version of something out of an HP Lovecraft book. Think anyone has ever gone insane trying to program for this game?
Champions Online: Be the hero you wish you could be in a better game.
Ah, Fortran... <shudder>
Actually, Fiat buying Chrysler is the closest real world analogue. That was the facepalm heard round the world.
Now, it would be a massive undertaking, but the graphical assets could be migrated into the new engine, but many if not all of the mechanics would have to be rebuilt from scratch. Yes, it could be done. I could also shoehorn a small block Chevy engine into that Subaru Brat, but, dear lord, why?
Part of the problem since December, 2012.
Good thing Carroll Shelby didn't think like you do.
He did. That's why he used a British roadster and not a a rust-prone car in the midst of an identity crisis!
Part of the problem since December, 2012.
I sure as hell hope so. Just playing the game is driving me completely bonkers.
Maybe that's why we have practically no programmers left. They all failed their sanity checks.
̟̺̺ͥͤ̌ͥͩͪ̾͌͛͜͜ͅT̮̽͛ͯͣ͝ͅo̲̗̮͍͑ ͓͔̌ͦ͋̀e̶̱̯̟̝̳͕͓͒͑́ͫ͢m̶̷̮̥̰̞̘̖̜̯̯̔͂̈́̈ͫ̚͘b̯̮̟̰͚̯͋ͬ̎r̶̡̧̼̼̎ͮ̍a̶̢̠͛̇ͨc̢̡̜̼̜̯̬̍̃͒ͮ͗͗̓e̡͕̬̺͋́ͣͣ̍̇ ̙̱̲̜͆̄ͣ̆͋ͪ̏́ͅţͦ͑̅ͫ̃͂̓͊҉̰͈͔̤̪̜ͅh̛̗̺̬̼̫̥̐̉͊ͪ̎̽̆̃̍͘ȩ̜̻̫̱͓͔̹ͮͅ ̢̜̟̩͇̹͍̥̠̏ͦ͊͆̚̚͘h̡̦̞͇̏̀͝͞ǫ̦̣̗͚̝̱ͣ͂͐̈͞w̴͕̩͈̺̰̣̾̆̉̍ͨͯ̾l̯͎̽ͥ͊̑̽͗̎͋̉͢͝i̢͍̤̻̹͗͗̈͋̒ͫ̆͂͞n̪͈͇̱͍͖͙ͣ̿̅͌ͨͮ̏g̖͚͐͐̇ͦͩ͛͑̑ͤ ̷̷̣͇̘̖̮̤̼̞̿̈́̿̑̔͘v̡͍̻̜̗̠͌̒̀̐͌ͣ͟ͅoͨ̄͏̛̥͓̣͚̯?̺̞͎͎̙̮͈ͤͪͫ̿͛̽̈́d̹̘͎̭͇͆͊́ ͍ͩͅơ͉͕̠͎̲̞ͣͥ̅̔̌̀̋̓́ͅf͗̓̌̃ͣ̀̔̅̀̚͏̡̠̙͉̻̩͖̜͍ ̷̛̙̟̤̥̘̟̥̹̥̿̽͛ͦc͓ͣ̆ͥ͒͆̄̉ͦͪ͠o̻͇͎͕̪̅̾̕ṇͮ̈̈́ͪ̔̓͂tͯ̇ͦ̿̔҉̨̦͔̮͚̘̬͜ĕ̴̲̱͖̬̦̇ͤ͊ͧ̎̈̚ṋ͍̥͙͍̳̈́ͪ͊ͮ̇͌͐̀t̃̑̂̚҉͞҉̬̞̤̘͕ͅ.̞͔̤̠̳͚̖͒̍ͪ́͜
̧̫̱̞̎ͦͫT̷͙̳̬͙̮̼͓̮̫̈́ͪ̿̐̄̃̊͡ḩ̬͓̤͉̘̫̔̂͂̀ȅ̠͍̟̣̜̕͠ ͓̫̖̞͇͋͑̎̊ͮ̾̏ͮ͡g̋͆̂ͭͧ͐͌͏͇͚a̶̫̯̱̭̰̠̙̝ͤm͔̙ͦ̐͆́̕ę̩̰̣̤̎ͧͥ̾̑̍̋ͪ͟ ̶̸̧̫͓͕̞͇ͭ͗̅w̼͍̞̳͍̿̆̐̒h̶̩̣̤̐ͫ͌̑̅͗ͥ̇́̚i̸̖̖̭̰̹̜̟̼̭ͭ̅͒ͥ̅c̐͊ͯ̏ͯ͏̞͉̮h͈̹͖̙͋̊̇ͫ̌͗͛̀ͅ ͇̳̉ͨ̎͞c̵̵̱̳̦͎͓͕̼̞ͣ͋͋ͯ̂̽ͫa̵͛͐͛̏͋͊͒҉͏̯n̯͔̬͉̺̥̝̥̔ͩͭͨ́ͧͪ͟n̺̫͉̹͖͉͙ͦ̅̏̓͑ͮͬo̵̬̺̫̪͊̍t̹͓̮͍͍ͭ́̍͑͞ ͙̪̬̼̍̾͗̈́ͯ̊ͫ̕b̡̲̹͛ͯ̿ͬ̇̐̊̕ẽ̛͚̖̟͕ͤ̆ ̶̦̩̯̗̫͉̫̱͉͗ͦ̍̃̈́ͫ́̈́͟g̬̩̣̫̥ͥ̈́̀̄ͨ̊́a̴̶͚̜͚̙̠͓̯͚ͩ̀ͣm̷̤̪̯̦̽ę̯͍̜̰̳ͨ̓̾ͥ̀͘ḍ̵̻̤͎̥͎̘̆͆ͯ̈͘͢.̷̯͎̫͈̲́̎͢͞ͅͅ
̨̗̞̫̥͈ͭ̊̍̍̈́͜?̒̆͌̉ͦ͘҉̮͍̘͚̹̙H̨͉̭̭̠̹̩̮̓̆̔̉̄͒ͫA̴̩̝̜̟̮̙͍̟̒̊́͐͑ͮ̍̚̕͢ͅṂ̯̽̏̑ͥ̄͋Pͪ̊ͯ҉̵̴̟̳̩̳̭͖̲̞I̵̝̝̼̘̜̝͍̰ͧ̊ͯ͗̈ͯ̀͠?̊ͨ̅҉̵̭̮̻͕̞̝͕̼N͔͇̅̉͑ͮ̉͑͂̆S̓̌̿҉̦̳ ͎͓̭̇ͨ̈̔͋͡͞ͅȞ̸̞͔͖̺̞͔̺̜ͭ̆͛̑͘͞A̸͉̻̞̘̗̩̞̓͂̀ͅS̴̛̲̩͚͕̲͖̥̘̏̇̐ͫ͛͗̚ ̴̡͙͙͍̍̓͟Č̨̛̖̠̲̜̄̒̉̈̾̈ͅǪ̪̦̟̮ͧ͊̅̅̿́M̬͚͉̯̋̽͋ͭͤ̎ͤ̑̕Ȩ͇͓̟̙͓̹͔̖̾̆̒̍̀ͨ͗̂̀̚͜ ̵̒͊҉̭̝͕̪F͔̳̘͕̘̙̰̬͚͑̆̑̔̑̀̏̀O̗͈̟̯͔ͫ̋ͭͥ͛̂͌̎R̬̪͙ͨ̈̈́̊ ͚̙̲̥̥̤ͬͩ͊Yͥ̉͞͏̹̙̠O̦͋͑ͣ̀ͮ͛ͬ͂͜ͅǗ̈̉͏͚̠̹.̘̖̮̫̝̻͕̂ͮ̓͘͜͢
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
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Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
As a programmer. designer and planner for video games, I could tell you this.
Yes, to outsiders' eyes, ANY computer program is like the doomy brown note of doom.
Still not convinced? Look at the high suicide rate and insanity rate of University Students in Software Engineering Major.
Oh, as of me? I willingly threw away my sanity 4 years ago.
Jokes aside, yes, an asset (for example, modules, animations, art, music) may be loaded differently in two different engines, there currently isn't any universal format for game engines to use.
For example, here we have a gun from Counter-Strike:Source. Now, Valve provided excellent support for modders so any modder can use the tool they provided, model the gun in their own tools and convert it to a module that can be used in the Source Engine (E.g, HL2, CS:S, L4D, TF2, etc.). However, even though the creation of the model itself involves tools that's universal (e.g 3DSMAX or Maya), that didn't mean we can directly take the tool that could put our module in Source Engine, and then magically put them inside Cryptic Engine.
Not until Cryptic actually wise up and provide us with the tool that can do exactly such.
[SIGPIC][/SIGPIC]
...the ultimate Contrast Moe (or not).