CoX refugee here, newbie to CO. I've played a PA freeform to 30+, and have decided to stick around for a while. I'd like to recreate my namesake in game, themed after the mythological Wild Hunt. After nosing around the CO wiki and various build sources, I've come up with the below.
Iconic powers for this build are Summon Shadows (shades of the defeated), Command Animals/Ritual of Primal Summoning/Artic Beast (skinned as wolves), and Howl (purely for concept, though the Fear looks useful to other Darkness powers). After looking over Archery and Single Blade, I settled on Darkness as the most synergistic powerset for most of the non-pet part of this build.
Questions:
1. Will I miss having a single-target ranged attack outside Lifedrain?
2. Is Spirit Reverberation all that useful to this build? (It appears that only Shadow Bolt and Lifedrain will trigger the energy return, since Ebon Rift is really a summons, and Skarn's Bane is magic damage.)
3. If Spirit Reverb isn't useful, is there another Energy Unlock that would be? (I didn't find one.)
4. With this many pets, will I miss having another AoE heal? If ?yes,? what non-iconic and non-?necessary to build? power could I ditch for, say, Arcane Vitality?
5. Will Skarn's Bane (especially with no advantages) be truly useful for this build?
6. Would Recovery Mastery be more beneficial (especially considering Shadow Form) than Commander Mastery, and if so, would it really hurt to swap the primary Superstat from End to Rec?
7. I'm planning to respec into this exact build at lvl 11 - after that, should I swap the order of any powers?
8. What other suggestions do you have for this build while maintaining iconic and ?necessary for build? powers?
Thanks!
PowerHouse (Link to this build)Name:Archetype: FreeformSuper Stats:Level 6: Endurance (Primary)Level 10: Constitution (Secondary)Level 15: Presence (Secondary)Talents:Level 1: InhumanLevel 6: Boundless ReservesLevel 9: Quick RecoveryLevel 12: Amazing StaminaLevel 15: Shrug It OffLevel 18: ProdigyLevel 21: Lasting ImpressionPowers:Level 1: Shadow Bolt (Despondency)Level 1: Ebon Void (Rank 2, Voracious Darkness)Level 6: Shadow Form (Rank 2, Rank 3)Level 8: Lifedrain (Rank 2, Vampiric Sympathy)Level 11: Void Horror (Rank 2, Rank 3)Level 14: Summon Shadows (Rank 2, Devouring Darkness)Level 17: Command Animals (Rank 2, Rank 3)Level 20: Ritual of Primal Summoning (Rank 2, Unbound Ritual)Level 23: Arctic Beast (Rank 2, Rank 3)Level 26: Howl (Make them Tremble)Level 29: Ebon Rift (Vengeful Shadows)Level 32: Skarn's BaneLevel 35: Spirit ReverberationLevel 38: UnbreakableTravel Powers:Level 6: FlightLevel 35: TunnelingSpecializations:Endurance: Readiness (3/3)Endurance: Gear Utilization (2/3)Endurance: Outburst (2/3)Endurance: Power Overwhelming (3/3)Sentinel: Eternal Spring (2/2)Sentinel: Sentinel Aura (3/3)Sentinel: Moment of Need (3/3)Sentinel: Genesis (2/2)Commander: Rapid Response (2/2)Commander: Multitasker (3/3)Commander: Durable (2/3)Commander: Savage (3/3)Mastery: Commander Mastery (1/1)
Comments
Before I get to your questions, I HAVE to mention that Skarn's Bane is an AWESOME power and BEGS to be ranked up to Rank 3. PLEASE. It's just that awesome.
Also, Spirit Reverberation only gives you energy when you do dimensional damage to a feared foe. While Shadow Form will generate fear, I believe, and Lifedrain and possibly Skarn's Bane are dimensional damage... it seems like a LOT of damage will come from the pets. Just not sure it's the most effective energy unlock... since Lifedrain and Skarn's Bane are both maintains, I'd maybe take a look at Overdrive under Power Armor. Or if there are pet-summon powers that are on recharge timers, Molecular Self Assembly might work.
If you mean a HEAVY single target attack, yah, you might regret not having one (although Skarn's Bane DOES hit hard, whether it's against one or many)... I usually try to squeeze in a 100' range attack when I can, simply because there are some times you want to "pull" a distant foe without getting within 50' range. That circumstance isn't often enough that it would overly weigh on me, though.
Aha, you WERE aware of the potential problem with this. I am not sure if Skarn's Bane's magical damage ALSO counts as "dimensional" or "paranormal"... they use some terms in weird ways. As noted above, I'd consider Overdrive if you use a lot of maintains or MSA for fast-recharging powers (that HAVE a recharge timer of course).
Vala's Light is another AoE heal, I think. Frankly, I've never had a Pet Army build, but I would be inclined to let them all die off one by one and re-summon them after the fight --- I cannot imagine a fight so severe that ALL the pets get wiped out and you still have foes to fight. And if you did, just melt the foes down with Skarn's Bane.
As for what power to ditch, Ebon Rift seems to take along time to "wind up" and the SECOND you cast it foes will be attacking you while you charge it up... and then the foes just walk away from the Rift... it's not that great a power, IMO.
Also, if you're not using Spirit Reverberation, there seems less point in using Howl, so you could lose that...
I really should have read these questions first. Skarn's Bane is, in a word, AWESOME. You should rank this up and use it ALL the time, IMHO. It just MELTS armies in front of you. You almost could make a character with JUST power and be just fine.
I'm not TOO familiar with the various Specializations except to know that with that many pets you WANT the Pet Commander spec ---- if nothing else, it lowers the energy cost to keep the pets out, but it also increases their health and/or damage. Its just pretty much required for a pet-army build like this.
I've not heard many good things about END... as long as you have enough to summon your pets from equilibrium (that is, you don't have to energy-build FIRST in order to summon pets) I wouldn't worry about having too much END. With an energy unlock like Overdrive, and enough INT/ REC/END through gear and talents, you can maintain your few attacks/heals.
I am not sure how useful PRE is to buffing your pets, if it does at all (I am not sure that you have any powers whose effects would apply to the pets).... CON is obviously helpful since you have precious little defenses/protection. I would be inclined to put INT as primary just for the energy-cost-reduction aspects... or possibly REC... with the other one going (with CON) as secondaries.
I would not get the Block Replacer (Ebon Void) until a little later in the build. Once you have some pets, I can see the utility of "turtling up" to protect yourself while they do damage / grab aggro, but until you HAVE some pets, you're better off with Lifedrain and (in particular) Skarn's Bane, which I'd get as soon as possible.
Not sure how vital the look of Shadow Form is to the concept... but if you aren't going with Spirit Reverb, then you might consider dropping Shadow Form for the Aura of Radiant Protection ---- you can elect NOT to get the zero-point visible runic aura, and there is no visual indicator that you HAVE any power on. The Aura will give you AND your pets (I think) damage resistance, moreso in Support roles (which also boosts your energy)...
An Offensive Passive seems an odd choice for a pet build, but then I've not had a pet-army build before. It ~feels~ like you'd be better off with a more protective build (both for you and the pets) to give them time to do their thing. An offensive build seems geared for quick kills, but also runs the risk of you taking too much damage too fast.
Another consideration might be... oh, what's the name... Medical Nanites. They're from the gadgeteering tree, but you can SAY that they're just healing motes of nature magic... they heal you AND your pets over time --- come to think of it, that might be better (or as good) as a straight damage-resistance buff like Aura of Radiant Protection. Again, you can go into Support role and heal for more AND get more energy...
I -think- the medical nanites only flare up periodically and as I recall don't look like anything more than glowing motes (the color of which you can select of course)....
Good luck herding that many 'cats'.. combats will likely be CRAZY busy-looking.
First thing you'll notice is shadow form is out and aura of primal mastery is in done this for a few reasons but mainly because it improves all your stats which will in turn boost other aspects of the build much better than any other passive will
b]PowerHouse[/b] (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
I know what your thinking strength what the fish do I want that in my ranged pet build for short answer is we want it for its spec tree also it'll help prevent you getting kncoed around like a rag doll
Level 10: Constitution (Secondary)
More HP = good also plays very well with the strength spec tree
Level 15: Intelligence (Secondary)
Mostly picked for soem energy management could be replaced with another stat if you find that your energy management is really good in the later level (I would suggest Dex)
Talents:
Level 1: The Savage
Level 6: Physical Conditioning
Level 9: Body and Mind
Level 12: Healthy Mind
Level 15: Martial Focus
Level 18: Acrobat
Level 21: Coordinated
Talents all picked to either boost SS or Dex
Powers:
Level 1: Eldritch Bolts
end builder nothing special really picked for necessity
Level 1: Aura of Primal Majesty (Rank 2, Rank 3)
all round stat boosting goodness will help with over all performance while also increasing superstst above what would be achievable normally which will in turn boost specs from the spec tree higher
Level 6: Tyrannon's Familiar (Rank 2, Rank 3)
potentially out of place in your wild hunt theme but I was thinking either a more powerful dammed soul or possibly a kind of squire/man servant to the hunts lord
Level 8: Ritual of Primal Summoning (Rank 2, Unbound Ritual)
Your first hound
Level 11: Overdrive
as your only 2 actual attacks are maintains overdrive is perfect as it will provide energy when you maintain skarms or lifedrain
Level 14: Lifedrain (Rank 2, Vampiric Sympathy)
first maintain. very useful can be used to delivery damage to your primary target while keeping you and your pets mostly alive
Level 17: Command Animals (Rank 2, Rank 3)
more hounds for the hunt
Level 20: Skarn's Bane (Rank 2, Rank 3)
Skarms bane AOE cone shaped death also nicely removes energy forms use to clear groups with ease
Level 23: Arctic Beast (Rank 2, Rank 3)
The last Hound
Level 26: Summon Shadows (Rank 2, Devouring Darkness)
Your shades the heal advantage will also add to your survival nicely
Level 29: Concentration
Damage buffing goodness
Level 32: Ebon Void (Rank 2, Voracious Darkness)
Block re placer not all that necisery but could be handy though I would be tempted to look at a second active defence
Level 35: Howl
While spirit reverb is no longer in the build to synergise with this its still a effective power for applying fear which has its own good points
Level 38: Unbreakable
Finally a active defence good for braking holds and what not
Travel Powers:
Level 6: Flight
Level 35: Tunneling
Specializations:
Strength: Swole (3/3)
More HP = good
Strength: Aggression (2/2)
More offence = more damage and when combined with other specs more defence
Strength: Brutality (2/2)
Critical severity boost that comes from your superstats given that AoPM will be boosting these higher than normal you should see a nice severity boost from this alone
Strength: Juggernaut (3/3)
Constitution boosts defence and sice constitution is beeing boosted by AoPM its a all win
Vindicator: Aggressive Stance (2/2)
Very important spec to builds survival this converts offence into defence meaning youre defence stat is even higher
Vindicator: Merciless (3/3)
crit severity buff go's on top of juggernaut boost
Vindicator: Focused Strikes (3/3)
picked teh single target crit chance booster simply because it'll up both the damage and heals from life drain could easily move the points to another spec
Vindicator: Modified Gear (2/2)
more offence which means more defence
Guardian: Fortified Gear (3/3)
defence boost which will also up your offence when combined with future spec
Guardian: Ruthless (2/2)
another crit severity boost
Guardian: Find the Mark (2/3)
can boost your crit chance which wont hurt
Guardian: The Best Defense (3/3)
finaly converts defence into offence giving you a higher offence score which in turn will provide more defence through aggressive stance
Mastery: Strength Mastery (1/1)
strength mastery is a bit meh but will further boost your offence by another 30pts which menas more defence as well.
Medical nanites is a exilent suggestion for a healing support type build though last I used it it drew agro like crazy so survivability may be a issue
Skarn's Bane is awesome. SB is going to be your main attack, cycling it with Lifedrain for AoE heals using its advantage.
May I suggest the following? It is supposed to run in Support Role to get rid of energy problems and maximize Aura of Ebon Destruction, at least until you can get the Circle of Arcane Power.
The stats are chosen to squeeze out the max damage from AoED, pumping its aura part and improving Crit Rate.
>PRE allows for max healing both from the Sentinel Aura and from Lifedrain. In addition the selfless ally spec heals you when healing the pets. Additionally it maximises Compassion both for the effect and the energy return: note that you get Compassion stacks in no time via the Sentinel Aura and the multitude of pets.
>DEX is for crits, and you will need them to maximise the additional damage from AoED.
>CON for durability, obv.
As for the mastery, your damage comes from the pets, go to town with them! :biggrin:
PowerHouse (Link to this build)
Name: Wild Hunt
Archetype: Freeform
Super Stats:
Level 6: Presence (Primary)
Level 10: Constitution (Secondary)
Level 15: Dexterity (Secondary)
Talents:
Level 1: The Squall
Level 6: Survival Training
Level 9: Sniper Training
Level 12: Finesse
Level 15: Shrug It Off
Level 18: Acrobat
Level 21: Amazing Stamina
Powers:
Level 1: Shadow Bolt (Despondency)
Level 1: Ebon Void (Voracious Darkness)
Level 6: Compassion
Level 8: Aura of Ebon Destruction (Rank 2, Rank 3)
Level 11: Void Horror (Rank 2, Rank 3)
Level 14: Lifedrain (Rank 2, Vampiric Sympathy)
Level 17: Summon Shadows (Rank 2, Devouring Darkness)
Level 20: Command Animals (Rank 2, Rank 3)
Level 23: Ritual of Primal Summoning (Rank 2, Unbound Ritual)
Level 26: Arctic Beast (Rank 2, Rank 3)
Level 29: Skarn's Bane (Rank 2, Rank 3)
Level 32: Circle of Arcane Power
Level 35: Howl
Level 38: Dark Transfusion
Travel Powers:
Level 6: Flight (Rank 2)
Level 35:
Specializations:
Presence: Selfless Ally (2/2)
Presence: Grandeur (3/3)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Eternal Spring (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Commander: Evasive Action (2/2)
Commander: Multitasker (3/3)
Commander: Durable (2/3)
Commander: Savage (3/3)
Mastery: Commander Mastery (1/1)
My Characters
You've all given me some great suggestions, and after poring through them, I've settled on the following for now:
PowerHouse (Link to this build)
Name: Wyldhunt
Archetype: Freeform
Super Stats:
Level 6: Presence (Primary)
I chose this for Selfless Ally and the boosts in the Presence Tree.
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
I chose this for the power cost reduction, however if KB becomes too annoying, I'll switch to Strength.
Talents:
Level 1: The Grimoire
Level 6: Survival Training
Level 9: Field Ops Training
Level 12: Command Training
Level 15: Healthy Mind
Level 18: Diplomatic
Level 21: Shrug It Off
Powers:
Level 1: Shadow Bolt (Despondency)
The Primal Sorcery alternate was interesting to allow better choices early in the build, but ultimately I want Despondency to boost Vampiric Sympathy more flexibly than Howl could.
Level 1: Ebon Void (Voracious Darkness)
Yeah, I'd rather have this later in the build, however I don't have any choices from the build here except Compassion.
Level 6: Compassion
Level 8: Lifedrain (Rank 2, Vampiric Sympathy)
Level 11: Void Horror (Rank 2, Rank 3)
Level 14: Command Animals (Rank 2, Rank 3)
Level 17: Ritual of Primal Summoning (Rank 2, Unbound Ritual)
Level 20: Arctic Beast (Rank 2, Rank 3)
Level 23: Summon Shadows (Rank 2, Devouring Darkness)
Level 26: Overdrive
Level 29: Skarn's Bane (Rank 2, Rank 3)
Level 32: Aura of Primal Majesty (Rank 2, Rank 3)
After posting the initial build, I realized that Shadow Form couldn't be used in Support role, and was already reviewing the other options. I do like AoPM best for this currently, though I'll remember to try AoRP if it seems my pets get too squishy.
Level 35: Howl (Make them Tremble)
This is an iconic power for my concept ? providing AoE Fear, which is useful as well.
Level 38: Unbreakable
Travel Powers:
Level 6: Flight
Level 35: Tunneling
Specializations:
Presence: Selfless Ally (2/2)
Presence: Grandeur (3/3)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Commander: Rapid Response (2/2)
Commander: Multitasker (3/3)
Commander: Durable (2/3)
Commander: Savage (3/3)
Sentinel: Eternal Spring (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Mastery: Commander Mastery (1/1)
PowerHouse (Link to this build)
Name: Wyldhunt
Archetype: Freeform
Super Stats:
Level 6: Presence (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Grimoire
Level 6: Survival Training
Level 9: Field Ops Training
Level 12: Command Training
Level 15: Healthy Mind
Level 18: Diplomatic
Level 21: Shrug It Off
Powers:
Level 1: Shadow Bolt (Despondency)
Level 1: Ebon Void (Voracious Darkness)
Level 6: Compassion
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Overdrive
Level 14: Lifedrain (Rank 2, Vampiric Sympathy)
Level 17: Command Animals (Rank 2, Rank 3)
Level 20: Skarn's Bane (Rank 2, Rank 3)
Level 23: Ritual of Primal Summoning (Rank 2, Unbound Ritual)
Level 26: Arctic Beast (Rank 2, Rank 3)
Level 29: Void Horror (Rank 2, Rank 3)
Level 32: Summon Shadows (Rank 2, Devouring Darkness)
Level 35: Howl (Make them Tremble)
Level 38: Unbreakable
Travel Powers:
Level 6: Flight
Level 35: Tunneling
Specializations:
Presence: Selfless Ally (2/2)
Presence: Grandeur (3/3)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Commander: Rapid Response (2/2)
Commander: Multitasker (3/3)
Commander: Durable (2/3)
Commander: Savage (3/3)
Sentinel: Eternal Spring (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Mastery: Commander Mastery (1/1)
However, if anyone else wants to try this setup, the following is what I would recommend until at least lvl 20 (and getting comfortable with Skarn's Bane):
Powers:
Level 1: Shadow Bolt (Despondency)
Level 1: Shadow Blast
Level 6: Ebon Void (Voracious Darkness)
Level 8: Lifedrain (Rank 2, Vampiric Sympathy)
Level 11: Void Horror (Rank 2, Rank 3)
Level 14: Command Animals (Rank 2, Rank 3)
Level 17: Ritual of Primal Summoning (Rank 2, Unbound Ritual)
Level 20: Skarn's Bane (Rank 2, Rank 3)
I've found that I'm using the pets as aggro-sharers and blockers - my mains are Skarn's Bane and Lifedrain, using Shadow Bolt to build energy and set up Fear to feed Lifedrain's Vampiric Sympathy's better AoE heal. The foes are dropping like empty husks.
http://co-forum.perfectworld.com/showthread.php?t=135692&highlight=master+hunt
Many millennia ago, before recorded history, there existed the (Celtic-themed) land of Tuala Morn, in the general region where the British Isles lie today. Part of the deep magic of that place was an early incarnation of the Wild Hunt. The Huntsman and his pack appeared on random nights, pursuing and destroying evildoers whom they caught on the open land.
That Wild Huntsman still exists in the modern world, but the passing ages and profound upheavals have changed and corrupted him. Now he has become the malevolent demonic monster called Samhain, fanning and feeding upon human fears.