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Assassin, Barbarian, and Cleric.

bluhmanbluhman Posts: 2,411 Arc User
edited April 2013 in Builds and Roles
Here's a trio of melee builds, each with their own strange twist on blades.

We've updated! Now the builds have been upgraded to Mk.2
Old versions of these builds can be found: Here


PowerHouse (Link to this build)

Assassin

Archetype: Freeform

Super Stats:
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)

Talents:
Level 1: Sureshot
Level 6: Agile
Level 9: Enduring
Level 12: Brilliant
Level 15: Acrobat
Level 18: Coordinated
Level 21: Healthy Mind

Powers:
Level 1: Rain of Steel (Grinning Ghost)
Level 1: Night Warrior (Rank 2, Rank 3, Silent Running)
Level 6: Form of the Tempest (Rank 2)
Level 8: Eye of the Storm (Rank 2, Rank 3)
Level 11: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 14: Dragon's Wrath (Rank 2, Tiger's Courage)
Level 17: Smoke Bomb
Level 20: Unbreakable (Rank 2)
Level 23: Parry (The Elusive Monk)
Level 26: Molecular Self-Assembly
Level 29: Evasive Maneuvers (Sleight of Mind)
Level 32: Toxic Nanites (Rank 2, Rank 3)
Level 35: Masterful Dodge
Level 38: Ego Placate (Svengali's Guile)

Travel Powers:
Level 6: Athletics (Rank 2)
Level 35: QWOP (Rank 2)

Specializations:
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Revitalize (3/3)
Intelligence: Expertise (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Initiative (2/2)
Vindicator: The Rush of Battle (3/3)
Protector: Fortified Gear (3/3)
Protector: Unrelenting (2/2)
Protector: Exhausting Strikes (2/2)
Protector: Defensive Expertise (3/3)
Mastery: Protector Mastery (1/1)

Equpiment Preferences:
  • 1st priority: Intelligence - Have actives up at all times, and prepare your Shadow Strike in the shortest time period possible. Also gain more energy from MSA.
  • 2nd: Dexterity. Increase critical chance in mid-combat, and maximize defense bonuses from parry, as well as increase your stealth strength.
  • 3rd: Constitution. Extra survivability
  • Offense: Critical Severity, with Critical Chance mods/secondaries
  • Defense: Dodge chance/avoidance
  • Utility: Recharge speed. Include efficiency upgrades as needed

Role: Melee

Deft, Deadly, but in no means weak, the Assassin eschews some of its up-front combat prowess in favor of survivablity, escape, and extreme burst damage through its shadow strikes, combining them with a complex of defense debuffs and damage buffers to ensure that the Assassin makes a fatal strike - reliably, every few seconds or so, while living to escape and strike again.

The basic tactics of the build entail activating your stealth with both Stealth and Smoke Bomb. This is used to double the Shadow Strike damage - on an alert boss, this usually takes out 1/6th of their health from the get-go. This can be combined further with Toxic Nanites for a potent after-strike poisoning, and Ego Placate (sort of a callback to CoV Stalkers) to render your target vulnerable.

In the thick of battle, the Assassin simply holds out to prepare for their next ambush. It's preferable to use your Masterful Dodge to hold the line while the boss inevitably targets you after dislodging a couple of their vertebrae. Because of your defensive expertise and high intelligence, you will usually have an active defense up every 30 seconds or so. Eye of the Storm is a great move for armoring yourself mid-battle to prepare for incoming damage (and also prepare damage immunity for another shadow strike) while Dragon's Wrath is your primary source of damage for single-targets when unstealthed.

Escaping battle is simply a matter of using Evasive Maneuvers. If taking DoT from a poison effect, and you don't have time to apply defense with Eye of the Storm, use your Unbreakable to get a strong, reliable damage shield. From there, you can re-apply stealth successfully with the stealth toggle (and smoke bomb) to once again strike from the shadows for a fatal blow.

It's imperative that you master/understand how the stealth toggle works for this build. Make sure to turn it off whenever your shadow strike has been used up, and when toggling it back on, to make sure to disable your energy builder to stop from squandering a shadow strike opportunity.

PowerHouse (Link to this build)

Barbarian

Archetype: Freeform

Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)

Talents:
Level 1: Superhuman
Level 6: Physical Conditioning
Level 9: Quick Recovery
Level 12: Relentless
Level 15: Mighty
Level 18: Enduring
Level 21: Paramilitary Training

Powers:
Level 1: Reaper's Touch
Level 1: Thunderbolt Lunge
Level 6: Way of the Warrior (Rank 2, Rank 3)
Level 8: Eruption (Crippling Challenge)
Level 11: Bountiful Chi Resurgence (Resurgent Reiki)
Level 14: Enrage (Endorphin Rush)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Annihilate (Rank 2, Rank 3)
Level 23: Brimstone (Rank 2, Rank 3, Challenging Strikes)
Level 26: Aggressor (Rank 2)
Level 29: Parry (The Elusive Monk)
Level 32: Molecular Self-Assembly
Level 35: Arc of Ruin (No Quarter)
Level 38: Resurgence (Evanescent Emergence)

Travel Powers:
Level 6: Rolling around at the speed of sound (Rank 2, Rank 3)
Level 35: Got places to go got to follow my rainbow (Rank 2)

Specializations:
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Resolute (3/3)
Mastery: Strength Mastery (1/1)

Equpiment Preferences:
  • 1st priority: Constitution: Maximize defense yield from juggernaut, apply extra health, and maximize heal from Endorphin Rush and Resurgence.
  • 2nd: Strength: Boost enrage damage yield and general melee effectiveness.
  • 3rd: Recovery: Simply chosen for a light energy buffer. Don't even need equipment to boost this stat.
  • Offense: Critical Chance
  • Defense: Dodge chance/avoidance
  • Utility: Recharge speed. Include efficiency upgrades as needed.

Role: When running as a tank, Hybrid. If extra damage is needed in an alert, or running solo, run Melee.

An absolutely brutal fighter, with DPS to match big hitters and immense healing power for defensibility to match even a decently-built tank, the Barbarian is able to take the high-damage basis of Strength superstatting, Enrage, and Way of the Warrior to apply a massive melee beatdown. On the other hand, the Juggernaut specialization, combined with express focus on Constitution statting, myriad heals, and ample bonuses to dodge stats, means that the Barbarian has extremely good survivability - it can even stand up to the assault of big-hitters like Gravitar and Andrith if well-equipped!

The Barbarian, despite running with an offensive passive, is made for the express task of tanking. Use Eruption to apply Crippling Challenge to major targets, as well as trigger MSA and perhaps knock the target up, and follow this up with Annihilate for a constant stream of damage, applying Eruption when necessary to re-capture the boss' interest. Against multiple targets, all that's needed is the slamming fury of Brimstone to bring every target around you to their knees. Either of these attack cycles can be interrupted, or even began, with Arc of Ruin for defense-wearing properties.

Barbarian's defense is laudible, but requires a degree of micromanagement. Bountiful Chi Resurgence should be running near-constantly if you're the primary target (though if you're not grabbing aggro, it should be off - it'll impact your damage output!) When you need an extra boost of healing, occasionally pop in Conviction for that burst. If the going gets really bad, using Resurgence will be enough to restore ample health to get yourself back into the fight - the Barbarian's combination of dodges and heals are enough to allow it to at least maintain a decent level of health against most bosses - so much so that most other active defenses (save for Masterful Dodge) usually don't have much of an impact on the Barbarian's survivability.

As with the old Barbarian build, be careful not to knock lightweight targets out of range with Annihilate. Always make sure they're resistant to knocks either by quickly tapping Brimstone 3 times, or repeatedly knocking the target up with your Eruption.


PowerHouse (Link to this build)

Cleric

Archetype: Freeform

Super Stats:
Level 6: Presence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)

Talents:
Level 1: Superhuman
Level 6: Enduring
Level 9: Mighty
Level 12: Intimidating
Level 15: Physical Conditioning
Level 18: Impressive Physique
Level 21: Shrug It Off

Powers:
Level 1: Bludgeon
Level 1: Cleave (Rank 2, Rank 3)
Level 6: Brute Strike
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Compassion
Level 14: Conviction (Rank 2, Reverence)
Level 17: Parry (The Elusive Monk)
Level 20: Arc of Ruin (Rank 2, No Quarter)
Level 23: Vala's Light (Rank 2, Rank 3)
Level 26: Telepathic Reverberation
Level 29: Ego Sprites (Rank 2, Rank 3)
Level 32: Ego Storm (Malevolent Manifestation)
Level 35: Palliate (Rank 2, Absolve)
Level 38: Redemption

Travel Powers:
Level 6: Moonwalking (Rank 2)
Level 35: Warp Whistle (Rank 2)

Specializations:
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Brilliance (1/3)
Presence: Force of Will (2/2)
Presence: Vulnerability (2/2)
Arbiter: Enforcer (3/3)
Arbiter: Ruthless (2/2)
Arbiter: Rend (2/2)
Arbiter: Concussion (3/3)
Sentinel: Caregiver (2/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Wither (2/2)
Mastery: Sentinel Mastery (1/1)

Equpiment Preferences:
  • 1st priority: Presence: Apply stronger buffs to your allies, stronger heals, maximize your hold strength, and get the highest damage buff from your Compassion.
  • 2nd: Dexterity: Maximize the chance your attacks and heals give the biggest benefit.
  • 3rd: Constitution: Obligatory survival buff.
  • Offense: Mix of Critical Severity and Heal Strength
  • Defense: Dodge chance/avoidance
  • Utility: Recharge speed. Include efficiency upgrades as needed.

Role: When you need to do damage, run Hybrid. When you are required for your healing services, switch to Support role.

The Cleric has gone through some rather drastic changes, going from a melee fighter with a strong angle towards healing, to a healer and controller with a set of some melee attacks. Though the damage output of this new cleric suffers a bit, it is a much more effective healer overall.

Unfortunately, the Cleric's big strength doesn't arise until it's already reached max level: Sentinel Mastery will enable the cleric's stuns and holds, such as Ego Storm and Brute Strike, to heal the allies who target the same enemy you are attacking. This is combined with various defense and offense debuffs, meaning the targets will also have a much harder time landing potent strikes against your allies.

Cleric's heals are all fairly short-ranged, with the exception of the aforementioned mastery and the Sentinel Aura. Cleric's heals are largely passive, and serve to mostly augment their own survivability while also providing passive benefits to surrounding allies.

The biggest change to the cleric, though, comes to the incorporation of Disorient - Telepathic Reverberation means that every time the Cleric lays Ego Sprites on a target it disorients (with an attack like Arc of Ruin), energy will be gained. Also, the use of holds like Ego Storm will further fuel the energy generation, just by hitting targets, while also widely spreading the Sentinel Mastery buff among targets for mass healing.

So, there you go. Feel free to use these builds and do stuff. Or complain about how they're all melee, whatever.
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Comments

  • paladincohpaladincoh Posts: 7 Arc User
    edited September 2012
    Thank you for these sample builds, Bluhman. With CoH potentially closing its doors I'm eyeing a return to Millenium City, but my build knowledge is very out of date. I'll be using your cleric build as a base to re-invent Paladin when the time comes.

    Along those lines, what are your thoughts on a paladin build attempt? Primarily tank, with support and damage as secondary. Is that stretching things too thin, or is it possible? Back when I played, the ability to hold aggro was altered and I never really caught up; threat became about spamming high damaging attacks rather than stacks of threat management debuffs, and that conflicted with the attempts to recreate roles my friend and I preferred (paladin and wizard).

    These builds will be a big help. Thanks again for posting them.
  • bluhmanbluhman Posts: 2,411 Arc User
    edited September 2012
    paladincoh wrote: »
    Thank you for these sample builds, Bluhman. With CoH potentially closing its doors I'm eyeing a return to Millenium City, but my build knowledge is very out of date. I'll be using your cleric build as a base to re-invent Paladin when the time comes.

    Along those lines, what are your thoughts on a paladin build attempt? Primarily tank, with support and damage as secondary. Is that stretching things too thin, or is it possible? Back when I played, the ability to hold aggro was altered and I never really caught up; threat became about spamming high damaging attacks rather than stacks of threat management debuffs, and that conflicted with the attempts to recreate roles my friend and I preferred (paladin and wizard).

    These builds will be a big help. Thanks again for posting them.

    Thanks for the feedback! I've tried building Tank/Support characters; they're... Not easy. If you're going to grab aggro, you're going to either have to focus exclusively on heals (and given that a lot of support specializations focus on reducing your threat while raising heal value, tanking using heals is rather iffy.) Or on damage (which leaves almost no room for solid support). In any case, the Cleric build is quite nicely balanced. If you mixed in some of the Barbarian's dodge stats and taunts into the build, you could end up with a veritable melee healer that could hold aggro.

    Aside from that, I also happen to have a character named paladin! Ironically, he uses the Barbarian build described above, so yeah.
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  • amazingprotonamazingproton Posts: 146 Arc User
    edited September 2012
    Bluhman, you're awesome for providing the community with such inspiring builds.

    If you would like to, please check out the toons in my Signature and see if their builds are any good, and maybe inspire you to create something out of them.
    FORMERLY KNOWN AS NOT0FTHISWOR1D\\My Lightning Toon
  • konamzkikonamzki Posts: 78
    edited September 2012
    thank your for this guide sir you are really truly helping, can u also make mountain freeform build sir? thanks and god bless :smile:
    Bawitdaba da bang a dang diggy diggy diggy said the boogy said up jump the boogy.
  • amazingprotonamazingproton Posts: 146 Arc User
    edited September 2012
    Have you had any time to test out the Assassin?
    FORMERLY KNOWN AS NOT0FTHISWOR1D\\My Lightning Toon
  • bluhmanbluhman Posts: 2,411 Arc User
    edited September 2012
    Have you had any time to test out the Assassin?

    The good news is that I've got a character testing the build in question.
    The bad news is that they're only level 17.
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  • amazingprotonamazingproton Posts: 146 Arc User
    edited September 2012
    has it been faring well up to that point?
    FORMERLY KNOWN AS NOT0FTHISWOR1D\\My Lightning Toon
  • edited December 2012
    This content has been removed.
  • bluhmanbluhman Posts: 2,411 Arc User
    edited March 2013
    The builds have been updated to new, weird forms! Most of them are likely to work much better now - I know the Barbarian is a pretty direct upgrade, while the Assassin now is much more liable to land a barrage of really freaking powerful backstabs. The Cleric, not so much - I might need to redo that one again. Nonetheless, there is now an archive of old builds below:
    PowerHouse (Link to this build)

    The Assassin

    Archetype: Freeform

    Super Stats:
    Level 6: Dexterity (Primary)
    Level 10: Strength (Secondary)
    Level 15: Intelligence (Secondary)

    Talents:
    Level 1: The Fist
    Level 6: Martial Focus
    Level 9: Agile
    Level 12: Mighty
    Level 15: Coordinated
    Level 18: Body and Mind
    Level 21: Brilliant

    Powers:
    Level 1: Rain of Steel
    Level 1: Night Warrior (Rank 2, Rank 3, Silent Running)
    Level 6: Form of the Tempest
    Level 8: Dragon's Wrath (Rank 2, Tiger's Courage)
    Level 11: Parry (The Elusive Monk)
    Level 14: Sword Cyclone (Rank 2, Rank 3)
    Level 17: Evasive Maneuvers (Rank 2, Sleight of Mind)
    Level 20: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
    Level 23: Intensity
    Level 26: Masterful Dodge
    Level 29: Eye of the Storm (Rank 2, Blade Beyond the Veil)
    Level 32: Smoke Bomb Lunge (Sudden Strike, Nailed to the Ground)
    Level 35: Palliate (Absolve)
    Level 38: Molecular Self-Assembly

    Travel Powers:
    Level 6: Athletics (Rank 2)
    Level 35: Flight (Rank 2)

    Specializations:
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (3/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (1/2)
    Avenger: Ruthless (2/2)
    Avenger: Round 'em Up (3/3)
    Avenger: Surprise Attack (2/2)
    Avenger: Relentless Assault (3/3)
    Brawler: The Glory of Battle (3/3)
    Brawler: Ruthless (2/2)
    Brawler: Flanking (3/3)
    Brawler: Offensive Expertise (2/2)
    Mastery: Dexterity Mastery (1/1)

    The Assassin is designed to strike silently and powerfully. Always advised to be the first to dip into combat, Assassin's specializations make it the best team member to land a backstab before the enemy has even been hurt. On the flipside, the Assassin also excels in the heat of battle, where its Area-based dual blades take charge and shred everything to dust, using other specializations to boost the user's offense in these circumstances.

    The Assassin isn't too bad off defensively, as it can use its Elusive Monk skills and Resurgent Reiki to keep decent melee defenses running. Using Evasive Maneuvers whenever possible is also advised, as it further increases your dodge stats, and can set you up for a tactical retreat, enabling you to make another backstab. Palliate serves a similar purpose, and will put you in Stealth stance for 10 seconds. Just be careful not to use it on somebody else (or the tank, that would be really bad.)

    The build isn't in precise leveling order, so if you plan on using the build, feel free to re-order a few powers at your leisure. Also note I haven't actually tested this build, so it might turn out that the Avenger specializations only stack when you use Ranged AOE's rendering this build stupid.

    Equipment & Role recommendations:
    Offense - Critical Chance
    Defense - Dodge Chance and Avoidance
    Utility - Any
    Role - Melee DPS




    PowerHouse (Link to this build)

    The Barbarian

    Archetype: Freeform

    Super Stats:
    Level 6: Constitution (Primary)
    Level 10: Strength (Secondary)
    Level 15: Dexterity (Secondary)

    Talents:
    Level 1: The Master
    Level 6: Martial Focus
    Level 9: Physical Conditioning
    Level 12: Acrobat
    Level 15: Coordinated
    Level 18: Body and Mind
    Level 21: Healthy Mind

    Powers:
    Level 1: Reaper's Touch
    Level 1: Parry (The Elusive Monk)
    Level 6: Way of the Warrior (Rank 2, Rank 3)
    Level 8: Mighty Leap (Crippling Challenge)
    Level 11: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
    Level 14: Skewer (Rank 2, Rank 3, Follow Through)
    Level 17: Enrage (Endorphin Rush)
    Level 20: Brimstone (Rank 2, Rank 3, Challenging Strikes)
    Level 23: Annihilate (Rank 2, Rank 3)
    Level 26: Evasive Maneuvers (Rank 2)
    Level 29: Masterful Dodge
    Level 32: Resurgence
    Level 35: Molecular Self-Assembly
    Level 38: Aggressor (Rank 2)

    Travel Powers:
    Level 6: Flight (Rank 2)
    Level 35: Athletics (Rank 2)

    Specializations:
    Constitution: Fuel My Fire (3/3)
    Constitution: Resilient (2/2)
    Constitution: Deflection (3/3)
    Constitution: Armored (2/2)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Tenacious (2/2)
    Warden: The Best Defense (3/3)
    Protector: Fortified Gear (3/3)
    Protector: Unrelenting (1/2)
    Protector: Bulwark (2/2)
    Protector: Debilitating Challenge (2/2)
    Protector: Defensive Expertise (2/3)
    Mastery: Constitution Mastery (1/1)

    Ruthless, unyielding, and as powerful as it's sturdy, the Barbarian has no fear of wading straight into the heart of battle to take hits for others, and yet the Barbarian is certainly no slouch when it comes to dealing out the pain either.

    Offensively, the Barbarian's running an offensive passive, and has powerful AoE in his skewer. For most of the game, the Skewer will probably be the Barbarian's main attack, thanks to its Enrage-building abilities, and its very strong charge damage. Annihilate is his main tool for taking down bosses, but its strong knockback also make it a bit of trouble when it's used against unsturdy enemies. Use Brimstone with 3 quick taps to build up Knock Resistance on adjacent enemies.

    The defense is where the art of the build comes in. Barbarian is built to stack dodge like nothing else. His passive, Way of the Warrior, increases his dodge stats slightly, which are further backed by Elusive Monk, Resurgent Reiki, and Evasive Maneuvers. His specializations and superstats also augment this, giving him a huge reserve of health and allowing his Enrage stacks and Resurgence to heal him extremely effectively. By focusing his development on good dodges, good regeneration, and good health reserves, The Barbarian is a veritable tank among other brawlers.

    The Barbarian is an excellent tank for Smashes and other timed missions; not only does he draw aggro off of other DPS characters, but he usually keeps it off them and does enough damage himself to ensure that a smash goes quickly.

    Equipment & Role recommendations:
    Offense - Critical Chance
    Defense - Dodge Chance/Avoidance
    Utility - Recharge Speed/Efficiency
    Role - Melee DPS when working solo or needing a damage boost, Hybrid when tanking.



    PowerHouse (Link to this build)

    The Cleric

    Archetype: Freeform

    Super Stats:
    Level 6: Presence (Primary)
    Level 10: Strength (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Hero
    Level 6: Mighty
    Level 9: Enduring
    Level 12: Intimidating
    Level 15: Physical Conditioning
    Level 18: Impressive Physique
    Level 21: Shrug It Off

    Powers:
    Level 1: Bludgeon
    Level 1: Cleave (Rank 2, Rank 3)
    Level 6: Eruption (Rank 2, Rank 3)
    Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
    Level 11: Conviction (Rank 2, Reverence)
    Level 14: Enrage
    Level 17: Arc of Ruin (Rank 2, No Quarter)
    Level 20: Iniquity (Rank 2, Rank 3)
    Level 23: Circle of Radiant Glory (Rank 2, Rank 3)
    Level 26: Palliate (Rank 2)
    Level 29: Unbreakable
    Level 32: Energy Shield (Laser Knight)
    Level 35: Redemption
    Level 38: Imbue

    Travel Powers:
    Level 6: Teleportation (Rank 2)
    Level 35: Flight (Rank 2, Rank 3)

    Specializations:
    Presence: Selfless Ally (2/2)
    Presence: Grandeur (3/3)
    Presence: Moment of Glory (3/3)
    Presence: Force of Will (2/2)
    Arbiter: Enforcer (3/3)
    Arbiter: Ruthless (2/2)
    Arbiter: Rend (2/2)
    Arbiter: Enhanced Gear (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Mastery: Arbiter Mastery (1/1)

    A very much different twist on the healer, the Cleric prides itself in its ability to safely wade into the heart of battle and lay down a beatdown comparable to most other melee fighters. While doing this, it can use its magical rings and heals to keep itself and its allies safe in melee range.

    On the offense, the Cleric is fairly basic. Its specialization layout seeks to have it take the most advantage it can of Cleave, meaning that it will be your main attack throughout. Its supplements, Arc of Ruin and Eruption, are intended to make enemies weaker to your attack and interrupt single targets, respectively. In any case, it's his stat-boosting passive which enables the Cleric to be so solid; high Strength enables his enrage stacks to grant him the most damage, while high Presence strongly buffs his heals.

    Finally, high Constitution essentially forms the Cleric's defenses alongside his heals. Conviction and Circle of Radiant Glory will likely be your main survivability tools when working on your own, while Iniquity is your main team heal. A strange quirk about Iniquity, though, is that the Cleric's specializations seem to make it so that he is healed when he uses Iniquity; so it basically costs the Cleric nothing to use it. The Cleric's circle is also a key component to his team operation.

    Cleric's heals, thanks to a slight lack of specialization, can seem lacking. It can be recommended to replace Imbue with Compassion if a Cleric wants to toggle between dedicated support and combat.

    Equipment & Role Recommendations:
    Offense - Critical chance if soloing, Heal strength if teamed.
    Defense - Defense
    Utility - Energy max or energy efficiency
    Role - Hybrid when soloing or on the offensive, Support when extra defenses are needed on a team.
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  • t1drzt1drz Posts: 2 Arc User
    edited April 2013
    hey dude, been playing as your MK.2 Cleric and so far im loving it

    one thing i noticed is that Vulnerability is not activating.

    Is this because the build only has a stun ( Brute Strike ) and a incapacitate ( Ego Storm )

    not sure if a incapacitate is classed as a paralyze, would love your feedback :smile:
  • t1drzt1drz Posts: 2 Arc User
    edited April 2013
    also is it just me or is after yesterdays patch Ego Storm not applying Sentinel Mastery
  • bluhmanbluhman Posts: 2,411 Arc User
    edited April 2013
    t1drz wrote: »
    also is it just me or is after yesterdays patch Ego Storm not applying Sentinel Mastery

    Might be the case that Sentinel Mastery only applies on direct stuns/holds with targets?
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  • jamesbonnelljamesbonnell Posts: 171 Arc User
    edited April 2013
    Confirmed that on my Sentinel Mastery character, Thunderclap (not targeted) is applying SM. Can't say for Ego Storm.
  • nixxbainenixxbaine Posts: 19 Arc User
    edited April 2013
    Gave the Barbarian build a shot with my semi Asgardian/Valkyrie looking character, for some reason it just wasnt gelling with me, but the damage output was rather impressive even in hybrid mode from what I saw.
    Bluhman, have you ever considered making a single-blade bleed style build for any of these three? If so how would you go about it as Im trying to make the afor mentioned character heavy on bleeds and whatnot, very Marvel Asgard style of brute force mixed with the swordmanship..

    Yeah, made no sense there, sorry.
  • bluhmanbluhman Posts: 2,411 Arc User
    edited April 2013
    nixxbaine wrote: »
    Bluhman, have you ever considered making a single-blade bleed style build for any of these three? If so how would you go about it as Im trying to make the afor mentioned character heavy on bleeds and whatnot, very Marvel Asgard style of brute force mixed with the swordmanship..

    Yeah, made no sense there, sorry.

    Single-Blade is tricky; Making a Single-Blade Cleric is possible, but it would be very difficult to play, as managing DoT's and burst damage while attempting to heal your allies can get quite hairy.

    A single-blade Assassin, amusingly, is completely out of the question. As it turns out, because the origin of DoT bleed effects are from your character, if you have placed any bleed on enemies, it will prevent you from going back into hiding. There's other reasons as well that are nonthematic, including the fact that Single-Blade is already quite heavily based on dealing big burst damage mid-battle.

    A single-blade DPS/Tank, though, would probably be readily possible. I'll see what I could whip up.
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