test content
What is the Arc Client?
Install Arc

Future of CO after NWO?

245

Comments

  • crypticbuxomcrypticbuxom Posts: 4,621 Arc User
    edited April 2013
    Precisely my point. Lets make it a thing.
  • bioshrikebioshrike Posts: 5,491 Arc User
    edited April 2013
    Now imagine if all unlocks in the store was BoE. Costumes, powers, services and hideouts. Does it matter if completely free to play players can get anything in the store as long as someone is footing the bill?


    This would be an interesting prospect... for one, I would be able to pick and choose just the costume parts I wanted for myself while trading/selling the others, but at the same time, I could supply friends w/ stuff that would probably make Cryptic no money, as I'd just be using my stipend.
    <::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::>
    "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
    Official NW_Legit_Community Forums
  • crypticbuxomcrypticbuxom Posts: 4,621 Arc User
    edited April 2013
    Your stipend is included in the cost of subscription. Regardless of how you got it. If you use up your stipend for others, than that leaves you none for yourself when that new item comes out.

    I would have easily used my Zen to purchase a freeform slots for friends to get them into this game a long time ago. And doing that I would have none left and would have to spend real money to get a new costume set that comes out. I usually run out of zen right before a new one comes out.
  • nephtnepht Posts: 6,883 Arc User
    edited April 2013
    Having just played and hour on my husbands toon in Neverwinter I can honestly say its the game CO would have been if people gave two sh*ts about the Champs IP.

    Everything about Neverwinter is like CO but more polished and not ****, the damn game is MMO perfection. Sorry kiddos but The Champions IP was never going to drag in the playerbase like the Neverwinter IP could so would never get the same type of investment. Why play CO when theres a better version out in like a day. CO is toast but hey 4 years was a good run.

    If anyone is looking for me I'll be out stabbing goblins.
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • crypticbuxomcrypticbuxom Posts: 4,621 Arc User
    edited April 2013
    A game that is a mouse bound direction, cooldown fest with no customization. How is it that Neverwinter titled games get worse the newer they are?
  • nephtnepht Posts: 6,883 Arc User
    edited April 2013
    A game that is a mouse bound direction, cooldown fest with no customization. How is it that Neverwinter titled games get worse the newer they are?

    There is customization ok not as much as CO but still okish and you wear what you find like you do in TES, also you can use a Joypad so I dont get the mouse comment http://nw-forum.perfectworld.com/showthread.php?4749-Controller-Support

    I was just stating whats going to happen to CO. Neverwinter is the THIRD CO engine game. Champs is so 2009.
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • bioshrikebioshrike Posts: 5,491 Arc User
    edited April 2013
    nepht wrote: »
    Having just played and hour on my husbands toon in Neverwinter I can honestly say its the game CO would have been if people gave two sh*ts about the Champs IP.

    Everything about Neverwinter is like CO but more polished and not ****, the damn game is MMO perfection. Sorry kiddos but The Champions IP was never going to drag in the playerbase like the Neverwinter IP could so would never get the same type of investment. Why play CO when theres a better version out in like a day. CO is toast but hey 4 years was a good run.

    If anyone is looking for me I'll be out stabbing goblins.

    Yeah! I played one of NW's Beta weekends, and I absolutely *loved* the lack of customization, forced mouse-look, level-limited power slots, and no travel powers. /sarcasm

    I'm sorry, but I'd take CO over NWO anyday. I can make my mace-wielding cleric if I wanted to - not so in NWO.

    Each to their own, but while NWO's environments looked great, the character models seemed to have weird proportions and just lack the kind of style that I've come to be used to in CO.
    <::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::>
    "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
    Official NW_Legit_Community Forums
  • nephtnepht Posts: 6,883 Arc User
    edited April 2013
    bioshrike wrote: »
    Yeah! I played one of NW's Beta weekends, and I absolutely *loved* the lack of customization, forced mouse-look, level-limited power slots, and no travel powers. /sarcasm

    I'm sorry, but I'd take CO over NWO anyday. I can make my mace-wielding cleric if I wanted to - not so in NWO.

    Each to their own, but while NWO's environments looked great, the character models seemed to have weird proportions and just lack the kind of style that I've come to be used to in CO.

    And I respect that some people will like CO more and vice a versa. But end of the day Neverwinter will take off it has the DnD IP . Champs as much as I love the game ( and still will continue to play now and then ) never really took off to begin with :I
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • zahinderzahinder Posts: 2,382 Arc User
    edited April 2013
    If Cryptic took the NW engine and did CO2 based on it, giving it full support, it'd blow the doors off MMO gaming.


    But they won't. Sigh.
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • nephtnepht Posts: 6,883 Arc User
    edited April 2013
    zahinder wrote: »
    If Cryptic took the NW engine and did CO2 based on it, giving it full support, it'd blow the doors off MMO gaming.


    But they won't. Sigh.

    Who knows it looks like Neverwinter is giving Cryptic some good rep. If they were to try another super mmo I reckon they should make up a new IP to give the game that CoH feel.
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • ashensnowashensnow Posts: 2,048 Arc User
    edited April 2013
    hocofaisan wrote: »
    Do you blame cryptic for ignoring such a negative player base?

    This is some of the most damning criticism of the company that I can imagine. There really is not much worse that can be said about a company than, "they ignore their customers."

    I am not sure that I completely agree with your criticism of them in this particular case, but I can see how you would come to this conclusion.

    'Caine, miss you bud. Fly high.
  • sockmunkeysockmunkey Posts: 4,504 Arc User
    edited April 2013
    I get what Nepht is saying. From a strictly game play and mechanics stand point, it's very well polished. Truth is, it's rather impressive to know that the same Cryptic engine is behind it all.

    But pure mechanics alone, does not make a game. NWO has some obstacles still. The total lack of nearly any customization in both character appearance and development is going to haunt them if not improved quickly. The limitation of only a handful of starting classes will as well.

    And biggest of all, they still have balancing issues. And with only 5 classes, each with a smaller pool of abilities then you'll see in other average MMOs. Is very disturbing. Folks have already found ways to reach level cap in under 24 hours. I expect a ton of balance adjustments. And this, if handled in the typical Cryptic fashion, will case all kinds of rage. Even when done under the label of "its still open beta"

    Regardless it should be fun to watch the drama unfold in some other playground then our own. :D
  • bioshrikebioshrike Posts: 5,491 Arc User
    edited April 2013
    zahinder wrote: »
    If Cryptic took the NW engine and did CO2 based on it, giving it full support, it'd blow the doors off MMO gaming.


    But they won't. Sigh.

    NWO uses the Cryptic Engine, the very same one that CO uses - it just has some incremental updates and they probably were able to spend more time on the environments.

    That being said, when all your characters are grounded all the time, you don't have to devote any of your attention to the "backstage areas" that CO's many travel powers allow you to get to.

    Still, if you look at some of the newer environments in CO, they are much better than some of the earlier ones...
    <::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::>
    "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
    Official NW_Legit_Community Forums
  • zahinderzahinder Posts: 2,382 Arc User
    edited April 2013
    I realize that, I just think it could use a huge revamp and wonder if, at this point, starting effectively over wouldn't be easier.
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • bioshrikebioshrike Posts: 5,491 Arc User
    edited April 2013
    zahinder wrote: »
    I realize that, I just think it could use a huge revamp and wonder if, at this point, starting effectively over wouldn't be easier.

    I can't say for sure, but I thinks MC is definitely in need of an overhaul. They could cleanup the post-Qularr invasion Westside, for starters. Then they could revisit the costume parts that don't have all the material options, and fix things like the various female tops with skin that don't match up properly on the sides of the torso.
    <::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::>
    "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
    Official NW_Legit_Community Forums
  • seratuhlseratuhl Posts: 30 Arc User
    edited April 2013
    In the grim darkness of CO's future...






    All updates are placed in lockboxes , and you'll have to pay for keys to unlock the updates. In addition, the updates are randomized, so you might get last year's update, or maybe this week's update!
  • itsbrou#5396 itsbrou Posts: 1,778 Arc User
    edited April 2013
    The game simply moving forward in time would do wonders. Imagine how a change of tone could spark new interest.

    Suppose the mayor sold us out, or if Defender went missing, or the Champions lineup, save for 1-2, were abducted and held on an alien planet or stronghold in the far reaches of space in a power dampening field, leaving the world unprotected and spiraling into disarray.

    What if a bunch of Roinesh sleeper agents surfaced at the right time?

    What if Mechanon compromised Socrates, causing her to walk us into a deathtrap, but we survive, and are the only ones who can free MC from oppression by its own technology.

    What if a super villain like Gyre were to find the long lost Janus Key and start twisting reality?

    At this point, it feels like our characters have fixed every problem in the world and are unemployed for it.
    Brou in Cryptic games.
  • draogndraogn Posts: 1,269 Arc User
    edited April 2013
    nepht wrote: »
    And I respect that some people will like CO more and vice a versa. But end of the day Neverwinter will take off it has the DnD IP . Champs as much as I love the game ( and still will continue to play now and then ) never really took off to begin with :I

    Don't forget the foundry, DnD and the foundry were meant for each other.

    To those asking for a kitchen sink patch, I'm pretty sure we've already had two of those. Each time they broke more then they fixed. I would love for CO to get the development it needs/deserved, but I'm pretty sure after NWO is released the devs will move onto the next project. History has a way of repeating it self.
  • yogid0nnieyogid0nnie Posts: 132 Arc User
    edited April 2013
    The game simply moving forward in time would do wonders. Imagine how a change of tone could spark new interest.

    Suppose the mayor sold us out, or if Defender went missing, or the Champions lineup, save for 1-2, were abducted and held on an alien planet or stronghold in the far reaches of space in a power dampening field, leaving the world unprotected and spiraling into disarray.

    What if a bunch of Roinesh sleeper agents surfaced at the right time?

    What if Mechanon compromised Socrates, causing her to walk us into a deathtrap, but we survive, and are the only ones who can free MC from oppression by its own technology.

    What if a super villain like Gyre were to find the long lost Janus Key and start twisting reality?

    At this point, it feels like our characters have fixed every problem in the world and are unemployed for it.

    Your post reminds me how much of the Champions IP we have yet to really explore here. Bummer.
  • crosschancrosschan Posts: 920 Arc User
    edited April 2013
    Aside from DnD and The Foundry, I simply do not see the game you do when I look at NW, Nepht. Opinions are opinions so I'm not saying I'm right and you're wrong but to me NW feels like the best Cryptic Engine Game ever made....in 2008. Then they slapped on some shinies here and there.

    While I do like some of it's elements(double-tap dodging is fun to me) there are some elements which annoy me to pieces(the ones the other mentioned, horrid horrid targetting, and a non-friendly UI which makes me hit alt or V[I think it's V to be able to move the camera and look at your toon]). They do have an actual crafting system from what I've seen and we don't(No, Mod Combining is not crafting).

    In the end I'll likely level 1-2 toons to endgame and then quit playing only to check in from time to time and see if there's new stuff. Due to it's super linear design(not counting foundry) and lack of branching leveling alternatives(that I saw) I simply do not see the longterm game aside from people who simply love DnD....and there are probably enough of those people in the world to make NW a pretty decent success.

    In the end, having learned lessons from Cryptic's past, I'm just waiting to see what cool "Hand-Me-Downs" we get from NW. I would like to see CO benefit from NW as much as possible in this fashion. :wink:
    2s9bzbq.jpg
    Join Date: Aug 2009 | Title: Devslayer
  • crypticbuxomcrypticbuxom Posts: 4,621 Arc User
    edited April 2013
    The biggest flaw in NW that I have seen is that there is no reason to go back to specific areas once you outleveled them. They don't even share areas of higher levels. Its like CO with smaller zones and you can't even fully explore the zones.

    Its definitely a game that feels like an old Neverwinter game but redesigned to put everyone on the same server. Its not an MMO adventure. Its just a linear point and click interactive from a third-person view that has no player cap to the server.
  • prootwaddleprootwaddle Posts: 232 Arc User
    edited April 2013
    nepht wrote: »
    Having just played and hour on my husbands toon in Neverwinter I can honestly say its the game CO would have been if people gave two sh*ts about the Champs IP.

    Everything about Neverwinter is like CO but more polished and not ****, the damn game is MMO perfection. Sorry kiddos but The Champions IP was never going to drag in the playerbase like the Neverwinter IP could so would never get the same type of investment. Why play CO when theres a better version out in like a day. CO is toast but hey 4 years was a good run.

    If anyone is looking for me I'll be out stabbing goblins.

    As an old D&D player from the 70s, who has played countless D&D computer games as they progressed from ASCII to computer graphics, I thought I'd give my tuppence worth.

    I recognise some of the art assets and direction and these probably came from the earlier game before it was adapted from a full MMO (i.e. put on the CO/STO framework). So I expect it to be very polished as this is what D&D games often are.

    The extra polishing, and dramatic styling, seems to be there to appeal to kids. This is the MMO of D&D4 after all so the game does come with a rather restrictive audience.

    The Pathfinder system grew massively during D&D4, drawing in a lot of discontented players and leaving the people focused on this essentially combat-only version of D&D.

    There will probably be a D&D4/Pathfinder relationship between NeverWinter/CO.

    In my books the key thing is that NeverWinter doesn't fail, which could be fatal to CO's continued survival.

    Losing people who are bored of CO to NeverWinter isn't a bad thing; it might fix some legacy economic problems and it might help the game grow as there could be less people grumbling in the RenCen or bickering over PvP.

    Superhero stories, done well, are about modern archetypes.

    A Prootwaddle is one of the weirder player-character races in "The Fantasy Trip", Steve Jackson's first published role-playing game.
  • chuckwolfchuckwolf Posts: 274 Arc User
    edited April 2013
    I'm hoping CO continues on as strong as ever. I was actually looking forward to NWO having been an avid player of the original Neverwinter Nights. However, after spending time in 2 of the beta weekends I discovered Cryptics newest game lacks something that got me hooked on CO, and to a lesser degree STO.

    Game Controller support.

    I absolutely have a lousy time trying to play a game with keyboard and mouse movement. And currently NWO has no options to enable this. Yeah I know people say I could use a 3rd party keybind emulator program etc. But I think those are tedious. The game should support controllers by natively the same way Champions Online does. Since it doesn't and from what I can tell likely won't they have lost a player, despite me actually being interested in that genre.
    @Powerblast in game
  • gamehobogamehobo Posts: 1,970 Arc User
    edited April 2013
    draogn wrote: »
    To those asking for a kitchen sink patch, I'm pretty sure we've already had two of those. Each time they broke more then they fixed. I would love for CO to get the development it needs/deserved, but I'm pretty sure after NWO is released the devs will move onto the next project. History has a way of repeating it self.

    The problem with Champions Online is execution. If you are going to do reviews and changes they have to be comprehensive.. no change exists in a bubble.

    Crowd Control is the largest cautionary tale of ANY MMO.. if you are going to change something fundamental to the combat system then you better do it ALL and make sure it's RIGHT.

    The Gear system changed drastically. Making Player stat caps move from 400 to 900 points.. meaning fights no longer work as originally designed. Also Diminishing returns no longer work as originally designed.. etc.

    Even taking Passives away from specific stats was a change that greatly changed the nature of the game and the true ramifications have not been dealt with (I'm looking at you AoPM).

    Even the cost of Energy per Effect and how that translates has been changed.. There are MANY more ways to maintain energy than were originally designed.. making things that were previously balanced by energy (Force Cascade wasn't spam-able at one time)

    - -

    There have been changes that have been good for the game. Most of those changes are changes that enhance customization. Customization cannot come at the expense of system design or it will continue it's downward spiral.


    - -
    Game Controller support.

    A feature they are not supporting with any updates.. BUT I agree wholeheartedly. CO without Controller Support I simply will not play.
  • canadascottcanadascott Posts: 1,257 Arc User
    edited April 2013
    I see four possible scenarios:

    1. Worst Case Scenario: "You remember when Guild Wars 2 launched and NCSoft shut down City of? What a great idea! Let's shut down our superhero MMO when we launch our fantasy MMO too! It'll be so much easier to manage!"

    (No, I don't see this happening.)

    2. Probable Scenario: "Champions Online keeps limping along with minimal management. Great, less for us to worry about! Let's throw on a couple of more bodies, keep it going just above maintenance level for another year, then we'll see what happens."

    3. Hopeful Scenario: "We need to get Champions Online in line with our other titles. Let's transfer some resources over to CO for a bit, squash every bug we can find, do a code overhaul and merge it with the new codebase. All that player work on fixing our costumes? Let's integrate it as soon as possible. Neverwinter's emotes? Let's port them. Entry level guys, you're going to be prepping resources for a Champions Online version of the Foundry, it's grunt work, but it has to be done. The CO Foundry will be our major update for early 2014. Let's finish Telepathy and FREON/Blaze ASAP, overhaul and reincentivize lairs and open world cosmics, and we'll change our minds and update the nemesis system to new powersets and minion types, adding appropriate perks. Also, one new C-store costume set for each month for at least the next year, and a small adventure pack to tide us over between events."

    4. Welcome to Fantasy Island!: "Now that we've finished NWO, let's move everyone back over to CO! New zones, revamped nemesis system, Foundry, SG bases, everything the players have ever asked for!"
    /CanadaBanner4.jpg
  • crypticbuxomcrypticbuxom Posts: 4,621 Arc User
    edited April 2013
    Three months after NWO goes live. I'd like some kind of change following any of those scenarios. 1: we all leave. 2: I only log onto the main site and check for updates once a month. 3: My status stays the same. 4: They can have more money.
  • savagedeaconsavagedeacon Posts: 219 Arc User
    edited April 2013
    Three months after NWO goes live. I'd like some kind of change following any of those scenarios. 1: we all leave. 2: I only log onto the main site and check for updates once a month. 3: My status stays the same. 4: They can have more money.

    You could say that NW is already live since when it will go officially live,you will keep the characters that you have created and everything that you have earned or bought in the zen market.
    One thing NW has surely in common with CO : the drop boxes that you will need to open with a special key that they sell for a lot of zen.
    The fighting metod (90% of the game) is DCUO warmed over.
    :rolleyes:
    Allin all it is a fun game to play now and then with your credit card locked away were you cannot take it
  • crypticbuxomcrypticbuxom Posts: 4,621 Arc User
    edited April 2013
    I am only interested in NWO's Foundry. If I cannot use that or it blocks me from some of its features because I won't spend money on it, than I won't play the game at all.

    If it does work, it will be my fix for CO not having one.
  • lestylolestylo Posts: 375 Arc User
    edited April 2013
    If they continue to put out horrible content like the current race, then this game won't last very long, that is, it will continue to limp along and become irrelevant to most people.
    "I tried to look at that page but saw only inane comments."
  • nephtnepht Posts: 6,883 Arc User
    edited April 2013
    As an old D&D player from the 70s, who has played countless D&D computer games as they progressed from ASCII to computer graphics, I thought I'd give my tuppence worth.

    HA :P OMG almost snap here. I'm in my mid 30's so I cant remember the the earliest DnD games but the first one I played was a DnD MUD on a computer called The BBC Micro.

    ict_equipment33_mid.jpg

    Brings back memories that does ^__^
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • jonsillsjonsills Posts: 6,318 Arc User
    edited April 2013
    I didn't try any of the computer versions until the TSR/SSI venture, Pool of Radiance. I remember that on that game, I accidentally went to the island with the Temple of Bane long before I was supposed to, then somehow went in the back door. The party was in front of the altar when the 300 orcs attacked. We fought valiantly; eventually, the only party member still up was the fighter, with all of 3 hp remaining (the others were in the negatives, but not dead yet). Tom Petty's "Won't Back Down" was playing on MTV (that was back in the days when the M still stood for "Music"). And suddenly, just as the Heartbreakers were hitting their stride in the second chorus, the orcs failed a morale roll, turned as one, and fled. The fighter cut down a couple more, then turned and saved the rest of the party from certain death. Good times, man, good times...
    lestylo wrote: »
    If they continue to put out horrible content like the current race, then this game won't last very long, that is, it will continue to limp along and become irrelevant to most people.
    You think it's "horrible". There seem to be quite a few people (even among those posting on the forums) who quite enjoy it. Please try to remember that your opinion is no more "objective fact" than mine.
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
    Get the Forums Enhancement Extension!
  • jennymachxjennymachx Posts: 3,000 Arc User
    edited April 2013
    jonsills wrote: »
    You think it's "horrible". There seem to be quite a few people (even among those posting on the forums) who quite enjoy it. Please try to remember that your opinion is no more "objective fact" than mine.

    Yes, because when I think of exciting and new "superhero content", I think of racing through rings. I'm pretty sure the people who bought Superman 64 for the N64 at the time had every expectation that the concept of racing through rings was representative of what a superhero game should be about. Pretty surprising that it's considered one of the worst video games of all time.

    Maybe it would be acceptable as fluff, a kind of bonus that's released be it together with or in between actual content that we should be getting that's expected from a superhero MMORPG, and that's beating up supervillains. If we've been getting that kind of content on some consistent basis, then I wouldn't care if a race of some sort was added. That's not the case here.

    To regard the OP concerning CO's future after NWO, we've gotten no official indication that resources would be invested back in to CO if NWO turns out to be a resounding success. If NWO manages to siphon enough players from CO and get them to stay committed to NWO, what justification would there be to put investment priority in CO instead of NWO anyway?
  • zahinderzahinder Posts: 2,382 Arc User
    edited April 2013
    I am only interested in NWO's Foundry. If I cannot use that or it blocks me from some of its features because I won't spend money on it, than I won't play the game at all.

    If it does work, it will be my fix for CO not having one.

    We are of one mind, heh.
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • lestylolestylo Posts: 375 Arc User
    edited April 2013
    jonsills wrote: »
    You think it's "horrible". There seem to be quite a few people (even among those posting on the forums) who quite enjoy it. Please try to remember that your opinion is no more "objective fact" than mine.


    Seriously? I never stated my opinion was fact. Why in the blue hell is common sense so rare nowadays? It is obvious this discussion is for the most part formed around opinions so pointing that out was kind of pointless and earned you no marks but if it makes you feel accomplished feel free to do so. And while you're at it, feel free to point out where I stated my opinion was fact. Oh wait, I never did.

    In any case, do you seriously think that the game, at if it were to continue at this rate, producing things as it is now, will be doing well? Is doing well? Do you seriously think that? Because that is what I was getting at. Try something: Take out the part where I called the content horrible, since you find it so offensive, and read it again; voila, you have something that probably most people on here can agree upon: If this game does not do more to draw people in (temp content is not enough) and keep the ones it already has, it will not do well. Regardless of what I think of the current content, the game will not suddenly become a hot commodity or have all of it's issues forgiven if they continue to put out content as they are doing now. Unless of course you think everything is hunky dory fine and that this current content is the answer to everyone's complaints and woes concerning this game. If you truly think this, then I don't know what to tell you.
    "I tried to look at that page but saw only inane comments."
  • rokurocarisrokurocaris Posts: 1,074 Arc User
    edited April 2013
    I am only interested in NWO's Foundry. If I cannot use that or it blocks me from some of its features because I won't spend money on it, than I won't play the game at all.

    Foundry will be for gold players only. That's how STO does it. As a lifetimer, you don't need to worry.
  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited April 2013
    Foundry will be for gold players only. That's how STO does it. As a lifetimer, you don't need to worry.

    Not really.

    STO Foundry is available to all players. The only difference is that Silver level accounts need to spend dilithium to unlock project slots.
    But it's not a huge amount of dilithium.
    I had it unlocked when still playing STO even if I had never subscribed to this game.

    Moreover, NWO will have no subscription thus there will be no Gold access level.
    Though probably it will be available first to the people who were buying founder packs and in the end the Foundry will be unlockable with astral diamonds or Z-Store purchases.
  • chaelkchaelk Posts: 7,732 Arc User
    edited April 2013
    jonsills wrote: »
    I didn't try any of the computer versions until the TSR/SSI venture, Pool of Radiance.

    Pool of radience was hilarious and Secret of the silver blades.

    Best bug ever

    1.Due to the numbering being to 256.
    2. silver armour protecting you from life drain
    3. level 1 character being drained while in silver armour
    4. became level 256, max spells/day, millions of hps.

    Note: this was a cleric 1 to mage 256. you couldn't learn any spells becasue your character was listed as a cleric. but with the hps it didn't matter
    Stuffing up Freeform builds since Mid 2011
    4e1f62c7-8ea7-4996-8f22-bae41fea063b_zpsu7p3urv1.jpg

    Get the Forums Enhancement Extension!
  • beldinbeldin Posts: 1,708 Arc User
    edited April 2013
    I've been in a holding pattern over CO for a while now, but the only thing that's keeping me in said pattern is the assumption that we'll see developers and resources returned after NWO launches... but is that a reasonable expectation?

    No .. its not. After a new game is released, there are mostly so much bugs / exploits and whatever, that they still need a full team to fix all that. Also if they want the game running for longer they maybe already try to work on the next expansion to keep the artists busy that are else maybe not needed that much anymore.

    Thats at least my opinion.

    bioshrike wrote: »
    Yeah! I played one of NW's Beta weekends, and I absolutely *loved* the lack of customization, forced mouse-look, level-limited power slots, and no travel powers. /sarcasm

    I tried to play it, but after 10-15 minutes i quit, the very same like i quit DCUO after 10 minutes because i simply hate the forced mouse-look, and i wonder why they couldn't give us a normal MMO stlye Interface, since its still the Cryptic Engine.
    zahinder wrote: »
    If Cryptic took the NW engine and did CO2 based on it, giving it full support, it'd blow the doors off MMO gaming.

    Not for me .. if they also do it with forced mouse-look then :rolleyes:
    R607qMf.jpg
  • prootwaddleprootwaddle Posts: 232 Arc User
    edited April 2013
    nepht wrote: »
    HA :P OMG almost snap here. I'm in my mid 30's so I cant remember the the earliest DnD games but the first one I played was a DnD MUD on a computer called The BBC Micro.

    Brings back memories that does ^__^

    We had BBC Micros around when I was reading my Computer Science degree in the 80s; two lurked in the main library, if I remember correctly.

    There has always been a rich vein of non-official D&D games around as well such as Colossal Cave and Rogue (my favourite descendate of which is NetHack).

    Superhero stories, done well, are about modern archetypes.

    A Prootwaddle is one of the weirder player-character races in "The Fantasy Trip", Steve Jackson's first published role-playing game.
  • savagedeaconsavagedeacon Posts: 219 Arc User
    edited April 2013
    beldin wrote: »




    I tried to play it, but after 10-15 minutes i quit, the very same like i quit DCUO after 10 minutes because i simply hate the forced mouse-look, and i wonder why they couldn't give us a normal MMO stlye Interface, since its still the Cryptic Engine.



    Not for me .. if they also do it with forced mouse-look then :rolleyes:
    because to press faster than the speed of light the left and right mouse buttons for attacking seems to be the latest craze:biggrin:
  • crypticbuxomcrypticbuxom Posts: 4,621 Arc User
    edited April 2013
    Foundry author abilities will be available to everyone so I heard. Just have to get a character to level 15. I'm not sure what is required to get NWO's project slot equivalent. I'll be doing the bare minimum to enjoy content creation there.

    If it was here, I would dedicate all my Q farming just for getting more Foundry space.
  • baroness1980baroness1980 Posts: 268 Arc User
    edited April 2013
    Foundry author abilities will be available to everyone so I heard. Just have to get a character to level 15. I'm not sure what is required to get NWO's project slot equivalent. I'll be doing the bare minimum to enjoy content creation there.

    If it was here, I would dedicate all my Q farming just for getting more Foundry space.

    Agreed

    totally and 100% agreed
  • khadharkhadhar Posts: 29 Arc User
    edited April 2013
    It's pretty obvious they've siphoned 90% of all their revenue in NWO to make what they believe to be their most fandabuloriffic game ever, meaning they are really hoping it'll make some money back. To this end, if it fails to reach the populations of CO/STO, I imagine they'll just end up as ambivalent about it's updates as they are their current games. If it reaches or surpasses them however, my cynical mind foresees them pouring all their effort into milking money out of them instead, and CO will get a new colour of jetbike every three months.

    Anyone else remember when we would get at least one update of some sort (costume, event, device, other store object, sale) every month?
    __________________
    Twas Brillig, and the slithy toves
    Did gyre and gimble in the wabe,
    All mimsy were the borogoves,
    And the mome raths outgrabe.
  • nephtnepht Posts: 6,883 Arc User
    edited April 2013
    khadhar wrote: »
    It's pretty obvious they've siphoned 90% of all their revenue in NWO to make what they believe to be their most fandabuloriffic game ever, meaning they are really hoping it'll make some money back. To this end, if it fails to reach the populations of CO/STO, I imagine they'll just end up as ambivalent about it's updates as they are their current games. If it reaches or surpasses them however, my cynical mind foresees them pouring all their effort into milking money out of them instead, and CO will get a new colour of jetbike every three months.

    Anyone else remember when we would get at least one update of some sort (costume, event, device, other store object, sale) every month?

    Its only CO they dont care about as a STO player also I have seen MANY a massive update for STO over the years.
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • khadharkhadhar Posts: 29 Arc User
    edited April 2013
    Well that just rustles my jimmies further.
    __________________
    Twas Brillig, and the slithy toves
    Did gyre and gimble in the wabe,
    All mimsy were the borogoves,
    And the mome raths outgrabe.
  • jonsillsjonsills Posts: 6,318 Arc User
    edited April 2013
    "It's pretty obvious" is not a reliable data source. Have you any actual information to back this up, or are you guessing just as much as the rest of us?
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
    Get the Forums Enhancement Extension!
  • towershield#4714 towershield Posts: 1,208 Arc User
    edited April 2013
    jonsills wrote: »
    "It's pretty obvious" is not a reliable data source. Have you any actual information to back this up, or are you guessing just as much as the rest of us?

    You know darn well we have nothing to back up our guesses with beyond what we've seen and witnessed around here. Why ask that question?
    ___________________________________________________________________________________________
  • khadharkhadhar Posts: 29 Arc User
    edited April 2013
    Of course I'm just guessing, Cryptic's more arcane than Gringott's. You couldn't get the time of day from them.And if you could they'd tell you in was -2:86 AM.
    __________________
    Twas Brillig, and the slithy toves
    Did gyre and gimble in the wabe,
    All mimsy were the borogoves,
    And the mome raths outgrabe.
  • crypticbuxomcrypticbuxom Posts: 4,621 Arc User
    edited April 2013
    Both STO and NWO separately produce over 9 times as much content and updates every other week than CO does. So by logic we know where their revenue goes. So 90% is giving CO too much credit.
  • jonsillsjonsills Posts: 6,318 Arc User
    edited April 2013
    Both STO and NWO separately produce over 9 times as much content and updates every other week than CO does. So by logic we know where their revenue goes. So 90% is giving CO too much credit.
    And how much of the revenue is being produced by STO? (NWO probably isn't producing that much yet, considering their only internal revenue stream is presales of the Founder's Packs - but then again, no MMO has a revenue stream before it even launches...)
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
    Get the Forums Enhancement Extension!
Sign In or Register to comment.