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Challenge: Summoner Warrior

tehgargoyle13tehgargoyle13 Posts: 14 Arc User
edited April 2013 in Power Discussion
Ok, so here's a little challenge for you guys. I've got a few concepts that I would like to try to tie into one build. Sadly, no clue how it would work for myself. So what I'm asking is a build, tried or not, that incorporates the following things:

-Air Elemental
-Arctic Beast
-Tyrannon's Familiar
-Ritual of Ebon Summoning /w Unbound Ritual
-No other "magic"
-Melee build based (Single Blade? Is that viable? Or any good?)
-Maybe a ranged attack or two (I'm thinking boomerangs)
Post edited by tehgargoyle13 on

Comments

  • iwontpostderpiwontpostderp Posts: 33 Arc User
    edited April 2013
    Well, I dunno if this build is going to work, personally, I never messed with pets builds, especially with a hybrid melee/summoner build like this.

    PowerHouse (Link to this build)

    Name: Bestial/Summoner Build

    Archetype: Freeform

    Super Stats:
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Savage
    Level 6: Relentless
    Level 9: Martial Focus
    Level 12: Physical Conditioning
    Level 15: Impresario
    Level 18: Quick Recovery
    Level 21: Acrobat

    Powers:
    Level 1: Bestial Fury
    Level 1: Shred (Rank 2, Penetrating Strikes)
    Level 6: Supernatural Power
    Level 8: Pounce
    Level 11: Venomous Breath (Rank 2, Paralytic Bile, Infectious Bile)
    Level 14: Tyrannon's Familiar (Rank 2, Rank 3)
    Level 17: Ritual of Ebon Summoning (Rank 2, Unbound Ritual)
    Level 20: Arctic Beast (Rank 2, Rank 3)
    Level 23: Air Elemental (Rank 2, Rank 3)
    Level 26: Massacre (Rank 2, Rank 3, Accelerated Metabolism)
    Level 29: Enrage (Endorphin Rush)
    Level 32: Masterful Dodge
    Level 35: Defiance
    Level 38: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)

    Travel Powers:
    Level 6:
    Level 35:

    Specializations:
    Dexterity: Combat Training (3/3)
    Dexterity: Power Swell (2/2)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Commander: Create An Opening (2/2)
    Commander: Multitasker (3/3)
    Commander: Durable (2/3)
    Commander: Savage (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Tenacious (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Dexterity Mastery (1/1)
  • bioshrikebioshrike Posts: 5,491 Arc User
    edited April 2013
    Challenge accepted!


    Some explanation on the decisions I made:
    1. Dex as your primary super stat will help with your overall damage and healing, and through the Commander tree, will further help your pets.
    2. Con will help with your survivability and Int will help with the extra power cost of having all those pets out. Don't forget to use Tyrannon's familiar's ability to get extra energy as needed.
    3. I know you said no magic, but Aura of Radiant Protection, without the magic sigil 0 point advantage, just adds a soft glow to your character, so it's hardly noticeable, and will help your pets stay alive. Plus, you could switch to support role for extra energy and healing, as needed.
    4. Now you'll notice I didn't give you a heal other ability - I figure you'll just replace pets as needed, plus you could always take the advantage on conviction to heal allies (including your pets) within 15' of you.
    5. Due to you wanting all those pets, you'll notice that some powers got pushed way down in the list. You can certainly move things around if you like. If you are ok w/ replacing boomerang toss with shuriken throw, you can get it much earlier, (since its in the martial arts tree). Plus, shuriken's knockdown and advantage to have it pull enemies to you may prove useful.
    6. Let me know what you think! :biggrin:



    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Dexterity (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Intelligence (Secondary)

    Talents:
    Level 1: The Glacier
    Level 6: Coordinated
    Level 9: Acrobat
    Level 12: Healthy Mind
    Level 15: Impresario
    Level 18: Quick Recovery
    Level 21: Negotiator

    Powers:
    Level 1: Reaper's Touch
    Level 1: Reaper's Caress
    Level 6: Smoke Bomb Lunge
    Level 8: Aura of Radiant Protection
    Level 11: Tyrannon's Familiar
    Level 14: Conviction
    Level 17: Ritual of Ebon Summoning
    Level 20: Dragon's Bite
    Level 23: Arctic Beast
    Level 26: Form of the Tempest
    Level 29: Air Elemental
    Level 32: Ricochet Throw
    Level 35: Parry
    Level 38: Fury of the Dragon

    Travel Powers:
    Level 6: Acrobatics
    Level 35: Ninja Leaves

    Specializations:
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (3/3)
    Dexterity: Power Swell (1/2)
    Dexterity: Deadly Aim (3/3)
    Commander: Create An Opening (2/2)
    Commander: Multitasker (3/3)
    Commander: Well Trained (2/2)
    Commander: Savage (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Commander Mastery (1/1)
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  • alexandrafreyaalexandrafreya Posts: 90 Arc User
    edited April 2013
    I thought I would give this one ago myself :P

    It's a tricky build and I'm sure there are a number of weakness to it, but Without trying and testing this is the best I got :P

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Constitution (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Recovery (Secondary)

    Talents:
    Level 1:
    Level 6:
    Level 9:
    Level 12:
    Level 15:
    Level 18:
    Level 21:

    Powers:
    Level 1: Reaper's Touch (Three Edged Blade)
    Level 1: Reaper's Caress (Cleaving Strikes, Challenging Strikes)
    Level 6: Thunderbolt Lunge
    Level 8: Regeneration (Rank 2, Rank 3)
    Level 11: Bountiful Chi Resurgence (Resurgent Reiki)
    Level 14: Masterful Dodge (Unfettered Strikes)
    Level 17: Resurgence (Rank 2, Rank 3)
    Level 20: Form of the Tempest (Gifts of the Storm)
    Level 23: Ritual of Ebon Summoning (Unbound Ritual)
    Level 26: Tyrannon's Familiar (Rank 2, Rank 3)
    Level 29: Air Elemental (Rank 2, Rank 3)
    Level 32: Arctic Beast (Rank 2)
    Level 35: Parry
    Level 38: Ricochet Throw (Crippling Challenge)

    Travel Powers:
    Level 6:
    Level 35:

    Specializations:
    Constitution: Fuel My Fire (2/3)
    Constitution: Tough (3/3)
    Constitution: Deflection (2/3)
    Constitution: Quick Healing (3/3)
    Commander: Create An Opening (2/2)
    Commander: Multitasker (3/3)
    Commander: Well Trained (2/2)
    Commander: Savage (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Tenacious (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Commander Mastery (1/1)

    You said no Magic so I wanted to try and work around that, so I went with Regen plus Form of the Tempest (with Gift of the storm) this will allow you to heals your nearby pets every pulse of regen..at least I think it should :P

    Other than that, I thought since you are using A defence passive might aswell go "tank" like.

    I put some extra threat in there to hopfully help keep aggro but with other Players this could still be hard..so It might be better to drop those, hard to say.

    I try to do what I could to get some extra dodge in there as that will help boost Bountiful Chi Resurgence, and finally I added Resurgence itself, This might actually make a reasonable healer type, Hard to say though I think it would need more work.

    Energy may to tricky to deal with this, I did want to try and get the rush buff in there but Found little room :P

    Well that is what I got, Could be a really bad build though :P
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