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quest rewards and gear drop is crap

jedite2012jedite2012 Posts: 334 Arc User
The stuff ive been picking up is worthless or doesn't have the right stats, they should make quest rewards automatically suitable for your stats you chose, though there are few gear that i can upgrade but i have to choose one of my stats to upgrade while the other 2 stats are downgraded
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Post edited by jedite2012 on

Comments

  • meedacthunistmeedacthunist Posts: 2,967 Arc User1
    edited April 2013
    Yes, quest reward gear certainly do need to be upgraded, but I wouldn't be holding my breath waiting for Cryptic upgrading quest rewards. For the time being you can try questionite with alerts.
    There are three self-levelling and self-adjusting sets in Q store with faily low price 11k Q per part. Together it's a 66k for the whole set. They are comparable with nemesis heirloom gear and also have certain buffs and resistances not present on nemesis heirlooms. Those sets are also giving an XP boost.
  • sekimensekimen Posts: 297 Arc User
    edited April 2013
    Yea, the gear definitely needs an overhaul. I wish we'd have a choice between green quality gear, mods and devices, with mission arcs ending with blue gear, mods and devices. Doubt it's feasible though. I'd imagine they'd need a big update just for that.
  • roughbearmattachroughbearmattach Posts: 4,785 Arc User
    edited April 2013
    I do agree that the story arc rewards are generally vendor trash, except for some of the West Side items at very low level. It's kinda weird that I usually take the 1 recog over the gear offered. Being able to purchase 1 healing patch is better in most cases.

    Gear at low levels doesn't mean much, to be honest. Once your toon hits level 31+, you can start getting two slot blue gear (with one or two stats already) as rare mob drops. Likewise, at level 31+, you get purple secondaries as rare mob drops. Those types of gear work well enough until level 40, especially if you use the AH, too.
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  • baroness1980baroness1980 Posts: 268 Arc User
    edited April 2013
    Not just the loot... but other rewards seem rather low considering the level on which you can do them...

    The resources you get from lvl 40 missions as mission rewards, such as UNITY content, is laughable... not even 1G for the whole thing

    Doing bursts is also a waste of time for lvl 40, since at best you can get 1 lvl 4 mod... It would be far more worthy if you could get rewards depending on your level...
  • scorpagorscorpagor Posts: 604 Arc User
    edited April 2013
    The gear isn't great, but compared to the gear drops before On Alert it's a huge improvement.
  • roughbearmattachroughbearmattach Posts: 4,785 Arc User
    edited April 2013
    Resource awards from missions are out of scale with the current game economy. It used to be quite resonable to get 55 N to 1 G for a mission at high level. Now, those amounts are laughable.

    On the other hand, things like Mars Stims and stars are still sold at the old resource levels. Tailoring changes and retcons are priced at the old levels, too. Since a rare drop can often be sold for 50-1000 G, you can easily pay for these things in game; much more easily than before Alert.

    Heck, at level 40, a character can play three Day at the Mall alerts in about 15 minutes and walk away with 10-12 G. There was no way to make resources that quickly before On Alert.

    That still reinforces the OP, which was that the standard mission awards are simply lousy and too low valued.
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  • chaelkchaelk Posts: 7,746 Arc User
    edited April 2013
    I just upgraded a Level 40's gear.
    primary offence level 20
    primary defence level 23

    The worst gear rewards are MI from Mling, Major Kwame, prof Bushef(the one near kwame) they have such weird stat combos on the gear.


    Theres still missions where the drop from the boss is old gear.
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  • gavinrunebladegavinruneblade Posts: 3,781 Arc User
    edited April 2013
    Resource awards from missions are out of scale with the current game economy. It used to be quite resonable to get 55 N to 1 G for a mission at high level. Now, those amounts are laughable.

    On the other hand, things like Mars Stims and stars are still sold at the old resource levels. Tailoring changes and retcons are priced at the old levels, too. Since a rare drop can often be sold for 50-1000 G, you can easily pay for these things in game; much more easily than before Alert.

    Heck, at level 40, a character can play three Day at the Mall alerts in about 15 minutes and walk away with 10-12 G. There was no way to make resources that quickly before On Alert.

    That still reinforces the OP, which was that the standard mission awards are simply lousy and too low valued.
    The other thing I've noticed is that for some reason the quest awarded items vendor for about 1/10 the value of equivalent level drops. This is really odd.

    It also means you get a lot more money taking the random item boxes over the specific awarded items if you get a choice and are just going to vendor them anyway.
  • roughbearmattachroughbearmattach Posts: 4,785 Arc User
    edited April 2013
    The other thing I've noticed is that for some reason the quest awarded items vendor for about 1/10 the value of equivalent level drops. This is really odd.

    It also means you get a lot more money taking the random item boxes over the specific awarded items if you get a choice and are just going to vendor them anyway.

    Yep. It also means that getting a single point of Recognition will net you more resources, because the relevant consumable item sells for more than the gear award.
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  • prootwaddleprootwaddle Posts: 232 Arc User
    edited April 2013
    When I took my level 40 Behemoth through the levels I learnt to be ruthless in selling things off, trying to make sure new kit was higher level and/or higher defense if I was to use it.

    Sometimes mission rewards are useable but only if you do them at exactly the right point. I still check the stats though, just in case.

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  • nephtnepht Posts: 6,898 Arc User
    edited April 2013
    jedite2012 wrote: »
    The stuff ive been picking up is worthless or doesn't have the right stats, they should make quest rewards automatically suitable for your stats you chose, though there are few gear that i can upgrade but i have to choose one of my stats to upgrade while the other 2 stats are downgraded

    Yup since On Alert the bog standard gear has been abysmally pants.
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  • flamingbunnymanflamingbunnyman Posts: 1,995 Arc User
    edited April 2013
    When I took my level 40 Behemoth through the levels I learnt to be ruthless in selling things off, trying to make sure new kit was higher level and/or higher defense if I was to use it.

    Sometimes mission rewards are useable but only if you do them at exactly the right point. I still check the stats though, just in case.

    I try to determine what the likely mods in slotted quest rewards are, then strip the mods from them and keep those. If there's no modded gear in the rewards table, I take the equipment box - its contents will almost always vendor higher. If there's neither, I take the recognition reward.

    Ever since I got my Nemesis Heirloom gear, I never slot anything else until I get to level 40.
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  • lastangelrolastangelro Posts: 1 Arc User
    edited April 2013
    Anyone help me??
    How to unlock character ??
    only buy???
    THX
  • bioshrikebioshrike Posts: 5,491 Arc User
    edited April 2013
    Anyone help me??
    How to unlock character ??
    only buy???
    THX

    Huh? Can you elaborate on what you need help with?
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  • thebuckeyethebuckeye Posts: 818 Arc User
    edited April 2013
    actually some of those gear rewards from missions are outstanding...not for the gears themselves, but because sometimes they have Severity, Avoidance, and even perception cores in them...sure these cores are generally R1-R3 but you know if you have the character slots and a hideout you can rank those mods up fairly easily...which then for your 40s having R9 Severity Cores and R9 Avoidance cores with your Gambler's on those Legion pieces will be really nice.
  • pallihwtfpallihwtf Posts: 656 Arc User
    edited April 2013
    Gear rewards in lower levels are mostly crap, but once you get to Monster Island they are starting to get pretty good. Okay enough to last till lvl 40, where you gotta fully regear your character anyway, to be fully effective.

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  • flamingbunnymanflamingbunnyman Posts: 1,995 Arc User
    edited April 2013
    thebuckeye wrote: »
    actually some of those gear rewards from missions are outstanding...not for the gears themselves, but because sometimes they have Severity, Avoidance, and even perception cores in them...sure these cores are generally R1-R3 but you know if you have the character slots and a hideout you can rank those mods up fairly easily...which then for your 40s having R9 Severity Cores and R9 Avoidance cores with your Gambler's on those Legion pieces will be really nice.

    Um... Last time I tried anything like that, I got a "This mod cannot be fused" error. I'd like to know how you're pulling that off.

    Admittedly, I did that with the mods that come out of the random boxes from the Recognition vendor, but they're the same thing, AFAIK.
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  • lohr01lohr01 Posts: 146 Arc User
    edited April 2013
    Yep. You can thank Gentlemen Crush for sucking any and all fun out of all the unique and neat drops that AntiProton put in the game. Clearly Gentlemen Crush's ideas were way better. :rolleyes:
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  • sekimensekimen Posts: 297 Arc User
    edited April 2013
    lohr01 wrote: »
    Yep. You can thank Gentlemen Crush for sucking any and all fun out of all the unique and neat drops that AntiProton put in the game. Clearly Gentlemen Crush's ideas were way better. :rolleyes:

    AntiProton's biggest mistake though was that he severely misjudged how the economy in the game would turn out. But yea, he had fun ideas for items. Not to mention that the old items had some hilarious descriptions.
  • klittyklitty Posts: 1,540 Arc User
    edited April 2013
    Not only the gear is mostly crap, but the xp and the questionite you can get has no correlation between the time and effort a mission takes compared with an alert.

    Gimme a better and bigger carrot to do missions, guys >:C


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  • prootwaddleprootwaddle Posts: 232 Arc User
    edited April 2013
    I try to determine what the likely mods in slotted quest rewards are, then strip the mods from them and keep those. If there's no modded gear in the rewards table, I take the equipment box - its contents will almost always vendor higher. If there's neither, I take the recognition reward.

    Ever since I got my Nemesis Heirloom gear, I never slot anything else until I get to level 40.

    I've stripped a few mods from quest gear but I have to admit I didn't always check.

    Once I got Heirloom primary gear I did realise that I could happily sell my Soldier alt's primary gear though.

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  • selpheaselphea Posts: 1,229 Arc User
    edited April 2013
    Yeah most levelling gear is junk :(

    Then again the whole itemization system is junk. The best gear is gamble box gear followed by daily quest welfare gear. Everything else is kind of redundant except the Nemesis set for levelling
  • somebobsomebob Posts: 982 Arc User
    edited April 2013
    selphea wrote: »
    Then again the whole itemization system is junk. The best gear is gamble box gear followed by daily quest welfare gear. Everything else is kind of redundant except the Nemesis set for levelling

    I wouldn't call it 'welfare gear'. It's just extremely, extremely easy to get (Silver Champion Tokens via running UNITY, get enough for a full set of Primary gear in 6 days). And it's uber-powerful.
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  • evillegacy1evillegacy1 Posts: 66 Arc User
    edited April 2013
    while alot of junk is placed in the box, actually some of the gear drops are pretty good. I dont think it makes me uber min/maxed or anything, but it seems to get the job done well. I dont think on any toon I made felt the need to go out and buy something due to lack of survival.
  • roughbearmattachroughbearmattach Posts: 4,785 Arc User
    edited April 2013
    The secondary gear you get from mob drops is generally the best you can get at your level, though random, except for Vigilante gear.
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  • akwartz01akwartz01 Posts: 5 Arc User
    edited April 2013
    I can't really comment on high level gear since I tend to ignore end game in favor of alts but I can confirm that levelling gear sucks. Some of my characters use the same stuff for ten to twenty levels simply because nothing of interest is dropping.
  • selpheaselphea Posts: 1,229 Arc User
    edited April 2013
    somebob wrote: »
    I wouldn't call it 'welfare gear'. It's just extremely, extremely easy to get (Silver Champion Tokens via running UNITY, get enough for a full set of Primary gear in 6 days). And it's uber-powerful.

    But that's the very definition of welfare isn't it? :confused:
  • thatcursedwolfthatcursedwolf Posts: 489 Arc User
    edited April 2013
    selphea wrote: »
    But that's the very definition of welfare isn't it? :confused:

    If that's the definition of welfare every office worker gets a welfare check and not a paycheck.

    You still have to get the SCR tokens to buy it from the vendors themselves or whatever resource other players demand for it, it doesn't show up automatically in your mail (unless you purchased it with another character and then sent it to yourself) when you hit 40.
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  • selpheaselphea Posts: 1,229 Arc User
    edited April 2013
    If that's the definition of welfare every office worker gets a welfare check and not a paycheck.

    You still have to get the SCR tokens to buy it from the vendors themselves or whatever resource other players demand for it, it doesn't show up automatically in your mail (unless you purchased it with another character and then sent it to yourself) when you hit 40.

    That's unconditional welfare. Conditional welfare, where the subject has to meet some basic requirements, e.g. spending ~1 hour/day searching for wor... err... doing pointless quests that pose minimal challenge, also exists.

    By virtue of requiring minimal effort and performing the role of a basic standard of gear readily attainable by all level 40 characters to ensure a minimum level of performance/quality of life for the character, Heroic gear qualifies as welfare gear in my book.
  • drgmstrdrgmstr Posts: 902 Arc User
    edited April 2013
    akwartz01 wrote: »
    I can't really comment on high level gear since I tend to ignore end game in favor of alts but I can confirm that levelling gear sucks. Some of my characters use the same stuff for ten to twenty levels simply because nothing of interest is dropping.

    Wouldn't you believe I used the starter primary gear all the way to 40 on one of my alts? :rolleyes: I only upgraded my secondaries from time to time.

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  • somebobsomebob Posts: 982 Arc User
    edited April 2013
    drgmstr wrote: »
    Wouldn't you believe I used the starter primary gear all the way to 40 on one of my alts? :rolleyes: I only upgraded my secondaries from time to time.

    I could totally see that to be honest.

    Shows how utterly simple CO is in the end.
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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited April 2013
    somebob wrote: »
    I could totally see that to be honest.

    Shows how utterly simple CO is in the end.

    I still have few alts using pre Alert gear. I was too lazy to switch Nemesis Heirloom gear everytime. It's just villain mobs missed their On Alert unpgrades.
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  • thearkadythearkady Posts: 337 Arc User
    edited April 2013
    drgmstr wrote: »
    Wouldn't you believe I used the starter primary gear all the way to 40 on one of my alts? :rolleyes: I only upgraded my secondaries from time to time.

    For all three pieces? That is hard to believe unless you're levelling through Alerts only. (Particularly, it seems unlikely you never do a mission that offers up a decent primary defense.)

    For one of the three primaries? I'm almost tempted to think it's par for the course. (Does any mission actually offer good primary offense gear?)
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