Basically, my theme is this: Museum mannequin that absorbs the magical energy from the armor that it's displaying, previously belonged to a powerful elemental mage.
So yeah, that's about it. I'd like to have a build that covers all four elements, so here's some of my ideas so far.
PowerHouse (Link to this build)Name:Archetype: FreeformSuper Stats:Level 6: Intelligence (Primary)Level 10: Presence (Secondary)Level 15: Constitution (Secondary)Powers:Level 1: Throw FireLevel 1: Stone ShotLevel 6: Fire Breath (Spitfire)Level 8: Aura of Primal Majesty (Rank 2, Rank 3)Level 11: Tyrannon's Familiar (Rank 2, Rank 3)Level 14: Ritual of Ebon Summoning (Rank 2, Unbound Ritual)Level 17: Dust Devil (Triple Threat)Level 20: Air Elemental (Rank 2, Rank 3)Level 23: Arctic Beast (Rank 2, Rank 3)Level 26: Sigils of the Primal Storm (Rank 2, Rank 3)Level 29: Fissure (Rank 2, Reconstruct)Level 32: Stone Shroud (Rank 2, Rank 3)Level 35: Ego HoldLevel 38: Ego StormSpecializations:Intelligence: Enlightened (3/3)Intelligence: Tactician (2/2)Intelligence: Detect Vulnerability (3/3)Intelligence: Expertise (2/2)Commander: Evasive Action (2/2)Commander: Multitasker (3/3)Commander: Durable (2/3)Commander: Savage (3/3)Sentry: Fortified Gear (3/3)Sentry: Twist Fate (2/2)Sentry: Sentry Aura (3/3)Sentry: Persevere (2/2)Mastery: Commander Mastery (1/1)
Throw Fire: Fire attack 1, possibly put the Fuel My Fire advantage on it for the sake of potential DoTs on every hit instead of just #1.
Stone Shot: Earth attack 1, just for the sake of choosing between any available power at this point. Not likely to use it much.
Fire Breath: Fire attack 2, who doesn't like breathing fire? Spitfire again for the sake of higher Clinging Flames chance...
AoPM: Of course, it would be wouldn't it? AoED is possibly a better candidate for it, thematically, but I think lets go for AoPM.
Tyrannon's Familiar: Earth Summon. Earth golem. Nuff said.
Ritual of Ebon Summoning: Fire summon. Little burny demon, possibly even keep his skin as the imp just for the fun of it.
Dust Devil: Air attack 1, Nice little fire-and-forget here. Especially with Triple Threat.
Air Elemental: Air Summon. Come on, who didn't see this one coming?
Arctic Beast: Water Summon. This is starting to get a little obvious, I think...
Sigils of the Primal Storm: Air attack 2. Again fire-and-forget.
Fissure: Earth attack 2, and reconstruct for the sake of a heal. A heal made all the more potent by...
Stone Shroud: Earth, block. Rank 3 for the sake of turtling over a fissure if the world gets too much for me.
Ego Hold: Water attack 1. I think I've slightly neglected water as an element, but it doesn't have many offensive applications. So lets stick with trapping them in a bubble...
Ego Storm: Water attack 2. Or is it TK Maelstrom that has the little watery-looking tendrils flowing from the user? Either way, they're both quite valid little storms.
...How am I doing?
Comments
I hate pet builds (personal peeve), so this might not be up your alley, but I have been obsessively playing a weird ranged earth damage/passive healing build that I really like, that might be modified to fit your theme. Quicksand can be colored to look like just about anything, so it might do for water attacks if you color it bright blue (I haven't tried it, but it might look awesome -- your arms turn to goo; I can say that it looks good in green).
So, here's the thought: you need an AoE, a single-target beater, and then as many fire-and-forget attacks as you can squeeze in. To that end:
PowerHouse (Link to this build)
Name: Elemental Guy
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Presence (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: Absolute Zero
Level 6: Acrobat
Level 9: Finesse
Level 12: Impresario
Level 15: Quick Recovery
Level 18: Shrug It Off
Level 21: Lasting Impression
Powers:
Level 1: Wield Earth
Level 1: Stone Shroud
Level 6: Land Slide (Nailed to the Ground)
Level 8: Quicksand (Rank 2, Rank 3)
Level 11: Medical Nanites (Rank 2, Rank 3)
Level 14: Pyre (Rank 2, Rank 3)
Level 17: Dust Devil (Rank 2, Rank 3)
Level 20: Heat Wave (Rank 2, Rank 3)
Level 23: Overdrive
Level 26: Compassion (Rank 2)
Level 29: Ice Sheath (Rank 2)
Level 32: Fissure (Rank 2, Reconstruct)
Level 35: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 38:
Travel Powers:
Level 6: Fire Flight (Rank 2, Rank 3)
Level 35: Ooze Tunneling
Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Evasion (2/2)
Dexterity: Quick Reflexes (3/3)
Sentinel: Eternal Spring (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Genesis (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Dexterity Mastery (1/1)
The theory is:
Fire off Dust Devil
Make a Fissure
Light a Pyre
Either Heat Wave (single target) or Quicksand (AoE)
This is probably overkill, so you might not do all of these things in a given battle, and I haven't done the math to check the durations (your Dust Devil might poof before you get to Quicksand). I also had trouble squeezing much Ice in there.
My earth build is fairly similar, and I've found it very easy to level, plus the substantial passive healing is nice in group settings. This one should actually work a bit better, as the single-target attack is a maintain, and so will kick off Overdrive. I can't say I've really stress-tested my version; I had a fairly easy time solo'ing some of my "this build is really awful" challenges, like Medusa and Sidewinder, but that's all I can say about it.
Thanks, it's a concept I've been bouncing around effectively since I first got into -that other superhero MMO- (RIP :P) but never had a proper concept to flesh out. And without a energy unlock... Well, I'm hoping to stack up a lot of Int for cost redux, followed by the points from AoPM that fleshes out all stats, giving a bit extra Rec/End as it goes. Enlightened boosts their effectiveness slightly, and Commander Mastery can be switched out for Intelligence Mastery, giving an extra 10 points in all non-super stats. Yet more end/rec :P. The forgetting of a Form was a genuine mistake, but not sure what I'd swap out for one, or which one to go for. The build I outlined appears to be a bit of a "master of none" kinda deal.
The build you suggested: Looks like a good one, sounds like a good one, but I've never been much of a fan of earth powers, which is what you've largely gone for. I do like the sound of quicksand colored blue though, never seen it used before so unsure of what an animation for it looks like. Shall need to check that out... I gotta wonder though, how does compassion in a passive healing build work? What moves trigger it, or does a passive heal actually keep it up? (Unlikely, but a guy can dream.) And can Ooze be recolored to look like a puddle as well? :P
For the record, it can't. Not a puddle of water, at least.
For Compassion, self-healing counts, so it's always at full stacks while out crime-busting; Medical Nanites, Sentinel Aura, and BCR all trigger Compassion (not sure about Fissure, but I would assume) as long as you're taking damage (solo) or someone in range is taking damage and getting healed by your auras (group).
As tehgargoyle points out, ooze travel kind of bites; metallic ooze travel can be a bit brighter, but still doesn't look like water.
That's pretty awesome, but just for the sake of being annoying and picky... Why have you got Compassion at R2 then? That sadly doesn't change how potent the increases are, just how many ranks you have it sitting at when it's idling (1 for R1, 2 for R2, 3 for R3.) So if it get's more powerful from residual heals that are constantly on, like Sentinel Aura or Med Nanites, doesn't that sit at 8 stacks constantly?
With those thoughts in mind, a few changes made. The rest of the build the same as it was, just the first 4 tweaked.
Level 1: Eldritch Bolts
Level 1: Aura of Primal Majesty (Rank 2, Rank 3)
Level 6: Compassion
Level 8: Fire Breath
Eldritch Bolts as a nice little thematic "just magic" EB, instead of starting off into an element already. AoPM as it was. I just think the build would be crippled without it. Compassion because it's awesome, apparently. And fire breath as it was.
Also, do we have any better suggestions for water powers than Ego Hold and Ego Storm/TK Maelstrom?
I can't speak to Compassion's quality in builds without a passive HoT; I know that Medical Nanites keeps it up for me. Honestly, I don't even know how good it is compared to other forms -- I picked it up because I really wanted to boost the passive healing on this character.
Name:
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Presence (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Inventor
Powers:
Level 1: Eldritch Bolts
Level 1: Aura of Primal Majesty (Rank 2, Rank 3)
Level 6: Sigils of the Primal Storm (Rank 2, Rank 3)
Level 8: Fire Breath
Level 11: Stone Shroud (Rank 2, Rank 3)
Level 14: Dust Devil (Triple Threat)
Level 17: Quicksand (Repulsing Waves)
Level 20: Fissure (Rank 2, Reconstruct)
Level 23: Telekinetic Eruption
Level 26: Fire Snake
Level 29: Ritual of Ebon Summoning (Rank 2, Unbound Ritual)
Level 32: Air Elemental (Rank 2, Rank 3)
Level 35: Arctic Beast (Rank 2, Rank 3)
Level 38: Tyrannon's Familiar (Rank 2, Rank 3)
Travel Powers:
Level 6: Millennial Flight
Level 35: Tunneling
Specializations:
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Sentry: Fortified Gear (3/3)
Sentry: Twist Fate (2/2)
Sentry: Sentry Aura (3/3)
Sentry: Persevere (2/2)
Commander: Evasive Action (2/2)
Commander: Multitasker (3/3)
Commander: Durable (2/3)
Commander: Savage (3/3)
Mastery: Intelligence Mastery (1/1)
Ok, what we have here is a slightly reworked version. For RP reasons, I've got him learning his summons last. I dropped Compassion as I have no heals on this char, passive or otherwise, and the build would be crippled if I swapped out AoPM for Medical Nanites or Regen (Maybe slightly more survivable, but still crippled.) I've taken the advice on Quicksand as one of the water spells, and switched out Ego Hold/Ego Storm for that and TK Eruption. With the adv on Quicksand plus that, I get the feeling that water will be the element used to keep melee foes at bay. I've managed to work in another Fire spell as well, another "fire-and-forget" (See what I did there?) So, fire snake is in. Personally, as popular as it is, I've never liked conflagration. The choice was effectively between snakey and Immolation, for a little bit of a thematic damage-booster. Which also seems like not a bad idea, so might need to take a look at that sometime. It's quite late in the build, so I got time :P
Metallic Ooze (the Silver Recognition travel power reward) can be coloured to a nice blue tint that looks like water, at the least.
[SIGPIC][/SIGPIC]
Reconstruct on Fissure does not trigger Compassion but stacks of Compassion do increase the amount that it heals.
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf